Semantic Heist v2
Read the room. Recruit a crew. Crack the vault.
Read the four possible codes and eight dossiers. Recruit contacts to collect 9 loot, then submit the code that connects your crew. Reach 7 heat and the heist ends.
Recruitment, intel and heat
Recruiting is a commitment. Strong contacts give 3 loot and 1 heat; mixed contacts give 2 loot and 2 heat; decoys give no loot and 3 heat. Read each dossier to infer its role. A contact’s role and explanation appear after recruitment.
Each intel clue costs 1 heat. A wrong code from the four choices costs 2 heat. Typing an unsupported code is free; choosing a code chip only fills the field. You can try a code after collecting 9 loot. Reveal ends the attempt without earning the remaining loot.
These English cases use authored roles, not measured Contextoid rankings. Some words have several meanings; the dossier defines the meaning in this case. Daily changes at 00:00 UTC. This authored collection repeats 8 daily puzzles and has 4 separate practice puzzles. The saved-progress notice shows whether this browser or the server is keeping your progress.
The vault
Possible codes — tap to fill, then submit:
Recruit contacts to reach 9 loot.
Contact dossiers
Read first. Each recruitment adds 1–3 heat. Optionally mark your suspected role before committing. Your read is a guess, costs nothing, and stays beside the revealed role after recruitment.
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Custom Contextoid heist
Experimental provider rounds have separate settings and do not use the authored daily bank.
Open custom settings