52 word games to try

Every edition from the prototype improvement programme, in one place. Explore the rules, choose a game, and try its daily or practice puzzles. Original and v2 editions have separate entries and their own decisions.

Browse the complete 99-game inventory · Try the final two games

First ten

Endglean

Infer two endpoints from the middle of a connection. Several supported pairs count, with explanations for both ends.

Game 53 · English

Play Endglean

Context Kaiju v2

Fire words that identify a hidden context, avoid its named rival, and protect the city. Damage, mutation and wrong names have visible consequences.

Game 14 v2 · English

Play Context Kaiju v2

Context Duel

Recruit five words for your faction. Own, shared, rival and trap words score differently; finish with at least eight points and ahead of the rival.

Game 6 · English

Play Context Duel

Path Sorter

Move the middle stations into a supported sequence between two endpoints. Inspect explanations for each link and use hints when you need them.

Game 26 · English

Play Path Sorter

Hub Hunter

Choose the broad connector that includes both other ideas. Seven selections build a streak, and every choice receives an explanation.

Game 55 · English

Play Hub Hunter

Path Poker Daily

Compare connections using a printed rubric and wager confidence chips. Play three hands with one bank; payouts depend on the route you choose.

Game 86 · English

Play Path Poker Daily

Second ten

One-Clue Bridge

Use one contextual clue to find four connecting words while avoiding explained decoys. Limited attempts and an optional hint turn selection into a deduction puzzle.

Game 3 · English

Play One-Clue Bridge

Bridgeforge

Choose two bank ideas and a shared span, then balance support, load and a construction budget. Several stable builds are possible.

Game 13 · English

Play Bridgeforge

Mirror Paths

Repair and align English and German word chains using explicit bilingual correspondences. Both routes must connect and their meanings must match.

Game 25 · English / German

Play Mirror Paths

Path Triage

Investigate a finite word network. Probe entries and expand the frontier to prove whether a route exists, an endpoint is missing, or the endpoints are disconnected.

Game 29 · English

Play Path Triage

Termpath Golf

Navigate a branched word course with visible stroke costs, rough landings and one long club. Every shot moves you along a real link; aim for par.

Game 32 · English

Play Termpath Golf

Path Auction

Manage a chip bank across four sealed-reserve route auctions. Pay for an audit, choose a bid or pass, then compare delivered value with your costs.

Game 36 · English

Play Path Auction

BridgeBreaker

Cut a displayed directed network within a budget. Failed cuts show a surviving route; successful cuts can be compared with the minimum possible cost.

Game 68 · English

Play BridgeBreaker

Third ten

Clueveil Classic

Infer a hidden concept from staged contextual clues. Use the visible answer bank and trade points for more evidence before four distinct misses.

Game 5 · English

Play Clueveil Classic

Semantic Supernova

Place nine contextual stars among three cores or a shared-star wormhole. Balance meaning, counts and energy, with several valid arrangements and a low-energy objective.

Game 12 · English

Play Semantic Supernova

Hub Sheriff

Investigate an undirected district graph, then flag every node meeting the printed degree and neighboring-district warrant rules. Two optional reports support the investigation.

Game 27 · English

Play Hub Sheriff

Path Repair

Diagnose a faulty station, then replace it with a word whose incoming and outgoing directed links both work. Three failed checks and explained alternatives bound the repair.

Game 35 · English

Play Path Repair

Hidden Destination

Follow an authored word journey one connection at a time, then choose its concealed destination. Extra evidence costs points; three distinct wrong destinations end the attempt.

Game 37 · English

Play Hidden Destination

Hub Avoider

Build a directed route that visits the fewest board-local hubs, then minimizes its declared fare. Retrace to compare branches before banking a fixed result.

Game 39 · English

Play Hub Avoider

Endpoints

Infer both ends of a word journey using independent role clues. Several supported pairs earn equal credit; paid exclusions and four distinct attempts help refine your choice.

Game 60 · English

Play Endpoints

Arrow Stakes

Count shortest hops on a finite directed map, then commit a prediction and a chip stake. Three markets share one bank, with explicit returns and charged level hints.

Game 69 · English

Play Arrow Stakes

Path Ranker

Order four complete routes using printed leg fares and the board objective. Ties are accepted and six explained comparisons earn partial credit.

Game 71 · English

Play Path Ranker

Obscura-bahn

Traverse a legal directed route through eligible stations before supplies run out. Printed eligibility bands, gates and travel costs support alternative journeys.

Game 74 · English

Play Obscura-bahn

Fourth ten

Newsroom Drift

Compare six authored everyday and bulletin sentences. Distinguish the same literal sense, a different literal sense and figurative use, then file an explained report.

Game 10 · English

Play Newsroom Drift

Meaning Cathedral XR

Restore three themed rooms with pillars and bridge windows. Spend a light budget on window detail, prioritizing the commissioned room; several restorations are valid.

Game 15 · English

Play Meaning Cathedral XR

Semantic Subway

Reconstruct a complete line with three ordered intermediate stations from supplied directed connection readings. Every supported alternative line is accepted; distinct failed lines and optional evidence hints spend points.

Game 21 · English

Play Semantic Subway

Rank Ladder

Build a connected five-rung chain through authored detail bands, from a broad field to a precise concept. Multiple declared refinement chains are accepted.

Game 23 · English

Play Rank Ladder

Trailsplice

Construct a directed route around closed stations, then compare the printed leg fares. Every legal open route is accepted; the minimum fare earns the best score.

Game 24 · English

Play Trailsplice

Weight Duel

Compare four route pairs by adding their printed leg fares and transfer charges. Choose route A, route B or an exact tie, then review the arithmetic.

Game 28 · English

Play Weight Duel

Clue Trestle Pro

Discover three distinct bridges by comparing supplied evidence on both sides of two endpoint roles. Find every candidate that satisfies both roles; one-sided associations do not count.

Game 31 · English

Play Clue Trestle Pro

Cluehinge Daily

Type one missing word that fits two meanings, using an eight-word answer bank, accepted aliases and optional progressive clues. Visible, unlisted and repeated guesses cost nothing.

Game 61 · English

Play Cluehinge Daily

Route Facets

Choose the word journey that best covers two stated lenses, then compare specific stations and broad connectors. Tied strongest routes receive equal credit.

Game 82 · English

Play Route Facets

Fifth ten

Hypothesis Forge

Infer a linking concept and defend it with three printed evidence facets. Supported alternative concepts and observations are accepted.

Game 18 · English

Play Hypothesis Forge

Clue Trestle

Select a two-sided bridge and the precise reading connecting it to each endpoint. All supported bridges receive equal credit.

Game 22 · English

Play Clue Trestle

Six Steps

Decide which six word journeys fit within six one-way arrows using a complete authored map.

Game 54 · English

Play Six Steps

Route Motif

Choose itineraries that cover the most requested themes within a printed effort budget; equal best routes earn full credit.

Game 58 · English

Play Route Motif

Hopreckon

Count the fewest open arrows on a declared word map, including closed links, zero-arrow journeys and unreachable destinations.

Game 59 · English

Play Hopreckon

Final two

Context Kaiju

Aim word projectiles using the sense that fits the printed context. Break the kaiju shield within the printed charge budget while protecting the city; different successful volleys earn equal credit.

Game 14 · English

Play Context Kaiju

Semantic Expedition

Travel along disclosed one-way word connections and spend each printed supply cost. Any affordable route can reach the goal; efficient journeys earn the best score.

Game 19 · English

Play Semantic Expedition