The third ten word games

Read the evidence, repair a route, choose a destination and test your judgment: ten more ways to play with word connections.

Each game has eight rotating daily puzzles and four separate practice puzzles. Your progress stays in this browser. No timer or account is needed on the standalone games server.

Browse all 99 games · Play the first ten improved prototypes · Play the second ten improved prototypes

Play the fourth ten improved prototypes · Play the fifth ten improved prototypes

Browse all 52 improved prototypes · Try the final two

Clueveil Classic

Infer a hidden concept from staged contextual clues. Use the visible answer bank and trade points for more evidence before four distinct misses.

Deduction with taught clues and deliberate evidence costs.

English

Play Clueveil Classic

Semantic Supernova

Place nine contextual stars among three cores or a shared-star wormhole. Balance meaning, counts and energy, with several valid arrangements and a low-energy objective.

Meaning and energy constraints support several stable arrangements.

English

Play Semantic Supernova

Hub Sheriff

Investigate an undirected district graph, then flag every node meeting the printed degree and neighboring-district warrant rules. Two optional reports support the investigation.

A complete graph and explicit warrants make the diagnosis defensible.

English

Play Hub Sheriff

Path Repair

Diagnose a faulty station, then replace it with a word whose incoming and outgoing directed links both work. Three failed checks and explained alternatives bound the repair.

Diagnose the break before choosing a supported repair.

English

Play Path Repair

Hidden Destination

Follow an authored word journey one connection at a time, then choose its concealed destination. Extra evidence costs points; three distinct wrong destinations end the attempt.

Progressive connection evidence supports a fair destination deduction.

English

Play Hidden Destination

Hub Avoider

Build a directed route that visits the fewest board-local hubs, then minimizes its declared fare. Retrace to compare branches before banking a fixed result.

Route planning with an explicit priority and visible costs.

English

Play Hub Avoider

Endpoints

Infer both ends of a word journey using independent role clues. Several supported pairs earn equal credit; paid exclusions and four distinct attempts help refine your choice.

Two-sided deduction accepts defensible alternatives.

English

Play Endpoints

Arrow Stakes

Count shortest hops on a finite directed map, then commit a prediction and a chip stake. Three markets share one bank, with explicit returns and charged level hints.

Confidence and evidence determine how much of your bank to risk.

English

Play Arrow Stakes

Path Ranker

Order four complete routes using printed leg fares and the board objective. Ties are accepted and six explained comparisons earn partial credit.

Transparent route comparisons under different objectives.

English

Play Path Ranker

Obscura-bahn

Traverse a legal directed route through eligible stations before supplies run out. Printed eligibility bands, gates and travel costs support alternative journeys.

Eligibility and supplies create meaningful route tradeoffs.

English

Play Obscura-bahn