Endglean
Infer two endpoints from the middle of a connection. Several supported pairs count, with explanations for both ends.
Game 53 · English
Every edition from the prototype improvement programme, in one place. Explore the rules, choose a game, and try its daily or practice puzzles. Original and v2 editions have separate entries and their own decisions.
Browse the complete 99-game inventory · Try the final two games
Infer two endpoints from the middle of a connection. Several supported pairs count, with explanations for both ends.
Game 53 · English
Guess a hidden word using authored temperature clues. Unlisted words cost nothing; hints and a clue-word bank help you find a way in.
Game 2 · English
Assign nine fuel words to named chambers, using the scene definitions. Your accuracy determines stability, instability or shutdown.
Game 11 · English
Fire words that identify a hidden context, avoid its named rival, and protect the city. Damage, mutation and wrong names have visible consequences.
Game 14 v2 · English
Compare English and German words in real sentence contexts. Classify matching senses and false friends, then inspect the meanings.
Game 9 · English / German
Recruit five words for your faction. Own, shared, rival and trap words score differently; finish with at least eight points and ahead of the rival.
Game 6 · English
Move the middle stations into a supported sequence between two endpoints. Inspect explanations for each link and use hints when you need them.
Game 26 · English
Choose the broad connector that includes both other ideas. Seven selections build a streak, and every choice receives an explanation.
Game 55 · English
Choose a judging lens, then award three route medals. Compact, Specific and Theme reward different visible features.
Game 84 · English
Compare connections using a printed rubric and wager confidence chips. Play three hands with one bank; payouts depend on the route you choose.
Game 86 · English
Use one contextual clue to find four connecting words while avoiding explained decoys. Limited attempts and an optional hint turn selection into a deduction puzzle.
Game 3 · English
Infer a hidden scale from three calibration clues, then place six scenes in five bands. Exact and adjacent readings receive explained points.
Game 8 · English
Choose two bank ideas and a shared span, then balance support, load and a construction budget. Several stable builds are possible.
Game 13 · English
Explore a connected mission map, collect discovery notes and reach the destination before supplies run out. Camps and alternative routes support planning.
Game 19 v2 · English
Repair and align English and German word chains using explicit bilingual correspondences. Both routes must connect and their meanings must match.
Game 25 · English / German
Investigate a finite word network. Probe entries and expand the frontier to prove whether a route exists, an endpoint is missing, or the endpoints are disconnected.
Game 29 · English
Assemble a line from a surplus station bank. Choose among supported routes while meeting service requirements and managing fare.
Game 30 · English
Navigate a branched word course with visible stroke costs, rough landings and one long club. Every shot moves you along a real link; aim for par.
Game 32 · English
Manage a chip bank across four sealed-reserve route auctions. Pay for an audit, choose a bid or pass, then compare delivered value with your costs.
Game 36 · English
Cut a displayed directed network within a budget. Failed cuts show a surviving route; successful cuts can be compared with the minimum possible cost.
Game 68 · English
Infer a hidden concept from staged contextual clues. Use the visible answer bank and trade points for more evidence before four distinct misses.
Game 5 · English
Place nine contextual stars among three cores or a shared-star wormhole. Balance meaning, counts and energy, with several valid arrangements and a low-energy objective.
Game 12 · English
Investigate an undirected district graph, then flag every node meeting the printed degree and neighboring-district warrant rules. Two optional reports support the investigation.
Game 27 · English
Diagnose a faulty station, then replace it with a word whose incoming and outgoing directed links both work. Three failed checks and explained alternatives bound the repair.
Game 35 · English
Follow an authored word journey one connection at a time, then choose its concealed destination. Extra evidence costs points; three distinct wrong destinations end the attempt.
Game 37 · English
Build a directed route that visits the fewest board-local hubs, then minimizes its declared fare. Retrace to compare branches before banking a fixed result.
Game 39 · English
Infer both ends of a word journey using independent role clues. Several supported pairs earn equal credit; paid exclusions and four distinct attempts help refine your choice.
Game 60 · English
Count shortest hops on a finite directed map, then commit a prediction and a chip stake. Three markets share one bank, with explicit returns and charged level hints.
Game 69 · English
Order four complete routes using printed leg fares and the board objective. Ties are accepted and six explained comparisons earn partial credit.
Game 71 · English
Traverse a legal directed route through eligible stations before supplies run out. Printed eligibility bands, gates and travel costs support alternative journeys.
Game 74 · English
Compare six authored everyday and bulletin sentences. Distinguish the same literal sense, a different literal sense and figurative use, then file an explained report.
Game 10 · English
Restore three themed rooms with pillars and bridge windows. Spend a light budget on window detail, prioritizing the commissioned room; several restorations are valid.
Game 15 · English
Forecast three openly described authored guests. Safe, Bold and Weird clue strategies change eligible words, guest responses and the goal or trap score.
Game 20 · English
Reconstruct a complete line with three ordered intermediate stations from supplied directed connection readings. Every supported alternative line is accepted; distinct failed lines and optional evidence hints spend points.
Game 21 · English
Build a connected five-rung chain through authored detail bands, from a broad field to a precise concept. Multiple declared refinement chains are accepted.
Game 23 · English
Construct a directed route around closed stations, then compare the printed leg fares. Every legal open route is accepted; the minimum fare earns the best score.
Game 24 · English
Compare four route pairs by adding their printed leg fares and transfer charges. Choose route A, route B or an exact tie, then review the arithmetic.
Game 28 · English
Discover three distinct bridges by comparing supplied evidence on both sides of two endpoint roles. Find every candidate that satisfies both roles; one-sided associations do not count.
Game 31 · English
Type one missing word that fits two meanings, using an eight-word answer bank, accepted aliases and optional progressive clues. Visible, unlisted and repeated guesses cost nothing.
Game 61 · English
Choose the word journey that best covers two stated lenses, then compare specific stations and broad connectors. Tied strongest routes receive equal credit.
Game 82 · English
Assign twelve words to four context shelves. Shared words can fit several shelves; every complete supported partition is accepted.
Game 1 · English
Assemble a three-person crew and infer the vault. Match stated duties and stay within the printed risk budget.
Game 7 · English
Infer a linking concept and defend it with three printed evidence facets. Supported alternative concepts and observations are accepted.
Game 18 · English
Select a two-sided bridge and the precise reading connecting it to each endpoint. All supported bridges receive equal credit.
Game 22 · English
Rebuild an ordered route using two middle words, then identify the readings linking all three legs.
Game 50 · English
Decide which six word journeys fit within six one-way arrows using a complete authored map.
Game 54 · English
Choose itineraries that cover the most requested themes within a printed effort budget; equal best routes earn full credit.
Game 58 · English
Count the fewest open arrows on a declared word map, including closed links, zero-arrow journeys and unreachable destinations.
Game 59 · English
Find transfer words fitting two sentence contexts and identify their two precise senses.
Game 66 · English
Compare two-leg word bridges within a printed effort budget. Prefer the strongest weaker leg, then lower effort; test and bank a route.
Game 85 · English
Aim word projectiles using the sense that fits the printed context. Break the kaiju shield within the printed charge budget while protecting the city; different successful volleys earn equal credit.
Game 14 · English
Travel along disclosed one-way word connections and spend each printed supply cost. Any affordable route can reach the goal; efficient journeys earn the best score.
Game 19 · English