| Game 1 |
Context Clusters |
unknown |
unknown |
Historical note (release not verified): Transient browser navigation timeout passed on immediate retry. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Select a tile or group, submit once, and verify mistake/result feedback. |
First-play clarity and completion feedback. |
Assign twelve words to four context shelves. Shared words can fit several shelves; every complete supported partition is accepted. |
Group clarity, mistake feedback, completed-set scan, and share/result. |
/games/game1 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Grouping |
Catalog |
| Game 1 v2 |
Context Clusters v2 |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Find four explained word groups in eight rotating daily puzzles or four separate practice boards. Near-miss feedback, saved progress and shareable results. |
Daily seed, replay rules, local progress, and share text. |
/games/game1/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Daily puzzle |
Compare |
| Game 2 |
Warm/Cold Context Guess |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Guess a hidden word using authored temperature clues. Unlisted words cost nothing; hints and a clue-word bank help you find a way in. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game2 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Guessing |
Catalog |
| Game 3 |
One-Clue Bridge |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Use one contextual clue to find four connecting words while avoiding explained decoys. Limited attempts and an optional hint turn selection into a deduction puzzle. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game3 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Route play |
Catalog |
| Game 4 |
Semantic Spectrum |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Six words, two views. Find where you and a friend agree—and where you don't. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game4 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Semantic puzzle |
Catalog |
| Game 5 |
Clueveil Classic |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Infer a hidden concept from staged contextual clues. Use the visible answer bank and trade points for more evidence before four distinct misses. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game5 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Guessing |
Catalog |
| Game 5 v2 |
Clueveil |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Submit one visible clue/guess action and verify hint or result update. |
Whether v2 genuinely beats the original loop. |
Open a mystery dossier. Find the hidden concept using as little evidence as you can. |
Compare against v1 and keep the stronger interaction pattern. |
/games/game5/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Guessing |
Compare |
| Game 6 |
Context Duel |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Recruit five words for your faction. Own, shared, rival and trap words score differently; finish with at least eight points and ahead of the rival. |
Scoring clarity, reveal timing, and disagreement explanation. |
/games/game6 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Semantic puzzle |
Catalog |
| Game 7 |
Semantic Heist |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Assemble a three-person crew and infer the vault. Match stated duties and stay within the printed risk budget. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game7 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Guessing |
Catalog |
| Game 7 v2 |
Semantic Heist v2 |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Infer a vault code from contact dossiers, recruit a crew, and manage heat across eight rotating daily heists and four practice cases. |
Daily seed, replay rules, local progress, and share text. |
/games/game7/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Daily puzzle |
Compare |
| Game 8 |
The Invisible Axis |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Infer a hidden scale from three calibration clues, then place six scenes in five bands. Exact and adjacent readings receive explained points. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game8 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Guessing |
Catalog |
| Game 9 |
False Friends Bureau |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Select a tile or group, submit once, and verify mistake/result feedback. |
Language pairing, aliases, and reveal clarity. |
Compare English and German words in real sentence contexts. Classify matching senses and false friends, then inspect the meanings. |
Language clarity, accepted aliases, and reveal wording. |
/games/game9 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Grouping |
Catalog |
| Game 10 |
Newsroom Drift |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Compare six authored everyday and bulletin sentences. Distinguish the same literal sense, a different literal sense and figurative use, then file an explained report. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game10 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Semantic puzzle |
Catalog |
| Game 11 |
Neon Word Reactor |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Start/click the main control and verify the visual scene stays responsive. |
Mobile rendering, reduced motion, and fallback controls. |
Assign nine fuel words to named chambers, using the scene definitions. Your accuracy determines stability, instability or shutdown. |
Visual load, mobile controls, reduced motion, and fallback rendering. |
/games/game11 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Arcade/visual |
Catalog |
| Game 12 |
Semantic Supernova |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Place nine contextual stars among three cores or a shared-star wormhole. Balance meaning, counts and energy, with several valid arrangements and a low-energy objective. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game12 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Semantic puzzle |
Catalog |
| Game 13 |
Bridgeforge |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Choose two bank ideas and a shared span, then balance support, load and a construction budget. Several stable builds are possible. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game13 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Route play |
Catalog |
| Game 14 |
Context Kaiju |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Start/click the main control and verify the visual scene stays responsive. |
Mobile rendering, reduced motion, and fallback controls. |
Aim word projectiles using the sense that fits the printed context. Break the kaiju shield within the printed charge budget while protecting the city; different successful volleys earn equal credit. |
Visual load, mobile controls, reduced motion, and fallback rendering. |
/games/game14 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Arcade/visual |
Catalog |
| Game 14 v2 |
Context Kaiju v2 |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Submit one visible clue/guess action and verify hint or result update. |
Mobile rendering, reduced motion, and fallback controls. |
Fire words that identify a hidden context, avoid its named rival, and protect the city. Damage, mutation and wrong names have visible consequences. |
Visual load, mobile controls, reduced motion, and fallback rendering. |
/games/game14/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Guessing |
Compare |
| Game 15 |
Meaning Cathedral XR |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
Mobile rendering, reduced motion, and fallback controls. |
Restore three themed rooms with pillars and bridge windows. Spend a light budget on window detail, prioritizing the commissioned room; several restorations are valid. |
Visual load, mobile controls, reduced motion, and fallback rendering. |
/games/game15 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Route play |
Catalog |
| Game 16 |
Relation Alchemist |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Explore six everyday word pairs, propose a relation and explain your reading. Three authored workshops offer comparison readings; review checks completed drafts, not semantic truth. Optional Contextoid samples remain available. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game16 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Route play |
Catalog |
| Game 17 |
Meaning Drift Detective |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
Score explanation for rank, rarity, and hub penalties. |
File eight words using visible list positions and explicit rank-change rules. Three authored practice cases cover all five categories; optional Contextoid comparisons remain available. Commit once, or reveal an unscored review. |
Explain rank/rarity evidence and make scoring legible. |
/games/game17 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Judgment |
Catalog |
| Game 17 v2 |
Meaning Drift Newsroom v2 |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Compare authored sample positions and commit eight filings under six explained rank rules. Eight daily cases and four practice cases with saved progress. |
Daily seed, replay rules, local progress, and share text. |
/games/game17/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Daily puzzle |
Compare |
| Game 18 |
Hypothesis Forge |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Infer a linking concept and defend it with three printed evidence facets. Supported alternative concepts and observations are accepted. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game18 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Guessing |
Catalog |
| Game 18 v2 |
Hypothesis Forge v2 |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Choose a claim and three authored observations; commit one defense at seven support with no unlinked cards. Eight daily cases and four practice cases with saved progress. |
Daily seed, replay rules, local progress, and share text. |
/games/game18/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Daily puzzle |
Compare |
| Game 19 |
Semantic Expedition |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Select a tile or group, submit once, and verify mistake/result feedback. |
First-play clarity and completion feedback. |
Travel along disclosed one-way word connections and spend each printed supply cost. Any affordable route can reach the goal; efficient journeys earn the best score. |
Group clarity, mistake feedback, completed-set scan, and share/result. |
/games/game19 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Grouping |
Catalog |
| Game 19 v2 |
Semantic Expedition v2 |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Click a station/path control and verify route feedback or finish state. |
Whether v2 genuinely beats the original loop. |
Explore a connected mission map, collect discovery notes and reach the destination before supplies run out. Camps and alternative routes support planning. |
Compare against v1 and keep the stronger interaction pattern. |
/games/game19/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Route play |
Compare |
| Game 20 |
One-Room Semantic Party |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Forecast three openly described authored guests. Safe, Bold and Weird clue strategies change eligible words, guest responses and the goal or trap score. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game20 |
|
Not checked |
Not checked |
Playable
|
Contextoid |
Guessing |
Catalog |
| Game 20 v2 |
One-Room Party |
unknown |
unknown |
No route-specific release verification recorded. |
Compare candidate
Review beside v1; keep only the stronger interaction.
|
Submit one visible clue/guess action and verify hint or result update. |
Whether v2 genuinely beats the original loop. |
One clue, three words. See how well a friend reads your mind. |
Compare against v1 and keep the stronger interaction pattern. |
/games/game20/v2 |
|
Not checked |
Not checked |
Playable
|
Contextoid v2 |
Guessing |
Compare |
| Game 21 |
Semantic Subway |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
First-play clarity and completion feedback. |
Reconstruct a complete line with three ordered intermediate stations from supplied directed connection readings. Every supported alternative line is accepted; distinct failed lines and optional evidence hints spend points. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game21 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Judgment |
Catalog |
| Game 22 |
Clue Trestle |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Select a two-sided bridge and the precise reading connecting it to each endpoint. All supported bridges receive equal credit. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game22 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 23 |
Rank Ladder |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
Score explanation for rank, rarity, and hub penalties. |
Build a connected five-rung chain through authored detail bands, from a broad field to a precise concept. Multiple declared refinement chains are accepted. |
Explain rank/rarity evidence and make scoring legible. |
/games/game23 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Judgment |
Catalog |
| Game 24 |
Trailsplice |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Construct a directed route around closed stations, then compare the printed leg fares. Every legal open route is accepted; the minimum fare earns the best score. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game24 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 25 |
Mirror Paths |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
Language pairing, aliases, and reveal clarity. |
Repair and align English and German word chains using explicit bilingual correspondences. Both routes must connect and their meanings must match. |
Language clarity, accepted aliases, and reveal wording. |
/games/game25 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 26 |
Path Sorter |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Select a tile or group, submit once, and verify mistake/result feedback. |
First-play clarity and completion feedback. |
Move the middle stations into a supported sequence between two endpoints. Inspect explanations for each link and use hints when you need them. |
Group clarity, mistake feedback, completed-set scan, and share/result. |
/games/game26 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Grouping |
Catalog |
| Game 27 |
Hub Sheriff |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
Score explanation for rank, rarity, and hub penalties. |
Investigate an undirected district graph, then flag every node meeting the printed degree and neighboring-district warrant rules. Two optional reports support the investigation. |
Explain rank/rarity evidence and make scoring legible. |
/games/game27 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Semantic puzzle |
Catalog |
| Game 28 |
Weight Duel |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Compare four route pairs by adding their printed leg fares and transfer charges. Choose route A, route B or an exact tie, then review the arithmetic. |
Scoring clarity, reveal timing, and disagreement explanation. |
/games/game28 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 29 |
Path Triage |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Investigate a finite word network. Probe entries and expand the frontier to prove whether a route exists, an endpoint is missing, or the endpoints are disconnected. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game29 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 30 |
Semantic Subway Tiles |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Assemble a line from a surplus station bank. Choose among supported routes while meeting service requirements and managing fare. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game30 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 31 |
Clue Trestle Pro |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Discover three distinct bridges by comparing supplied evidence on both sides of two endpoint roles. Find every candidate that satisfies both roles; one-sided associations do not count. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game31 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 32 |
Termpath Golf |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Navigate a branched word course with visible stroke costs, rough landings and one long club. Every shot moves you along a real link; aim for par. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game32 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 33 |
Rank Ladder Pro |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Rank six terms by appearances in a visible authored sample; submit once and review counts, positions and pairs. Eight daily samples and four practice samples with saved progress. |
Daily seed, replay rules, local progress, and share text. |
/games/game33 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Daily |
| Game 34 |
Trailsplice Pro |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Collect visit points on a directed authored map within a travel budget; plan freely, then submit one detour. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game34 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Semantic puzzle |
Catalog |
| Game 35 |
Path Repair |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Diagnose a faulty station, then replace it with a word whose incoming and outgoing directed links both work. Three failed checks and explained alternatives bound the repair. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game35 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 36 |
Path Auction |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
First-play clarity and completion feedback. |
Manage a chip bank across four sealed-reserve route auctions. Pay for an audit, choose a bid or pass, then compare delivered value with your costs. |
Scoring clarity, reveal timing, and disagreement explanation. |
/games/game36 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Judgment |
Catalog |
| Game 37 |
Hidden Destination |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Follow an authored word journey one connection at a time, then choose its concealed destination. Extra evidence costs points; three distinct wrong destinations end the attempt. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game37 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Guessing |
Catalog |
| Game 38 |
Odd One Out |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Four words, one intruder. Spot the connection across three short rounds. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game38 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Semantic puzzle |
Catalog |
| Game 39 |
Hub Avoider |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
Timer fairness and replay determinism. |
Build a directed route that visits the fewest board-local hubs, then minimizes its declared fare. Retrace to compare branches before banking a fixed result. |
Timer fairness, reset behavior, and keyboard/touch parity. |
/games/game39 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 50 |
Pathbridge Daily |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Rebuild an ordered route using two middle words, then identify the readings linking all three legs. |
Daily seed, replay rules, local progress, and share text. |
/games/game50 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Daily |
| Game 51 |
TermPath Daily |
unknown |
unknown |
Historical note (release not verified): Authenticated daily path candidate; solved 4/4, score 590 sparks, restored/reset/share verified. |
Flagship candidate
Closest Wordle-style Termpath core loop; worth hardening as the reference daily.
Next: stabilize Wordle-style feedback, keyboard flow, and streak persistence.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Restore a three- or four-station authored chain from connection clues and a finite word bank. |
Daily seed, replay rules, local progress, and share text. |
/games/game51 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Flagship |
| Game 52 |
Bridge |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Connect five authored endpoint pairs using six-word banks, with accepted and top answers explained separately. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game52 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 53 |
Endglean |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Infer two endpoints from the middle of a connection. Several supported pairs count, with explanations for both ends. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game53 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Guessing |
Catalog |
| Game 54 |
Six Steps |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Decide which six word journeys fit within six one-way arrows using a complete authored map. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game54 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Semantic puzzle |
Catalog |
| Game 55 |
Hub Hunter |
unknown |
unknown |
Historical note (release not verified): Hub dimension fallback fix verified; first hub node click worked. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Choose the broad connector that includes both other ideas. Seven selections build a streak, and every choice receives an explanation. |
Daily seed, replay rules, local progress, and share text. |
/games/game55 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Daily |
| Game 56 |
Station Veil |
unknown |
unknown |
Historical note (release not verified): Authenticated Pathle candidate; solved 4/4, score 800/800, restored/reset/share verified. |
Flagship candidate
Compact six-guess format with a familiar retention pattern.
Next: tighten six-guess slot feedback and daily result persistence.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Restore four hidden stations in six guesses using paired clues, a finite word bank and explained station credit. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game56 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Flagship |
| Game 57 |
Cluehinge |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
One missing word. Use the words around it to complete the connection. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game57 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Guessing |
Catalog |
| Game 58 |
Route Motif |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Choose itineraries that cover the most requested themes within a printed effort budget; equal best routes earn full credit. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game58 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 59 |
Hopreckon |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Count the fewest open arrows on a declared word map, including closed links, zero-arrow journeys and unreachable destinations. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game59 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 60 |
Endpoints |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Infer both ends of a word journey using independent role clues. Several supported pairs earn equal credit; paid exclusions and four distinct attempts help refine your choice. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game60 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Guessing |
Catalog |
| Game 61 |
Cluehinge Daily |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Type one missing word that fits two meanings, using an eight-word answer bank, accepted aliases and optional progressive clues. Visible, unlisted and repeated guesses cost nothing. |
Daily seed, replay rules, local progress, and share text. |
/games/game61 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Daily |
| Game 62 |
Three Landings |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Three destinations to discover. Use as few clues as you can. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game62 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Guessing |
Catalog |
| Game 63 |
PathFeud |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Find five hidden routes. One word can light up several paths. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game63 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 64 |
Hubbreaker |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Click a station/path control and verify route feedback or finish state. |
Score explanation for rank, rarity, and hub penalties. |
Preview and undo shared-word bans, then lock a surviving route that meets an authored game-rarity target. |
Explain rank/rarity evidence and make scoring legible. |
/games/game64 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 65 |
Metro Semantica |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Preview directed lines and plan a low-fare journey, with explained dead-end and backtrack fees. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game65 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Semantic puzzle |
Catalog |
| Game 66 |
Sense Junction |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Find transfer words fitting two sentence contexts and identify their two precise senses. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game66 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Semantic puzzle |
Catalog |
| Game 67 |
Trailsplice Daily |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Compare explained routes using assigned game credits, hub fees and travel cost, then lock one detour. |
Daily seed, replay rules, local progress, and share text. |
/games/game67 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Daily |
| Game 68 |
Route Sever |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Cut a displayed directed network within a budget. Failed cuts show a surviving route; successful cuts can be compared with the minimum possible cost. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game68 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 69 |
Arrow Stakes |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Count shortest hops on a finite directed map, then commit a prediction and a chip stake. Three markets share one bank, with explicit returns and charged level hints. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game69 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 70 |
Terminal Trivia |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Submit one visible clue/guess action and verify hint or result update. |
First-play clarity and completion feedback. |
Guess an authored hidden terminal from a 12-word bank, buying priced breadcrumbs within four scored guesses. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game70 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Guessing |
Catalog |
| Game 71 |
Path Ranker |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
Score explanation for rank, rarity, and hub penalties. |
Order four complete routes using printed leg fares and the board objective. Ties are accepted and six explained comparisons earn partial credit. |
Explain rank/rarity evidence and make scoring legible. |
/games/game71 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Judgment |
Catalog |
| Game 72 |
Bilingual Bridge |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Click a station/path control and verify route feedback or finish state. |
Language pairing, aliases, and reveal clarity. |
Translate three German clues in English contexts, choosing exact or lower-scoring context answers from reviewed word banks. |
Language clarity, accepted aliases, and reveal wording. |
/games/game72 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 73 |
Free Roam |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
Live-search latency and empty-path recovery. |
Compare explained routes across three English example pairs, or inspect up to four cached routes between your own words. Seven authored routes are available on matching cache misses. An unsaved explorer with no score or background search. |
Empty states, slow search, and recovery after no path. |
/games/game73 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Judgment |
Catalog |
| Game 74 |
Obscura-bahn |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
Score explanation for rank, rarity, and hub penalties. |
Traverse a legal directed route through eligible stations before supplies run out. Printed eligibility bands, gates and travel costs support alternative journeys. |
Explain rank/rarity evidence and make scoring legible. |
/games/game74 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Catalog |
| Game 75 |
Semantic Crossword |
unknown |
unknown |
Historical note (release not verified): Authenticated crossword candidate; full board solved 5/5, score 950/950, restored/reset/share verified. |
Flagship candidate
Best crossword-shaped daily; strongest mainstream word-game packaging.
Next: lock crossword input, clue clarity, and spoiler-free share result.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Solve five clues in a small crossword. Shared letters help you along. |
Daily seed, replay rules, local progress, and share text. |
/games/game75 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Flagship |
| Game 76 |
Route Etcher |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Choose a route goal, preview links and build within its travel, hop and seal limits. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game76 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Recent |
| Game 77 |
Quartet Trails |
unknown |
unknown |
Historical note (release not verified): Authenticated grouping candidate; solved 4/4 paths, score 100/100, restored/reset/share verified. |
Flagship candidate
Connections-like grouping is instantly understandable and highly replayable.
Next: make group selection and mistake feedback match Connections expectations.
|
Select a tile or group, submit once, and verify mistake/result feedback. |
First-play clarity and completion feedback. |
Find four connected groups, then discover the path inside each one. |
Group clarity, mistake feedback, completed-set scan, and share/result. |
/games/game77 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Grouping |
Flagship |
| Game 78 |
Route Sprig |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Select a tile or group, submit once, and verify mistake/result feedback. |
First-play clarity and completion feedback. |
Follow word connections to your destination. Can you find the shortest route? |
Group clarity, mistake feedback, completed-set scan, and share/result. |
/games/game78 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Grouping |
Recent |
| Game 79 |
Rarity Royale |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Click a station/path control and verify route feedback or finish state. |
Score explanation for rank, rarity, and hub penalties. |
Collect assigned rarity tiers, weigh hop penalties and bank a directed route; lower weight breaks ties. |
Explain rank/rarity evidence and make scoring legible. |
/games/game79 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Recent |
| Game 80 |
Cluebraid |
unknown |
unknown |
No route-specific release verification recorded. |
Catalog
Keep covered, but do not productize before the flagship set is stable.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
First-play clarity and completion feedback. |
Three trails lead to one word. Choose which clues to uncover. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game80 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Judgment |
Recent |
| Game 81 |
Termrace |
unknown |
unknown |
Historical note (release not verified): Flagship race candidate; prioritize ghost fairness, restart behavior, and mobile control checks. |
Flagship candidate
Best competitive hook; useful for ghost and leaderboard experiments.
Next: tune ghost pace, restart fairness, and replay result.
|
Click a station/path control and verify route feedback or finish state. |
Timer fairness and replay determinism. |
Race through connected words. Take fewer hops, then challenge a friend to beat your run. |
Timer fairness, reset behavior, and keyboard/touch parity. |
/games/game81 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Flagship |
| Game 82 |
Route Facets |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Click a station/path control and verify route feedback or finish state. |
First-play clarity and completion feedback. |
Choose the word journey that best covers two stated lenses, then compare specific stations and broad connectors. Tied strongest routes receive equal credit. |
Canonical route, alternatives, dead-end feedback, and finish state. |
/games/game82 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Route play |
Recent |
| Game 83 |
Semantic Forensics |
unknown |
unknown |
No route-specific release verification recorded. |
Strong candidate
Promising mechanic, but needs stronger onboarding and result polish.
|
Exercise the first enabled game control and verify no error state appears. |
First-play clarity and completion feedback. |
Find the word that broke a chain, then repair both links. |
First-play clarity, input affordances, finish state, and share/result. |
/games/game83 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Semantic puzzle |
Recent |
| Game 84 |
Route Facets Arena |
unknown |
unknown |
Historical note (release not verified): Flagship divergent-judge candidate; prioritize clear disagreement explanation and share result. |
Flagship candidate
Best multi-path judgment game; exposes Termpath's distinctive alternatives.
Next: make judge disagreement readable and shareable.
|
Pick the first route/card/bet, reveal the scoring, and verify explanation text. |
First-play clarity and completion feedback. |
Choose a judging lens, then award three route medals. Compact, Specific and Theme reward different visible features. |
Scoring clarity, reveal timing, and disagreement explanation. |
/games/game84 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Judgment |
Flagship |
| Game 85 |
Clue Trestle Daily |
unknown |
unknown |
Historical note (release not verified): Authenticated flagship candidate; selected School, scored 86/100, share text produced. |
Flagship candidate
Strong bridge-sharing loop with many defensible answers and clean challenge text.
Next: keep authenticated play, restored result, and share CTA excellent.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Compare two-leg word bridges within a printed effort budget. Prefer the strongest weaker leg, then lower effort; test and bank a route. |
Daily seed, replay rules, local progress, and share text. |
/games/game85 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Flagship |
| Game 85 v2 |
Clue Trestle Daily v2 |
unknown |
unknown |
Historical note (release not verified): Manual v2 smoke passed; locked School, scored 91/100, share/restore/reset verified. |
Flagship candidate
Strong bridge-sharing loop with many defensible answers and clean challenge text.
Next: keep authenticated play, restored result, and share CTA excellent.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Compare neutral clues, lock one bridge, and inspect its assigned rubric and two-sided evidence. |
Daily seed, replay rules, local progress, and share text. |
/games/game85/v2 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Flagship |
| Game 85 v4 |
Clue Trestle Daily v4 |
unknown |
unknown |
Historical note (release not verified): Manual v4.1 smoke passed; unknown guess used 0 attempts, Clinic ranked #2, School solved 2/6, spoiler-free share/hints/reveal/loss verified. |
Flagship candidate
Strong bridge-sharing loop with many defensible answers and clean challenge text.
Next: keep authenticated play, restored result, and share CTA excellent.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Use a ten-word bank and two-sided feedback to find a top-quality bridge within six scored guesses. |
Daily seed, replay rules, local progress, and share text. |
/games/game85/v4 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Flagship |
| Game 86 |
Path Poker Daily |
unknown |
unknown |
Historical note (release not verified): Selected Japonisme Flush, staked 25, won to bank 150, share text produced. |
New experiment
Tests betting/bluff tension without requiring live validation or multiplayer.
|
Open daily board, make one guess/click, then verify reveal or share state. |
Daily seed, local progress, and share contract. |
Compare connections using a printed rubric and wager confidence chips. Play three hands with one bank; payouts depend on the route you choose. |
Daily seed, replay rules, local progress, and share text. |
/games/game86 |
|
Not checked |
Not checked |
Playable
|
Termpath |
Daily puzzle |
Experiment |