Route Etcher

Choose a goal. Grow a route.

Choose Short trip or Collect two seals before your first Add. Preview is free; Add commits one stop. Meet the chosen travel, hop and seal limits for 100 points. Each Undo costs 5 points, refunds that leg’s travel and uses one move. Add also uses one move; there are 24. Finish locks the result. Goal unmet, Reveal or move exhaustion earns 0.

Valid prefixes, seals and collection

Only prefixes of this file’s reviewed complete routes are accepted. A valid next stop can keep a route alive without guaranteeing your chosen goal. Marked intermediate stops collect seals. Chips fill and preview a draft; Add commits. Unknown or invalid next stops are free. Case, spaces and underscores normalize.

Twelve authored English endpoint files use eight daily and four practice maps. Link readings and travel values are assigned for this game, not measured semantic distance or rarity. Goal choice locks on the first construction move. Daily changes at 00:00 UTC. This authored collection repeats 8 daily puzzles and has 4 separate practice puzzles. The saved-progress notice shows whether this browser or the server is keeping your progress.

Valid next stops

Current route

    Committed actions

      Compare two checked next stops · optional

      Kept next-stop previews

      Keep up to two valid previews to compare travel, hops and seals before Add. The counts distinguish printed resource limits from completions still reachable within your remaining construction moves, assuming no further Undo. These are forecasts, not earned points.

      Recall replaces the Next stop draft and opens Preview. Add stop still spends a move. A changed prefix or goal makes these rows read-only until you Clear or return to their exact prefix and goal.

      No previews kept.

        Experimental custom endpoints

        The original provider/fallback prefix graph retains its unsaved canonical 100 / alternative 70 rule and reversible finished routes.

        Open custom endpoint settings