Spiele im Vergleich

Alle 138 spielbaren Ausgaben: Welche Idee steckt dahinter, welche Sprachen sind verfügbar und wie viel gibt es tatsächlich zu spielen?

Deutschen Spieltest starten

Trio, Sinnsteg und Clueveil v2 ausprobieren und direkt Rückmeldung geben. Ohne Anmeldung.

Testreihenfolge für deutsche Nutzer

Acht Empfehlungen, ohne Englisch spielbar. Beginne mit Welle 1.

Welle 1 · Zuerst testen

Ohne Hilfe starten, Fehler verstehen, freiwillig weiterspielen: Das prüfen wir zuerst.

  1. Clue Trestle Trio

    Drei Brücken, jedes gewählte Wort nur einmal: klare Regeln und hilfreiche Erklärungen zu Teillösungen.

  2. Sinnsteg

    Deutsche Bedeutungswechsel mit 13 Reisen: starke Wortspielidee und viel Stoff für weitere Runden.

  3. Clueveil v2

    Vertrautes Raten über Hinweise, mit sichtbaren Hinweiskosten und verständlichen Erklärungen.

Welle 1 in der Tabelle vergleichen

Welle 2 · Planen und Knobeln vergleichen

Termpath Golf, Semantic Subway Tiles und Semantic Supernova auf verständliche Planung und Freude am Lösen von Bedingungen prüfen. Golf und Subway gleich viel Aufmerksamkeit geben.

  1. Termpath Golf

    Die Folgenvorschau erleichtert den Einstieg ins Planen. Den langen Schlag früh einzusetzen oder aufzusparen schafft eine klare strategische Entscheidung.

  2. Semantic Subway Tiles

    Enger Herausforderer von Termpath Golf. Freies Umlegen lädt zum Ausprobieren ein; die neuen Karten verlangen unterschiedliche Wegeentscheidungen.

  3. Semantic Supernova

    Vielversprechendes Logikspiel mit größerer Tiefe. Die neue Lernfolge führt von großzügigen zu gekoppelten Energiegrenzen und lässt mehrere gültige Lösungen zu.

Welle 2 in der Tabelle vergleichen

Welle 3 · Anspruchsvollere Strategien prüfen

Sense Seals und Path Auction mit Strategiefans und frischen Neulingen vergleichen: Einarbeitung, Entscheidungsreiz und Lust auf weitere Aufgaben prüfen.

  1. Sense Seals

    Deutlich stärkerer Planungskandidat: verschiedene Wortnetze, Kategorienfolgen, Verbindungswörter und Aufbau von beiden Enden. Mehrere Regeln verlangen jedoch mehr Einarbeitung.

  2. Path Auction

    Eigenständige Entscheidungen über Informationen, Ausgaben und Passen. Besonders interessant für Strategiefans; verborgene Informationen, Gebote und spätere Erträge erhöhen den Einstiegsaufwand.

Welle 3 in der Tabelle vergleichen

Vorläufige redaktionelle Testpriorität nach den Verbesserungen; Spielspaß, freiwillige weitere Runden und Rückkehr sind noch nicht durch menschliche Spieltests belegt. Mit deutschsprachigen Personen mit und ohne Englischkenntnisse testen. Die Reihenfolge innerhalb jeder Testwelle zwischen Personen wechseln, damit kein Spiel immer zuerst erscheint. Golf und Subway liegen besonders eng beieinander.

Weitere Aufsteiger außerhalb der acht: Bridgeforge und Route Motif

Bridgeforge · Zusätzlicher Kandidat für den Einsteigervergleich
Die deutschen Bauaufgaben erlauben mehrere gültige Konstruktionen und anschließend eine freiwillige Kostenoptimierung. Das rechtfertigt einen früheren Vergleich mit Einsteigern.

Route Motif · Nützlicher Lernmodus für Abdeckung und Budget
Die deutsche Ausgabe macht die Abwägung zwischen Themenabdeckung und begrenztem Budget deutlicher. Dadurch ist sie als Lernmodus interessanter geworden.

Neue Einordnung vom . Vier bisherige Favoriten und vier Aufsteiger gemeinsam vergleichen. Die Auswahl ist keine Messung des Spielspaßes; freiwillige zweite Runden und spätere Rückkehr sind noch nicht mit Testpersonen belegt. Bestehende Reifegrade und Prüfhistorien bleiben getrennt.

Diese Übersicht ist auf Deutsch. Die Sprache der Bedienung und der Spielinhalte steht getrennt in jeder Zeile. Bestehende englische Prüfbefunde bleiben in den aufklappbaren Details erhalten.

Mehrfachzuordnungen sind möglich; jede Ausgabe erscheint in der Tabelle genau einmal. Viral-Kandidaten sind eine redaktionelle Auswahl, kein Nachweis erfolgreicher Verbreitung.

Vorrat, Sprache und Bewertung richtig lesen

Vorrat zählt belegte Aufgaben, Karten, Szenarien oder andere benannte Einheiten. Ein rotierender Tagesvorrat ist keine Zusage dauerhaft neuer Aufgaben. Wiederholung und eine neue Aufgabe am selben Tag sind unterschiedliche Möglichkeiten.

Neue Einordnung: Redaktionelle KI-Einschätzung nach den abgeschlossenen Verbesserungs- und Prüfrunden; Grundlage für den nächsten Vergleich mit deutschsprachigen Testpersonen. Neu beurteilt wurden die 81 Spiele außerhalb der 18 Viral-Kandidaten. Die acht Empfehlungen sind eine Auswahl für den nächsten Spieltest, keine Rangliste aller 99 Spiele.

Reife ist eine datierte redaktionelle Bewertung von 1 bis 5. Sie belegt weder Nachfrage noch Lernerfolg oder Viralerfolg. Korrekturen erhöhen die Bewertung nicht automatisch.

Der ursprüngliche Inventarstand mit 99 Ausgaben ist vom . 15 zusätzliche Adressen gehören zu denselben Ausgaben und werden nicht nochmals gezählt. Später ergänzte Spiele haben eigene Befunde und gehören nicht zu diesen früheren Prüfrunden.

Bewertungsskala und ursprüngliche Prüfmethode (Englisch)
  1. Concept demo
  2. Playable prototype
  3. Beta candidate
  4. Limited beta ready
  5. Public release ready

Ordinal review judgments. Level 4 means suitable for a small invited beta; it does not establish public release readiness, human enjoyment, retention, production reliability or accessibility across real devices. No edition is rated 5. Dates are per row: 4 on 2026-10-05, 4 on 2026-10-09, 11 on 2026-10-10, 28 on 2026-10-11, 37 on 2026-10-13, 15 on 2026-10-15. Source repairs and refreshed technical review dates are tracked separately from historical maturity gaps; no rating was promoted by this quality pass.

Contextoid and Termpath catalog groups describe historical families. Authored graphs, ranks, temperatures, relation judgments and computer guests are designed rules, not live measured semantic evidence. Relation Alchemist and Meaning Drift Detective now start with explicit authored examples and retain optional Contextoid samples. Free Roam checks cached Termpaths first, offers seven authored routes across three English pairs on matching cache misses, and leaves other misses empty. Seventeen authored editions retain optional Contextoid or cached-Termpath modes; three more expose only static legacy modes.

Most authored games have finite repeating daily/practice decks and browser-local progress. Agent play/review does not establish unprimed human enjoyment or retention. Integrated numbered routes may require sign-in; standalone local games server behavior differs. Node/SQLite cloud copies use a separate store from the original Sites.

Fresh source hardening and automated local verification on 10 October passed 894 Java tests, 1,471 module-client tests and 397 distinct source tests across eight cloud sites, with zero skips. The standard cloud task also passed 43 checks (overlapping source tests plus two runtime checks). Browser evidence combines 332 passes from the full 342-case run with a 24-case repair rerun, followed by eight phone-panel and two final-header confirmations resolving all 10 initial failures, for 342 distinct passing cases. All 99 editions received desktop/phone startup, controls, layout and reload checks; focused suites cover specific gameplay and recovery, not every possible play path. Dated maturity judgments are retained. No human playtest, live-provider check or deployment validation is claimed. 99 of 99 editions have completed both ordered play, review, improvement and replay cycles and have explicit refreshed findings. Untouched editions keep their previous findings and maturity dates. This is source-informed local agent review; no human enjoyment, live-provider or production-readiness claim follows. Evidence: conf/tasks/games-two-round-review-20261011/queue.json. Coordinator quality pass, 13–15 October 2026: all 99 editions now have integrated, independent acceptance for invited human playtesting against the earlier improvement brief, including per-game content, ordinary play, input, recovery and replay evidence. Detailed revisions, limitations and separate pending human-feedback fields are recorded in conf/tasks/games-quality-20261013/game-quality.json. Final collection integration evidence is maintained in conf/tasks/games-quality-20261013/results/final-integration-20261015.md. This does not promote maturity ratings or establish human enjoyment, live-provider behavior or deployment.

Gesamter Katalog

37 von 138 Ausgaben Sortiert nach Testpriorität, Priorität 1 zuerst

Die Tabelle hat 11 Spalten. Testpriorität und Welle stehen beim Spielnamen. Seitlich scrollen, um alle zu vergleichen; die Spielnamen bleiben sichtbar. Details enthalten die bestehenden Prüfbefunde und Entwicklungsnotizen.

Spielausgaben nach Richtung, Sprache, Aufgabenvorrat und Bewertung. Reife wird von 1 bis 5 bewertet.
SinnstegCloud originalFriday cloud originals Priorität 2 · Welle 1 · Zuerst testen Weiterhin unter den acht Empfehlungen Spielen

Verbinde entfernte Begriffe und wechsle dabei bewusst die Bedeutung eines doppeldeutigen Drehworts.

Ursprüngliche Beschreibung (Englisch)

Build a word route between endpoints, deliberately switching an ambiguous hinge word’s meaning. Eight explained journeys score route length against the shortest legal solution.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

13 vorbereitete deutsche Bedeutungsreisen

Keine Tagesrotation.

Weitere Runden am selben Tag

Alle 13 Reisen sind ohne Tageswartezeit direkt zugänglich. Wiederholen erzeugt keine neue Aufgabe; Hinweise und Zurückgehen helfen beim Einstieg.

Bisheriger Inhaltsbefund (Englisch)

8 German word networks/journeys; unlimited undo; hints reported separately; word-step route scoring.

Optionale Hinweise; unbegrenztes Zurückgehen · Reisewahl mit unterschiedlichen Weglängen und Bedeutungsrichtungen; keine Stufenwahl

Menschen, die Wortnetze erkunden und Wege planen möchten.

Spielmodus im Inventar (Englisch)

Solo practice

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Testpriorität 2 · Welle 1

Deutsche Bedeutungswechsel mit 13 Reisen: starke Wortspielidee und viel Stoff für weitere Runden.

Im Spieltest beobachten: Fühlt sich der Bedeutungswechsel befriedigend an, und wirken die erlaubten Verbindungen natürlich?

Weiterhin führender Kandidat für Bedeutungswege

Weiterhin empfohlen · 2026-10-22

Bisher: Erste 20 · früher Favorit

Bewusste Bedeutungswechsel bleiben die eigenständige Regel. Maus, die/das Steuer und Decke ergänzen unterschiedliche Wechselrichtungen und Wegentscheidungen.

13 vorbereitete Bedeutungsreisen ohne Tagesrotation. Der Vorrat ist endlich; Wiederholung schafft keine neue Aufgabe. Menschliche Schwierigkeit ist noch nicht kalibriert.

Frühere Einordnung

Eigenständige Wegregel innerhalb einer möglichen gemeinsamen Sammlung; neue Wege brauchen neue Entscheidungen.

Spielgrenzen (Englisch)

Eight journeys only; arbitrary free associations are not evaluated; valid everyday connections may fall outside graph; local-only progress. Old README says real-browser QA open, but 5 October module assessment records actual completion/reload/phone baseline. Storage notification/preflight is best effort, not atomic cross-tab synchronization. Strict history remains bounded at 2,000 entries; excess forward actions require explicit Undo or a new attempt. Oversized live state or whole saves continue only in warned memory until a genuinely smaller save fits. Controlled local desktop/emulated-phone and native laptop play do not establish human learning benefit, physical-phone behavior or production durability.

Bekannte Probleme & Korrekturen (Englisch)

No additional unresolved reproducible defect remains in the reviewed isolated local journeys after repairing unreadable-save overwrite and stale peer actions, and bounding forward history so completed attempts recover. See unchanged dated maturity gaps and limitations. Independently accepted for invited human playtesting on 13 October 2026: complete pivot meanings, native result/reset arrivals and actual peer receipts remain visible. Verification 043 covers 61 clients, 14 browser cases, 80 native frames, genuine saved histories, read-only outages and interruption guards. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Eight authored finite word graphs with ambiguous hinge words, explicit sense-switching and explained edges; shortest legal path solver.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Browser JavaScript; browser-local saved progress.

Prüfung abgeschlossen

Weitere Prüfrunden: 3 von höchstens 10.

Drei neue Reisen mit umgekehrter Bedeutungsrichtung, die/das Steuer und unterschiedlich langen Wegen. Rückmeldungen erklären den erforderlichen Bedeutungswechsel; die angezeigte Anzahl folgt dem tatsächlichen Vorrat. Die Fortschrittsanzeige passt auch mit 13 Reisen auf sehr schmale Bildschirme. Weitere Änderungen sind vor deutschen Spieltests nicht konkret begründet. Prüfungen ohne Änderung zählen nicht als Verbesserungsrunden.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-retained-leaders-20261022/evidence/wortbruecke/ledger.json
Frühere weitere Prüfungen · insgesamt 15 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Bezahlte Rückweg-Hinweise bleiben nach Neuladen erhalten; neue Vorwärts-Hinweise werden weiter gezählt. In den geprüften Abläufen war keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/cloud/ledger.json

10 von höchstens 10 Runden am 2026-10-20: Zwei neue Bedeutungsreisen: Linse mit fünf und Ton mit drei optimalen Wortschritten. Zehn Reisen über die normale Auswahl und Weiter-Navigation vollständig gespielt; Sackgassen, Hinweise, Neuladen und 320-Pixel-Ansicht geprüft. Die bisherigen Reisen bleiben erhalten; es gibt keine Tagesrotation. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/words/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/cloud/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Alte und neue Aufgaben mit deutschen Testpersonen vergleichen: Regelverständnis, strittige Verbindungen oder Antworten, genutzte Hilfe und freiwillige nächste Runde beobachten. Ohne Englischkenntnisse testen; noch keine menschliche Bestätigung von Schwierigkeit oder Bindung.

Collect uncoached human feedback on meaning switches, route alternatives, hint/Undo use and phone comfort.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026: complete pivot meanings, native result/reset arrivals and actual peer receipts remain visible. Verification 043 covers 61 clients, 14 browser cases, 80 native frames, genuine saved histories, read-only outages and interruption guards. Human feedback and production validation remain pending.

Maturity gap: Eight prepared journeys will run out quickly; the accepted graph still decides which otherwise plausible associations count.

Static browser JavaScript; progress in this device’s localStorage; no account or cross-device synchronization. Free hinge rotations change active meaning; legal replay validates recovered paths. No AI service or external fonts needed. Two ordered isolated local play/review/improvement/replay cycles protected cold thrown reads and peer progress, retained one paid recovery Hint, and reserved history for every remaining simple continuation. Final 64 owning/client checks, 14 R1 and 4 R2 actual desktop/emulated-phone browser cases passed; genuine older 2,000-entry saves loaded unchanged and completed after explicit Undo. All eight canonical journeys and finite authored meanings/reasons were reviewed; strict reader, authored content, word-step/par/Hint costs and earned best-record policy remain unchanged.

  • modules/games/cloud-games/wortbruecke/src/puzzles.json
  • modules/games/cloud-games/wortbruecke/src/engine.js
  • modules/games/cloud-games/wortbruecke/README.md
  • modules/games/cloud-games/build-static.mjs
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/resources/static/games/cloud/wortbruecke/index.html
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/round2-final-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/round2-final-all-clients.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/final-child-verification.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/actual-original-legacy-save-manifest.json
  • conf/tasks/games-quality-20261013/results/batch-043-wortbruecke-arrivals.md
  • conf/tasks/games-quality-20261013/results/verification-batch-043-wortbruecke-arrivals.md
Bilingual BridgeGame 72Termpath games Spielen

Finde passende englische Übersetzungen für deutsche Hinweise im jeweiligen Kontext. Erklärte Kontextantworten erhalten Teilpunkte.

Ursprüngliche Beschreibung (Englisch)

Translate three German clues in English contexts, choosing exact or lower-scoring context answers from reviewed word banks.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Englischkenntnisse nötig

Sprachstand im Detail

Deutsche Bedienung und Erklärungen; englische Kontexte und Antworten gehören zur Lernaufgabe. Englischkenntnisse sind erforderlich. Dies ist keine rein deutschsprachige Wortübung.

English / German

8 bilinguale Aufgabensätze · je 3 Karten

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 8 Aufgaben sind heute als Übung erreichbar. Davon 4 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Bedeutungshinweis gegen Punkte; keine Stufenwahl

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Bounded German→English exercises with twelve finite authored files, eight repeating daily and four practice; each card's six-word bank, exact answer, aliases and lower-scoring English-context connectors are pre-authored. Plausible alternative associations outside that bank receive no credit, and the exercise does not provide arbitrary translation or global semantic correctness. Browser-local progress has no account or cross-device synchronization; changed-save checks remain non-atomic preflights rather than simultaneous-write transactions. These cycles exercised the authored edition, not the retained experimental custom-language/provider behavior. Native-speaker judgment, unprimed human sense discrimination, difficulty, enjoyment, learning and retention, and production behavior remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: adopting another tab's card selection clears obsolete miss guidance while preserving still-enabled control focus. Peer Replay moves focus from hidden Copy/results to the visible current card. Action feedback and focus require acceptance of the requested state, so a rejected correct guess cannot be described as a charged miss. Rejected Replay preserves the newer saved result, audit disclosures and URL instead of applying reset effects; accepted Replay remains usable when storage is unavailable. Game-scoped changed-save checks precede free refusals and controls, retain changed malformed bytes, and handle adopted deletion without repeatedly rejecting subsequent play. Temporary failed writes retain warned in-memory progress and can save the whole attempt after recovery. Delayed Copy cannot restore obsolete feedback. The strict state schema, saved identity, rules, scoring and committed receipts remain unchanged. Final local replays established no additional material defect. Independently accepted for invited human playtesting on13 October2026. Native Replay exposes the full first context card and guess field below the sticky desk; exact and contextual translation grades remain distinct. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored German meaning clues, English endpoint contexts and graded answer banks.

Optionale Daten & Modi (Englisch)

Supplying language selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

4 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

5 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/learning/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Antwort, Auflösung und ausgeschöpfte Versuche sind unterscheidbar. Punkte und Hinweise geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/learning/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Passende Englischkenntnisse sind erforderlich. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect uncoached human feedback on the finite authored content, difficulty and phone comfort.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Three-card files earned 2150 and 1250, with exact/context credit, contextual aliases, paid nudges and misses, free repeated guesses, exhaustion, receipts, public Copy and active/terminal recovery. Reproduced stale peer guidance, focus loss and rejected Submit/Replay effects were repaired; changed invalid/deleted saves and failed-write memory were checked without changing the engine or saved identity. Forty-three focused client checks, sixteen focused Java checks, twelve distinct desktop/phone browser cases and packaging passed; cycle two needed no further source change. Retains Limited beta ready: twelve finite German/English banks still need native-speaker and unprimed human evidence for interpretation, difficulty, enjoyment and learning. Browser-local non-atomic recovery, unexercised experimental custom/provider behavior and local checks do not establish production readiness. Independently accepted for invited human playtesting on13 October2026. Native Replay exposes the full first context card and guess field below the sticky desk; exact and contextual translation grades remain distinct. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Maturity gap: Finite authored content; native-speaker validation, human novice sense discrimination and learning/retention remain unverified

The first completed local cycle played practice bb-09, Context crossings. Sheet was a miss for the Tree/Green sense of das Blatt, costing 50; the English nudge cost 100 without using a guess, and the padded Leaves alias draft recovered on active reload. Leaf then earned 850, Latch was an English-context connector for Door/Security earning 300, and Ladder was the exact Roof/Climb translation earning 1000. All three cards settled for 2150/3000; Copy, terminal reload, the actual costs and all candidate readings were inspected. Actual two-tab review reproduced Copy focus falling to the page body on peer Replay, and Sheet/Tree/Green miss guidance remaining when the peer selected the Door/Security card, although enabled Submit focus was correctly preserved. The repaired actual replay cleared that old guidance, finished Lock, Ladder and Leaf for 2950 with the committed 50-point miss retained, Copied and restored the terminal file, and handed focused phone Copy to the visible Card 1 heading on peer Replay. Controlled delayed-notification browser play also confirmed a stale correct Leaf Submit adopts the peer's committed Sheet miss without adding a guess or falsely reporting Leaf as a charged miss; the adopted file was then completed for 2950. Rejected Replay from an older 3000-point result preserved the newer 2900-point complete file, paid nudge, exact saved bytes and old reveal URL, and focused the visible result. The scoped repair distinguishes accepted state from durable writes, preflights changed saves before free actions, gates Replay effects, clears obsolete peer guidance and repairs only hidden, disabled or detached game focus. A root review found an empty-snapshot observation gap; its regression first failed and the repair now permits a fresh 3000-point file after peer save deletion. Existing receipt node identity, disclosure choices, literal tested readings and the strict seven-key engine remained unchanged. Forty-three focused client checks, comprising ten engine and thirty-three UI cases, sixteen focused Java checks, eight desktop/phone browser cases and packaging passed in cycle one. The second completed cycle played bb-10, Words with two uses: padded Leaves correctly resolved to the Writing/Book Sheet sense for 1000; Bank was a miss for Park/Rest, its canonical repeat was free, and Chair connector credit earned 250. Feather and Map misses on Mattress/Bounce survived active reload with one guess left; Pear exhausted the third card for zero. All three cards settled for 1250/3000. The three audits exposed all eighteen candidate readings and six committed receipts with truthful costs and no negative card points; public Copy and terminal reload retained 1250. Actual 390 px phone Replay settled cards in order 3, 1, 2 and again earned 1250, with usable controls, wrapped public links and no horizontal overflow. Four additional desktop/phone cases passed, including full in-memory play with unavailable storage and a selected manual Copy fallback, giving twelve distinct browser cases across both cycles. No additional source change was warranted in cycle two. These are source-informed local agent plays and automated checks, not native-speaker, human enjoyment, live-provider or production validation.

  • modules/games/src/main/java/io/kgard/web/slice/games/game72/BilingualBridgeController.java
  • modules/games/src/main/resources/games/bilingual-bridge-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game72/BilingualBridgePlayRouteTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game72/BilingualBridgeAuthoredDeckTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-72/round1-reviewer-source-notes.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-72/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-72/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-72/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-72/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/85-bilingual-bridge/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/85-bilingual-bridge/round-2
  • modules/games/src/main/resources/static/js/games/bilingual-bridge.js
  • modules/games/src/test/js/bilingual-bridge.test.cjs
  • modules/games/src/test/js/bilingual-bridge-ui.test.cjs
  • modules/web-visual/playful-games-tests/bilingual-bridge.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-036-authored-arrivals.md
  • conf/tasks/games-quality-20261013/results/verification-batch-036-authored-arrivals.md
Clue TrestleGame 22Termpath games Spielen

Wähle einen Begriff, der beide Seiten verbindet, und benenne die jeweils passende Bedeutung.

Ursprüngliche Beschreibung (Englisch)

Select a two-sided bridge and the precise reading connecting it to each endpoint. All supported bridges receive equal credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Ein freiwilliger Szenenhinweis kostet 10 Punkte; keine Stufenwahl

Deutschsprachige Spieler, die Verbindungen ausdrücklich begründen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus der Reserve für den deutschen Vergleich ausgewählt. Als Variante innerhalb dieser Sammlung prüfen; keine belegte Nachfrage und keine Zusage einer eigenen Inhaltsserie.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating UTC daily and four practice boards. The player selects a listed bridge and both directed relationship readings; every supported bridge earns equal credit. Unlisted or creatively reinterpreted bridges are outside the supplied scoring rules and need editorial review. A solve earns 100 minus 15 per earlier distinct failed complete inspection and 10 for the optional scene Hint. Three different failed reports exhaust the attempt honestly at 0; incomplete and repeated reports are free, and Reveal is unearned 0. Terminal audit rows include the four distinct supported meanings across two bridge alternatives; repeated endpoint readings are not additional unique meanings. Existing history compaction preserves paid inspections and Hint chronology while allowing free edits beyond the request-history boundary; literal valid 2,000-event recovery remains strict. Progress is browser-local without account or cross-device synchronization. Readable-save protection preserves unknown durable bytes during a read outage, but localStorage preflight cannot serialize simultaneous writers atomically. Failed saving permits explicitly warned memory continuation. The mapped route serves authored content; the retained unannotated custom method and provider-backed service were not live-verified. Human judgments about restrictive relation labels, creative bridges, difficulty and unprimed onboarding remain open. Linux, live-provider, account synchronization, production deployment and public-release readiness were not established by these local checks.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted full gameplay and the integrated hint repair: a previously explained first connection is free instead of charging again. Historical paid saves retain their original scores. Authored alternatives, keyboard/phone play, replay and recovery passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored endpoint pairs, bridge words and typed relationship readings for both legs.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Szenen mit je zwei gleichwertigen Brücken; Regeln, Hinweise, Ergebnislinks und ausgeschriebene Beziehungswahl auf kleinen Bildschirmen geprüft. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fifth-ten-rounds-20261020/evidence/bridge/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

2 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit den anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical question of whether explicit relation labels teach connections naturally or restrict creative bridges. Both completed local cycles reviewed original/repaired Ship and Ferry 100, Garden 75, genuine three-report 0 and fresh Herb 100. Each outcome included all six terminal audit rows, four distinct supported meanings, both bridge alternatives, exact paid receipts, active/terminal recovery and canonical Copy. The original 89-client/eight-browser baselines already passed; only a separately reproduced asymmetric read outage required the owning readable-save opt-in. Final evidence comprises ninety client checks, eleven fresh Java checks, twelve distinct owning desktop/phone browser journeys and eight earlier-game compatibility journeys, all with zero skips. Second-round review justified no further source change. Finite content, browser-local non-atomic saves and human semantic/onboarding gaps remain; no Linux, provider, account synchronization or deployment readiness is inferred.

Maturity gap: Does choosing explicit relation labels teach the connection naturally, or feel restrictive for users proposing creative bridges? Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The mapped player is Clue Trestle at /games/game22, using bridge-readings.jte, bridge-readings-deck.json and the shared fifth-link.js/fifth-link-rules.js family. Inventory game-22 and persisted runtime game22 remain distinct. The authored-v1 envelope keeps rules identity fifth-link-2. Recovery is strict over version, boardId, events, phase and replay, replays legal events, limits stored histories to 2,000 and normalizes Replay to practice mode. Twelve authored boards comprise eight repeating daily and four practice boards. The separate language/source/target/bridge controller method is unannotated and is not a live-data mode on this route. No side store is used. Original actual desktop Ocean to Travel read the complete help, six candidate labels and both four-relationship menus. Empty Inspect was free. A full Ship draft using is-crossed-by and enables-a-journey survived reload before earning 100. Root reviewed all six audit rows, four distinct supported meanings, both valid bridges and the literal paid inspection receipt, then canonical Copy and terminal recovery. A separate explicit Replay used Ferry with both correct readings for equal 100 and repeated the full six-row audit, receipt, Copy and reload in a bounded 1280 by 720 view. Original runtime SHA-256 was a3acec834acf5a1bdef741299dade211e0bc718cac8d47ad01f20840fe186776. All 89 original client checks passed with zero skips in 821.6475 milliseconds, including thirteen owning DOM cases and earlier-family/pure compatibility. All eight original owning desktop/phone browser journeys passed with zero skips in 32.5 seconds. Inherited gameplay, native choices, Hint, startup alignment, history-cap completion, Replay and Copy guards already worked; these are compatibility evidence rather than newly repaired defects. The known asymmetric storage risk was then checked independently against the immutable original runtime. That appended cold-read-only case failed with zero skips in 355.522208 milliseconds: reads failed while writes worked, so a free Ship selection overwrote unknown peer 100 bytes and removed the warning. Full memory, recovered and fresh 100 outcomes were completed before the byte/warning assertion. Ordinary blocked-read-and-write memory coverage had not proved this boundary. The sole owning runtime change adds requireReadableSave only when data-game-id is game22. It uses the existing shared policy: accept explicitly warned memory actions while the current save is unreadable, but skip durable writes. The helper, default policy and Sense Junction/Pathbridge callers are unchanged. This is the sixth reproduced opt-in through this ordered review, after Hub Sheriff, Path Sorter, Mirror Paths, Trailsplice and Rank Ladder; other callers receive no new protection credit. The original thirteen DOM bodies are unchanged, with one appended actual-outcome outage regression. Nine protected pure/deck/template/CSS/earlier-test/browser inputs remain byte-identical. All 90 final client cases passed with zero skips in 784.236208 milliseconds: seventy owning-plus-pure cases and twenty earlier compatibility cases. Eleven fresh Java checks passed between 10:09:09.599 and 10:09:10.115 UTC; packaging passed in thirteen seconds and independent source review passed. Final runtime SHA-256 is 8f797e2de24769768b97e895bfa20d7a03a28bafcb63d1bc9a151302d0629a8d; owning DOM SHA-256 is 27445ac608776c60cce69525973a0de79aeba89610c7d8f4e7b6f5b4829033be. Unchanged template SHA-256 is 4153ec1add9bc972b340c5bcc7bfa650ad6b02f3f074a05e665dbda954fa27e8 and CSS SHA-256 is 861d74d1669afb6405022e65a23f794a075e6eb9d6d2c36db77f4e51e71b80d9. Immutable package and served source matched the source and 51-review canonical inventory. Actual repaired desktop Ship and Ferry each earned 100 after explicit fresh play, with full draft recovery, six audit rows, four meanings, both alternatives, exact paid receipt, canonical Copy and terminal reload. Sixteen final first-cycle browser journeys passed with zero skips in 51.6 seconds: eight owning Clue Trestle, four earlier Sense Junction and four earlier Pathbridge compatibility cases. The second actual baseline used Garden at a verified 390 by 844 phone viewport. Herb with the false same-spelling relation failed; an exact repeat was free. Root bought the Hint, cleared freely and recovered Vegetable with growing-place/adds-taste before Inspect earned 75. All six audit rows, four distinct meanings, both alternatives and both charged receipts were read, followed by canonical Copy, terminal recovery and a bounded phone result view. The explanation identified the supported relation, the arithmetic 100 minus 15 minus 10 was correct, and ordinary saves/recovery were warning-free. Result controls were already distinct, large and inside the viewport. No further source change was justified. Final actual phone Replay submitted three different complete wrong reports: unsupported Hammer with growing-place/adds-taste, Herb with same-spelling/adds-taste, and Herb with growing-place/opposite. Active reload retained the first two failures; the third ended honestly at 0. All six audit rows, four supported meanings, two bridge alternatives and all three literal charged receipts were reviewed, with canonical Copy, terminal reload and a bounded phone view. A clean Replay recovered Herb plus growing-place with the outgoing reading still empty, selected adds-taste and earned 100. The full six-row audit, both alternatives, four meanings and sole receipt were reviewed again with Copy and recovery. Page and viewport were both 390 pixels wide, with separated large result controls and no horizontal overflow. All four final second-cycle browser journeys passed with zero skips in 12.1 seconds. The owning total is twelve distinct browser journeys, with eight earlier-game compatibility journeys reported separately. Runtime, rules, content, template, styling and fixtures remained unchanged in the second cycle. Both actual local cycles are complete; no additional defect was established. These local engineering and bounded visual checks do not establish human play quality, live-provider behavior, Linux deployment or account synchronization. Earlier known-issue record, retained for history: Locally reviewed through two completed cycles on 11 October 2026. The original 89 client checks and eight owning browser journeys already passed, including inherited gameplay, capacity, startup, native focus, Replay and Copy protections. A separately reproduced cold-read-only outage could replace an unknown peer 100 with a free Ship selection when reads failed but writes succeeded, and hide the warning. The only owning runtime change enables the existing readable-save policy for persisted game22: warned memory actions may continue while the current save is unreadable, but the durable write is skipped. Other fifth-link callers retain their default policy and receive no new protection claim. The original thirteen owning DOM bodies, rules, deck, template and browser fixtures remain unchanged; one outcome-based outage regression was appended. Second-round Garden 75, genuine three-report 0 and fresh Herb 100 established no additional defect or justified source change. No original startup, capacity, scoring, focus or Copy defect is claimed for this edition. Local save preflight remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game22/BridgeHunterController.java
  • modules/games/src/main/resources/games/bridge-readings-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game22/BridgeHunterAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/link
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/48-bridge-hunter/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/48-bridge-hunter/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game22/bridge-readings.jte
  • modules/games/src/main/resources/static/js/games/fifth-link.js
  • modules/games/src/main/resources/static/js/games/fifth-link-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/bridge-readings-ui.test.cjs
  • modules/games/src/test/js/fifth-link.test.cjs
  • modules/web-visual/playful-games-tests/bridge-hunter.spec.ts
  • modules/web-visual/playful-games-tests/bridge-hunter-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-005.md
Clue Trestle Daily v2Game 85 v2Termpath games Spielen

Vergleiche neutrale Hinweise, wähle eine Brücke und prüfe anschließend ihre festgelegte Bewertung und die Belege beider Seiten.

Ursprüngliche Beschreibung (Englisch)

Compare neutral clues, lock one bridge, and inspect its assigned rubric and two-sided evidence.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Sechs Begriffe frei auswählen und einen Hinweis zum Vergleich anheften; vor dem Festlegen entstehen keine Kosten. · Einmaliges Festlegen erzielt die vorgegebenen Bewertungspunkte des gewählten Begriffs. Gleiche Summen teilen sich einen Rang; Aufdecken erzielt 0 Punkte. · Eigene beidseitige Lesarten sind freiwillig und unbenotet. Keine Stufenwahl; Autoren legen die vier Bewertungsanteile und Lesarten fest.

Menschen, die Wortbrücken anhand einer erklärten Spielwertung vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Scores are editorial assignments; strong clues can turn selection into rubric recognition rather than discovery. The optional notebook keeps at most three candidate readings, with up to 160 characters per endpoint; the text is ungraded. Progress and writing remain browser-local. Cross-tab checks do not make local writes an atomic transaction.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: a rejected Replay preserves the peer notebook instead of clearing it; ordinary notebook updates are adopted, and stale reading actions are rejected before replacing newer saved text. Changed practice completion or Replay blocks pending notebook edits, damaged saves are preserved, temporary save failures retain warned in-memory text, and rejected Stage does not announce a selection. The repaired local replays established no further defect. Supplementary closure, 13 October 2026: The actual get-only outage previously overwrote an unreadable prior Toast reading during Keep and Replay. Seventeen failed reading reads now preserve exact prior bytes at all three checkpoints with warnings; read return restores the literal prior Toast interpretations. A separate genuine Breakfast peer arrival after delegated Replay clearing previously acquired an accepted fingerprint without adoption, so the next Toast edit erased it. Replay now adopts the actual arriving Breakfast immediately; both Toast edits retain it, and reload restores it. Whole Toast 90 and Breakfast 92 outcomes, all six authored meanings, manual Copy and fresh durable Breakfast 92 completed before both boundary verdicts. The bounded repair passed focused and final combined checks; simultaneous-write atomicity remains unverified. Independently accepted for invited human playtesting on 15 October 2026. Peer Replay restores useful focus and keeps the candidate heading and first choice visible, while valid notebook text/caret and outside focus remain stable. Delayed placement yields to newer input and raw peer changes. Final independent 63 client checks, six exact peer runs with 24 clear samples, ten intent/peer guards and two valid-focus peer controls pass; earlier full-game, content and storage evidence remains applicable. Human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored bridge candidates, neutral clues, two-sided evidence and assigned multidimensional scoring rubric.

Optionale Daten & Modi (Englisch)

language selects a legacy fixed LEGO→veterinary candidate lab; no live API call.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync. Kept-reading writes and Replay clearing require a readable side save. The intended empty post-clear fingerprint is reconciled against any actual arriving reading before later edits.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Brückenaufgaben mit begründeter redaktioneller Bewertung, gleichwertigen Höchstwerten und freiwilligen eigenen Lesarten. Regeln und Ergebnis unterscheiden eigene Texte klar von der Spielwertung. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Observe unprimed players comparing clues and interpreting the editorial rubric; use that evidence to tune contrasts and extend reviewed content.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual 92-, 90- and 83-point results, pinning, notebook recovery and desktop/phone collaboration were exercised; final verification passed 50 focused client checks, eight browser cases and focused Java checks. Retains Limited beta ready: the finite six-choice files and assigned rubric still need unprimed human evidence for fairness, learning, difficulty and engagement.

Maturity gap: Twelve small six-choice files, one irreversible decision and subjective score gaps provide limited depth and discovery. Human learning and engagement remain unverified.

The first source-informed local cycle on bh2-09 pinned Toast, kept two Breakfast endpoint readings, reloaded the selection, pin and text, then locked Breakfast for 92 points. Toast remained a 90-point unbanked alternative. After the rejected-Replay repair, a Toast replay earned 90 and retained its original kept text plus a separate unkept revision through reload. The second cycle reproduced ordinary notebook loss across actual tabs without delayed notifications; a subsequent Coffee lock earned 83 correctly despite the lost writing. After repair, phone and desktop visibly adopted the same kept Breakfast reading and current draft; edits to each endpoint survived reload together with the original kept text. Lock Breakfast, Copy and terminal reload retained 92 points and the ungraded read-only writing. Final recorded verification passed 50 focused client checks, eight desktop/phone browser cases and focused Java checks. These are local source-informed agent results, not independent human fairness, difficulty, enjoyment or production-readiness evidence. Supplementary closure findings, 13 October 2026. The actual get-only outage previously overwrote an unreadable prior Toast reading during Keep and Replay. Seventeen failed reading reads now preserve exact prior bytes at all three checkpoints with warnings; read return restores the literal prior Toast interpretations. A separate genuine Breakfast peer arrival after delegated Replay clearing previously acquired an accepted fingerprint without adoption, so the next Toast edit erased it. Replay now adopts the actual arriving Breakfast immediately; both Toast edits retain it, and reload restores it. Whole Toast 90 and Breakfast 92 outcomes, all six authored meanings, manual Copy and fresh durable Breakfast 92 completed before both boundary verdicts. Focused verification passed 90 existing checks across three suites and separately four unchanged closure bodies. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment. Independently accepted for invited human playtesting on 15 October 2026. Peer Replay restores useful focus and keeps the candidate heading and first choice visible, while valid notebook text/caret and outside focus remain stable. Delayed placement yields to newer input and raw peer changes. Final independent 63 client checks, six exact peer runs with 24 clear samples, ten intent/peer guards and two valid-focus peer controls pass; earlier full-game, content and storage evidence remains applicable. Human feedback remains pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game85/v2/BridgeHunterDailyV2Controller.java
  • modules/games/src/main/resources/games/bridge-hunter-v2-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game85/v2/BridgeHunterV2AuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game85/v2/BridgeHunterV2PlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261009.json
  • conf/tasks/games-beta-improvements-20261009/queue.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v2/cycle1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v2/cycle2-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v2/final-browser.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v2/final-phone-result.jpg
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/95-v2/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/95-v2/round-2
  • modules/games/src/main/resources/static/js/games/bridge-hunter-v2.js
  • modules/games/src/test/js/bridge-hunter-v2.test.cjs
  • modules/games/src/test/js/bridge-hunter-v2-ui.test.cjs
  • modules/web-visual/playful-games-tests/bridge-hunter-v2.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/final-focused-review-v2.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/focused-owning-after-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/four-extras-after-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/source-proposal-and-inverse-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/after-wrapper-manifest-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
  • conf/tasks/games-quality-20261013/results/verification-batch-069-expedition-bridge.md
  • conf/tasks/games-quality-20261013/results/batch-069-final-three-private-repairs.md
Clue Trestle Daily v4Game 85 v4Termpath games Spielen

Finde mit einer Zehn-Wörter-Bank und zweiseitiger Rückmeldung eine hoch bewertete Brücke in sechs Versuchen.

Ursprüngliche Beschreibung (Englisch)

Use a ten-word bank and two-sided feedback to find a top-quality bridge within six scored guesses.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbaren Schwierigkeitsstufen und kein Zeitlimit. · Sechs Versuche aus zehn Listenwörtern; unbekannte und wiederholte Wörter sind kostenlos. · Beziehungshinweis und Anfangsbuchstaben kosten jeweils 5 Punkte und sind je einmal verfügbar. · Ein niedriger bewertetes Wort kostet 3 Punkte; der Fund eines höchstbewerteten Wortes bringt dessen Qualität abzüglich Kosten. · Zwei bereits geprüfte Wörter lassen sich ohne weitere Kosten vergleichen. · Aufdecken oder sechs Fehlversuche ergeben 0 Punkte; Übungen können wiederholt werden. · Redaktionell veränderbar sind Kandidaten, Lesarten und Bewertungsraster; keine entsprechende Spielerauswahl.

Menschen, die Wortbrücken anhand zweier Rückmeldungen und einer erklärten Spielwertung erkunden möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Free typing is bounded to the ten-word bank; six scored guesses. Quality grades are assigned, not corpus measures.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: rejected stale Replay preserves the newer attempt and its separate comparison save; a rejected guess no longer reports a point charge after adopting a peer attempt. Accepted in-memory moves and Replay still work when storage is unavailable. Final replays established no further defect. Supplementary closure, 13 October 2026: An actual per-key read outage, with set/remove still usable, previously let terminal comparison edits and Replay replace an unreadable prior comparison without warning. Five failed comparison reads now preserve the exact prior Wood/Story c2/c3 bytes at all three checkpoints with visible memory-only guidance; read return restores that actual comparison. Complete paid 80/100 play and Replay, three guesses with a miss and paid hint, all explanations, manual Copy, recovery and a fresh durable 80 result completed before the preservation verdict. The bounded repair passed focused and final combined checks; simultaneous-write atomicity remains unverified. Independent collection review, 15 October 2026: main-read and failed-Replay-write protection preserves the exact prior earned result and comparison; a guarded restored-result arrival keeps the full receipt below the sticky desk. Fresh 40 client checks, 12 browser cases, 24 native transitions and independent input/peer controls passed. Accepted for invited human playtesting; human feedback remains pending. Finite editorial rankings and browser-local, non-atomic saves remain limitations.

Daten und Quellen (Englisch)Authored content

Authored ten-word bridge banks, two-sided feedback, aliases and assigned scoring rubrics.

Optionale Daten & Modi (Englisch)

language selects the retained legacy v4 experiment reading the public Clue Trestle deck (35 boards), not a live provider.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress, with a separate comparison save. Changed compatible saves are adopted before outdated actions can overwrite them. Comparison cleanup requires an accepted practice Replay. Unavailable storage permits warned in-memory play; no cross-device account sync. Comparison writes and Replay clearing independently require a readable comparison save; unavailable reads retain physical prior bytes while current comparisons remain usable in warned page memory.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Brückenvergleiche mit offengelegten Lesarten, gleichwertigen besten Wörtern und einer auf schmalen Telefonen lesbaren Vergleichstabelle. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Observe unprimed players comparing endpoint readings and interpreting the assigned rubric and hint costs; use that evidence to tune contrasts and extend reviewed content.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed source-informed local play, review, improvement and replay cycles. Earned results 84, 92, 0 and 82 exercised paid misses and hints, accepted aliases, free unsupported/repeated guesses, six-attempt loss, comparison arithmetic, copying and recovery on desktop and phone. Two reproduced rejection defects were repaired. Verification recorded 1,507 passing module-client checks, including 64 focused checks, six focused browser cases and passing focused v4 Java checks. Retains Limited beta ready: independent human fairness, difficulty, learning and replay interest remain unverified; no public-release or production-readiness promotion.

Maturity gap: Twelve finite files, subjective score differences and strongly guiding relation hints limit discovery and strategic depth. Human learning, difficulty and engagement remain unverified.

Two completed local play, review, improvement and replay cycles used practice bh4-09. Butter plus a relation hint, then Breakfast, earned 84; reload retained the actions, costs and Butter/Breakfast comparison. An unhinted Breakfasts alias replay earned 92 and survived terminal reload. On phone, unsupported Umbrella and normalized repeated BUTTER__ used no attempt or points; six distinct misses ended at zero, with the strongest Toast quality 90 explicitly unbanked and the best-file benchmark 92. After Replay, both paid hints and a spaced mixed-case Breakfasts alias earned 82; copying and reload retained the one-guess, two-hint receipt. Controlled delayed-storage tests reproduced comparison loss on stale Replay and false charged feedback for a rejected answer before repair, then verified both repairs. Local verification passed 1,507 module-client checks, including the 64 focused v4 rules/UI/shared-session checks, plus six focused desktop/phone browser cases and the focused v4 Java checks. These source-informed local checks do not measure independent human fairness, difficulty, learning or engagement, establish simultaneous-write atomicity, or confirm production readiness. Supplementary closure findings, 13 October 2026. An actual per-key read outage, with set/remove still usable, previously let terminal comparison edits and Replay replace an unreadable prior comparison without warning. Five failed comparison reads now preserve the exact prior Wood/Story c2/c3 bytes at all three checkpoints with visible memory-only guidance; read return restores that actual comparison. Complete paid 80/100 play and Replay, three guesses with a miss and paid hint, all explanations, manual Copy, recovery and a fresh durable 80 result completed before the preservation verdict. Focused verification passed 90 existing checks across three suites and separately four unchanged closure bodies. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment.

  • modules/games/src/main/java/io/kgard/web/slice/games/game85/v4/BridgeHunterV4Controller.java
  • modules/games/src/main/resources/games/bridge-hunter-v4-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game85/v4/BridgeHunterV4AuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game85/v4/BridgeHunterV4PlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261009.json
  • conf/tasks/games-beta-improvements-20261009/queue.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v4/cycle1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v4/cycle2-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v4/final-browser.json
  • conf/tasks/evidence/games-beta-improvements-20261009/game-85-v4/final-phone-result.jpg
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/96-v4/round-1
  • conf/tasks/games-two-round-review-20261011/v4-rejection-fix-note.md
  • modules/games/src/main/resources/static/js/games/bridge-hunter-v4.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/bridge-hunter-v4.test.cjs
  • modules/games/src/test/js/bridge-hunter-v4-ui.test.cjs
  • modules/games/src/test/js/playful-session.test.cjs
  • modules/web-visual/playful-games-tests/bridge-hunter-v4.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/final-focused-review-v2.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/focused-owning-after-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/four-extras-after-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/source-proposal-and-inverse-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/after-wrapper-manifest-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
  • conf/tasks/games-quality-20261013/results/batch-067-bridge-v4-repair.md
  • conf/tasks/games-quality-20261013/results/verification-batch-067-bridge-v4.md
Clue Trestle ProGame 31Termpath games Spielen

Finde drei verschiedene Begriffe, die durch Belege mit beiden Endpunkten verbunden sind. Einseitige Assoziationen reichen nicht.

Ursprüngliche Beschreibung (Englisch)

Discover three distinct bridges by comparing supplied evidence on both sides of two endpoint roles. Find every candidate that satisfies both roles; one-sided associations do not count.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Vorhanden: ein Ausschlusshinweis kostet 12 Punkte; keine wählbaren Schwierigkeitsstufen. · Vorhanden: vier verschiedene Fehlversuche beenden den Versuch; je Fehlversuch 15 Punkte Abzug. Alle drei passenden Begriffe zählen gleich. · Redaktionell einstellbar: Kandidaten, zwei Lesarten je Begriff und die zusätzlich verlangte Rolle; keine freie Spielereinstellung.

Spieler, die alle beidseitig belegten Brücken finden und einseitige Verbindungen unterscheiden möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite authored English boards comprise eight repeating UTC daily boards and four separate practice boards. Seven candidates are judged against two stated endpoint roles using supplied readings; all three distinct valid bridges must be found. This is a designed evidence rubric, not unrestricted word association or a live graph measurement. One-sided plausibility does not earn a discovery. Each distinct wrong candidate costs 15 points, the optional exclusion report costs 12, and four distinct misses end the attempt without a solved result even if one bridge was found. Empty and repeated checks are free; Reveal is explicitly unscored. The fifteen-action ceiling exceeds legal seven-candidate attempts and is not a free-selection completion trap. Selected candidates and committed discoveries recover in this browser, with warned memory-only progress if storage fails and no account or cross-device synchronization. Save checks are non-atomic. The mapped player is authored only; retained unannotated custom-provider services were not exercised. Unprimed human role understanding, whether the three discoveries feel distinct, fairness, enjoyment, difficulty and replay interest remain unmeasured; live-provider and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Paid reports now exclude an unchecked candidate and retain the choice through later actions and reload. Stored action schema and score remain unchanged; historical hint text is reconstructed with the corrected prefix policy. Independent complete play and storage/peer checks passed. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored endpoint roles and candidates with separate evidence for each side.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Neue vollständige deutsche Ausgabe mit vier Rollenaufgaben: Je drei Begriffe müssen zu beiden Belegen und zur ausdrücklich verlangten Rolle passen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

2 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Photography 73 was completed before and after startup repair, then a clean 100; phone Astronomy 55 was followed by a genuine four-miss loss despite one discovery and a clean 100. All fourteen endpoint readings, seven candidate verdicts, paid chronology, canonical Copy and active/terminal recovery were inspected. Startup observation, temporary-read and fixed-daily Copy recovery were repaired with strict schemas, rules, deck and template unchanged. The second round corrected only singular status wording and four exact expectations after its original baseline. Final verification passed 143 client checks, eleven fresh Java checks before the display-only wording change, twelve distinct owning desktop/phone browser journeys and four additional inherited compatibility journeys. Independent source/wording reviews and bounded desktop/phone views passed. Retains Limited beta ready, 4, and the historical role-understanding and distinct-discovery gap. These local results do not establish atomic storage, human fairness, enjoyment or replay interest, live/custom-provider quality or production readiness.

Maturity gap: Test role misunderstanding and whether three bridge discoveries feel distinct enough. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

13 October coordinated quality acceptance: Paid reports now exclude an unchecked candidate and retain the choice through later actions and reload. Stored action schema and score remain unchanged; historical hint text is reconstructed with the corrected prefix policy. Independent complete play and storage/peer checks passed. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: The original exact-key startup interleaving could leave the owning observer behind the shared recovered attempt and repeatedly refuse real actions. Observation now aligns after shared initialization and after reconciliation, using existing content/rules headers and recovered-current equality guards. Separate candidate regressions proved that one temporary alignment-read outage could strand practice progress even after reads recovered, including warned failed-write play, and that a daily result reconstructed as a new object could repeatedly refuse Copy. The final unconditional guarded observation addresses all three extensions without replacing malformed or incompatible saves. Inherited peer focus, accepted-action guards, protected Replay, paid rules and shared asynchronous Copy already passed the original browser baseline; they are compatibility evidence, not newly discovered faults. The second round corrected only the one-remaining-miss display and four corresponding wording expectations. Final owning and inherited replays passed; no further defect was established. Browser-local reconciliation remains non-atomic. The default annotated route is BridgeHunterProController.playable, BridgeHunterProAuthoredDeck and bridge_hunter_pro_beta.jte, using bridge-pro-beta-deck.json with the shared fourth-deduction.js and fourth-deduction-rules.js. Inventory identity game-31 remains distinct from persisted runtime identity game31. The authored-v1 envelope uses fourth-deduction-3 and exactly six state fields: actions, draft, text, selected, phase and replay. Strict committed-action recovery, daily Replay prohibition, authored content identity and scoring are unchanged. The retained unannotated language/source/target controller method and custom service are not the mapped authored player. The first actual desktop cycle used the Photography and Weather practice board. Root read all fourteen endpoint readings and the rules. Empty and repeated empty checks were free. Lens failed one role for a 15-point cost, and the one exclusion report cost 12 and explained Tripod. Light and Fog became distinct discoveries; selected Snow and two of three discoveries survived active reload. Snow completed the attempt at 73. Root read all seven full verdict/reason/two-sided explanations and all five chronological paid receipts, copied the canonical result, recovered the terminal result and inspected a bounded readable desktop view. The original 140-client run passed 139 checks and failed one, with zero skips in 827.937917 milliseconds. All 112 pure checks, sixteen inherited shared DOM checks and eleven other owning DOM checks passed. The exact-key startup fixture allowed arrival or first real action to adopt a newer selection, but the original observer stayed stale and the full attempt never completed. No completion is claimed for that controlled failing case. All eight original desktop/phone browser journeys passed with zero skips in 39.1 seconds after full 73, 100 and 88 outcomes, warned memory/manual Copy, all finite evidence and recovery. Existing ordinal-76 acceptance, focus, Replay and paid-rule protections therefore remain compatibility evidence; no new capacity or native-focus fault was established. The first narrow repair aligned the main observer after shared initialization. It passed all original 140 clients, eleven fresh Java checks and the initial preview build. Actual fresh desktop Photography again earned 73 with the paid Lens miss and exclusion report, all three discoveries, selected Snow recovery, all fourteen readings, seven verdicts, five receipts, canonical Copy and terminal reload. Independent source review then identified a temporary third-read failure sequence; it was reproduced in a separate new full-completion fixture against that candidate. After outer read A and shared recovery B, the alignment read failed once. Later readable storage could still cause repeated refusal of every action. A second separate case reproduced the same failure while writes remained unavailable. Both failed before the follow-up, so no full result is credited for those failures. An identity-gated observer update fixed both practice cases, but independent review identified the shared daily-terminal branch reconstructing an equal logical result as a different object. Its separate fixture completed a genuine daily 100, then reproduced repeated Copy refusal without saved-byte corruption. The final functional repair calls the existing guarded observeMain after shared reconciliation as well as after initialization. Its content/rules header and recovered-current equality checks prevent observing incompatible, malformed or genuinely different snapshots; failed-write local progress remains distinct from durable storage. The three new cases prove later-read practice completion, warned full memory 100 followed by durable fresh 100, and canonical fixed-daily Copy without rewriting the saved result. The original 140 test bodies, rules, deck, template and both owning browser files were unchanged during this functional repair. Root fresh verification passed 143 clients with zero skips in 722.990708 milliseconds, and eleven fresh Java checks at 07:15:28 UTC; the isolated build succeeded in eleven seconds. Served runtime and the packaged 42-reviewed inventory were checked. Independent final source review passed. The final reviewed actual desktop Replay earned a clean 100 after Light, Fog, selected Snow active recovery and final Snow, with all fourteen readings, seven full verdicts, three paid receipts, canonical Copy and terminal reload. Eight repaired first-round desktop/phone browser journeys passed with no skips in 40.6 seconds. The second actual phone cycle used Astronomy and Navigation. Route Motif, Telescope and Crater were three distinct misses costing 45 points; Coordinates and Horizon were found, and active reload retained two discoveries and five paid receipts. Star completed all three discoveries for 55. Root read all seven verdict/reason/two-sided explanations and six chronological receipts, copied the canonical result, recovered it after reload and reviewed a bounded readable phone view. The remaining-miss status incorrectly used the plural for one. All four original second-round browser journeys passed with zero skips in 23.5 seconds before that wording correction, including genuine exhaustion and a fresh 100. The authorized round-two repair changed only the visible count-dependent miss/misses wording. Exactly four matching expectations changed: one owning DOM regex, two owning second-round strings and one inherited completed-76 second-round string. Normalized byte comparisons confirmed every other fixture byte, boundary and case count unchanged; no new wording-only test was added. Rules, deck, template, strict schema and all three startup fixtures remained unchanged. All 143 client checks passed after the wording correction in 846.83675 milliseconds, and independent wording review passed. Under the final display runtime, root actually found Star, then missed Route Motif, Telescope and Crater on the phone. The corrected status showed one different miss left, 55 points available and one of three discoveries. Active reload retained all four chronological receipts. Rudder was a genuine fourth distinct miss, ending the attempt without a solved result despite the earlier Star discovery. Root read all seven full verdicts and fourteen endpoint readings plus five receipts, copied the canonical unsolved result and recovered it after terminal reload. A fresh explicit Replay found Star, Horizon and Coordinates for 100 with all seven verdicts, fourteen readings and three paid receipts, canonical Copy, terminal recovery and a bounded readable phone screenshot. The display-only package completed in eight seconds and its served runtime hash was verified. Four final owning second-round desktop/phone journeys passed with zero skips in 23.3 seconds. Four separately anchored inherited ordinal-76 second-round journeys passed with zero skips in 7.5 seconds, covering the shared singular wording without claiming new ordinal-76 review credit. The owning rounds provide twelve distinct passing browser journeys, eight after the functional repair and four after the second-round wording repair; the four pre-wording second-round passes are the same cases and are not double-counted. The eleven fresh Java checks preceded the display-only wording correction; Java behavior remained unchanged. Root read every final browser log, and independent functional and wording source reviews passed. The final runtime SHA-256 is 41254af5c8a21439f5c7b65609692e5a039f8727ab9db61c91167a1bd88feedb; rules and owning template hashes remain 0b2f7490175d8002c1c405f8c538c1d4f1105068b8499d7379b18ebaaad8a18d and 70ed900f74e8f76333fd5de919b851fa3ce844716445a36e41b56d8829007b6e. These local agent outcomes and controlled checks do not establish atomic storage, human semantic agreement or enjoyment, live/custom-provider quality, deployment or public readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game31/BridgeHunterProController.java
  • modules/games/src/main/resources/games/bridge-pro-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game31/BridgeHunterProAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/deduction
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/57-bridge-hunter-pro/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/57-bridge-hunter-pro/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/57-bridge-hunter-pro/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/57-bridge-hunter-pro/round-2-before-wording
  • conf/tasks/games-two-round-review-20261011/evidence/57-bridge-hunter-pro/round-2-final
  • conf/tasks/games-two-round-review-20261011/evidence/57-bridge-hunter-pro/inherited-76-r2
  • modules/games/src/main/java/io/kgard/web/slice/games/game31/bridge_hunter_pro_beta.jte
  • modules/games/src/main/resources/static/js/games/fourth-deduction.js
  • modules/games/src/main/resources/static/js/games/fourth-deduction-rules.js
  • modules/games/src/test/js/fourth-deduction.test.cjs
  • modules/games/src/test/js/fourth-deduction-ui.test.cjs
  • modules/games/src/test/js/bridge-hunter-pro-ui.test.cjs
  • modules/games/src/test/js/bridge-hunter-pro-startup-ui.test.cjs
  • modules/web-visual/playful-games-tests/bridge-hunter-pro.spec.ts
  • modules/web-visual/playful-games-tests/bridge-hunter-pro-round2.spec.ts
  • modules/web-visual/playful-games-tests/missing-link-daily-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-bridge-hint.md
Context ClustersGame 1Contextoid games Spielen

Verteile zwölf Wörter auf vier sichtbare Themenfächer. Mehrdeutige Wörter ermöglichen mehrere gültige vollständige Aufteilungen.

Ursprüngliche Beschreibung (Englisch)

Assign twelve words to four context shelves. Shared words can fit several shelves; every complete supported partition is accepted.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. 12 words, four shelves of three; several supported full partitions.

Optionaler Hinweis; keine Stufenwahl

Menschen, die kurze Wort- und Kombinationsrätsel mögen.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Kandidat für eine überschaubare Rätselsammlung; langfristiges Interesse ist noch nicht belegt.

Spielgrenzen (Englisch)

Finite authored English memberships and assigned costs, not live Contextoid ranks or measured audience agreement. Twelve repeating boards and browser-local progress; saving and peer preflight are non-atomic, with no account synchronization. Human difficulty, enjoyment, novice understanding and general device/accessibility behavior remain unverified. Retained unannotated provider code can expose synthetic fallback without a provenance marker; it was not played or verified live.

Bekannte Probleme & Korrekturen (Englisch)

Verified unchanged after complete independent desktop/320 play, alternate paid outcomes, reload/replay and cold-read save recovery. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored context memberships and explanations; word-to-shelf assignment with overlapping allowed meanings.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

2 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/words/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Kategorien, Teiltreffer, Hinweise und gespeicherte Erklärungen geprüft. Keine weitere konkrete Änderung aus den gespielten Fällen abgeleitet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/words/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/words/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Can novices recognize the supported alternate meanings and comfortably revise a complete partition? Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

13 October coordinated quality acceptance: Verified unchanged after complete independent desktop/320 play, alternate paid outcomes, reload/replay and cold-read save recovery. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: The observed local save, peer-focus, stale-guidance and singular-wording issues were repaired and retested. No additional unresolved defect was established in these bounded journeys; broader human and live-provider gaps remain. Two local play–review–improve–replay–review cycles completed for ordinal 22, Context Clusters original at /games/game1. The annotated route uses twelve authored revision-two boards: eight rotating UTC daily boards and four practice boards. All twelve source boards contain 144 card incidences, 48 printed criteria and 182 literal membership readings. Native and browser journeys use Waves09 and Royal10, each with twelve audit rows and fourteen supported readings. The retained provider method is unannotated; its concrete fallback can return synthetic RelatedTerms without an explicit provenance marker. It receives no live-provider credit here. The immutable original was the already-reviewed shared a546 runtime, not the older historical manifest snapshot. Original 40 client cases passed 32 and failed 8; all 15 family pure and 9 older UI cases passed, while the 16 owning DOM bodies split 8/8. Original eight browser cases split 4/4 in 15.6 seconds after whole outcomes and finite proofs. Ordinary peer changes detached native selects, displaced focus and retained stale advice; delayed free repeated Check failed to adopt a completed peer and rejected actions left incorrect focus. Exact saved bytes and rejected Replay URL already passed. A separate original two-case run passed 1 and failed 1 in 602.9635 ms: cold unavailable reads with working writes replaced a genuine Waves loss. The first final byte comparison failed only after actual memory 77/100, read-return recovery and fresh durable 77/100; later captured warning/focus/share assertions were masked. FIRST durable initial-Reveal exact manual Copy and accepted Replay passed as compatibility. Original native play completed Waves 77 after one failed allocation, free repeat and paid Hint, then a primary 100 on a measured phone. Root reviewed all twelve rows/fourteen readings, criteria, plans, receipts and arithmetic, verified actual three-line canonical clipboard bytes and terminal recovery. The original Help paragraphs were read then. Native peer Replay and ordinary assignment lost focus; accepted Hint, own terminal H2, own Replay to the first physical Echo select and Copy-feedback cleanup already worked. R1 enabled the existing readable-save, preflight, observation and accepted-state machinery for game1 and retained native map-shaped shelf rows. It preserved earlier game18/game7 behavior, schema, scoring, content and share semantics. Two exact whole-outcome cases were appended after the unchanged original sixteen-body prefix. All 42 client cases passed in 1391.378334 ms. Repaired native Waves 77 and100 repeated complete evidence, exact clipboard and recovery; unrelated peer assignment retained Echo, and peer Replay reached co-feedback with current guidance. Eight R1 browsers passed in 15.2 seconds with eight custom captures. Help was not reopened. R2 first completed five Royal outcomes on R1: genuine three-check zero loss, alternate 100, two-miss 70, a two-assignment unearned Reveal and clean 100. Root observed singular remaining-check errors, alongside the earlier Waves one-failed-check formula. A new six-outcome test failed before repair only at its first final formula verdict (475.711 ms overall); later final assertions were masked. The repair only adds game1 to the existing singular-wording predicate, calibrates one exact browser-support expression and appends one whole-outcome DOM case. It changes no rules, content, identities or recovery contract. On final e377, root completed six native outcomes: Royal loss 0, alternate 100, primary 70, partial unearned Reveal and clean 100, then Waves 77. Every final outcome is Replay; the initial pre-change Royal loss was not. Each received full twelve-row/fourteen-reading review, four criteria/capacities, actual plan and ordered receipts, applicable formula or no-plan explanation, H2 focus, exact canonical clipboard bytes and full terminal reload. Desktop was 1280×720; both phone plays were independently measured 390×844 before actions. Root inspected the final native loss, alternate and Waves screenshots and all six final CLI captures. Correct 1 check left/remains and 1 earlier failed check were directly observed. No native cold simulation or new Help read is claimed. Final 43 clients passed in 1266.669583 ms: 15 family pure, 9 older family UI and 19 owning DOM, comprising 27 owning and 16 other-family checks. Four final R2 browser cases passed in 8.9 seconds. The twelve distinct repaired browser case/project checks are eight R1 plus four R2 across two revisions, with fourteen custom captures; they are not twelve runs on the final wording revision. Twelve distinct fresh original Java tests passed (four mapped authored, three retained controller, five retained service); none were rerun for these JavaScript-only repairs. Final 39-reference guards verify every backup, 36 unchanged inputs and only runtime/owning DOM/support edits. Pure/export 4892 bytes, original sixteen-body 18,083-byte prefix and R1 eighteen-body 26,008-byte prefix remain exact. Both browser journey bodies, all deck content, JTE, CSS, Java and shared helpers are unchanged. The final 596-entry classpath contains 18,060,310 copied bytes and contains canonical 77; source/compiled/HTTP identity is explicitly recorded. This is local evidence, not a fat-jar release, deployment, Linux/device-wide study or human beta. Browser-local synchronization is best effort and non-atomic; maturity 4, its 2026-10-10 date, basis and historical novice-understanding gap remain unchanged.

  • modules/games/src/main/java/io/kgard/web/slice/games/game1/ContextClustersController.java
  • modules/games/src/main/resources/games/context-clusters-original-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game1/ContextClustersAuthoredOriginalDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game1/ContextClustersControllerTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/context
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/baseline-closed.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/original-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/original-client-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/independent-original-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/extra-original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/original-java-results.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/original-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/repaired-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round1-applied-source.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round1-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-before-native.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-before-grammar-client.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/independent-lower-round2-grammar-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-applied-source.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/round2-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/classpath-round2-package.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/final-source-preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/22-context-clusters-original/independent-lower-final.json
  • conf/tasks/games-quality-20261013/results/verification-batch-003.md
False Friends BureauGame 9Contextoid games Spielen

Vergleiche deutsche und englische Wörter in vollständigen Sätzen. Unterscheide passende Bedeutungen von falschen Freunden.

Ursprüngliche Beschreibung (Englisch)

Compare English and German words in real sentence contexts. Classify matching senses and false friends, then inspect the meanings.

Bedienung
Englisch
Spielinhalte
Deutsch / Englisch

Teilweise deutsche Inhalte

Englischkenntnisse nötig

Sprachstand im Detail

Deutsche und englische Wörter gehören zur Aufgabe; Bedienung und Erklärungen sind Englisch. Ohne Englischkenntnisse noch nicht vollständig spielbar.

English / German

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Four bilingual sense comparisons per case.

Erklärungen nach Abgabe; Englisch und Deutsch werden für die aktuellen Fälle benötigt.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Finite authored English/German sentence senses, not arbitrary translation. Dictionary links and live provider quality remain unverified; retained provider fallback is unmarked. Device-local saves are non-atomic, with no account sync. Human fairness, difficulty, enjoyment, retention and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted False Friends unchanged. All 48 sentence judgments and 18 bilingual pairs were reviewed; ordinary and corrected play, loss and reveal, saved results and replay passed. The finite bank and editorial contextual readings remain disclosed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored English/German sentences and dictionary-linked word-sense judgments.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

The mapped /games/game9 route uses FalseFriendsAuthoredDeck and false_friends_beta.jte with runtime identity game9 and friends-2 rules. Twelve English/German files comprise eight rotating UTC daily boards and four separate practices. Their forty-eight case occurrences reuse eighteen distinct sentence pairs and dictionary-linked reasons. Each file asks four same/different judgments; one point per correct answer gives genuine clearance at three or four and a loss at zero through two. Free revisions replace the draft; Reveal is unscored. Recovery still returns only answers, phase and Boolean replay, tolerates extra fields, complete playing drafts and partial Reveal, and preserves the original daily replay:true compatibility. There is no paid Hint, chronological event ledger, capacity repair or new scoring rule. Original native Plans and stories completed four on desktop and three on phone, with partial and complete-draft reload, a free wrong-to-correct Arm revision, all eight sentences, four literal reasons and actual submitted judgments. Dictionary href, target and rel attributes, actual canonical Copy, terminal recovery and bounded views were inspected. Ordinary active peer edits detached Roman Same focus and kept obsolete guidance; terminal adoption left BODY focused. In a separate observed peer Replay, Copy remained focused inside the hidden result. Original clients passed eight of seventeen with nine owning failures in 737.004792 milliseconds. Original desktop/phone browser journeys passed two and failed six in 31.7 seconds; full earned outcomes preceded the deferred focus/guidance verdicts, with eight complete custom captures retained. Two cases appended after the closed baseline failed against the unchanged original in 480.25575 milliseconds. Unreadable storage with working writes overwrote an unknown genuine two-point loss during completed memory four and Replay. The regression reviewed the actual recovered state and fresh durable three/four before its captured preservation verdict. A separate durable initial Reveal first Copy already passed; that case failed only on accepted Replay focus after the subsequent complete four and recovery. Exact-key startup, scoring, valid help/outside focus and pending Copy protection remain compatibility, not newly discovered defects. The owning repair preflights every judgment, File, Reveal, Copy and Replay and gates requested effects on actual shared state acceptance, independently of durable-write success. Existing readable-save protection now prevents blind writes during unknown read outages while retaining warned memory play. Observation retains attempt identity and malformed bytes, excludes savedAt, and aligns after initialization, reconciliation and accepted writes only when unchanged recovery agrees with current memory. Native case/answer controls remain mounted with their bilingual text and pressed/disabled states; adoption clears transient counts and rescues unusable owned focus without stealing valid help or outside focus. Focus is captured before shared adoption can hide Copy. Accepted-only Replay preserves a rejected URL/save, and shared asynchronous Copy fences remain intact. Independent full source and evidence review passed. Repaired first-round desktop four and phone three repeated all sentences, four reasons, actual canonical Copy, recovery and bounded inspection. The unchanged help had been read during the original baseline and was not reopened in the repaired native round. The peer retained the same Roman Same control, terminal adoption focused ff-result-title, and peer Replay returned from Copy to the first Same judgment with current guidance. All eight first-round browser cases passed in 32.8 seconds. The second native round completed Plans zero, threshold three and fresh four on phone; an early incomplete zero draft had Roman unanswered and File disabled, was inspected and deliberately completed before the zero was counted. No cause is inferred for that incomplete draft. Desktop Devices and decisions completed three after two-choice recovery, an all-same genuine two-point loss, then fresh reverse-order four. Every completed outcome received all eight sentences, four complete reasons and submitted judgments, actual score-specific Copy and terminal recovery; bounded desktop/phone views were readable. Second-round desktop dictionary link attributes were explicitly checked only on the final four-correct report. No second-round source change was justified. Four second-round browser cases passed in 33.9 seconds. The unchanged-source rounds therefore supply twelve distinct final cases and sixteen custom captures, excluding repeated originals, failure screenshots and attachment duplicates. All nineteen final clients passed in 676.787666 milliseconds: two pure checks and seventeen owning DOM cases. Eleven Java checks passed freshly before repair at 16:35:32.096–16:35:33.489 UTC: two mapped authored, three retained controller and six retained service checks. Their unchanged-source original passes are retained without a final rerun claim. Final runtime bb6190a5e63e15358c45156ab7c5676b0e801af7f1a5e6d7ffcc7ca3e6d20c34 matched source, packaged resources and the locally served script. The immutable isolated classpath contains 596 entries and 17,930,064 copied bytes with the sixty-eight-review inventory; it is not a fat archive or deployment. Of thirty-four protected inputs, only the adapter and two appended DOM cases changed. The original fifteen-case 16,886-byte DOM prefix, 787-byte pure/export prefix, 1,399-byte terminal render, deck, Java, templates, CSS, shared code and browser fixtures remain exact. The retained provider/controller method is unannotated and is not selected by the default authored route. Injected empty/throwing providers differ from the concrete provider, which can return fabricated fallbackRelatedTerms when Contextoid retrieval fails or is unusable; the retained service does not mark that provenance. Rank overlap is not translation evidence. Dictionary URLs were not visited or independently verified, and no live provider, account synchronization, general translation quality, human fairness/enjoyment, Linux run or production validation is established. localStorage remains non-atomic. Both ordered local rounds are complete; maturity 4, its 9 October date, basis and historical human-beta gap remain unchanged. Earlier known-issue record, retained for history: The 11 October review repaired unreadable-save overwrite and stale guidance/focus during peer updates and Replay. Both local cycles passed; maturity remains 4.

  • modules/games/src/main/java/io/kgard/web/slice/games/game9/FalseFriendsBureauController.java
  • modules/games/src/main/resources/games/false-friends-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game9/FalseFriendsBureauRoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game9/FalseFriendsBureauControllerTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/semantic-games
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/baseline-closed.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/original-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/repaired-round1-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/extra-original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/java-original.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/independent-path-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/independent-path-review-final.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/final-source-preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/classpath-round1-package.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/evidence/source-baseline-inventory-31-false-friends-bureau.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • modules/games/src/main/resources/static/js/games/false-friends-beta.js
  • modules/games/src/test/js/false-friends-ui.test.cjs
  • modules/web-visual/playful-games-tests/false-friends.spec.ts
  • modules/web-visual/playful-games-tests/false-friends-round2.spec.ts
  • modules/web-visual/playful-games-tests/false-friends-support.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-009.md
HopreckonGame 59Termpath games Spielen

Zähle die wenigsten offenen Pfeile zwischen Endpunkten. Berücksichtige gesperrte Verbindungen und unerreichbare Ziele.

Ursprüngliche Beschreibung (Englisch)

Count the fewest open arrows on a declared word map, including closed links, zero-arrow journeys and unreachable destinations.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Distances count only the finite authored open, one-way arrows; they are not measured corpus semantic distances, Contextoid ranks or live graph results. Twelve authored English boards provide eight repeating UTC daily boards and four separate practice boards. The complete four-answer plan submits once, with 25 points per exact decision; a lower score is a completed result, while Reveal earns no score. Map-reading workload, zero-arrow and unreachable-route understanding, and enjoyment of repeated arithmetic remain untested with novices. Progress is browser-local without account or cross-device synchronization. Changed-save protection is a non-atomic preflight rather than a simultaneous-write transaction. Retained legacy service checks do not establish current-route provider behavior. Human difficulty, enjoyment, repeat interest, live-provider behavior and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October normal-motion follow-up independently accepted authoritative Submit, Reveal, Replay and peer recovery visibility after the focused heading had remained offscreen. Instant centered reveal preserves intended focus and exact saved results. All 74 client checks, 54 browser cases and 18 independent follow-up journeys passed; prior full content/gameplay evidence remains applicable. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored directed maps with open/closed arrows and shortest-hop queries.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue deutsche Pläne ergänzen den Übungsvorrat auf sechs Aufgaben. Gesperrte Pfeile, unerreichbare Ziele und der Weg mit null Schritten bleiben ausdrücklich Teil der Aufgabe. Die Ergebnisanzeige verwendet bei einem Pfeil die Einzahl. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/learning/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full Market 100, Studio 50 and corrected Studio 100 outcomes covered closed and directed arrows, zero-arrow identity, unreachable destinations, every map node and arrow, all four shortest-route proofs, Copy and recovery. The incomplete 250-edit trap, stale-action effects, native focus, obsolete guidance and catalog destination were repaired without changing the pure engine/API, strict recovered state or score economy. Fresh verification passed 71 client checks, twenty-one Java checks, packaging and twelve distinct final desktop/phone browser cases; independent review found no blocker. Retains Limited beta ready, 4. The historical novice understanding, map-reading workload and repeated-arithmetic enjoyment gap remains open. Local reliability does not establish human enjoyment, live-provider behavior or public production readiness.

Maturity gap: Test zero-arrow and unreachable understanding, map-reading workload and repeated arithmetic enjoyment with novices. Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The mapped default route uses hops_beta.jte, the authored Hopreckon deck and the Hopreckon mode in prediction-fifth-beta.js, with runtime identity game59 and inventory identity game-59. The retained older Hopreckon client and cached-path service are not the current default player implementation. The first complete local cycle played hops-09, Market map. All nine nodes and eleven directed arrows were read, including the closed Apple-to-Nest arrow. An incomplete Submit was free. Answers 6 and 3 survived active reload; No route and 0 completed the plan for 100 points. All four committed answers, best routes and breadth-first proofs, canonical Copy and terminal recovery agreed. The owning All games link incorrectly led to daily games. Source-informed regression work then reproduced an incomplete plan trapped after 250 free edits, ordinary native-focus and guidance failures, and delayed free-map or rejected-action focus effects. The original focused client run passed 59 of 71 checks and failed twelve targeted checks, with no skips. All eight original desktop/phone browser cases ended in targeted failures after completing their full outcomes. Each trapped edit-limit plan was honestly revealed for no earned score and followed by a fresh complete 100 point attempt before its final verdict. No runtime exception or harness error was established. The scoped runtime repair normalizes only valid free Choose or Clear actions at the 250-edit bound, preserving the current answer vector as legal events. The pure engine/API, strict six-field state, existing saved histories and 251-event terminal recovery, authored maps and scoring remain unchanged. Main-save preflight and accepted-save or Replay gates protect free views, refusals and delayed actions. Stable native case, navigation, draft, map and audit nodes retain valid focus and disclosures, with obsolete guidance cleared and unavailable focus rescued to actual active or terminal content. The owning catalog destination and singular one-arrow audit wording were corrected. An initial template build failed because GAMES_CATALOG did not exist; the owning template was corrected to the established literal /games/catalog before the final fresh build. Independent source review found no material blocker and the design check returned no findings. Fresh verification passed 71 client checks, comprising forty pure-engine and thirty-one DOM checks, and twenty-one Java checks: six authored Hopreckon checks, three retained legacy service checks, five shared authored-deck checks and seven inventory checks. The retained service checks do not establish live-provider behavior. Source, packaged and served runtime hashes agreed, the pure engine/API prefix was byte-identical, and the package matched the then-current 25-row refreshed inventory. All eight repaired first-cycle desktop/phone browser cases passed, with the runner reporting 1.2 minutes. Actual repaired Market play again reviewed all nine nodes and eleven arrows, restored the 6/3 partial plan, then completed No route/0 for 100 points. All four best routes and breadth-first proofs, canonical Replay Copy, terminal recovery and the catalog destination agreed. Fresh desktop result and phone draft/map captures were visually reviewed for readable controls, correct hidden panels and no overflow. The second complete cycle played hops-10, Studio map, on the phone. All nine nodes and eleven open arrows were read. A complete 5/No route/1/4 draft survived active reload and submitted for 50 points. The wrong visited-word count and longer route were explicitly marked for revision; the unreachable and one-arrow answers matched. Every committed answer, best route and breadth-first proof, the singular one-arrow wording, canonical Copy and terminal recovery were reviewed. No new scoped defect was established. Fresh actual Studio Replay re-read the full map, restored the corrected 4/No route/1/3 draft and completed 100 points, with all four audits, proofs, Copy and recovery checked again. All four second-cycle desktop/phone cases passed in 33.1 seconds, including a complete warned memory-only result and selected manual Copy. The eight first-cycle and four second-cycle cases provide twelve distinct final passing browser cases. All 71 final client checks passed. Runtime SHA-256 remained cf5e8279119b65401b5c05ec33eec4021ad111d9d279299830d2249861794933 through the second cycle, with the template and pure engine/API frozen. These are source-informed local agent and automated checks; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: valid free Choose or Clear actions at the 250-edit boundary normalize only the current answer vector into legal choice events, allowing unanswered cases to be completed. Existing saved histories, including complete 251-event terminal attempts, retain their recovery contract. Current-save preflight and accepted-action gates protect free navigation, map reading, refusals and Replay from effects based on stale attempts. Stable native cases, navigation, map rows and proof disclosures preserve usable focus and reading; peer changes clear obsolete guidance and rescue unavailable focus. Rejected active and terminal actions focus the actual current state. The owning All games link now opens the catalog and the one-arrow audit uses singular wording. No additional defect or runtime change was justified by the second completed cycle. Earlier known-issue record, retained for history: The 13 October independent review accepted Hopreckon after map Return was repaired for both normal play and newer peer progress. All 48 cases were independently audited for shortest open paths, closed connections, zero hops and unreachable destinations. Real saved 75-point progress survived a read-only storage outage, memory play and deliberate durable recovery. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff. Earlier known-issue record, retained for history: The earlier map Return repair remains integrated, but readiness was reopened after a new actual-viewport check found Reveal leaves its focused result hundreds of pixels above the viewport when the planning panel collapses. A bounded shared focus follow-up is assigned; previous shortest-path and recovery evidence is retained. Technical readiness is pending the follow-up; human feedback remains pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game59/HopsController.java
  • modules/games/src/main/resources/games/hops-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game59/HopsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/prediction
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/74-hops/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/74-hops/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/74-hops/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game59/hops_beta.jte
  • modules/games/src/main/resources/static/js/games/prediction-fifth-beta.js
  • modules/games/src/test/js/prediction-fifth-beta.test.cjs
  • modules/games/src/test/js/prediction-fifth-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/hops.spec.ts
  • modules/web-visual/playful-games-tests/hops-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-008.md
  • conf/tasks/games-quality-20261013/results/prediction-ending-assessment.json
  • conf/tasks/games-quality-20261013/results/verification-batch-008-visibility-followup.md
Hub HunterGame 55Termpath games Spielen

Wähle jeweils den übergeordneten Begriff, der beide anderen Ideen umfasst. Jede Auswahl wird erklärt.

Ursprüngliche Beschreibung (Englisch)

Choose the broad connector that includes both other ideas. Seven selections build a streak, and every choice receives an explanation.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

8 deutsche Aufgaben · 4 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 8 Aufgaben sind heute als Übung erreichbar. Davon 4 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve finite authored English packs provide eight repeating daily boards and four practice boards, each with seven three-word rounds. A hub is the broad category that includes the other two words; it is not measured graph centrality or the older global-rank concept. Each round has one committed Check: a correct choice earns 100 points and a wrong choice earns zero. Empty Check and selection changes before commitment are free. Explicit Next follows the committed explanation. Revealing the current or remaining rounds earns zero for those rounds while preserving earlier earned points; the displayed streak adds no bonus. The default route makes no live Contextoid or Termpath request. Progress and drafts are browser-local without account or cross-device synchronization, and changed-save protection remains a non-atomic preflight. Unavailable storage permits warned memory-only play. The retained provider-backed service was not exercised as live play in these authored cycles. Human fairness, unprimed onboarding, difficulty, enjoyment, replay interest and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Hub Hunter unchanged after full seven-round play, partial/revealed500 and replay700, exact reload and real read-only-save recovery. All12 boards and84 category decisions were reviewed; native input and normal-motion endings passed. The finite introductory bank remains a replay limitation. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored category/member triples; broadest category is the connector.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

4 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

5 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/learning/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Eigene Antworten und aufgelöste Lösungen bleiben unterscheidbar. Fehlerkorrektur und vollständige Runde geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/learning/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Fresh People at work 700 before and after repair, mixed Travel 500, honest partial 200 with five unearned reveals and fresh all-seven 700 were reviewed with every category explanation, chronological outcome row, canonical Copy and active/terminal recovery. Reproduced native-focus, changed-save acceptance and owning-navigation defects were repaired while preserving the pure rules, tolerant recovery, identities and point economy. Verification passed 24 fresh client checks, fourteen fresh Java checks, packaging and twelve distinct final desktop/phone browser journeys; independent source and bounded visual reviews found no blocker. Retains Limited beta ready, 4. The historical finite-bank, human fairness, unprimed onboarding, difficulty and replay-interest gap remains open. Local correctness and reliability do not establish human enjoyment, live-provider behavior or public production readiness.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

The mapped default Hub Hunter route uses hub_hunter.jte, the finite authored hub-hunter-deck.json and hub-hunter.js. Runtime identity game55 differs from inventory game-55; shared authored-v1 storage uses rulesVersion hub-hunter-1. Retained provider-backed service methods and older rank-based hub assumptions do not define this player route. The first full cycle began with a fresh People at work attempt on hh-09. Empty Check used no round; revising Poet to Writer was free, and active reload preserved Writer. Writer earned 100 and its Poet/Novelist category explanation was read. Performer then earned 100; committed reload preserved 200 points, streak two, frozen choices and the explanation before explicit Next. Scientist, Athlete, Musician, Craftsperson and Artist each earned 100 after their respective explanations and explicit progression. The complete result was 700/700, seven of seven correct and streak seven. All seven chronological outcome/explanation rows, canonical Copy and terminal recovery agreed. The original root client run passed fourteen of 24 checks, comprising eight pure-engine and sixteen DOM checks, with ten targeted failures and no skips. All eight original desktop/phone browser journeys reached complete earned outcomes before their verdicts; two passed and six failed targeted catalog, native/help focus, delayed free-refusal adoption or rejected-action focus assertions in 51.4 seconds. The scoped repair keeps each current round’s native radio nodes stable, checks current saves before actions, empty Check, premature Next and Copy, and applies requested effects only after accepted state changes. Peer adoption and rejected Replay restore focus to the actual active round, committed explanation or complete result, preserving still-valid native and disclosure focus. The startup observer aligns after shared recovery without rewriting arrival bytes. The owning All games destination was corrected to the catalog. The pure engine/export prefix, tolerant six-field recovered state, shared-session identity, authored deck, chronology, scoring and reveal semantics remain unchanged. Fresh final verification passed all 24 client checks: eight pure-engine and sixteen DOM checks. Fourteen fresh Java checks passed, and neither client nor Java verification skipped checks. All eight repaired first-cycle desktop/phone browser journeys passed in 32.4 seconds. Source, packaged and served runtime hashes agreed, and packaged findings matched the then-current 29-row refreshed inventory. Independent source review passed and the static design check returned no findings. Fresh actual repaired People at work Replay repeated the free empty Check, Poet-to-Writer revision and active draft recovery, then earned all seven categories for 700. Every explanation, committed recovery boundary, terminal row, canonical Copy and terminal reload agreed. The first bounded visual review inspected complete desktop 700 and phone memory 700 results, including all seven explanations and selected manual Copy; both were readable without overflow. The second full cycle used a fresh phone Travel attempt on hh-10. Hostel was a committed miss for zero, Luggage earned 100, and the current Public transport round was revealed for zero. Committed reload preserved 100 earned points and reset streak. Rail vehicle, Aircraft, Vessel and Road each earned 100 after explicit Next and explanation review. The complete result was 500/700, five correct and final streak four, with all seven outcome rows, canonical Copy and terminal recovery checked. Review found no additional scoped defect, so the runtime and template remained frozen. A fresh explicit Travel Replay earned Accommodation and Luggage for 200. Public transport was selected but remained uncommitted through active reload. Reveal remaining settled the five unplayed rounds for zero while retaining the two earned rounds, producing an honest 200/700 result. All seven explanation rows, canonical Copy and terminal reload agreed. A further fresh explicit Replay earned Accommodation, Luggage, Public transport, Rail vehicle, Aircraft, Vessel and Road first try for 700/700. Each explanation was read before Next, and all seven terminal rows, canonical Copy and recovery were reviewed. All four second-cycle desktop/phone cases passed in 14.9 seconds, giving twelve distinct final browser passes across both cycles; all 24 final client checks passed again. The second bounded phone visual review confirmed that the partial 200 result clearly distinguished five revealed zero-point rounds. Runtime SHA-256 remained 73ead2862eafe4bc18c2b4fbf317eda00097d98257b84fa0f7c60b8a30bfcf74 throughout final replay verification. This is source-informed local agent and automated evidence; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: native choice controls remain stable within the current round, and current-save checks cover actions, empty Check, premature Next and Copy. Rejected actions adopt current progress without performing the requested effects. Peer adoption and rejected Replay rescue hidden, detached or disabled focus to the actual active round, committed explanation or complete result while retaining valid native focus. Startup observation aligns after shared recovery without rewriting the arrival save. The owning All games link now opens the catalog. Final replays established no further defect.

  • modules/games/src/main/java/io/kgard/web/slice/games/game55/HubHunterController.java
  • modules/games/src/main/resources/games/hub-hunter-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game55/HubHunterAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/path-games
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/70-hub-hunter/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/70-hub-hunter/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/70-hub-hunter/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game55/hub_hunter.jte
  • modules/games/src/main/resources/static/js/games/hub-hunter.js
  • modules/games/src/test/js/hub-hunter.test.cjs
  • modules/games/src/test/js/hub-hunter-ui.test.cjs
  • modules/web-visual/playful-games-tests/hub-hunter.spec.ts
  • modules/web-visual/playful-games-tests/hub-hunter-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-011.md
Hub SheriffGame 27Termpath games Spielen

Untersuche ein ungerichtetes Netz und markiere alle Knoten, die die sichtbaren Nachbarschaftsregeln erfüllen.

Ursprüngliche Beschreibung (Englisch)

Investigate an undirected district graph, then flag every node meeting the printed degree and neighboring-district warrant rules. Two optional reports support the investigation.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Zwei optionale Berichte; keine Stufenwahl

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating daily boards and four separate practice boards. The warrant requires both printed minimum degree and distinct neighboring-district count in a small undirected graph; a local hub is not global semantic prominence or measured KGARD connectivity. Two optional inspections are free. At most three distinct nonempty flag sets can be checked: an exact set earns 100, 85 or 70 according to prior different misses; three different wrong sets end at an honest 0. An identical repeated Check is free, and Reveal is unscored. Flags are a current snapshot and reports/checks are bounded, so this edition has no reachable free-edit capacity trap. The complete text thread list supports nonvisual play, alongside finite terminal degree/district proofs. Progress is browser-local with no account or cross-device synchronization. Readable-save protection handles an observed read outage, but localStorage preflight is not an atomic transaction and cannot guarantee simultaneous-writer serialization. Failed saving permits explicitly warned memory-only continuation. The annotated default route uses authored boards; its retained unannotated language/source/target provider method was not exercised. Human investigation interest, visual-map comprehension, fairness, difficulty and sustained engagement remain unmeasured. Live-provider, deployment and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Locally repaired through two completed review cycles on 11 October 2026: owning preflight and acceptance checks prevent obsolete free/refused Check verdicts, Inspect, flag, Reveal, Replay and Copy effects from acting on a superseded attempt. Rejected actions preserve newer saved bytes and the URL; scoped focus returns to the actual active status or result while existing native controls, disclosures and useful outside focus remain intact. A reproduced asymmetric read-only storage outage could previously overwrite an unknown peer 100 result with a free flag. Hub Sheriff now opts into readable-save protection: an unreadable save permits warned in-memory progress but skips the durable write. Other callers keep the shared helper default. Original earned-memory scoring and truthful warning behavior already passed and are not claimed as repaired scoring or wording defects. The second cycle corrected singular district/test nouns in reports, proofs and Copy without changing counts, rules, schema or scoring. Final full 85 and fresh 100 phone replays established no further defect. Local preflight remains non-atomic across simultaneous writers. Independently accepted for invited human playtesting on 13 October 2026. Terminal restoration and real keyboard Tab-to-Replay remain visible;24 native probes/96 samples and ten continuation/peer observations pass across the two hub games. Content and save contracts remain unchanged. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored undirected district graph; local degree and neighbouring-district warrants.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue Übungsaufgaben variieren Nachbarzahl und Viertelvielfalt. Rückmeldungen verwenden Einzahl und Mehrzahl korrekt; Inspektionen, Fehlversuche und Wiederholung wurden gespielt. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-third-ten-rounds-20261020/evidence/strategy/ledger.json
Frühere weitere Prüfungen · insgesamt 11 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

1 von höchstens 10 Runden am 2026-10-20: Fehlmarkierungen, Korrektur, Punkte und Wiederherstellung geprüft. Kein zusätzlicher Fehler belegt.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/strategy/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on graph planning, fairness, difficulty and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need for human beta evaluation of investigation interest, visual-map reading and difficulty. Two complete local cycles verified original/repaired Sport 100 and phone Space genuine 0, repaired 85 and fresh 100, with all fifteen threads per board, nine independent proofs, free reports, committed history and active/terminal recovery/Copy. Current-save acceptance, scoped focus and opt-in readable-save protection repaired reproduced local defects; a second display-only follow-up corrected singular district/test wording. Final verification passed 42 clients and twelve distinct owning desktop/phone browser journeys. The eight first-cycle browser passes and nine fresh Java passes preceded the display-only wording follow-up; four final second-cycle browser passes and all 42 final clients covered it. Completed Weight Duel compatibility passed separately. Rules, schema, content, score and other shared-helper defaults were preserved. These are local engineering and bounded visual checks, not human fairness, live-provider or production verification. Non-atomic simultaneous-writer limitations remain. Independently accepted for invited human playtesting on 13 October 2026. Terminal restoration and real keyboard Tab-to-Replay remain visible;24 native probes/96 samples and ten continuation/peer observations pass across the two hub games. Content and save contracts remain unchanged. Human feedback and deployment remain pending.

Maturity gap: This is a finite local graph-counting puzzle. Human beta must judge investigation interest, visual-map reading and difficulty; the complete text edge list supports nonvisual play.

The mapped default player is HubSheriffController.playable, HubSheriffAuthoredDeck, hub_sheriff_beta.jte, hub-sheriff-beta.json, hub-sheriff-beta-rules.js and hub-sheriff-beta.js. Inventory game-27 and persisted runtime game27 remain distinct. The authored-v1 envelope uses rules version game27-third-1. Recovery normalizes five logical fields: attempts, flags, inspected, phase and replay. It validates known unique node IDs, sorted flag/attempt identities, distinct committed checks and phase consistency, normalizes extra historical top-level metadata away, and retains the daily wrapper rejection of a replay marker. There is no ancillary store. Rules, deck, template and scoring are unchanged by the first-cycle repair. The legacy unannotated hubSheriff(language,source,target,reveal) method remains separate from the annotated authored route. Original actual desktop sheriff-09 Sport completed a first-check 100. Root read the help and degree-at-least-four/district-at-least-two warrant, all fifteen undirected meaning threads, free Gym 4/2 and Commentary 2/1 reports both inline and in the aggregate, and flagged Audience, Gym, Camera and Coach. Active reload retained four flags and two reports. Root then read all nine independent terminal degree/district proofs and the sorted one-check history, copied the canonical result, reloaded the terminal result and inspected a bounded desktop view. Static controls and disclosures were already stable, and the catalog link was already correct. No paid-rule, scoring, capacity or startup defect was established. The original root client run passed 33 of 41 checks, failed eight and skipped none in 665.580125 milliseconds. All 26 mixed pure checks, including thirteen dedicated Sheriff checks, passed. Complete original 100/85/genuine 0, normalized-save, native-node, memory-scoring and calibrated-startup cases supplied compatibility evidence. Eight targeted failures established hidden/disabled focus loss, old free/refused Check verdicts, rejected Inspect/Reveal/flag/Replay effects and damaged-arrival Copy focus. The original eight anchored browser journeys passed two and failed six with zero skips in 1.2 minutes. Root read the complete 311-line log in bounded chunks. Full earned 100/85 and warned-memory 100 outcomes preceded the boundary verdicts. The browser memory failure concerned Replay focus, not earned scoring or the truth of saved-result wording. The owning repair adds savedAt-free observation, current-save preflight and actual-state acceptance gates. Explicit current-save rejection uses the adopted state, preserves durable bytes and URLs, and prevents stale verdicts or hidden-target focus. Existing native flag, inline report and thread nodes remain stable, preserving valid controls, open disclosures and useful outside focus. Invalid in-game focus is rescued to the actual active status or terminal result. Accepted Replay uses the shared tryReplay signal. The first repaired 41-check client run passed in 702.3955 milliseconds. Independent source review then proposed a distinct asymmetric cold-read-only outage. One appended original-runtime regression failed in 246.196833 milliseconds: a genuine peer 100 was overwritten by a free Gym flag while the read failure also lost the warning. The full recovered 100 and fresh Replay 100 completed before its preservation verdict. This is an original storage-integrity defect, not an original earned-memory scoring or startup defect. The shared session now supports optional requireReadableSave, enabled only by Hub Sheriff. If the current save cannot read storage, accepted memory progress continues but the durable write is skipped and the existing warning stays visible, preserving unknown peer bytes for later recovery. The default behavior of other callers is unchanged. Final first-cycle root client verification passed all 42 checks with zero skips in 642.643625 milliseconds. Completed Weight Duel default-policy compatibility passed all 55 client checks with zero skips in 700.061667 milliseconds and all four anchored browser checks with zero skips in 20.6 seconds. These compatibility cases are separate from the owning Sheriff case count. Nine fresh Java checks passed at 08:42:21.881 UTC, and the build passed in fourteen seconds. Independent final source review passed without execution. The immutable first-cycle package matched runtime SHA-256 f390761d018a7ff4308696c52b82f8eadf7890ccf87356e139aa7d09e6404efc, shared-session SHA-256 3cef4578c0465fceef8aa39844da5daa26576836d1a1957162134c11d1f0b02e and the 46-review canonical inventory. Owning DOM SHA-256 was 32ee94a9e1f22c28390451bffee5832aa8e69c65290701945441648b1362f43d; unchanged template SHA-256 was ca231c2e18975935d619d710733a5c6ba6184f8b8231303d4d110bbf5a084e83. Actual repaired desktop Sport Replay again completed 100. Root read all fifteen threads, both free reports, all nine terminal proofs, the one-check history and the help/warrant; four flags and both reports survived active reload. Canonical Replay Copy, terminal reload and a bounded readable desktop view retained the result and native disclosures. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 1.5 minutes. Copied singular wording still said 1 tests and was carried into the second review. The second actual baseline used sheriff-10 Space at a verified 390 by 844 phone viewport. Root read the degree-at-least-four/district-at-least-three warrant, all fifteen undirected threads and free Orbit 6/3 and Archive 4/2 reports inline and in aggregate. Archive alone failed the district rule; repeating that exact Check was free. Sensor alone was the second distinct failure, followed by active reload preserving both committed histories and reports. Rocket alone was the third different wrong set and produced a genuine 0. Root read all nine independent terminal proofs and all three literal check-history rows, copied the canonical lost result, reloaded it and inspected a bounded phone view. This baseline exposed 1 neighbor districts in Log/Star proofs, 1 districts in Commentary reports and the earlier copied 1 tests. All four pre-wording second-cycle desktop/phone browser journeys passed with zero skips in 59.0 seconds. The subsequent correction was limited to singular district/test nouns in inline reports, aggregate reports, terminal proofs and copied results, with exact fixture-helper wording aligned. Counts, meanings, behavioral assertion bodies, rules, template, schema, deck, score and shared helper remained unchanged. All 42 final clients passed with zero skips in 775.38675 milliseconds. The follow-up build passed in eleven seconds; immutable package and served bytes matched final runtime SHA-256 937dd8081728681f9d67abfc228b323e35dbd6bf6e5ca807e6b3a10102f07d21, unchanged shared session and the 46-review canonical inventory. Final owning DOM SHA-256 is 0e8b3fecd7d5d6ca4681fc8d6b2014334766eb0504709ff7546676bd26008745. Actual final Space play used a verified 390 by 844 phone viewport. Root read all fifteen undirected meaning threads and the free Orbit 6/3 and Archive 4/2 reports both inline and in aggregate. Flagging Telescope, Orbit and Archive failed once because Archive met only the degree requirement. Removing Archive and reloading retained two flags, one committed history and two reports; the next Check earned 85. Root read all nine warrant proofs and both literal histories, copied the canonical two-test result, reloaded the terminal result and inspected the corrected singular Log/Star district proofs in a bounded phone view. An explicit fresh Replay then included all help and fifteen threads, the exact Telescope/Orbit flags and an active reload retaining those flags with no history. Check earned 100. Root read all nine proofs and the single committed history, copied a canonical result correctly saying 1 test, reloaded the terminal result and inspected a readable phone view. No further gameplay or layout defect was observed. All four final second-cycle desktop/phone browser journeys passed with zero skips in 57.5 seconds, and root read the complete log after exit zero. The twelve distinct owning browser journeys comprise the eight first-cycle passes in 1.5 minutes before the wording-only follow-up and four final second-cycle passes; they were not rerun as one final combined suite. Nine fresh Java checks likewise preceded the wording-only follow-up. Completed Weight Duel compatibility remains a separate 55-client/four-browser result. Both local cycles are complete, with bounded desktop and phone visual review. Human fairness, live-provider behavior, deployment and public-release readiness remain unverified.

  • modules/games/src/main/java/io/kgard/web/slice/games/game27/HubSheriffController.java
  • modules/games/src/main/resources/games/hub-sheriff-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game27/HubSheriffAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/root
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/53-hub-sheriff/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/53-hub-sheriff/round-1-original
  • conf/tasks/games-two-round-review-20261011/evidence/53-hub-sheriff/round-1-final
  • conf/tasks/games-two-round-review-20261011/evidence/53-hub-sheriff/shared-default-weight-compat
  • modules/games/src/main/java/io/kgard/web/slice/games/game27/hub_sheriff_beta.jte
  • modules/games/src/main/resources/static/js/games/hub-sheriff-beta.js
  • modules/games/src/main/resources/static/js/games/hub-sheriff-beta-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/hub-sheriff-ui.test.cjs
  • modules/games/src/test/js/supernova-sheriff-third-beta.test.cjs
  • modules/web-visual/playful-games-tests/hub-sheriff.spec.ts
  • modules/web-visual/playful-games-tests/hub-sheriff-round2.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/53-hub-sheriff/round-2-before-followup
  • conf/tasks/games-two-round-review-20261011/evidence/53-hub-sheriff/round-2-final
  • conf/tasks/games-quality-20261013/results/verification-batch-020-replay-followup.md
  • conf/tasks/games-quality-20261013/results/verification-batch-020-terminal-focus.md
Hypothesis ForgeGame 18Contextoid games Spielen

Finde einen verbindenden Begriff und stütze ihn mit drei sichtbaren Belegen. Unterstützte alternative Deutungen sind erlaubt.

Ursprüngliche Beschreibung (Englisch)

Infer a linking concept and defend it with three printed evidence facets. Supported alternative concepts and observations are accepted.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Six-concept bank with two accepted concepts; nine observations; defend with three facets.

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Accepts declared alternatives only; conceptual support is editorial, not a scientific or causal inference engine. Twelve finite English cases repeat through eight UTC daily boards and four separate practices. Browser-local progress has no account or cross-device synchronization, and read-before-write checks do not make localStorage atomic. The mapped authored player has no live data mode; the retained custom-provider method is unmapped and its local Java checks do not establish live provider behavior. Whether novices can distinguish Trigger, Process and Outcome evidence and discover a supported concept remains unverified, as do human clue agreement, fairness, difficulty, enjoyment, retention, real-device assistive access, Linux deployment and production behavior.

Bekannte Probleme & Korrekturen (Englisch)

Verified unchanged after complete independent desktop/320 play, alternate paid outcomes, reload/replay and cold-read save recovery. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored possible linking concepts, observations and Trigger/Process/Outcome support facets.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue deutsche Fälle zu Licht und Magneten, jeweils mit mehreren passenden Belegen und zwei akzeptierten Bezeichnungen. Fehlversuche, Hinweise, Wiederholung und gespeicherte Erklärungen wurden erneut gespielt; keine weitere Änderung der Oberfläche war begründet. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/learning/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Alternative Belege, Synonyme, kostenfreie Ablehnungen und gespeicherte Fehlererklärungen geprüft. Kein zusätzlicher Fehler belegt.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/learning/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; 2 Verbesserungen umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

2 frühere Prüfeinträge · 2 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical novice Trigger/Process/Outcome understanding gap. Two ordered local cycles completed equivalent 100 defenses, a paid-hint 77, genuine three-check loss and fresh 100, with all nine observation reasons, supported names, mechanism, arithmetic, paid receipts, Copy and recovery. Final evidence passed 25 owning Forge clients, sixteen other-family compatibility clients, 26 shared clients, fifteen fresh Java checks and twelve distinct desktop/phone browser journeys. Game18-only integrity, acceptance and focus repairs and three wording corrections preserve strict rules, schemas and authored content; a candidate-only initial-Reveal regression was separately reproduced and corrected. Finite editorial support, non-atomic browser-local storage and unverified human, provider, real-device, Linux and production behavior prevent a release-readiness upgrade.

Maturity gap: Can novices distinguish causal Trigger/Process/Outcome evidence and discover a supported concept without knowing the authored bank answers? Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

13 October coordinated quality acceptance: Verified unchanged after complete independent desktop/320 play, alternate paid outcomes, reload/replay and cold-read save recovery. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: Locally reviewed through two completed cycles on 11 October 2026. Game18-only preflight and accepted-action guards repair obsolete peer guidance, detached native controls, hidden Copy focus and effects after refused actions or Replay. Unknown durable results survive unreadable storage while warned memory play continues. An initial-Reveal observer regression introduced by the first repair candidate was separately reproduced against an original pass and corrected before final verification. Three singular/plural display expressions were polished in round two. Original scoring, strict recovery, startup reconciliation, deferred Copy and warned-memory play already passed. Final complete replays established no further material defect; localStorage remains non-atomic. The annotated /games/game18 player directly constructs HypothesisForgeAuthoredOriginalDeck and renders hypothesis_forge_original_beta.jte. Inventory ID game-18 remains distinct from persisted runtime ID game18. The release hypothesis-forge-original-20261010 provides twelve authored English cases: eight rotating UTC daily boards and four separate practice boards. Each presents six concept names, two accepted equivalents and nine observations. A complete defense needs three distinct observations, exactly one Trigger, one Process and one Outcome, all supporting the selected finite-bank concept. Each facet offers two supported alternatives. Names normalize NFKC, case and whitespace; underscores are not an alias rule. Empty, outside-bank, incomplete, duplicate-facet and repeated unordered defenses are free. A success earns 100 minus 15 per earlier failed check and eight for the one optional Hint. Three distinct failed legal checks genuinely lose at zero; Reveal is unscored. Each terminal result gives both supported names, all nine exact observation reasons, the general mechanism, score arithmetic and every chronological paid receipt. Free edits do not accumulate history, so no reachable free-edit capacity trap is claimed. The older hypothesisForge custom-provider method remains unannotated and is not selected by the mapped route. Its retained service tests are local compatibility evidence, not live Contextoid validation. The context-original-3 rules and authored-v1 identity remain unchanged. Main recovery strictly accepts exactly draft, events, phase and replay. The Forge draft contains exactly claim and selected, with at most three distinct known observation IDs; Check events contain exactly type and plan, while Hint and Reveal contain only type. Recovery reconstructs scoring and phase, rejects repeated or post-terminal paid actions, and requires a won or lost draft to match the last committed check. Daily replay normalizes to false. Existing content headers and attempt revisions remain in the shared envelope; no schema migration, scoring change, account storage or sidecar was added. The pure/export prefix, deck, owning JTE and controller, shared helper and all existing family tests are byte-identical. Original actual desktop play used hf-original-09 at 1280 by 720. The rules, six bank names and all nine observation facets were read; an empty Check was free. Raw padded uppercase LIGHT BENDING with e0/e2/e4 survived active reload and earned 100. Both supported names, all nine reasons, mechanism, arithmetic and the paid receipt were reviewed before canonical Copy, terminal recovery and bounded layout inspection. Original runtime f75fd2edef6e17b3ba28454452e9712e8b955fc8b6ef02c9f85272e0735cd2ed passed 32 of 39 client checks, with seven targeted failures, zero skips and 823.601959 milliseconds. The clean original browser baseline passed four of eight desktop/phone journeys, with four targeted failures, zero skips and 35.4 seconds. Complete 77 and 85-to-100 outcomes and finite reviews preceded the deferred focus and obsolete-guidance verdicts. The preceding mixed run had three passes and five failures in 33.1 seconds, including three ENOSPC evidence-capture failures; it is retained separately and supplies no clean completion verdict. No fixture calibration was needed for the original fifteen owning DOM cases or the browser journeys. After those baselines closed, an appended cold-read case mounted with reads unavailable and writes permitted. It completed memory 100, recovered the actual stored outcome and completed a fresh durable 100 before the final preservation verdict. On the immutable original it failed in 360.020834 milliseconds: an unknown saved hinted 92 had been overwritten by the memory 100. The owning game now opts into the existing readable-save policy, preserving unknown durable bytes while allowing visibly warned memory play. Local preflight covers claim and observation edits, free or refused actions, committing actions and Copy. Actual accepted state, rather than durable-write success, controls feedback and focus. Stable bank and observation nodes retain still-valid native focus; ordinary adoption clears obsolete guidance and rescues hidden or disabled controls and manual Copy without taking outside focus. Replay must be accepted before URL, share and focus effects. SavedAt-free observation retains content, rules, revision and malformed-byte distinctions and aligns after initialization and reconciliation. These protections are gated to game18; game1 and game7 keep their legacy interaction path and default save policy. Their compatibility checks are not their own ordered baseline or completion credit. Independent review found one repair-candidate regression: normal writable initial Reveal saved after the outer observer was aligned, making the first explicit Replay appear stale. A seventeenth owning DOM case preserved a complete fallback 100 and recovery before its first-Replay verdict. It failed on the candidate in 297.254333 milliseconds, while the unchanged original passed in 323.695875 milliseconds. Observing the actual saved state after initial Reveal corrected that candidate-only defect. Original startup reconciliation already passed and is not represented as an original fault. The first fifteen prepared owning DOM bodies remain an exact prefix; only the cold-read and initial-Reveal cases were appended. Final first-round runtime e39e809543e83cf63e204da5785bb3fcfa8a09161e40f01c46d6d895bdf8b4bc passed all 67 clients, zero skips, in 1369.53825 milliseconds: 25 owning Forge checks, sixteen other-family compatibility checks and 26 shared-session checks. Independent complete source, diff and log review passed. Fifteen fresh Java checks passed: four authored original-deck, three controller and three retained custom-provider service checks at 12:34:57.609 to 12:34:59.312 UTC, then five shared authored-deck checks at 12:35:35.044 UTC. An initially incorrect shared package filter supplied no shared credit; the corrected filtered run executed all five. Both verification stages used immutable compiled classes/resources and copied mutable workspace dependency jars, with installed dependency-cache jars reused unchanged. Source, served script and packaged canonical resource hashes matched the 57-review inventory 7fd1139b22ec15cfd4003ee9f793264804e59753376418f6a7a3bb9932e9800f. This was a local classpath target, not a game42 fat-package, Linux or deployment check. Actual repaired desktop Refraction/e1/e3/e5 survived active reload and earned 100, with the full proof, arithmetic and receipt review, canonical Replay Copy and terminal recovery. All eight first-round browser journeys passed, zero skips, in 30.2 seconds. The second actual sequence used a measured 390 by 844 phone viewport and hf-original-10. Condensation with e0/e2/e4 was a legal miss; the repeated defense was free. The paid Hint focused its visible note, and alternate Decomposition/e1/e3/e5 survived active reload and earned 77. Both supported names, all nine reasons, mechanism, arithmetic and three paid receipts were reviewed before canonical Copy and terminal recovery. An explicit Replay then checked three distinct Composting defenses with two supported observations each: e6/e2/e4, e0/e7/e4 and e0/e2/e8. Active reload after two misses retained the attempt; the third genuinely exhausted it at zero. Every proof and all three chronological receipts were reviewed with canonical loss Copy and terminal recovery. Fresh Composting/e0/e2/e4 earned 100 with the full evidence and one receipt. Bounded phone review found a 375-pixel page within the 390-pixel viewport. Round-two review justified only three game18-specific noun corrections: one check left, one check remains and one earlier failed check. Exactly two existing browser expectations changed, without weakening an assertion; the owning DOM file and first-round browser journey file remained unchanged. Reversing those three expressions reconstructs the frozen first-round runtime byte-for-byte. Final runtime 352011edc91b9985ad3c1caacdb6df87a1961e6e1534b63618493b358afd3714 passed all 67 clients, zero skips, in 1028.480833 milliseconds. Actual repaired phone Decomposition 77 was repeated after active reload, with every proof, corrected arithmetic, paid receipt, canonical Copy and terminal recovery. All four final second-round desktop/phone browser journeys passed, zero skips, in 22.5 seconds, covering the complete 77, genuine loss and fresh 100, automatic or selected manual Copy and clean diagnostics. Root read the full logs and reviewed the complete phone 77 and loss screenshots. The total is twelve distinct owning browser journeys, not additional credit for mixed evidence-write runs. Four of seventeen captured inputs changed: the owning runtime, two appended DOM cases, the exact proof-helper wording and the round-two singular expectation. Both ordered cycles are complete; final replays established no further material defect. This local review does not establish human understanding, fairness, enjoyment, retention, live provider availability, real-device accessibility, Linux behavior or production readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game18/HypothesisForgeController.java
  • modules/games/src/main/resources/games/hypothesis-forge-original-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game18/HypothesisForgeRoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game18/HypothesisForgeControllerTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/context
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/42-hypothesis-forge/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/42-hypothesis-forge/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/42-hypothesis-forge/runtime.diff
  • conf/tasks/games-two-round-review-20261011/evidence/42-hypothesis-forge/client.diff
  • conf/tasks/games-two-round-review-20261011/evidence/42-hypothesis-forge/final-hashes.json
  • conf/tasks/games-two-round-review-20261011/evidence/42-hypothesis-forge/java
  • modules/games/src/main/java/io/kgard/web/slice/games/game18/HypothesisForgeAuthoredOriginalDeck.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game18/hypothesis_forge_original_beta.jte
  • modules/games/src/main/resources/static/js/games/context-original-beta.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/context-original-beta.test.cjs
  • modules/games/src/test/js/context-original-beta-client.test.cjs
  • modules/games/src/test/js/hypothesis-forge-original-ui.test.cjs
  • modules/games/src/test/js/playful-session.test.cjs
  • modules/web-visual/playful-games-tests/hypothesis-forge-original.spec.ts
  • modules/web-visual/playful-games-tests/hypothesis-forge-original-round2.spec.ts
  • modules/web-visual/playful-games-tests/hypothesis-forge-original-support.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-003.md
Hypothesis Forge v2Game 18 v2Contextoid games Spielen

Wähle eine Behauptung und drei zugehörige Beobachtungen. Deine Begründung muss die festgelegte Unterstützung erreichen.

Ursprüngliche Beschreibung (Englisch)

Choose a claim and three authored observations; commit one defense at seven support with no unlinked cards. Eight daily cases and four practice cases with saved progress.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Four claims and eight observations; choose exactly three cards and at least seven support.

Keine Stufenwahl. Genau drei Beobachtungen, mindestens 7 Belegpunkte, keine unverbundene Karte. Zwei Entwürfe können vor der einmaligen Abgabe verglichen werden.

Menschen, die mehrere begründbare Behauptungen anhand vorbereiteter Belege vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English authored scenes repeat a small support structure and four weight profiles; this is not open thesis evaluation or measured Contextoid support. Two claims per scene remain sparse distractors. Parked drafts are explicitly untested and reveal only printed observations and weights. Browser-local progress and a separate replay-boolean-scoped shelf provide no account or cross-device synchronization. Preflight and postwrite checks do not make localStorage atomic; an identical fresh replay with an unchanged failed remote shelf clear remains ambiguous. Custom mode is unsaved, exposes support before commitment, uses free retries and picks a generated target by seed; synthetic fallback is labelled. The local custom compatibility checks did not exercise a live provider. Human interpretation agreement, clue fairness, onboarding, difficulty, enjoyment and sustained replay remain unverified, as do real-device assistive access, Linux deployment and production behavior.

Bekannte Probleme & Korrekturen (Englisch)

Locally reviewed through two completed cycles on 11 October 2026. Ordinary shelf adoption, stale shelf edits, free-action preflight, accepted Recall/Replay effects and hidden-control focus were repaired. Unknown main bytes survive unreadable storage while warned memory play continues; shelf writes also require readable preflight and disclose unavailable confirmation. Competing postwrite shelves are adopted even when they restore the previously observed candidate set. Original startup reconciliation, scoring, strict recovery and deferred Copy already passed. The original cold-read failure independently established main overwrite; its first assertion stopped before a separate original side-store verdict. Full final replays established no further material defect. LocalStorage is non-atomic, and an identical replay boolean with unchanged bytes after a failed remote shelf clear remains indistinguishable. Supplementary closure, 13 October 2026: A genuine separately parked Journal shelf arrived immediately after delegated Replay clearing. The original page accepted its raw fingerprint without adopting its candidate; the next Repair park erased it. Replay now observes its intended empty shelf rather than fingerprinting that unseen arrival as accepted. Immediate post-clear rows remain empty; the next guarded Park adopts actual Journal, and a second Park retains Journal while adding Repair. Reload restores Journal. Complete Repair support 8 and Journal support 7 defenses, all three submitted audits, four claim benchmarks, eight observation meanings, manual Copy and fresh durable recovery completed before the late retention verdict. The bounded repair passed focused and final combined checks; simultaneous-write atomicity remains unverified. Independently accepted for invited human playtesting on 15 October 2026. Native Replay now keeps complete case context visible, including reduced320 and repeated normal390 play; meaningful result receipts, newer intent, genuine main/shelf recovery and existing semantics pass. Independent45 client/20 browser cases,24 native probes/96 frames,10 correction guards,four storage boundaries and2688 finite bundles. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored observations, candidate claims, support weights and explicit acceptance threshold.

Optionale Daten & Modi (Englisch)

Custom Contextoid forge via anchors/language/scope settings; synthetic fallback labelled.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync. After an accepted Replay clear, the separate shelf observes its intended empty fingerprint. The existing side-action preflight adopts any actual arriving peer shelf before a later Park; earlier readable-save safeguards, replay-boolean scope and main defense remain unchanged.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Szenarien mit je zwei vertretbaren Behauptungen, acht Beobachtungen und zwei Vergleichsentwürfen. Die Erklärungen nennen den Beitrag jeder gewählten Karte. Gewichte sind festgelegte Spielwerte, keine wissenschaftlichen Beweise. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Observe a small unprimed beta choosing between alternative claims; test whether players understand linked weights and find comparing drafts useful before varying the finite case structure.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical small support structure, sparse distractors and unverified interpretation/enjoyment gap. Two ordered local cycles completed support 8 and 7 defenses and genuine support 5/6 failures with every submitted audit, four claim benchmarks, eight observation readings, Copy and recovery. Final evidence passed 41 authored clients, two custom UI compatibility checks, 26 shared clients, sixteen fresh Java checks and twelve distinct desktop/phone browser journeys, with zero skips. Actual full second-round interaction was desktop; separate phone terminal recovery/layout and automated full phone journeys are distinguished. Main/shelf integrity and accepted-action/focus repairs preserve pure rules, strict schemas and content. Finite authored examples, non-atomic local saves, replay-boolean/failed-clear ambiguity and unverified human, provider, real-device, Linux and production behavior prevent a release-readiness upgrade.

Maturity gap: Twelve authored scenes repeat a small support structure and four weight profiles. Two claims per scene are sparse distractors, and drafting aids do not establish human interpretation agreement, enjoyment or sustained replay.

The annotated /games/game18/v2 authored player uses hypothesis_forge_v2_play.jte, hypothesis-forge-v2-deck.json and hypothesis-forge-v2.js. Inventory and persisted game ID are both game-18-v2. The finite English deck contains eight repeating UTC daily scenes and four separate practice scenes. Each scene presents four candidate claims and eight observations with printed weights. A defense selects exactly three distinct observations. A weight contributes only when that card supports the chosen claim; acceptance requires at least seven support and no unlinked cards. Submission ends the attempt as accepted or not accepted. Support is an authored rubric, not an earned point score or scientific proof. Reveal submits no defense. The optional two-candidate shelf shows only literal observations and printed weights, never a support oracle; Recall replaces the active draft without committing it. Terminal review gives three submitted-card audits, a best defensible bundle or explicit absence for each of four claims, and all eight observation readings and rubric links. The original authored-v1 main identity and hypothesis-forge-v2-1 rules identity are unchanged. Main recovery strictly accepts exactly version, boardId, claim, selected, attempt, phase and replay, reconstructing the defense from authored content. The separate draft-shelf-v1 store retains hypothesis-forge-v2-shelf-1 and an envelope scoped by content version and replay boolean; its state strictly contains version, boardId and candidates. Each candidate contains exactly claim and ids. Daily replay normalizes to false, practice replay remains explicit, and the shared attempt revision stays in the existing main envelope. There is no new state field, schema migration, scoring change or account synchronization. The separate custom Contextoid forge retains anchors, language and scope settings, unsaved progress, visible pre-commit support, free retries and labelled synthetic fallback; its two local UI compatibility checks do not establish live provider behavior. Original actual hf-09 play used a measured 1280 by 720 desktop viewport. All rules, four claims and eight observations and weights were read. Repairing a computer with e0/e1/e2 and Keeping a journal with e2/e3/e4 were both parked and reviewed as untested. Active reload recovered the journal draft and both candidates. Recall selected the repair draft, and Submit accepted support 8/7 with zero unlinked cards. All three submitted audits, all four benchmarks and all eight full readings were reviewed, followed by canonical Copy, terminal reload and a bounded desktop image. Original runtime faf36f2e6953efbb597cd16a690de1015db505ab8b0f950c30e6f1956b8b3383 passed 31 of 39 client checks, with eight failures, zero skips and 791.412459 milliseconds: 37 authored and two separate custom checks. The clean original desktop/phone browser baseline passed four of eight, with four targeted failures and zero skips in 51.2 seconds. Its preceding mixed run also had four passes and four failures in 57.1 seconds, but included a trace ENOSPC error and is retained separately. An earlier launch blocked by full disk earned no browser credit. The complete gameplay and finite reviews preceded the browser boundary verdicts. Two DOM helper TypeErrors were clicks on missing Recall controls because the original never adopted the shelf; they were not browser runtime exceptions. After the original baselines closed, four preservation and confirmation cases were appended. The first two failed against the original in 400.662125 milliseconds. The cold-read case completed memory 8, recovered 8 and fresh durable 8 before its byte verdict; it independently proved that an unknown stored accepted main defense was overwritten by the captured current draft. The first main-byte assertion stopped before separately judging the original shelf bytes, so no independent cold-side failure is claimed. A controlled shelf writer also left the page claiming repair/journal candidates while the durable shelf contained an independently parked Knitting candidate. A later independent review found a second form: when the competing writer restored the previously observed one-candidate shelf, a rejected extra candidate still appeared locally. That complete-outcome case failed on the first repaired candidate in 367.339 milliseconds and on the original in 236.206459 milliseconds. A fourth original case failed in 233.165083 milliseconds because an unreadable postwrite confirmation hid the storage warning. All cases retain full defense and recovery checks before their final boundary verdicts. The owning runtime now opts into the existing readable-save policy, preserving unknown durable main bytes while accepting warned in-memory actions. Main preflight covers committing, free and refused controls and Copy; observation aligns after shared initialization and reconciliation. Ordinary main adoption clears obsolete shelf guidance and rescues hidden or disabled game focus while retaining valid native claim/card or unrelated focus. Shelf changes have their own savedAt-free observation, malformed-byte protection, ordinary notification handling and prewrite/postwrite checks. Main and shelf delivery orders preserve the newer replay candidates. A postwrite mismatch forces adoption of the actual shelf even if it matches the previously observed bytes; unavailable confirmation keeps usable memory candidates with a visible warning. Recall feedback requires an accepted main action, independently of durable save success. Replay must be accepted before show_context cleanup and shelf clearing; rejected Replay preserves the adopted main result, shelf and URL. Failed shelf clearing starts the same page empty with an explicit warning. Existing asynchronous Copy fences remain. These local checks cannot create an atomic transaction, and the shelf's unchanged replay-boolean scope cannot distinguish an otherwise identical remote replay when its shelf clear failed and the stored shelf bytes stayed the same. The first complete candidate passed 67 checks. The final first-round suite contains 41 authored checks, two separate custom compatibility checks and 26 shared-session checks: all 69 passed, with zero skips, in 957.652792 milliseconds. An intermediate 68/69 run exposed a fixture sequencing mistake in the new confirmation case: its memory terminal defense did not itself create a new durable attempt. Explicit Replay was added before the fresh durable defense; all warning, result and byte assertions remained. No original test body was weakened. Static comparison confirmed the exact pure/export prefix, all fifteen prior runtime DOM bodies, strict recovery schemas, deck, controllers, round service, JTE, CSS, existing pure/UI/custom suites, shared helper and both browser journey bodies/support were unchanged. Only the owning runtime and four appended DOM cases changed. Independent complete source, diff and log review passed final runtime cac2091aaefc50cc5cfccdc1791cb901412121279d9fe5a35e895cdadbc7a51c. Sixteen fresh Java checks passed from 12:03:03.298 to 12:03:04.906 UTC. The fat package, served script and source were verified against the final runtime and the 56-review canonical inventory 55aaee6cd649b3edee644e175fe967165c932455eeca04693a320b61678bb13f. Disk recovery later stopped and recycled that task-owned package; the same immutable compiled classes/resources and existing dependency-cache classpath supplied the final local browser target, with the served script reverified. Actual repaired desktop hf-09 repeated the complete two-candidate comparison, active reload, Recall and accepted support 8 defense, every audit/benchmark/reading, canonical Replay Copy and terminal recovery. A first repaired browser run had seven passes and one ENOSPC evidence-capture failure in 45.8 seconds. The full unchanged-source classpath rerun supplies the verdict: all eight first-round desktop/phone journeys passed, zero skips, in 44.9 seconds. Trace capture was disabled only to reduce storage peaks; assertions and screenshots remained unchanged. The second actual sequence used hf-10 at a measured 1280 by 720 desktop viewport. Cutting hair with e3/e4/e6 survived active reload and genuinely failed at support 5/7 with one unlinked Chess knight. Replay with e3/e4/e7 genuinely failed at support 6/7 despite zero unlinked cards. Fresh Cooking with e0/e1/e2 survived active reload and was accepted at support 7/7. Each outcome included all three submitted-card audits, four claim benchmarks, eight full readings and rubric links, canonical Copy and terminal recovery. The attempted viewport override did not resize the existing desktop tab, so these complete interactions are recorded as desktop play. A separate existing 390 by 844 phone tab recovered the accepted 7 result and supplied a bounded readable layout check, with a 375-pixel page inside the 390-pixel viewport; this is phone recovery and inspection, not manual full-phone-play credit. No further material game change was justified after that review. All four second-round browser journeys passed, zero skips, in 19.0 seconds on desktop and 390-pixel phone. They completed the genuine unlinked 5 failure and fresh Cooking 7, plus honest learning-only Reveal, linked-but-insufficient 6 failure and warned-memory Cutting hair 7. Every benchmark and observation reading was checked for each submitted result, along with canonical or selected manual Copy, active/terminal recovery, exact show_context cleanup and clean diagnostics. The final total is twelve distinct owning browser journeys; mixed evidence-write runs are separate, not extra completion credit. Both cycles are complete, and the final source stayed unchanged through round two. This local agent review does not establish human agreement, enjoyment or difficulty, live Contextoid support, provider availability, account synchronization, Linux deployment, real-device accessibility or production readiness. Supplementary closure findings, 13 October 2026. A genuine separately parked Journal shelf arrived immediately after delegated Replay clearing. The original page accepted its raw fingerprint without adopting its candidate; the next Repair park erased it. Replay now observes its intended empty shelf rather than fingerprinting that unseen arrival as accepted. Immediate post-clear rows remain empty; the next guarded Park adopts actual Journal, and a second Park retains Journal while adding Repair. Reload restores Journal. Complete Repair support 8 and Journal support 7 defenses, all three submitted audits, four claim benchmarks, eight observation meanings, manual Copy and fresh durable recovery completed before the late retention verdict. Focused verification passed 19 Hypothesis Forge v2 plus 32 Metro Semantica checks as one 51-check run, and separately two unchanged closure bodies. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment. Independently accepted for invited human playtesting on 15 October 2026. Native Replay now keeps complete case context visible, including reduced320 and repeated normal390 play; meaningful result receipts, newer intent, genuine main/shelf recovery and existing semantics pass. Independent45 client/20 browser cases,24 native probes/96 frames,10 correction guards,four storage boundaries and2688 finite bundles. Human feedback and deployment remain pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game18/v2/HypothesisForgeV2Controller.java
  • modules/games/src/main/resources/games/hypothesis-forge-v2-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game18/v2/HypothesisForgeV2PlayRouteTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game18/v2/HypothesisForgeV2ControllerTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-18-v2/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-18-v2/round1-source-inventory.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-18-v2/baseline-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-18-v2/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-18-v2/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-18-v2/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/43-hypothesis-forge-v2/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/43-hypothesis-forge-v2/runtime.diff
  • conf/tasks/games-two-round-review-20261011/evidence/43-hypothesis-forge-v2/client.diff
  • conf/tasks/games-two-round-review-20261011/evidence/43-hypothesis-forge-v2/final-hashes.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game18/v2/hypothesis_forge_v2_play.jte
  • modules/games/src/main/resources/static/js/games/hypothesis-forge-v2.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/hypothesis-forge-v2-runtime.test.cjs
  • modules/games/src/test/js/hypothesis-forge-v2.test.cjs
  • modules/games/src/test/js/hypothesis-forge-v2-ui.test.cjs
  • modules/games/src/test/js/hypothesis-forge-v2-custom.test.cjs
  • modules/games/src/test/js/playful-session.test.cjs
  • modules/web-visual/playful-games-tests/hypothesis-forge-v2.spec.ts
  • modules/web-visual/playful-games-tests/hypothesis-forge-v2-round2.spec.ts
  • modules/web-visual/playful-games-tests/hypothesis-forge-v2-support.ts
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/final-runtime-repair-review-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/after-owning-suites-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/after-selected-bodies-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/source-proposal-and-inverse-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/after-wrapper-manifest-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
  • conf/tasks/games-quality-20261013/results/verification-batch-069-forge.md
  • conf/tasks/games-quality-20261013/results/batch-069-final-three-private-repairs.md
KipwordCloud originalFriday cloud originals Spielen

Lies dieselben vier Wörter vor und nach einem Kontextwort. Vergleiche, wie sich deine Deutung verändert, oder erstelle eine eigene Aufgabe.

Ursprüngliche Beschreibung (Englisch)

Commit your interpretation of four words before and after one added context word. Eight groups and an author workshop record actual changes separately from intended target recognition.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

Acht vorbereitete Wortgruppen plus eigene Kontextversuche

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Andere Gruppen und die Autorenwerkstatt sind am selben Tag nutzbar. Eigene Kontextwörter sind keine zusätzlichen geprüften Grundaufgaben.

Bisheriger Inhaltsbefund (Englisch)

8 German task definitions; 753 dictionary keys; Berlin daily rotation; author workshop, immutable challenges and groups.

Aufgabengruppe wählen; eigene Kontextwörter ausprobieren. Kein kalibrierter Schwierigkeitsgrad.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo and asynchronous friend challenges

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

8 groups and 753 normalized dictionary entries limit variety; context-shift effectiveness unmeasured with humans; no account recovery after cookie loss; anonymous statistics are not verified person counts. Temporary same-tab browser backup remains best effort; actual saved drafts/publications/readings require the owning guest cookie, with no account recovery if it is lost.

Bekannte Probleme & Korrekturen (Englisch)

15 October 2026: integrated059 candidate independently accepted for invited human playtesting. Unknown optional backup reads preserve old bytes; conflicting acknowledged drafts require a choice; native next context and compact labels pass. Human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored four-word groups, alternative sense labels, one added context word, target interpretations and explanatory before/after readings; bounded author dictionary.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Spring-managed Node 24+ and per-site SQLite; anonymous cookie ownership; some drafts also use browser storage. Separate store from original cloud site.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Test first reactions and observed changes with readers, then expand groups and the author dictionary.

Bewertungsgrundlage & Belege (Englisch)

Fresh independent local full-game verification, separate from human feedback and production.

Maturity gap: Eight prepared groups and a bounded author dictionary limit novelty; whether the intended context actually changes real readers’ interpretations remains unmeasured.

Spring/privateNode24+ mapped client uses real per-site SQLite for guest-owned drafts, immutable publications, reader answers and metrics. Optional kipword-temporary-draft sessionStorage backs up untransmitted text only. Two local cycles read all8tasks/32meaningrows/64cells, all5outcomes, Berlin daily and real firstCopy→freshrecipient/group→different-task onward, partial/terminal recovery and servicecommitted reply-loss sameUUID Retry. Optional cache failure now preserves valid server work, truthful save status and preview/focus/Copy safety; phone words remain whole. PublicUUID36 and daily32hex identities/cookie path stay distinct. No live-provider, production or human-efficacy claim. Resumed independent verification:59 clients,8 API and44 distinct browser cases across both games; real current publications and independent recipients, backup recovery and newer-input safeguards pass. The four missing historical SQLite-ID fixtures were excluded explicitly, not recreated as historical proof.

  • modules/games/cloud-games/kipword/lib/game/content.mjs
  • modules/games/cloud-games/kipword/lib/game/dictionary.mjs
  • modules/games/cloud-games/kipword/lib/game/rules.mjs
  • modules/games/cloud-games/kipword/app/api/game/route.ts
  • modules/games/cloud-games/kipword/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/resources/static/games/cloud/kipword/index.html
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/7-kipword/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/7-kipword/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/7-kipword/final-served-runtime.json
  • conf/tasks/games-quality-20261013/results/verification-batch-059-resumed-rueckspur-kipword.md
LexitriadCloud originalFriday cloud originals Spielen

Besetze drei Begriffstypen mit Wörtern aus vorgegebenen Rangbereichen. Die Rangfolge ist redaktionell festgelegt.

Ursprüngliche Beschreibung (Englisch)

Fill three semantic-type slots within six guesses by matching authored rank bands. Two shared scouts let you inspect candidates; supported word banks and local history make limits and assistance visible.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Übungsaufgaben in der neuen Ausgabe; je 3 Rangbereiche, keine Tagesrotation

Feste Sammlung ohne Tagesrotation. Morgen stehen dieselben vier Aufgaben bereit.

Weitere Runden am selben Tag

Alle vier Übungsaufgaben sind heute erreichbar. Wiederholung verwendet dieselben festen Inhalte.

Zusätzliche englische Ausgabe

3 vorbereitete Aufgaben

Keine Tagesrotation.

Alle 3 vorhandenen Aufgaben sind ohne Tageswartezeit zugänglich; Wiederholen erzeugt keine neue Aufgabe.

Bisheriger Inhaltsbefund (Englisch)

3 English boards; 3 slots; 6 guesses; 2 optional scouts shared across slots. Shared Meaning Games base vocabulary: 160 words.

Sechs Abgaben und zwei freiwillige Rangabfragen pro Aufgabe; keine Stufenwahl. · Alphabetische Wortbanken zeigen die verfügbaren Wörter, ohne deren Ränge vorwegzunehmen. · Bekannte Ränge erneut ansehen kostet keine Abfrage; unbekannte Wörter kosten keinen Versuch. Eine Abgabe im falschen Begriffstyp kostet einen Versuch. · Vier Aufgaben direkt wählbar und wiederholbar; Rangbereiche und Gewichte sind Autorenwerte.

Menschen, die Wörter nach Typ und festgelegtem Rangbereich auswählen und gezielt zusätzliche Ränge ansehen möchten.

Spielmodus im Inventar (Englisch)

Solo practice

3 / 5Bewertet am
Bewertungsstufe (Englisch)

Beta candidate

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Only 3 small boards; authored rank order is arbitrary and not human association norms; unsupported vocabulary rejected without cost; client action history can be replayed, so no competitive anti-cheat claim. Browser-local storage checks remain non-atomic between writers; unavailable reads keep practice in memory and preserve unreadable prior bytes. Text Copy provides no playable invitation or public recipient round.

Bekannte Probleme & Korrekturen (Englisch)

15 October 2026: compact result and new-round context repairs are integrated and independently verified, including newer-input and delayed peer guards. No critical/high defect reproduced within the tested contract; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Frozen authored associations, semantic types, assigned weights/support and type-local midrank percentiles; three authored rank bands.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Spring-managed private Node 24+ replays authored action histories through a stateless core API. Lexitriad actions, raw drafts, selected slot and attempt identity are stored in this browser; round progress uses no SQL round store or player-cookie ownership. Browser saves are best effort, with unreadable prior bytes preserved during memory play.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Aufgaben mit ausdrücklich erfundenen Rangfolgen, getrenntem Fortschritt und erklärten Begriffstypen. Lange Antworten bleiben am Handy lesbar; Verbindungsfehler und die Rückkehr aus Sense Seals werden auf Deutsch behandelt. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Validate the association ordering with unprimed people and develop more defensible board content before broader beta claims.

Bewertungsgrundlage & Belege (Englisch)

Fresh independent local full-game verification, separate from human feedback and production.

Maturity gap: Three fixed small authored rank boards remain arbitrary and unvalidated against human interpretations; scouting adds bounded information choice, not population association evidence.

Three demo-en-v1 authored boards use the actual stateless core API through Spring/private Node24+. Lexitriad uses no SQL round/player cookie; action history and raw drafts are browser-local. Two local play/review/improve/replay cycles read117 bank entries,9 targets and33 alternatives, genuine assisted/loss outcomes, partial/terminal reload and actual copied receipts. Reviewed proposals fence stale/peer writes, preserve unknown/corrupt saves, retain paid ranks across free-action compaction, and provide manual Copy/focus recovery. Native Clipboard and fixture fault evidence are distinct; no human, live-provider or deployment claim. Parent integration accepted on 13 October 2026: the reviewed Lexitriad changes are now in the actual shared client and CSS plus packaged mirrors. The existing Sense Seals rules, paid hints, full route/meaning review, prefix-proof recovery, accepted arrival-side selection and current Copy guards are preserved. Fresh combined local checks passed 85 tests and 34 desktop/emulated-phone browser cases. Direct native-browser play completed City in 3 attempts with 1 scout, reviewed all three result rows, copied the current receipt and reloaded. A separately reviewed fixture calibration retains all 22 owning Lexitriad stories, including the shared-shell return, plus the same two complete cold/paid-retry extras; its fresh 24 passing checks are a separate receipt, not 24 additional distinct checks beyond the combined 85. Resonance core replay remains stateless; the shared runtime also hosts SQL-backed social games, but Lexitriad rounds do not use their SQL or cookie ownership. Local save checks are optimistic and non-atomic. Repeatedly changing peer saves can trigger recursive adoption without an explicit retry bound or page-disposal fence. If a current Copy is denied after focus moves to another usable control, its manual fallback may focus its own field. These source limits remain qualified rather than treated as observed failures in the accepted final replays. No independent human, physical-phone, screen-reader, live-provider or production-readiness claim follows.

  • modules/games/cloud-games/meaning-games/lib/data.mjs
  • modules/games/cloud-games/meaning-games/lib/engine.mjs
  • modules/games/cloud-games/meaning-games/public/game.js
  • modules/games/cloud-games/meaning-games/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/resonance/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/resonance/round1-root-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/resonance/round1-partial-reload.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/resonance/round1-terminal-reload.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/resonance/final-verification.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/8-resonance/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/8-resonance/round2-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/8-resonance/candidate-impact.json
  • conf/tasks/games-two-round-review-20261011/evidence/shared-8-9/root-shared-acceptance.json
  • conf/tasks/games-two-round-review-20261011/evidence/shared-8-9/independent-final-merged8-9-owning-test-scope-clarification-v1.json
  • conf/tasks/games-quality-20261013/results/verification-batch-058-resumed-meaning-games.md
Meaning Drift DetectiveGame 17Contextoid games Spielen

Ordne Wörter anhand sichtbarer Listenpositionen und festgelegter Rangregeln ein. Die Übung zeigt Stichprobenbewegungen, keine bewiesene Bedeutungsänderung.

Ursprüngliche Beschreibung (Englisch)

File eight words using visible list positions and explicit rank-change rules. Three authored practice cases cover all five categories; optional Contextoid comparisons remain available. Commit once, or reveal an unscored review.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus. Übungsfortschritt wird nicht gespeichert; Neuladen startet den Fall erneut.

English / German

4 deutsche Übungsfälle in der neuen Ausgabe · je 8 Karten (32 Karten insgesamt), ohne Tagesrotation

Feste Sammlung ohne Tagesrotation. Morgen stehen dieselben vier Aufgaben bereit.

Weitere Runden am selben Tag

Alle vier Übungsaufgaben sind heute erreichbar. Wiederholung verwendet dieselben festen Inhalte.

Zusätzliche englische Ausgabe

Drei Fälle mit je acht Rangvergleichskarten

Keine Tagesrotation.

Alle drei vorbereiteten Fälle können am selben Tag bearbeitet werden; Wiederholungen verwenden dieselben Karten.

Bisheriger Inhaltsbefund (Englisch)

3 authored cases with 8 cards each, covering all 5 filing categories and the 3-versus-4 rank-difference boundary. Provider mode retains 8–30 requested cards.

Keine wählbaren Schwierigkeitsstufen. Vier Fälle mit je acht Karten können frei gewählt werden. · Zuordnung vor dem Prüfen frei ändern. Prüfen schreibt sie fest; offene Karten zählen als falsch. Aufdecken ist ohne Wertung. · Die feste Grenze von drei zu vier Rangplätzen ist eine vorbereitete Spielregel, kein Messwert.

Menschen, die Rangunterschiede und Grenzen vorgegebener Stichproben nachvollziehen möchten.

Spielmodus im Inventar (Englisch)

Solo

1 / 5Bewertet am
Bewertungsstufe (Englisch)

Concept demo

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Finite assigned positions teach the stated filing rules, not measured meaning change or semantic absence. English examples repeat; optional provider samples may be synthetic. Progress is intentionally unsaved and retries are practice. Live-provider quality, human learning and difficulty remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Three authored cases, visible commitment warning and nearby filing passed independent complete play and rapid input checks across seven widths. Assigned ranks illustrate rules rather than measured meaning change. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Three finite English authored practice cases, each with eight word cards and deliberately assigned list positions. Visible presence and rank-difference rules determine the correct filing; the lists do not claim measured semantic change.

Optionale Daten & Modi (Englisch)

Explicit provider settings retain Contextoid lists with configurable anchor, baseline/contrast scopes, intruder anchor, language, card count and seed; synthetic fallback remains labelled.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; unsaved filing. Authored first-play resources work without the Games Data API; explicit provider requests preserve original finite-list, synthetic and unavailable behavior.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Übungsfälle mit je acht Karten vergleichen begrenzte Listen nach festen Rangregeln. Ohne Tagesrotation und ohne gespeicherten Fortschritt. Kürzere Einführung mit aufklappbarem Vergleichsbeispiel. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review. Rating and review date retained after 10 October source hardening; no new maturity rating or human/production validation is implied.

Maturity gap: Historical 5 October gap: untouched and misfiled boards received a perfect score. Source repair grades actual filing decisions and separates committed scores from revealed/practice outcomes. Unsaved progress and human validation remain open.

Gap at the original review: The score ignores filing decisions: untouched and deliberately misfiled boards both receive 18/18, so there is no trustworthy investigation outcome.

13 October coordinated quality acceptance: Three authored cases, visible commitment warning and nearby filing passed independent complete play and rapid input checks across seven widths. Assigned ranks illustrate rules rather than measured meaning change. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: The 13 October pilot adds authored examples, warns about unfiled cards before commitment and places a filing selector next to the selected phone card. Independent content and phone-flow acceptance is tracked separately; historical maturity remains unchanged. Current 13 October quality pilot: Three finite English authored practice cases, each with eight word cards and deliberately assigned list positions. Visible presence and rank-difference rules determine the correct filing; the lists do not claim measured semantic change. 3 authored cases with 8 cards each, covering all 5 filing categories and the 3-versus-4 rank-difference boundary. Provider mode retains 8–30 requested cards. Finite assigned positions teach the stated filing rules, not measured meaning change or semantic absence. English examples repeat; optional provider samples may be synthetic. Progress is intentionally unsaved and retries are practice. Live-provider quality, human learning and difficulty remain unverified. See conf/tasks/games-quality-20261013/game-quality.json for separate technical readiness and human feedback. The earlier review history below is retained and describes the previous default where applicable. The mapped /games/game17 route remains the unsaved Meaning Drift Detective comparison exercise. Its default request is robot in English, baseline longform versus contrast web_latest, smartphone as the other anchor, eighteen cards and seed 1. The real form configures language, anchors, scopes, eight to thirty cards, seed and optional unearned Reveal. Java filters and deduplicates fetched terms, excludes the requested anchor and records positions within the resulting finite lists. Both ranks differing by at most three places are Stable; a difference of four or more is Rank shift. One present main-list rank gives Baseline only or Contrast only, and terms sampled only for the other anchor have both main ranks blank. These classifications describe list observations, not historical meaning change, semantic absence or irrelevance. A missing required main list makes the round unavailable; synthetic fallback and mixed comparisons remain explicitly qualified and unsupported evidence links are suppressed. The 10 October source hardening is historical, not a new defect repair in this review. Existing runtime 45963df9685f4529ae7af8ecf78744ea30d9b44ee8dd6c186b62adf89287653a already scores the actual containing column, counts unfiled cards as wrong, commits only the first Check and displays every term, rank, category and provenance record as literal text. Reveal is unscored. Practice retry clears the result, returns all cards to their original pool order and explicitly identifies the same familiar sample. Reload discards progress rather than recovering a saved result. show_context=true remains an initial unearned learning view after reload. There is no saved schema, peer synchronization, Copy control, numeric 100-point economy or won/lost phase; a zero or partial filing is an honest completed accuracy result. Original actual desktop play used a measured 1280 by 720 viewport and the unparameterized eighteen-card default. All three source warnings were Synthetic, all eighteen cards carried synthetic provenance, and there were no measured source links. The complete sample contained eight Stable cards, one Baseline only card at rank 26, one Contrast only card at rank 26 and eight Other anchor only cards. It contained no Rank shift card. All five printed rules and all eighteen rank/provenance observations were read. An active reload after a deliberately wrong filing reset the score and all eighteen cards as documented. Selecting an already filed card retained its actual column and focused the first native destination; refiling focused that card. Filing all eighteen correctly earned 18/18 and exposed eighteen literal proof rows. Review found no functional change justified. Explicit Practice retry then completed another 18/18 with every proof, followed by terminal reload honestly returning an unscored fresh pool. Bounded inspection found a 1265-pixel page within the desktop viewport. All eighteen original client checks passed with zero failures or skips in 548.680375 milliseconds: ten new owning DOM cases, five earlier Detective cases and three separate Relation Alchemist compatibility cases. Ten fresh owning Java checks passed: seven service and three controller checks. Controlled Java and DOM samples cover all five categories and the three/four-place boundary; they are not actual live-provider findings or members of the observed default sample. The original eight desktop/phone browser journeys passed with zero skips in 1.6 minutes. Their explicit card_count=8 requests differ from the actual eighteen-card default; they completed eight-card full filings, an actual partial all-Stable filing, zero with eight unfiled cards, familiar retries and unearned Reveal with blocked storage. All eight expected completed-outcome captures and zero unavailable captures were reviewed, so these are complete filings rather than success credited for an unavailable inspection. List-reporter output does not retain the body-only provider-mode attachments; no live provider success is inferred. Second-round original actual play used a measured 390 by 844 phone viewport. An eight-card robot request with show_context=true displayed all eight unearned learning records, then explicit Practice retry earned 8/8 with all eight proofs. Reload retained the query and returned Not scored learning, not the earlier earned score. Through the actual Load case form, chip across mix and news with coffee, eight cards and seed 5 again returned three explicit Synthetic warnings and no measured links. Filing every card under Other anchor only earned 4/8: four coffee observations were correctly filed and four main-list observations were wrong. All eight literal rank/provenance records were read. This is a completed partial filing, not a loss. The only new finding was an instruction naming Reset while the visible button says Practice retry. The second-round correction changes only the owning template sentence from Reset starts a practice retry to Practice retry reuses the same sample. Progress remains explicitly unsaved. Final template SHA-256 is 5c3d0252c39aff67267f020301072d0daa6a617c15f5e7b521866aa31668aef8. Static comparison of all sixteen protected original inputs confirms only this sentence differs: runtime, Java service/controller/request/data classes, provider support, both client suites, both browser journey files and their helper remain byte-identical. No score, category, provenance, query, persistence or interaction change was introduced and no word-only test was added. The local compiled classpath was rebuilt with the final template, unchanged runtime and fifty-nine-review inventory; this is not a fat-jar deployment, live-provider, Linux or production verification. After the instruction correction was compiled and served, final actual phone replay used the same chip/mix/news/coffee eight-card sample in a measured 390 by 844 viewport. Reload first returned the honest empty unsaved pool, then explicit Practice retry filed all eight native cards correctly. Chip core, signal, shared context and evidence had equal ranks one through four; the four coffee observations had no main-list ranks. The result earned 8/8 with every exact proof reviewed, visible focused status, disabled Check and Reveal, and a usable Practice retry button. The page measured 375 pixels within the 390-pixel viewport. Terminal reload discarded the score and proof list as documented. There is no Copy or saved result to recover. All four final second-round desktop/phone browser journeys passed with zero skips in 59.4 seconds. Their eight expected result/learning captures and zero unavailable captures confirm completed finite filings. Together with the eight first-round cases, these are twelve distinct owning browser journeys; the eighteen client and ten fresh Java results remain the original checks, with no fabricated post-wording rerun. Final JTE compilation and four browser journeys verify the display correction. The final local immutable classpath has 596 entries and 17,783,377 copied bytes; source, packaged and served runtime hashes agree, and its packaged fifty-nine-review inventory is unchanged from the guarded base. Root reviewed the full logs, recorded actual desktop and phone play, and inspected the bounded results. No additional runtime, provider, rule, test or helper change was justified. The historical maturity rating 1, review date 5 October 2026, maturity basis and both recorded historical gaps must remain unchanged. This local finding refresh neither promotes the demo nor retroactively rewrites its original perfect-score defect. Current checks establish bounded synthetic and controlled-sample behavior. They do not establish human learning, enjoyment, difficulty, measured semantic drift, fresh external-provider quality, account persistence, real-device accessibility or deployment readiness. Both ordered cycles are now complete; the current finding update preserves the original maturity assessment rather than assigning a new date or rating.

  • modules/games/src/main/java/io/kgard/web/slice/games/game17/MeaningDriftDetectiveController.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game17/MeaningDriftDetectiveRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/ContextoidGameTermSupport.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game17/MeaningDriftDetectiveControllerTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game17/MeaningDriftDetectiveRoundServiceTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game17/meaning_drift_detective.jte
  • conf/tasks/evidence/games-maturity-20261005/contextoid-browser-observations.json
  • conf/tasks/evidence/games-maturity-20261005/contextoid-screens/game-17-mobile.png
  • conf/tasks/evidence/games-maturity-20261005/contextoid-outcome-observations.json
  • conf/tasks/evidence/games-maturity-20261005/contextoid-screens/game-17-empty-perfect.png
  • conf/tasks/games-autonomous-hardening-20261010.md
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/original-hashes.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/original-client.log
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/round1-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/java-original.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/classpath-round2-package.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • modules/games/src/main/resources/static/js/games/meaning-drift-detective.js
  • modules/games/src/test/js/meaning-drift-detective-ui.test.cjs
  • modules/games/src/test/js/contextoid-original-integrity.test.cjs
  • modules/web-visual/playful-games-tests/meaning-drift-detective.spec.ts
  • modules/web-visual/playful-games-tests/meaning-drift-detective-round2.spec.ts
  • modules/web-visual/playful-games-tests/meaning-drift-detective-support.ts
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/final-hashes.json
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/40-meaning-drift-detective/round2-browser-outcomes.json
  • conf/tasks/games-quality-20261013/results/pilot-a-content.md
  • conf/tasks/games-quality-20261013/results/verification-content-game17.md
Meaning Drift Newsroom v2Game 17 v2Contextoid games Spielen

Vergleiche Positionen in vorbereiteten Stichproben und ordne acht Befunde nach sechs erklärten Regeln ein.

Ursprüngliche Beschreibung (Englisch)

Compare authored sample positions and commit eight filings under six explained rank rules. Eight daily cases and four practice cases with saved progress.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Eight comparison cards per case.

Keine Stufenwahl. Feste Grenze: 0–3 Plätze stabil, ab 4 Auf- oder Abstieg. Zusätzliche freiwillige Vertiefung durch drei Belege und vier Kernaussagen; keine Zusatzpunkte.

Menschen, die sichtbare Rang- und Stichprobenveränderungen anhand erklärter Regeln einordnen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Authored ranks and four brief recipes describe finite samples, not observed news trends. Twelve cases repeat. Custom mode remains unsaved with older retry rules and no live-provider verification. Browser-local main and brief saves are non-atomic; identical repeated-Replay signatures can leave an uncleared remote brief ambiguous. No account sync, human learning/enjoyment, real-device accessibility, Linux or production assurance.

Bekannte Probleme & Korrekturen (Englisch)

Two local cycles completed on 11 October. Main and brief overwrite, stale Replay, native-focus and continuation defects were reproduced and repaired. Final checks passed 74 clients, 20 Java checks and 12 browser journeys. No further material defect was established; remaining storage limits are documented separately. Independent collection review, 15 October 2026: Reliable complete briefing and result placement preserves scores and saved Coverage briefs. Fresh three-game verification passed112 client checks,53 browser cases and a complete36-board review, including native context/receipt visibility, old earned records and separate storage/peer controls. Accepted for invited human playtesting; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored top-20 sample positions with six explicit filing rules.

Optionale Daten & Modi (Englisch)

Custom Contextoid comparison via anchor/language/scope settings; synthetic fallback labelled and evidence links suppressed.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Stichprobenfälle mit acht Einordnungen pro Fall und optionaler Kurzfassung aus drei Belegen. Ranggrenzen, Korrekturen, Wiederholung und getrennte Entwurfsspeicherung wurden geprüft. Die Ränge sind erfundene Übungswerte. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

2 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Run a small unprimed learning/play beta to see whether players choose different briefs, understand sampling limits and want another case; vary cases and editorial goals from that evidence.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Twelve fictional top20 cases repeat the same six-category inventory and four numeric brief recipes. The extension does not establish live news trends, broad semantic inference, unprimed learnability or enjoyment. Custom live-provider mode remains experimental.

The annotated /games/game17/v2 route renders the authored Meaning Drift Newsroom v2 player by default. Inventory and persisted runtime identity are game-17-v2. Release meaning-drift-newsroom-v2-20261009-r2 supplies twelve finite English top-20 comparison boards: eight rotating UTC daily cases and four separate practices, with eight cards per case. The six rules distinguish shared stable ranks within three places, moves up or down of at least four places, one-main-list sampling and a separate-file sample. These positions are authored examples; not sampled does not mean absent, and a separate-file sample does not establish semantic irrelevance. A chosen category can recover before File. Filing is a committed correction rather than a retry, and eight filings close the case with the actual correct count. There is no numeric 100-point score or loss phase. Reveal ends the attempt and gives no credit for unfiled cards. After all eight filings, the optional editorial brief features three actual cards and chooses one of four leads: Opposing shifts, A stable core, Main-list coverage or Separate-file comparison. Each lead has three distinct evidence roles. Check reports supported citations or missing roles using the authored ranks, including the corrected meaning of an earlier wrong filing. It does not change the earned filing count or establish real-world news relevance. The main recoverable state normalizes version, boardId, events, selected, phase and replay while tolerating extra top-level metadata. Each committed event is strictly category/id and must follow the eight-card prefix. The independent brief state strictly contains version, boardId, featured, lead and checked. Its separate editorial-brief-v1 envelope includes the unchanged content identity, meaning-drift-newsroom-v2-brief-1 rules and exact events/replay filing signature. The main authored-v1 rules remain meaning-drift-newsroom-v2-1. No schema, scoring, rank rule or content change was made; there is no reachable free-edit history cap. Explicit custom anchor, language or scope settings still select the retained provider comparison branch. That older mode is unsaved and uses retry-to-file interaction; synthetic fallback is labelled and unsupported evidence links are suppressed. Local service and controller checks do not prove an external provider is connected or returning live data. The current review exercises the authored player, not a live news trend, provider, deployed account or human newsroom workflow. Original actual desktop play used a measured 1280 by 720 viewport. A fresh mdn-09 attempt completed all eight correct filings, including active reload after Librarian was filed and Other file remained selected for Matcha. All eight chronological reasons were reviewed. An opposing brief without a downward card correctly failed; a fourth feature was refused; revising the set produced a supported lead and three citations. Terminal reload retained the actual filings and brief. Copy was clicked, but its success text was not captured in that original manual play; the clean original normal browser journeys supply their separate Copy evidence. The original runtime edbcc56dff6693cce763d6d85abdef47d6c6a26a4aa9cd6f38ad62ae0aa349e0 passed 31 of 41 clients, with ten targeted failures and zero skips, in 1147.541333 milliseconds. The clean original browser baseline passed four of eight journeys, with four targeted failures and zero disk errors, in 3.1 minutes. The earlier three-pass/five-failure mixed run suffered ENOSPC capture/reporter errors and is retained without a clean completion verdict. Original startup reconciliation, filing counts, failed-write memory play, legacy normalization and delayed Copy compatibility already passed. After the original baselines closed, four appended cases each completed actual memory or durable filings, supported briefs, recovery and a fresh replay before their captured boundary verdict. All four failed on the immutable original in 532.797791 milliseconds: the first free choice overwrote an unknown seven-correct main result during unavailable reads with working writes; independently unavailable brief reads allowed overwriting an unknown supported Separate-file receipt; a competing postwrite restoration to previously observed checked bytes was not adopted; and a legal brief lead change replaced newly malformed side bytes. Both unknown-main and independently unknown-brief overwrite are directly reproduced, rather than inferred from one another. The owning runtime now opts into the existing readable-save policy for the main result and independently preflights the brief. Warned accepted memory play is kept distinct from durable-write success. Changed compatible saves are adopted before pending free or committed actions; changed malformed or incompatible bytes are preserved. Side writes compare the last readable observation before writing and confirm the actual receipt afterward, including a competing return to an earlier fingerprint. Native category controls remain connected, obsolete messages reset on adoption, and hidden Copy focus is rescued without stealing valid outside focus. Main and brief notifications are handled in both delivery orders. Replay side effects and show_context URL cleanup occur only after actual accepted main Replay. Initial and post-reconciliation observation preserve existing startup behavior. One prepared browser fixture was calibrated before its original baseline to withhold both main and brief notifications on the one controlled stale Replay page; ordinary notification and both-order cases stayed intact. One fourth-feature DOM expectation was calibrated after the first repaired run from insertion order to the actual DOM board order c0/c2. It represents the identical featured set, with all byte, focus, rejection, recovery and complete-play assertions preserved. The original nineteen runtime DOM bodies and helpers otherwise remain exact. The first 71-check candidate had 69 passes: one failure was this fixture order, and the other was a real key-null malformed notification stealing valid outside focus. Both were corrected. The later 71-check candidate passed, but source review identified another Replay clear window not covered by those checks. The fifth appended case installed a real checked Separate receipt after main Replay was accepted but before the final brief clear read. It completed full fresh filings and recovered supported briefs before proving that candidate 893403bd had deleted the newer receipt. The targeted run had one passing repeated-stale compatibility case and this one failure in 484.133458 milliseconds. Comparing the final readable side snapshot before clearing and confirming the clear afterward preserved the new bytes and visibly warned when a fresh brief was only local. A subsequent sixth case showed that this preserved prior-scope receipt could block same-page fresh brief editing until reload; it failed on candidate 753c7388 in 426.151583 milliseconds after full recovery. The candidate browser run also passed six of eight journeys but failed both ordinary peer Replay cases at the first fresh lead after two complete eight-card results. A seventh complete-outcome DOM case reproduced that ordinary empty-brief observation issue. The paired sixth/seventh run failed both in 511.999042 milliseconds. These are repair-candidate continuation findings, not additional unchanged-original baseline failures. The final current repair recognizes an arriving prior-scope brief only when its content version, rules, exact previous filing signature and strict recoverBrief result validate against the captured pre-reset filings. It marks that receipt observed while preserving its bytes and the fresh local Replay barrier until a deliberate later edit. Unknown, malformed and incompatible arrivals remain protected. A newly completed filing also aligns an actual empty brief store with its fresh empty memory; synthetic ignored or failed-clear snapshots are excluded. Final current runtime ba04fd5f6bd9780e1a58c52586a746ef6f3030747beff2460b763a1ede41cc1b passed all 74 client checks, zero skips, in 1556.362209 milliseconds: 26 owning runtime DOM cases, eleven earlier owning UI checks, eleven pure checks and 26 shared-session checks. Independent complete source, diff and log review passed. The 8,128-byte pure/export prefix, deck, owning template, CSS, Java sources, shared helper/client, old pure/UI suites, second-round browser file and browser support remain unchanged. Seven full-outcome runtime cases were appended; no assertion was weakened. Twenty fresh Java checks passed with zero failures or skips before the final client-only continuation corrections: four authored-deck, three controller, three play-route, five retained custom service and five shared authored-deck checks. The immutable local classpath contains 596 entries and 17,764,844 copied bytes, packages the unchanged 58-review inventory ec818cf2a558e5b145914b549a4cfaaccb465386c4ac0735b4267c4a7168b6ad and serves the exact ba04fd5f runtime. This is a local compiled classpath, not deployment, Linux or production verification. The earlier repaired actual desktop on 753c7388 completed a fresh eight-correct case, all eight reasons, an unsupported brief and fourth-card refusal followed by all four supported lead recipes and twelve exact citations. Clipboard content and canonical public URL were verified, and terminal reload retained the earned result and supported Separate brief. After the final continuation repairs, actual ba04fd5f desktop play repeated an explicit fresh Replay, active reload with one filing and the next category pending, all eight correct filings and every proof. The unsupported Opposing set, fourth-feature refusal and all four supported leads were reviewed again, with all twelve citations, actual canonical clipboard content and terminal recovery. Bounded 1280 by 720 inspection found a 1265-pixel page without overflow. All eight final first-round desktop/phone browser journeys passed in 2.9 minutes. Root reviewed the full log and the phone ordinary-peer and desktop memory screenshots. Second-round actual play used a measured 390 by 844 phone viewport and mdn-10. Coast was intentionally filed Moves up and Current Stable; active reload retained two wrong filings and Tide Moves down pending. The remaining six correct filings closed the case with six correct and two corrections. All eight chronological rank explanations were read. A supported Coverage brief used Plastics, Seaweed and the corrected Coast evidence without changing its original wrong filing; all three exact citation reasons and roles were reviewed. Actual canonical Copy reported the six-of-eight result and two corrections, and terminal reload retained the complete filing and brief. An explicit mdn-10 Replay then completed all eight correctly with a supported Stable core brief using Coast, Wave and Marine protection, all proofs and three citations, actual Copy and terminal recovery. The actual phone sequence then used an explicit mdn-09 Replay to file all eight cards incorrectly. It honestly closed with zero correct and eight desk corrections; this is a completed low-accuracy filing, not a loss phase or invented point score. All eight chronological proofs were read. A supported Opposing brief using Digital loan, Reading room and Catalogue used their actual corrected ranks and retained the zero-correct result. Actual Copy, terminal reload and bounded zero-result inspection were completed. Review justified no further source change. A fresh post-review mdn-09 Replay then completed eight correct and zero corrections, with all eight proofs and a supported Separate brief using Matcha, Catalogue and Community event. Its three exact citations, canonical clipboard content and terminal recovery were reviewed. The bounded phone page measured 375 pixels within the 390-pixel viewport, without overflow. All four final second-round desktop/phone browser journeys passed with zero skips in 1.5 minutes. They complete the actual six-correct and zero-correct filing sequences, fresh eight-correct replays, finite proof and citation reviews, automatic or selected manual Copy and recovery. Together with the eight first-round journeys, this is twelve distinct owning browser cases. Root read the complete final logs, reviewed the actual desktop and measured phone results and closed both ordered queue cycles. No second-round source change was justified; both final rounds used the same ba04fd5f runtime. The historical maturity rating 4, its 10 October 2026 review date and its authored-content/human-learning gap remain unchanged. This 11 October two-cycle finding refresh does not promote maturity or rewrite earlier verification history. The final source and nineteen-input hash audit preserves the original pure/export prefix, schemas, deck, template, CSS, Java, shared helper/client and older tests. Only the owning runtime, seven appended full-outcome DOM cases with one documented set-order calibration, and the pre-baseline controlled R1 notification filter changed. LocalStorage checks are not atomic, main and brief stores are separate, and identical later replay=true filings with an unchanged brief after failed remote clearing remain ambiguous because the brief signature does not include the main attempt revision. No unprimed human learning, agreement, enjoyment, retention, live-provider, real-device assistive access, Linux or production-readiness claim follows.

  • modules/games/src/main/java/io/kgard/web/slice/games/game17/v2/MeaningDriftNewsroomV2Controller.java
  • modules/games/src/main/resources/games/meaning-drift-newsroom-v2-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game17/v2/MeaningDriftNewsroomV2RoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game17/v2/MeaningDriftNewsroomV2ControllerTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-17-v2/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-17-v2/round1-root-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-17-v2/round1-daily-recovery.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-17-v2/round1-practice-recovery-geometry.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-17-v2/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-17-v2/final-css-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-17-v2/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/fixture-calibration.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/original-hashes.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/java-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/classpath-round1-final-package.json
  • modules/games/src/main/resources/static/js/games/meaning-drift-newsroom-v2.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/main/java/io/kgard/web/slice/games/game17/v2/meaning_drift_newsroom_v2_play.jte
  • modules/games/src/test/js/meaning-drift-newsroom-v2-runtime.test.cjs
  • modules/games/src/test/js/meaning-drift-newsroom-v2.test.cjs
  • modules/games/src/test/js/meaning-drift-newsroom-v2-ui.test.cjs
  • modules/web-visual/playful-games-tests/meaning-drift-newsroom.spec.ts
  • modules/web-visual/playful-games-tests/meaning-drift-newsroom-round2.spec.ts
  • modules/web-visual/playful-games-tests/meaning-drift-newsroom-support.ts
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/final-hashes.json
  • conf/tasks/games-two-round-review-20261011/evidence/41-meaning-drift-newsroom-v2/verification.json
  • conf/tasks/games-quality-20261013/results/batch-064-resumed-three-variant-repair.md
  • conf/tasks/games-quality-20261013/results/verification-batch-064-resumed-three-variant.md
Mirror PathsGame 25Termpath games Spielen

Repariere eine englische und eine deutsche Wortkette, sodass Verbindungen und Bedeutungen zusammenpassen.

Ursprüngliche Beschreibung (Englisch)

Repair and align English and German word chains using explicit bilingual correspondences. Both routes must connect and their meanings must match.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Englischkenntnisse nötig

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus. Die Wortketten sind zweisprachig; Englischkenntnisse sind erforderlich.

English / German

4 bilinguale Aufgaben in der neuen Ausgabe mit deutscher Bedienung · Englischkenntnisse nötig

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine Stufenwahl. Pro Reihe drei Zwischenstationen aus fünf Begriffspaaren. · Drei verschiedene Prüfungen; jede frühere falsche Prüfung kostet 20 Punkte. Übersetzungshilfe und Änderungen sind kostenlos. · Aufdecken beendet mit 0 Punkten; Sammlung erlaubt gekennzeichnete Wiederholungen.

Deutschsprachige mit Englischkenntnissen, die zusammenpassende Wortketten in beiden Sprachen reparieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English/German authored boards comprise eight repeating daily boards and four practice boards. Each supplies five explicit translations, three middle stations per lane, one intended paired chain and four authored link meanings. Matching corresponding meanings alone is insufficient: both lanes must also follow that fixed chain. These bounded correspondences are not arbitrary translation or bilingual Termpath search, and other plausible associations lie outside the finite rules. A solve earns 100 minus 20 for each earlier different wrong check; three different wrong checks lose at 0. Duplicate checked arrangements or repeated words use no check. Reset changes only the draft, while Reveal is unearned. Free edits replace the current six selections rather than growing a history, so no free-edit capacity trap is reachable. Progress is browser-local with no account or cross-device synchronization. Readable-save protection preserves unknown durable bytes during read outages, but localStorage preflight is not an atomic transaction and cannot guarantee simultaneous-writer serialization. Failed saving permits explicitly warned memory-only continuation. The mapped browser route uses authored content; the retained unannotated direct-call provider-backed fixture API is separate and was not live-verified. Human bilingual fairness, unprimed onboarding, difficulty and sustained replay interest remain unmeasured. Live-provider, deployment and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Mirror Paths after its private focus correction. Both title and full score remain visible through native completion, Replay and Reveal at320/390/1440 and valid peer-focus handling is preserved. All12 English/German boards,60 correspondence pairs and43,200 candidate arrangements were reviewed against the explicit finite-chain contract. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored English/German paired word chains and explicit translations.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier Aufgaben mit deutscher Anleitung, Übersetzungshilfe und Rückmeldungen verbinden weiterhin englische und deutsche Wortketten. Englischkenntnisse bleiben erforderlich. Speicherwarnungen stehen neben der aktuellen Aufgabe oder dem Ergebnis. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need for human beta evaluation of bilingual fairness, unprimed onboarding, difficulty and replay interest. Two completed local cycles verified original/repaired Clock 100 and phone Music genuine three-check loss 0, aligned-but-wrong 80 and fresh 100. Each outcome reviewed the five translations, two full routes, four authored meanings and exact checked arrangements, with active/terminal recovery and canonical Copy. Current-save acceptance, native focus, the owning catalog link and opt-in readable-save protection repaired reproduced local defects. Final verification passed 30 clients, eight fresh Java checks and twelve distinct desktop/phone browser journeys with zero skips; no second-cycle source change was needed. The authored rules, five normalized saved fields, scoring and content were preserved. These are local engineering and bounded visual checks, not human, live-provider or production verification. Finite correspondences and non-atomic browser storage remain limitations.

Maturity gap: The intended senses are explicit; arbitrary plausible bilingual chains are outside the finite rules. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped default player is MirrorPathsController.playable, MirrorPathsRoundService.generatePlayableRound, mirror_paths_beta.jte, mirror-paths-beta.json, mirror-paths-beta-rules.js and mirror-repair.js. Inventory game-25 and persisted runtime game25 remain distinct. The authored-v1 envelope retains rules version mirror-repair-1. Recovery normalizes five logical fields: en, de, checks, phase and replay. Each current lane contains three known pair IDs; duplicate words are allowed in an unfinished draft but cannot consume a Check. At most three distinct checked arrangements are restored, each with unique words in both lanes. Won/lost state must match the last checked arrangement, and replay is retained only for practice. Extra historical top-level metadata is normalized away. There is no side store. The twelve boards comprise eight repeating daily and four practice boards. The retained unannotated mirrorPaths direct-call controller method and generateRound service use English/German Termpath providers and fallbacks, but the mapped browser route serves only the authored deck; these retained APIs do not establish a live custom-data mode. Original actual Clock mp-09 play used a 1280 by 720 desktop viewport. Root read the full help and all five free translations. Selecting Minute at the first English and German stations produced a partial draft with a duplicate German word; active reload retained all six selections and zero checks. Repairing the second and third German stations to Stunde and Tag completed both routes. Check earned 100. Root read the English Clock-to-Calendar and German Uhr-to-Kalender five-word routes, all four authored meanings and the one literal checked arrangement, copied the canonical result, reloaded the terminal state and inspected a bounded desktop result. The owning All games link incorrectly went to the daily hub, and help text lacked a space in earns 100. Original runtime SHA-256 was 2c6dff5275f06414ce34cf764d6fb43de212336bdb35066c7e19069515fdbdc6. The original root client run passed 21 of 29 checks, failed eight and skipped none in 913.883125 milliseconds. All thirteen mixed pure checks passed, as did complete 100/80/genuine 0, Reset and duplicate-draft handling, active rejected selection, memory 80, initial Reveal/Replay and calibrated five-field startup normalization. Targeted failures established hidden Copy/Replay focus, native selector replacement, free refused-Check preflight, inside-save actual-state focus, terminal edit/refusal and refused Replay/deleted or malformed save/deferred-copy focus problems. The original eight anchored desktop/phone browser journeys passed two, failed six and skipped none in 28.1 seconds. Root read the complete 403-line log after exit one. Full 100/80/warned-memory 80/fresh 100 outcomes, five translations, four meanings, two routes, histories, recovery and Copy preceded the boundary verdicts. No scoring, reachable capacity, original startup or shared asynchronous-clipboard defect was claimed. One appended original-runtime cold-read-only regression failed, with zero skips, in 356.710458 milliseconds. With storage reads unavailable but writes permitted, a free English Minute edit overwrote an unknown durable peer 100 and hid the warning. The fixture completed a memory 100, recovered 100 and fresh 100 before asserting preservation. This additional storage-integrity finding is distinct from the already passing original memory-earned and calibrated startup cases. Both original baselines closed before runtime or template edits. The repair caches all six native lane selectors and the translation list. Enabled native controls, learning/help disclosures and useful outside focus remain connected; invalid game focus moves to the first actual active English station or the actual result. The owning runtime compares save fingerprints without savedAt, aligns observation with compatible recovered state, preflights free/refused/paid actions and Copy, and requires actual accepted state before local action effects. Rejected actions render the adopted attempt and retain its durable bytes. Replay uses tryReplay and preserves the URL and saved outcome when refused. Mirror Paths opts into the existing requireReadableSave policy after the original outage reproduction: unreadable current storage allows warned memory play but skips the durable write. The shared helper itself and default policy are unchanged; Hub Sheriff, Path Sorter and Mirror Paths are the three opt-in callers at this review. The owning template now links to the established literal /games/catalog and restores the missing help-text space. Rules, five-field recovery, deck, score economy, CSS, both browser fixtures and the sixteen original DOM test bodies were unchanged. Only the additional outage regression extended the owning DOM suite. All 30 final client checks passed with zero skips in 606.775584 milliseconds: thirteen existing mixed pure checks and seventeen owning DOM checks. Independent full source review passed. Eight fresh Java checks passed at 09:25:27.715 UTC: two authored-deck, one retained-legacy and five shared checks. An initial filter named a nonexistent shared test class; root corrected that verification command and reran the intended checks. That command error is not an original game defect. Packaging passed in eighteen seconds and the corrected focused Java follow-up in six seconds. Temporary disk exhaustion was resolved by removing only verified unused task-owned old packages; the complete immutable package was copied and verified before launch. Final runtime SHA-256 is 08862c8564c93790cc8ea9fee4b6d068bb3c2a6ef655028130268c82f47e33b5; template SHA-256 is 0b699f32bc075d0ac08a4fb3ea433aa7f1a4f4e7605ef14d0dbb3025329d7fb6; owning DOM SHA-256 is 171f150535726ed60bb5bcf0620cac3316051cf1a1b5ebf73e1b192010da81c5. Immutable package and served runtime matched the source, shared-session SHA-256 3cef4578c0465fceef8aa39844da5daa26576836d1a1957162134c11d1f0b02e and the 48-review canonical inventory. Actual repaired desktop Clock Replay again completed 100. Root reread the corrected full help and five translations, reloaded the partial Minute duplicate draft at zero checks, repaired Stunde and Tag, and checked the full paired route. Both five-word routes, four meanings, one committed arrangement, canonical Replay Copy, terminal reload and a bounded desktop view were reviewed. Accepted Replay focused a usable first station and the owning catalog link opened the full catalog. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 15.5 seconds, with the full final log read after exit zero. The second actual baseline used Music mp-10 at a verified 390 by 844 phone viewport. The initial Noise/Melody/Dance versus Tanz/Note/Melodie arrangement consumed one wrong Check; root read all eleven current judgments: four English links, four German links and three bilingual alignments. Repeating the same Check was free. Changing the first English station to Mirror consumed a second distinct wrong Check, with all eleven judgments read. Changing the first German station to Spiegel and reloading retained the six selections and two checks. The third distinct Check genuinely lost at 0. Root read all five translations, both true five-word routes, all four meanings and the three literal checked arrangements, copied the canonical lost result, reloaded the terminal state and inspected a bounded phone view. No further gameplay, wording or layout defect was established, so no second-cycle source change was justified. Actual final phone Music Replay aligned all three rows as Noise/Melody/Dance versus Lärm/Melodie/Tanz. Check correctly judged all three meanings aligned while the first two links in each route remained invalid. Root read all eleven judgments. Changing the first English station to Note and reloading preserved the partial correction and one check. Changing the first German station to Note then earned 80. The five translations, four meanings, two true routes and two literal histories were read, followed by canonical Copy, terminal recovery and a bounded phone view. A separate explicit fresh Replay repaired both Note/Melody/Dance lanes and reloaded before Check; zero checks were preserved and the solve earned 100. All five translations, four meanings, two routes and the one committed arrangement were reviewed again, with canonical Copy and terminal recovery. Page width and viewport width both measured 390 pixels and every meaning fit within the screen. All four final second-cycle desktop/phone browser journeys passed with zero skips in 10.4 seconds, with the full log read after exit zero. The twelve distinct final owning browser journeys comprise eight first-cycle and four second-cycle cases; no combined rerun is claimed. The frozen runtime and template were unchanged during the second cycle, so the prior 30 client and eight fresh Java passes remain applicable. Both local cycles are complete. These bounded local engineering and visual checks do not establish human bilingual fairness, live-provider behavior, production deployment or public-release readiness. Earlier known-issue record, retained for history: Locally repaired through two completed review cycles on 11 October 2026: owning save observation and preflight cover free edits, refused checks, paid checks, Reveal and Copy, with visual and focus effects gated by the state actually accepted. Rejected actions and Replay preserve newer saved progress and URL state. Six native lane selectors and translation notes remain stable, useful learning/outside focus is retained, and hidden or disabled game focus moves to the current active station or result. An original asymmetric cold-read outage could overwrite an unknown peer 100 with a free English Minute edit and hide the saving warning. Mirror Paths now opts into the existing readable-save policy: warned memory play can continue while a current save is unreadable, but the durable write is skipped. This option is enabled in Hub Sheriff, Path Sorter and Mirror Paths; other callers retain their default policy. The owning catalog link and a help-text spacing error were corrected. Final second-cycle 0, 80 and 100 replays established no further defect. No scoring, capacity, original startup or shared asynchronous-copy defect was established. Local preflight remains non-atomic across simultaneous writers.

  • modules/games/src/main/java/io/kgard/web/slice/games/game25/MirrorPathsController.java
  • modules/games/src/main/resources/games/mirror-paths-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game25/MirrorPathsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/tactical
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/51-mirror-paths/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/51-mirror-paths/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game25/MirrorPathsRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game25/mirror_paths_beta.jte
  • modules/games/src/main/resources/static/js/games/mirror-repair.js
  • modules/games/src/main/resources/static/js/games/mirror-paths-beta-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/mirror-paths-ui.test.cjs
  • modules/games/src/test/js/tactical-beta-rules.test.cjs
  • modules/web-visual/playful-games-tests/mirror-paths.spec.ts
  • modules/web-visual/playful-games-tests/mirror-paths-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-016.md
Neon Word ReactorGame 11Contextoid games Spielen

Ordne neun Wörter den passenden Kammern zu. Die angegebenen Szenen bestimmen, ob der Reaktor stabil bleibt.

Ursprüngliche Beschreibung (Englisch)

Assign nine fuel words to named chambers, using the scene definitions. Your accuracy determines stability, instability or shutdown.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Nine fuel words and three chambers.

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve repeating authored English classification boards; stability is an assigned accuracy outcome, not a live semantic field or physical reactor model. Device-local saves remain non-atomic without account sync. Human difficulty, enjoyment, retention, provider quality and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted Neon Word Reactor after result visibility and wastewater wording were corrected, followed by an explicit printing-ink clue that resolved a remaining generic-ink ambiguity. All 108 routes were reviewed. Genuine old 8/9 and 9/9 results remain protected across the new edition; native input, honest partial scores, shutdown/replay and read-only/peer recovery passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored scene definitions, accepted word-to-chamber assignments and accuracy thresholds.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue deutsche Aufgaben zum Einordnen von Schreibtischgeräten und Messgrößen. Mehrfach passende Werkzeuge werden ausdrücklich akzeptiert. Sechs Übungen sind verfügbar; die vier bisherigen Tagesaufgaben bleiben erhalten. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-third-ten-rounds-20261020/evidence/learning/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Stabile und instabile Ergebnisse, alternative Zuordnungen, Wiederholung und Auflösung geprüft. Kein zusätzlicher Fehler belegt.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/learning/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

The mapped /games/game11 player uses NeonReactorAuthoredDeck, neon_reactor_beta.jte and neon-reactor-beta.js with runtime identity game11 and rules reactor-2. Twelve authored English boards provide eight rotating UTC daily rounds and four practices, each with nine fuel words and three scene-defined chambers. Each accepted classification earns one point. Seven through nine is stable and won; four through six is unstable and lost; zero through three is shutdown and lost. Reveal is unscored. Selection is transient and intentionally not restored, while assigned routes survive reload. Three normalized state fields and legacy daily replay tolerance remain preserved. No event history, paid Hint or accumulating capacity trap is involved. Retained provider/controller methods are not the mapped player. Original native City play completed nine correct on desktop and the exact seven-route threshold on phone, with partial and complete-draft recovery. Both read all nine labels, three chamber definitions, nine accepted/chosen/reason rows and threshold notes, used actual canonical Copy and recovered the terminal result. Free route revision and scoring worked. Native peer route changes detached focused fuel controls; completion lost focus and Replay left Copy focused inside the hidden result. Original clients passed nine of eighteen with nine failures in 908.5225 milliseconds. Original browser journeys passed two of eight with six boundary failures in 1.2 minutes, retaining eight complete captures. Full earned outcomes preceded the deferred focus and stale-feedback verdicts. Two post-baseline regressions failed against the unchanged original in 455.823042 milliseconds. Unreadable storage with working writes overwrote a genuine unknown Sense five result during memory nine, Copy and Replay, while hiding the warning. The complete memory and subsequent durable outcomes preceded the aggregate byte/warning verdict. The durable initial-Reveal case already copied successfully on its first request; its failure was accepted Replay leaving hidden Replay focus. Neither scoring nor an original startup or first-Copy defect is inferred. The owning repair retains native fuel/chamber nodes and existing order, labels and definitions. Current-save preflight covers free selection and saved or refused actions. Actual accepted state identity gates assignment feedback, focus and Replay effects independently of durability. Readable-save protection preserves unknown durable bytes while allowing warned memory completion; equality-guarded observation aligns initialization, reconciliation and accepted writes. Adoption clears stale transient selection and guidance, preserves usable native/help/outside focus, and rescues invalid controls to the actual active or terminal state. Shared Copy fences remain in use. Pure rules, normalized storage, thresholds and terminal proof rendering were preserved. Independent source review passed. Repaired native City nine and seven repeated all proofs, actual Copy and recovery; peer focus now follows the current controls/result. Twenty clients passed in 873.843 milliseconds, and eight intermediate repaired first-round browser journeys passed in 1.2 minutes with eight captures. The second native round completed Sense five on phone, seven on desktop and fresh nine on phone, reading every accepted/chosen/reason row and chamber definition with actual Copy and active/terminal recovery. An initially too-narrow native help selector matched no element; locating the real summary allowed the full play to continue, and this was not an application failure. Four intermediate second-round browser journeys passed in 1.6 minutes with eight captures; these are rechecks, not additional distinct final cases. A subsequent full source audit identified two plural-noun explanation errors in Workshop. Native play on its correct scheduled date, 14 October, earned nine, read all nine reasons, copied the actual canonical daily result and recovered terminal state, reproducing ‘Shears belongs’ and ‘Calipers belongs’. An initial 15 October navigation showed Weather and received no completed-play credit. Only those two nr-06 explanation verbs changed to ‘belong’. The other eleven boards, all accepted assignments and the runtime remain exact. The established board-specific content fingerprint consequently changes only Workshop: its prior nine-point save receives the honest changed-edition notice rather than being presented as a recovered current result. Fresh reverse-order Workshop nine on final content completed all proofs, actual Copy and terminal recovery on desktop. Phone then read and copied the recovered same nine with all labels, definitions and reasons; this phone check is terminal recovery, not a separate full Workshop play. Native outcomes cover three boards and 27 distinct reason rows, while CLI journeys cover two boards and eighteen rows; all twelve boards and 108 reasons received source review. All twenty final clients passed in 968.399791 milliseconds. Two mapped authored Java checks passed freshly after the content correction at 16:12:24.375 UTC; the eight retained service/controller checks use their earlier fresh original passes, with no final-rerun claim. The runtime remains 1f5af109c85ca0528bd690c384537c4fc6c9c4128d7b4c9e9c4b563e359e9e04, and the corrected deck is 05a6146c0642516eeba34439c14c827b89b4892fe6170ff00ebed420b1b2a339. The final immutable local classpath contains 596 entries and 17,898,865 copied bytes; its packed sixty-six-review inventory and runtime match source, and local HTTP supplied the exact corrected Workshop board. This is not a fat archive, public deployment or live-provider check. The final combined browser run passed all twelve distinct desktop/phone journeys in 2.8 minutes, with sixteen completed captures and none unavailable. The thirty-six-input preservation audit records three changed files: owning runtime, the two appended DOM cases and the two Workshop verbs in the deck; thirty-three inputs are unchanged. The original fifteen DOM case prefix and 897-byte pure/export prefix remain exact; no shared helper, JTE, CSS, Java, existing pure-test or browser-source change occurred. Both rounds and the queue entry are complete. Maturity 4, its 9 October date, basis and historical human-beta gap remain unchanged. Earlier known-issue record, retained for history: The 11 October review repaired stale action effects, invalid focus and unreadable-save overwrite; Workshop received two explanation verb corrections. Both local cycles passed. Maturity remains 4.

  • modules/games/src/main/java/io/kgard/web/slice/games/game11/NeonWordReactorController.java
  • modules/games/src/main/resources/games/neon-reactor-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game11/NeonWordReactorRoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game11/NeonWordReactorControllerTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/semantic-games
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/baseline-closed.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/original-client.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/extra-original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/java-original.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/independent-path-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/round1-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/round2-wording-repair.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/java-final-authored.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/final-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/final-served-runtime-and-workshop.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/classpath-final-package.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/final-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/final-source-preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/33-neon-word-reactor/independent-lower-round2-wording-source-review.json
  • modules/games/src/main/resources/static/js/games/neon-reactor-beta.js
  • modules/games/src/test/js/neon-reactor-ui.test.cjs
  • modules/web-visual/playful-games-tests/neon-reactor.spec.ts
  • modules/web-visual/playful-games-tests/neon-reactor-round2.spec.ts
  • modules/web-visual/playful-games-tests/neon-reactor-support.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-013-ink-followup.md
Newsroom DriftGame 10Contextoid games Spielen

Vergleiche Alltagssätze mit Meldungen. Erkenne gleiche wörtliche Bedeutung, andere wörtliche Bedeutung und bildliche Verwendung.

Ursprüngliche Beschreibung (Englisch)

Compare six authored everyday and bulletin sentences. Distinguish the same literal sense, a different literal sense and figurative use, then file an explained report.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Six sentence-pair cases per board.

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Fictional English bulletins and editorial sense labels, not a live news feed or measured drift. Twelve repeating boards and non-atomic device-local saves; no account sync. Human difficulty, fairness, enjoyment, retention, provider quality and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Newsroom Drift after its private result focus was made immediately visible through repeated Reveal, Replay and completion. All72 sentence pairs, ordinary daily/practice play,75/100 scoring and genuine read-only/peer restoration passed. A retained menu can move offscreen during passive peer-note expansion; real-device comfort remains open. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored everyday and bulletin sentences with same-sense/different-sense/figurative labels.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue deutsche Übungen mit zwölf Satzpaaren. Auch nach vielen kostenlosen Änderungen lässt sich ein vollständiger Bericht zuverlässig abgeben; die vier bisherigen Tagesaufgaben bleiben erhalten. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/learning/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Test novices’ distinction between figurative and changed literal meanings; the fictional bulletin deck is finite. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The mapped /games/game10 player uses NewsroomDriftAuthoredDeck, newsroom_drift_beta.jte and the owning adapter with runtime identity game10 and rules version 1. Twelve authored English boards contain eight rotating UTC daily rounds and four practices, with six everyday/bulletin sentence pairs each. Players classify the same literal sense, a different literal sense or figurative use. Each matching judgment earns 15 points; all six add a 10-point bonus for 100 and phase won. One through five correct is completed, while zero correct is genuinely lost at 0. Reveal is unscored. Seven derived logical state fields, Boolean replay and the owning daily truthy-replay rejection remain unchanged. The retained provider/controller methods are not the mapped player; these bulletins are fictional authored material, not measured language drift or a live news feed. Original native Copy desk 09 completed 100 on desktop and 75 on phone, with active and complete-draft recovery, all twelve sentences, six literal reason rows, actual canonical Copy and terminal reload. The wrong key judgment earned zero, while its five matched rows earned fifteen each. Native choice focus already survived ordinary active peer edits, but obsolete incomplete guidance remained; terminal adoption and peer Replay left BODY focused. At exactly 100 actual free edits, both File and Reveal left a correct draft active. Honest Replay fallbacks completed separate 100/unscored outcomes and do not credit those blocked original actions. Two read-only inspection-helper errors were corrected without an application failure. Original clients passed 37 of 46 with nine owning failures in 685.174167 milliseconds. Eight original desktop/phone browser journeys passed two and failed six in 32.1 seconds, retaining eight complete custom captures. Full earned outcomes preceded deferred guidance, adoption and focus verdicts. Three appended regressions then failed against the unchanged original in 493.380333 milliseconds: unreadable storage with working writes overwrote an unknown Mint 75 during complete memory 100 and Replay; accepted Replay left focus on the Replay control instead of the first sense choice; and a legal clear at the 100-event bound retained shift instead of empty. The initial durable Reveal first Copy already passed. Exact-key startup, native-menu identity, outside/help focus and pending Copy protection also remain compatibility, not newly discovered defects. The owning repair preflights saved actions, free incomplete refusal and Copy, and gates requested effects on actual shared state acceptance independently of write durability. Its readable-save opt-in protects unknown durable bytes while allowing warned memory completion. Recovered-state equality aligns observation after initialization, reconciliation and accepted writes; malformed and changed attempts stay protected. Ordinary adoption clears obsolete guidance, preserves usable native/help/outside focus and rescues invalid owned controls to the current choice or result. The six native menus were already mounted once and remain intact. Shared asynchronous Copy fences are retained. At exactly 100 active events, an otherwise valid new action reconstructs only the effective nonempty free choices before applying the unchanged transition. Incomplete or invalid actions, arrival and old terminal recovery do not compact. Old active/terminal histories of 100 still load, and literal 101 remains incompatible. No paid active event can precede a finish, so no earned chronology is discarded. Independent source review passed. Repaired native first-round 100 and 75 repeated all finite reasons, actual Copy, active/terminal recovery and bounded desktop/phone inspection. Active peer choice focus stayed on the same native control, stale guidance cleared, terminal adoption focused the result and peer Replay returned to choice zero. Eight first-round browser journeys passed in 40.3 seconds. The second native round completed Mint 75 on phone, a genuine all-wrong zero-loss with all six revised reasons, and a fresh partial-reload 100 on desktop. Separate native Copy desk 09 attempts made 100 actual edits, reloaded, then successfully Filed 100 or Revealed unscored. A partial 100-edit draft freely refused incomplete File, accepted a legal clear, refused again at the correct missing choice, and completed 100 after filling the two empty slots. Every outcome received all twelve sentence uses, six reason/arithmetic rows, actual Copy and recovery. No additional second-round source change was justified. All 49 final clients passed in 824.441834 milliseconds: 19 owning DOM cases plus 14 owning pure checks and 16 future Route Facets pure compatibility checks, with no future owning-play credit. Eleven Java checks passed freshly before repair at 16:19:03.420–16:19:04.803 UTC: two mapped authored, three retained controller and six retained service checks. Their unchanged-source original passes are retained without a final-rerun claim. Four second-round browser journeys passed in 33.4 seconds. Together the two unchanged-source rounds supply twelve distinct final desktop/phone journeys and sixteen complete custom captures; repeated original runs are not added to that distinct count. The final runtime is e163ca63fbd00489d92786df5b8a30fb5b71a2a2f73cc718b8efdb1b0fd89569. The immutable local classpath contains 596 entries and 17,915,333 copied bytes, with the same source/served script and packed sixty-seven-review inventory. This is not a fat archive or deployment. The 36-input audit finds only the adapter and three appended DOM cases changed; 34 inputs, the original sixteen-case 18,273-byte DOM prefix, rules, both decks, Java, JTE, CSS, shared code and browser sources remain exact. Both ordered rounds are complete. Maturity 4, its 10 October date, basis and human-beta gap are preserved; localStorage remains non-atomic and no account, live-provider or human validation is implied. Earlier known-issue record, retained for history: The 11 October review repaired stale guidance/focus, unreadable-save overwrite and the 100-edit completion/clear trap. Both local cycles passed; maturity remains 4.

  • modules/games/src/main/java/io/kgard/web/slice/games/game10/NewsroomDriftController.java
  • modules/games/src/main/resources/games/play/newsroom-drift.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game10/NewsroomDriftAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game10/NewsroomDriftRoundServiceTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/systems
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/baseline-closed.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/original-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/original-extra-client.log
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/java-original.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/independent-path-review-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/independent-lower-extra-regressions-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/round1-client.log
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/final-source-preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/classpath-round1-package.json
  • conf/tasks/games-two-round-review-20261011/evidence/32-newsroom-drift/round1-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • modules/games/src/main/resources/static/js/games/newsroom-drift-beta.js
  • modules/games/src/main/resources/static/js/games/newsroom-drift-beta-rules.js
  • modules/games/src/test/js/newsroom-drift-ui.test.cjs
  • modules/web-visual/playful-games-tests/newsroom-drift.spec.ts
  • modules/web-visual/playful-games-tests/newsroom-drift-round2.spec.ts
  • modules/web-visual/playful-games-tests/newsroom-drift-support.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-012.md
One-Clue BridgeGame 3Contextoid games Spielen

Wähle vier Wörter, die in der angegebenen Szene zum gemeinsamen Hinweis passen. Andere Bedeutungen dienen als Ablenkung.

Ursprüngliche Beschreibung (Englisch)

Use one contextual clue to find four connecting words while avoiding explained decoys. Limited attempts and an optional hint turn selection into a deduction puzzle.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. 12 candidates, four targets, four scored selection attempts and optional hint.

Ausschlusshinweis kostet einen Versuch; keine Stufenwahl

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Closed authored targets do not discover bridges or evaluate free-text semantic paths. Content repeats; local saves are best-effort and non-atomic. Native clipboard bytes were unverified although automated canonical Copy checks passed. Human difficulty, enjoyment and retention remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted One-Clue Bridge after the already-proven0/4 exclusion stopped incurring a new paid hint and the private outcome heading was made visible. Useful mixed-report hints remain available; genuinely earned historic paid attempts preserve their cost and exact saved record. Full144-choice review, ordinary daily/practice, native play and true read-only/peer recovery passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored contextual clue, four matching words and explained decoys.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei zusätzliche Übungsrätsel zu Bauteilen und Zubehör; sechs Aufgaben in der Sammlung bei unveränderter Tagesfolge. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-third-ten-rounds-20261020/evidence/words/ledger.json
Frühere weitere Prüfungen · insgesamt 11 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

1 von höchstens 10 Runden am 2026-10-20: Bekannte Hinweise, unvollständige und wiederholte Antworten sowie der letzte Versuch geprüft. Kein zusätzlicher Fehler belegt.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/words/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/words-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Some explicit-role clues may be easy; the finite bank does not cover every plausible association. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

Two ordered local rounds completed on 11 October 2026. Original and repaired Bark practice play earned a three-attempt solve after a miss and Hint, then a reverse one-attempt solve. Each result reviewed all twelve qualifying/excluded roles and reasons, clue, prompt, title, note and exact paid chronology, with active selection recovery, terminal reload and bounded desktop/phone review. Original peer draft updates removed native focus; peer Replay left focus on the hidden Copy control and stale fixed-result advice. Repaired native Beech stayed focused during peer draft updates, and peer Replay rescued focus to the first physical Algae card with fresh guidance. Help was read only in the original baseline. Native Copy reported success, but the available clipboard read was empty: native canonical clipboard bytes remain unverified. Automated canonical Copy assertions passed separately. Original checks passed twelve and failed ten of twenty-two clients; twelve fresh Java checks passed. Eight original browser journeys passed four and failed four in 25.9 seconds, reaching their full outcomes before deferred focus and stale-feedback verdicts. Two additional whole-outcome cases passed one and failed one: the cold unreadable-but-writable test demonstrated prior four-attempt loss bytes overwritten by memory play, after complete memory, actual replacement and fresh durable results. Its first final byte assertion failed; later warning assertions are not independently credited as failures. Initial durable Reveal first manual Copy and accepted Replay already passed. No new scoring, startup or capacity defect is claimed. R1 added guarded save observation and preflight for free refusals and paid actions, readable-save protection, accepted-state checks before feedback and Replay effects, retained native card nodes and actual-state focus recovery. It preserved the 1,675-byte pure/export prefix, six normalized recovery fields, four-attempt limit, free exact repeated guesses, Hint cost and hintAt chronology. Two complete-outcome cases were appended after the exact original seventeen-case prefix. All twenty-four clients passed in 835.306625 ms; eight R1 browser journeys passed in 26.1 seconds on runtime eb1f0753. Native three- and one-attempt replays completed full proof, history, recovery and Copy UI reviews. R2 first completed Bowl with three distinct zero-qualifying guesses and a fourth-attempt Spoon Hint loss. Review found singular feedback saying one attempts remain and an ambiguous Napkin cloth-item explanation. Only that feedback expression, one Bowl Napkin reason and its matching browser-support literal changed. The new reason identifies wiping hands or the mouth. Root observed the old affected Bowl loss reset with the existing changed-edition notice; prior Bark progress recovered unchanged. Final native play completed five outcomes: Bowl Hint-exhausted loss and clean one-attempt win; Bark four-miss loss, early-Hint two-attempt win and unscored Reveal after a miss and Hint. Every result reviewed all twelve reasons and exact history, Copy UI success and terminal recovery. Active reload retained selections; terminal reload after Reveal also retained its three selected cards. Terminal Hint focus already worked. Root reviewed bounded desktop and phone results; no native play of the other ten boards is claimed. Final runtime 3a0910465845a63a03b6e2015368d9578c4f5f3e02b99113899879cb73b0f004 passed all twenty-four clients in 799.863833 ms: five pure and nineteen owning DOM checks. Four final browser journeys passed in 25.9 seconds. R1 and R2 supply twelve distinct repaired browser journeys and fourteen custom captures across two revisions, not twelve rerun on the final revision. Twelve distinct original Java checks comprise four mapped authored-deck, three retained controller and five retained service checks; the same four authored cases freshly passed again after the reason correction. All thirty-four original backups verified; thirty current inputs stayed exact and only runtime, deck, owning DOM and support changed. Exact inverse comparisons restore R1 runtime and original deck/support. All nineteen R1 DOM bodies, both browser journey files and the other eleven boards remain unchanged. Both isolated compiled packages contained canonical74; these are local classpaths, not deployment evidence. The mapped route uses twelve finite authored boards, eight daily and four practice, with a closed twelve-card bank and four targets. It does not discover semantic bridges or assess arbitrary free text. Saves remain browser-local, best-effort and non-atomic. No live provider, account synchronization, unprimed human enjoyment or public-release claim follows. Maturity 4, its 10 October review date, basis and historical gap are preserved. Earlier known-issue record, retained for history: Observed stale-save, feedback and focus failures were repaired, including cold unreadable-save overwrite. No additional unresolved defect was established in the finite authored checks.

  • modules/games/src/main/java/io/kgard/web/slice/games/game3/OneClueBridgeController.java
  • modules/games/src/main/resources/games/one-clue-bridge-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game3/OneClueBridgeControllerTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game3/OneClueBridgeRoundServiceTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/semantics
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/baseline-closed.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/original-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/repaired-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round2-before-native.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round2-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/final-source-preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/extra-original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/original-extra-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round1-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round2-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/original-java-results.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round2-java-results.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round1-applied-source.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/round2-applied-source.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/classpath-round1-package.json
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/classpath-round2-package.json
  • modules/games/src/test/js/one-clue-bridge-ui.test.cjs
  • modules/web-visual/playful-games-tests/one-clue-bridge.spec.ts
  • modules/web-visual/playful-games-tests/one-clue-bridge-round2.spec.ts
  • modules/web-visual/playful-games-tests/one-clue-bridge-support.ts
  • conf/tasks/games-two-round-review-20261011/evidence/25-one-clue-bridge/independent-lower-final.json
  • conf/tasks/games-quality-20261013/results/verification-batch-013.md
One-Room Semantic PartyGame 20Contextoid games Spielen

Sage die Antworten dreier erfundener Gäste anhand ihrer sichtbaren Vorlieben voraus. Wähle eine Wortgruppe oder eine Mischung und versuche, Zielwörter zu erreichen.

Ursprüngliche Beschreibung (Englisch)

Forecast three openly described authored guests. Safe, Bold and Weird clue strategies change eligible words, guest responses and the goal or trap score.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Nine words, three simulated guests, three strategies, two goals and two traps.

Vor der Abgabe frei zwischen drei Hinweisen mit verschiedenen erlaubten Wortgruppen wechseln. · Ein Hinweiswechsel leert die bisherigen Vorhersagen; es gibt keine bezahlte Hilfe und keine auswählbaren Schwierigkeitsstufen. · Aufdecken ist ohne Wertung; Aufgaben der Sammlung können ausdrücklich wiederholt werden. · Vorlieben, Zielwörter und Fallen sind je Aufgabe festgelegte Spielregeln, keine Vorhersagen über echte Menschen.

Spieler, die festgelegte Vorlieben erfundener Gäste verstehen und deren Reaktionen vorhersagen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Solo prediction of three openly authored, deterministic guests; there is no actual friend voting, live room or model of real people’s clue responses. Twelve finite English boards comprise eight repeating UTC daily and four separate practice boards. All nine literal contexts, guest priorities and eligible response rules are exposed. Supported ties receive equal credit; an incorrect forecast uses the printed first eligible fallback, so actual goal/trap credit can differ from prediction accuracy. A 0-point plan is honestly completed, not a genuine exhausted loss; Reveal is unearned. Recovery tolerantly normalizes five logical fields rather than enforcing a strict five-key schema. Progress is browser-local without account or cross-device synchronization. Readable-save protection preserves unknown durable bytes during a read outage, and failed saving permits warned memory continuation; localStorage preflight does not atomically serialize simultaneous writers. The mapped route uses authored content; its retained unannotated custom/provider branch was not live-verified. Human difficulty, satisfaction, enjoyment and retention remain unverified, as do Linux deployment, live providers, actual social play and production readiness.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October review accepted the original One-Room Semantic Party after two ticket scenes were clarified as physical paper objects and their content editions incremented. Genuine old 75/30 results remain protected until deliberate new play. A shared correction makes completed results and resumed inputs visible under normal motion; full content, gameplay and save checks passed. Game20 v2 is outside this verdict. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored words, clue strategies, guest profiles and deterministic selection/goal/trap rules.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

One-Room Semantic Party: vier deutsche Alltagsszenen mit drei erfundenen Gästen. Sichtbare Vorlieben, erlaubte Wortgruppen, Zielwörter und Fallen machen die Vorhersage nachvollziehbar. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-seventh-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need to test whether openly authored guest forecasting is satisfying; actual people’s responses are not predicted. Both completed local cycles covered Mountain 100 and Food Festival completed 0, fallback 50 and correct 100, with all nine contexts, guest priorities, five result proofs, partial/terminal recovery and canonical Copy. Original action/focus and cold-read storage defects were repaired; a candidate-only startup observer regression was separately reproduced and fixed. Final evidence comprises 60 client checks, fifteen fresh Java checks before the display-only follow-up and twelve distinct owning desktop/phone browser journeys, all with zero skips. Two proof-helper display expectations changed, while original case bodies, scoring, deck and tolerant five-field recovery stayed intact. The separate Cathedral branch receives no ordered completion credit. Finite content, non-atomic local saves and human quality/social-play gaps remain; no Linux, live-provider, account or production readiness is inferred.

Maturity gap: Test whether the explicit authored guest model feels like a satisfying host puzzle; real people’s clue responses are not predicted. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The mapped player is One-Room Semantic Party at /games/game20, using semantic_party_beta.jte, semantic-party-beta.json and the shared cathedral-party-beta client and rules. Inventory game-20 and persisted game20 remain distinct. Twelve English authored boards comprise eight repeating UTC daily and four separate practice boards. Each contains nine words with literal scene contexts, families and features, three openly described simulated guests and preference chains, three clue strategies, two goals and two traps. Safe, Bold and Weird determine eligible words. A guest follows its first available preference; any tied eligible forecast is accepted and becomes that guest’s response. An incorrect forecast falls back to the first printed eligible word with that preference. The score is floor(50 × correct forecasts / 3) + 25 × distinct actual goals − 20 × actual trap responses, clamped to 0–100. A plan ends as completed even when it earns 0; Reveal is unearned. No genuine exhausted-loss state or reachable free-edit history cap is claimed. Five result paragraphs explain the arithmetic, actual responses, accepted ties, forecast misses and achievable maximum. The shared recovery format tolerantly normalizes five logical fields: clue, predictions, commit, phase and replay. Extra metadata is ignored; this is not a strict five-key schema. The current forecast vector and committed result use browser-local authored storage without a side store or account synchronization. Practice Replay and fixed daily recovery retain their existing normalization. The retained provider-backed controller method is unannotated and is not a live mode on the mapped player. All content and guest responses in these reviewed journeys were authored and deterministic, not actual friend votes or predictions of human behavior. Original actual desktop Mountain weekend play read the full help, all nine literal contexts and family/feature rows, all three guest preferences, clue rules and goal/trap rules. Weird leaflet/map stand survived partial reload before visitor centre completed 100. Root reviewed all five proof paragraphs and three full accepted-tie lists, canonical Copy, terminal recovery and a bounded 1280 by 720 result. Original runtime 197230cfdbacd099b47b347128fcbfdb90d69e6e64583f9f2095fa9e57cb23df passed 50 of 58 client checks, with eight owning DOM failures and zero skips, in 729.850834 milliseconds. Original owning browser journeys passed four of eight with zero skips in 25.7 seconds. Full logs established missed focus rescue, obsolete Commit/clue guidance after peer adoption, incomplete Commit without preflight, rejected Replay focus and queued hidden-result focus. Ordinary scoring and complete blocked-storage memory journeys already passed. After those baselines closed, an appended cold-read-only outcome regression failed against the immutable original runtime in 336.444125 milliseconds, with zero skips. A free forecast overwrote unknown durable peer 100 and hid the warning when reads failed but writes worked; full memory, recovered and fresh 100 outcomes preceded the final byte/warning verdict. The repair is scoped to persisted game20: readable-save protection preserves unknown durable bytes while permitting explicitly warned memory continuation; owning save observation and preflight guard free edits, refused actions and commitment; feedback, Replay effects and queued result focus follow actual accepted state. Valid native selectors, help and outside focus remain usable, while hidden or disabled game focus moves to the actual plan or result. Shared asynchronous Copy fences remain in place. The separate Meaning Cathedral XR branch at ordinal 38 keeps its existing handlers and default save policy; shared client compatibility is not that edition’s ordered completion. The first candidate passed 59 client checks with zero skips in 823.493209 milliseconds. Independent source review then identified a candidate-only startup alignment regression: after shared recovery of a newer draft, one unavailable third startup read left the new owning observer stale and could refuse every action. A new whole-outcome fixture reproduced noncompletion in 365.670209 milliseconds. This was introduced by the candidate observer, not an original startup defect. Observing after shared preflight reconciliation now aligns only matching normalized state under the existing content/rules and raw-byte guards; unknown or malformed saves are not adopted. All 60 final first-round client checks passed with zero skips in 796.322 milliseconds. Fifteen fresh Java checks passed between 10:43:42.973 and 10:43:44.427 UTC, followed by a twelve-second package. An earlier guessed shared test-package filter ran only ten checks; the corrected explicit filter produced the reported fifteen, and the earlier run is not counted as that verification. Independent full source, diff and log review passed. First-round source, package and served runtime 9ebe30d271789fe8f41be43ee0a45dcffcd4bb358dafc79300e487b512768211 agreed, with the 53-review canonical inventory packaged. Actual repaired desktop Mountain Replay again read all nine word contexts, preferences, families, clue rules and goals/traps before Weird leaflet/map stand partial recovery and visitor centre completed 100. The full five-paragraph result and accepted response ties were reviewed, canonical Copy retained its Replay marker, and terminal recovery and bounded readability passed. All eight final owning first-round desktop/phone browser journeys passed with zero skips in 25.3 seconds. Rules, deck, template, CSS, scoring and normalized fields remained unchanged. The fifteen original owning DOM case bodies remained intact; only the two meaningful cold-read and candidate-startup cases were appended. Separate mixed Cathedral client compatibility does not establish its own gameplay completion. The second actual baseline used Food Festival at a verified 390 by 844 phone viewport. Root read all nine full scenes, families/features, all three preference chains, help and clue rules. Weird Kitchen forecasts recipe/pan survived partial recovery before kitchen completed 0: three misses, no actual goals and one trap. Safe Replay with Market forecasts price list/basket/market stall also missed all three predictions but fell back to recipe/pan/kitchen, reaching both actual goals for 50. A fresh Safe recipe/pan/kitchen plan earned 100. Every outcome included partial and terminal recovery, all five numerical/response/tie/maximum proof paragraphs, canonical Copy and bounded phone inspection. These are honest completed 0, 50 and 100 results, not an exhausted-loss mode. All four second-round browser journeys before the follow-up passed with zero skips in 21.5 seconds. The observed literal “1 trap responses” prompted a display-only game20 singular/plural correction for goal and trap-response counts. The wording follow-up changed no gameplay, scoring, rules, deck, template or CSS. Only the existing DOM and browser full-proof helper expectations were adjusted to match the deliberate display change; no wording-only test was added. The fifteen original DOM bodies, two appended regression bodies and both browser journey bodies remained unchanged. Final actual phone replays completed Weird Kitchen 0, Safe Market fallback 50 and correct Safe Kitchen 100, each with all nine contexts and three priority chains read before commitment, all five complete proofs, active/terminal recovery and canonical Copy. The singular one trap response was correct. Controls measured 44 pixels high, the page was 375 pixels within a 390-pixel viewport, and the rightmost control edge was 239 pixels; the inspected views did not overflow. All 60 final client checks passed with zero skips in 819.873625 milliseconds. Final packaging passed in eight seconds; source, immutable package and served runtime matched SHA-256 a28ab7bf834a3c4c2eca1b2a9913bab59f8da6a6ea6ac2390aa73e4918c99f64. Independent review of the exact wording delta and complete final log passed. All four final second-round desktop/phone browser journeys passed with zero skips in 21.9 seconds, giving twelve distinct owning browser journeys across the two cycles. The fifteen fresh Java checks preceded the display-only follow-up. Final actual replays and checks established no further defect. These are bounded local engineering and inspected-view results; human enjoyment, difficulty, actual social play, live-provider behavior, Linux deployment, account synchronization and production readiness remain unverified. Earlier known-issue record, retained for history: Locally reviewed through two completed cycles on 11 October 2026. Game20-only save preflight and accepted-state effects now prevent stale forecast/Commit feedback and rejected Replay effects, preserve valid native focus and rescue hidden or disabled controls. Its readable-save opt-in preserves unknown durable bytes during read outages while allowing warned memory play. A candidate-only startup observer misalignment was separately reproduced and corrected before final verification; it was not an original gameplay defect. Round two corrected only game20 result-summary singular/plural wording, with two existing proof-helper expectations updated. Rules, deck, scoring, normalized five logical fields, template, CSS and all original case bodies remain unchanged. Separate Cathedral handlers and default save policy are preserved; no future Cathedral completion is claimed. Final replays established no further defect. Browser-save preflight remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game20/OneRoomSemanticPartyController.java
  • modules/games/src/main/resources/games/semantic-party-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game20/OneRoomSemanticPartyRoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game20/SemanticPartyAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/root
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/46-one-room-semantic-party/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/46-one-room-semantic-party/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game20/semantic_party_beta.jte
  • modules/games/src/main/resources/static/js/games/cathedral-party-beta.js
  • modules/games/src/main/resources/static/js/games/cathedral-party-beta-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/semantic-party-ui.test.cjs
  • modules/games/src/test/js/cathedral-party-beta.test.cjs
  • modules/games/src/test/js/cathedral-party-beta-client.test.cjs
  • modules/web-visual/playful-games-tests/one-room-semantic-party.spec.ts
  • modules/web-visual/playful-games-tests/one-room-semantic-party-round2.spec.ts
  • modules/web-visual/playful-games-tests/one-room-semantic-party-support.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-010-visibility-followup.md
Path RankerGame 71Termpath games Spielen

Ordne vier vollständige Wege nach ihren angegebenen Kosten und dem erklärten Ziel. Gleichstände werden akzeptiert.

Ursprüngliche Beschreibung (Englisch)

Order four complete routes using printed leg fares and the board objective. Ties are accepted and six explained comparisons earn partial credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Routen frei umordnen und gelesene Abschnittskosten einklappen; dadurch ändern sich die Zahlenwerte nicht. · Tagesaufgabe oder Sammlung wählen; Wiederholung und Aufdecken sind Lernhilfen, keine Schwierigkeitsstufen. · Gesamtkosten, teuerster Einzelabschnitt, Umstiegsgebühr und Gleichstände werden pro Aufgabe vom Autor festgelegt.

Spieler, die Wege nach unterschiedlichen sichtbaren Kostenregeln ordnen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite authored arithmetic exercises, with eight repeating daily and four practice boards. Printed tariffs and declared objectives determine the ranking; association readings and leg prices are designed for each board rather than live measurements of semantic quality. Arranging four routes and counting costs provide limited agency, and the finite bank still needs unprimed human evidence for onboarding, difficulty, fairness and repeat interest. The default player route has no live-data mode. Progress is browser-local without account or cross-device synchronization; changed-save checks remain non-atomic preflights rather than simultaneous-write transactions. Human enjoyment, learning, retention, accessibility across real devices and production behavior remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: adopting another tab's order clears obsolete position guidance and restores focus to an equivalent enabled Move or evidence control when the previous control was replaced. Peer Replay moves focus from hidden Copy/results to the visible ordering heading. Move, Fold, Commit and Reveal effects require acceptance of the requested state; rejected Replay preserves the newer save and URL and focuses the actual visible state. Game-scoped changed-save checks retain malformed bytes, handle deleted saves and allow warned memory-only progress after failed writes. Queued result focus and scrolling cannot run after a newer state is adopted. Valid older saves containing 100 free rearrangements can now Commit or Reveal: only the terminal action compacts their effective order, preserving legacy loading, folds, current move behavior, strict recovery bounds and scoring. Final local replays established no additional material defect. Independently accepted for invited human playtesting on13 October2026. Complete route-comparison outcomes and the return to ordering remain visible after native scrolling and reload. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored complete routes, leg fares and declared ranking objectives.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Aufgaben mit unterschiedlichen Kostenzielen, erklärten Abschnitten und gleichwertigen Reihenfolgen bei Gleichstand. Deutsche Regeln, Auswertung, Wiederholung und Kopierhilfe. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-seventh-ten-rounds-20261020/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect uncoached human feedback on the finite authored content, difficulty and phone comfort.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full four-route rankings earned 100, with deliberate alternatives earning 30 and 75; bottleneck fares, transfer costs, ties, all six comparisons, folded evidence, calculation audits, public Copy and active/terminal recovery were checked. Reproduced peer guidance, focus loss and rejected-action effects were repaired, alongside a valid legacy 100-move completion trap verified by controlled engine regression. Thirty-three focused client checks, thirteen focused Java checks, twelve distinct desktop/phone browser cases and packaging passed; independent review found no material blocker, and cycle two needed no additional source change. Retains Limited beta ready: twelve finite authored arithmetic boards still need unprimed human evidence for difficulty, fairness and repeat interest. Browser-local non-atomic recovery and local checks do not establish production readiness or a live semantic ranking service. Independently accepted for invited human playtesting on13 October2026. Complete route-comparison outcomes and the return to ordering remain visible after native scrolling and reload. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Maturity gap: Agency is mainly arithmetic comparison and arranging four routes. The finite bank still needs human difficulty and interest feedback; tariffs and association readings are authored for the board rather than globally measured. Human beta feedback is still needed on unprimed onboarding, difficulty, perceived fairness and repeat interest. The finite authored bank and device-local progress are stated limits; production is not verified.

The first completed local cycle played practice pr-09, ranking the lowest most-expensive leg. The printed maxima were Cedar 9, Slate 8, Amber 8 and Coral 6. After folding Cedar's leg evidence and arranging Coral→Slate→Amber→Cedar, active reload retained the order and fold. Commit earned 100 with all six comparisons correct, including the Slate/Amber tie. All four calculation and directed-reading audits, canonical public Copy and terminal reload were inspected. Actual ordinary two-tab review reproduced focused Copy falling to the page body on peer Replay. A local Cedar move announced position 2, then a peer move adopted position 3 while leaving that obsolete guidance and replacing the focused Move control. Another complete pr-09 play deliberately used the total-fare order Cedar→Amber→Coral→Slate and earned 30, with two correct comparisons including the tie; all four audits, Copy and terminal recovery were checked. Controlled complete-journey browser cases also reproduced false position feedback after a rejected Move and an attempted focus on the hidden ordering heading after rejected Replay, leaving focus on Replay instead of the adopted result. The runtime repair gates effects on accepted state, clears obsolete peer guidance, restores equivalent enabled controls or the visible phase heading, preserves still-valid focus, and guards delayed result focus. Invalid/deleted saves, failed-write memory and accepted Replay were covered without changing saved identity or the ranking schema. A separate focused engine proof built legal old 100-move histories and reproduced Commit and Reveal both being refused: seventeen cases passed and two failed before the repair. Minimal compaction only when an old 100-event history needs its terminal event made all nineteen Path Ranker engine cases pass, including legacy terminal recovery and all twenty-four route permutations on every board. This was a controlled compatibility check, not a browser save injection. The actual repaired replay retained folded Cedar and the correct order through active reload, earned 100, exposed all six comparisons and four audits, Copied and restored the result. Equivalent Move focus and cleared peer guidance were confirmed; focused Copy followed by peer Replay now lands on the visible ordering heading. Thirty-three focused client checks, comprising fourteen UI and nineteen ranking-engine cases, thirteen focused Java checks, eight desktop/phone browser cases and packaging passed. Independent source review found no material blocker, and the design detector reported no findings. The second completed cycle played pr-12, Clock→Machine, using fare plus transfer costs. The totals were Coral 37, Slate 41, Amber 43 and Cedar 54. Desktop play folded Cedar and Amber, restored both folds and Coral→Slate→Amber→Cedar on active reload, then earned 100 and inspected all six comparisons and four complete audits before Copy and terminal reload. Actual 390 px phone Replay used Coral→Amber→Slate→Cedar, ignoring the transfer effect between Amber and Slate, and earned 75 for five correct comparisons. The result explicitly explained Amber 43 versus Slate 41 despite their fare-only totals of 28 and 29. All four audits, public Copy and terminal reload retained 75; the page's 375 px scroll width fit the 390 px viewport. Four additional desktop/phone cases passed, including full in-memory 75 play, selected manual Copy, accepted Replay and reveal URL cleanup, giving twelve distinct browser cases across both cycles. No additional source change was warranted in cycle two. These are source-informed local agent plays and automated checks, not human or production validation.

  • modules/games/src/main/java/io/kgard/web/slice/games/game71/PathRankerController.java
  • modules/games/src/main/resources/games/play/path-ranker.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game71/PathRankerAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/prediction
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/84-path-ranker/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/84-path-ranker/round-2
  • modules/games/src/main/resources/static/js/games/path-ranker-beta.js
  • modules/games/src/main/resources/static/js/games/path-ranker-beta-rules.js
  • modules/games/src/test/js/path-ranker-beta-ui.test.cjs
  • modules/games/src/test/js/prediction-beta-rules.test.cjs
  • modules/web-visual/playful-games-tests/path-ranker.spec.ts
  • modules/web-visual/playful-games-tests/path-ranker-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-036-authored-arrivals.md
  • conf/tasks/games-quality-20261013/results/verification-batch-036-authored-arrivals.md
Path RepairGame 35Termpath games Spielen

Finde eine fehlerhafte Station und ersetze sie so, dass eingehende und ausgehende Verbindung funktionieren.

Ursprüngliche Beschreibung (Englisch)

Diagnose a faulty station, then replace it with a word whose incoming and outgoing directed links both work. Three failed checks and explained alternatives bound the repair.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben, Rückmeldungen und Ergebnislinks. Die englische Ausgabe und ihre Aufgabenkennungen bleiben separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt 4 feste Aufgaben; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle 4 Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Hinweis gegen 10 Punkte; bereits bekannte Position kostenlos ansehen; keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Repair validity comes from a finite authored directed-link register, not unrestricted semantic judgment or measured path distance. Twelve English boards provide eight repeating daily scenes and four practice scenes. A five-station chain has one faulty interior position and at least two accepted replacement words; both neighboring arrows and the complete repaired chain must be valid. The three interior positions and replacement menu bound possible proposals. Each distinct failed Inspect costs 15 points, the optional Hint costs 10, and three distinct failed proposals end the attempt at zero. Empty and identical previously failed checks are free; Clear proposal removes only the draft, preserving paid evidence. Reveal is unearned. The result lists valid complete repairs and failed-proposal diagnostics rather than every erased free draft. At the history bound, redundant free edits are compacted while paid boundaries and the current proposal remain. Progress is browser-local with no account or cross-device synchronization; changed-save checks are not an atomic transaction between simultaneous tabs, and unavailable storage permits warned memory-only play. The mapped player has no live-data or custom-board mode. Retained cached-Termpath and fallback fixture code is unmapped and was not validated by these authored cycles. Human beta feedback is still needed on discovering the fault without a hint, the association readings, the three-check limit, fairness, difficulty, learning and replay interest. Public production readiness remains unverified.

Bekannte Probleme & Korrekturen (Englisch)

Independent13 October checks accept Path Repair after its known-position help guard, two precise authored reading corrections and private terminal-focus correction. Genuine previous75/60/75 paid histories and two earlier100 editions are preserved exactly. The corrected native85 ending, Reveal and authoritative peer rescue keep the complete title and score visible at320/390/1440 through six seconds, while valid native/unrelated focus is retained. Accepted for invited human playtesting; human feedback remains pending. No deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored directed word graph, faulty chains and two-sided replacement rules.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Neue vollständig deutsche Ausgabe mit vier vorbereiteten Aufgaben, jeweils mehreren gültigen Reparaturen, erklärten Fehlversuchen, Hinweisen und Ergebnislinks. Die bisherige englische Ausgabe bleibt getrennt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/learning/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/routes/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical and human status remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual outcomes included 75 before and after repair, 70 from two one-sided failures, a genuine three-failure zero and a fresh 100, with all eight directed readings, both valid complete repairs, diagnostics, canonical Copy and active/terminal recovery. The reachable 2,000-event completion trap, native focus, stale guidance and rejected-action effects were repaired while preserving authored scoring and save compatibility. The repaired browser boundary completed a genuine hinted 90. Final verification passed 52 client checks, thirteen fresh Java checks and twelve distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visual inspection. The second review required no further source change. Retains Limited beta ready, 4. The historical questions about unaided fault discovery, association readings, three-check fairness and finite replay remain open; local correctness does not establish human semantic quality, live/custom-provider behavior or public production readiness.

Maturity gap: Can new players infer a faulty station from the declared link register without the hint? Are the association readings and three-check limit fair across every theme? Twelve authored boards and local progress bound replay; interpretation and difficulty need human beta feedback.

The mapped player uses PathRepairController.playable, PathRepairAuthoredDeck, path_repair_beta.jte, path-repair-beta-deck.json and repair-network-beta.js. Inventory ID game-35 and persisted runtime ID game35 remain distinct. The authored-v1 envelope, repair-1 rules identity and strict five state fields remain version, boardId, events, phase and replay. Recovery still validates each legal event and phase, rejects oversized or extra-field histories, and retains the original daily Replay normalization. The controller also retains an unmapped pathRepair method and PathRepairRoundService.generateRound for cached-Termpath or fallback fixtures. Language, source, target and corruption query parameters do not select that method through the mapped browser route. These cycles validate authored play only; no live provider or custom semantic quality was exercised. The first actual desktop cycle used repair-09. An empty Inspect was free. Position 2 with Software was a wrong-position diagnosis and cost 15 points; repeating the identical proposal spent nothing. Root bought the Hint, changed to Position 4 with Software and recovered that selected proposal after active reload. Inspect earned 75 from one failed check and one hint. Root read all eight directed register entries, both complete Program and Software repairs and the failed-position explanation, then copied the canonical result and recovered it after terminal reload. A bounded original desktop result was visually reviewed. The pristine original client run passed 41 of 52 checks with eleven targeted failures and zero skips. All eight original anchored desktop/phone browser journeys failed their targeted verdicts. Ordinary complete 75 or 100 results and finite explanations were inspected before those final verdicts. Separately, the capacity journeys first completed and reviewed a normal 100, then made 1,999 real free edits and bought the Hint to reach 2,000 events. A legal Inspect was blocked in both viewports, so the original capacity attempt did not receive a 90-point completion. No saved answer or event history was injected for that browser reproduction. The original source also detached native position and replacement controls, lost useful focus after peer changes or self-disabling actions, retained already-inspected guidance after peer Hint and could apply requested-state focus after rejected actions. Replay aftermath was not consistently gated by acceptance. The owning All games link opened Daily, and the help referred to unrelated fares and eligibility. Calibrated startup adoption on arrival or the first genuine Inspect, and terminal rejected Inspect, Hint and Reveal, already passed; those cases are compatibility evidence rather than original defects. The repair changes the event-bound transition only when a valid new action is attempted at exactly 2,000 events. It collapses redundant free position, replacement and reset edits while emitting the effective proposal before every paid Check or Hint and preserving the final draft. Check/Hint order and their scoring consequences remain intact. Existing valid 2,000-event saves are replayed without compaction on load, and oversized or extra-field saves remain rejected. New post-bound saves stay recoverable. The authored graph, solution acceptance, three-failure limit and score economy are unchanged; the transition implementation deliberately changes bound handling rather than being byte-identical. The browser runtime reconciles changed saves before free refusals and uses actual accepted state to gate requested effects, independently of durable write success. Warned memory play remains usable. Position and replacement buttons are retained because the board vocabulary is fixed. Valid native controls and register focus remain connected; hidden Copy and other invalid in-game focus move to the actual active or terminal heading. Accepted Hint moves focus to its visible hint text, and Clear proposal returns to the active heading. Peer adoption clears transient guidance. Replay uses the shared acceptance signal, preserving the current URL and save when the reset is rejected. Startup observation aligns with the state recovered by the shared session. The template updates only the owning catalog link, directed-repair help and hint focusability; copied result counts use singular or plural wording. No storage identity or state schema changed. The original saved 75 survived the rebuilt server. Root explicitly started a fresh desktop Replay and repeated the empty Inspect, wrong Position 2 Software diagnosis, free identical repeat and paid Hint. Position 4 Software again survived active reload and earned 75. Root reviewed all eight register entries, both valid complete repairs and the failure diagnostic, copied the canonical result and recovered it after terminal reload. A bounded final desktop review was readable, and accepted Hint focused its visible text. Final focused verification passed all 52 client checks with zero skips in 2,529.6 milliseconds. Thirteen fresh Java checks passed: six owning checks and seven inventory checks. Independent read-only review passed on the exact frozen runtime and template, including full diff, compaction, acceptance and native focus. Packaged and served runtime matched the frozen source, with the then-current 38-review inventory included. All eight repaired anchored first-cycle desktop/phone browser journeys passed with zero skips in 32.1 seconds. They completed ordinary 75 and 100 outcomes, delayed current-save and rejected Replay cases, and a genuine hinted 90 after the real 2,000-event boundary. Separate client compatibility fixtures loaded literal old 2,000-event histories without rewriting them, retained paid failure and Hint order while completing 75, recovered an old terminal 2,000-event result unchanged, and rejected an oversized continuation. Warned memory play, late Copy protection and unchanged five-field recovery were included. These are local checks, not cross-tab atomicity guarantees. The second actual cycle used repair-10 on a phone. Root read the rules and all eight directed readings. Position 2 Puddle failed because its incoming arrow exists but its outgoing arrow does not; an identical repeat was free. Drawer failed for the opposite reason: its incoming arrow is missing while its outgoing arrow exists. The selected Revolution proposal survived active reload, and Inspect earned 70 after these two distinct failures. Both complete Orbit and Revolution repairs, both diagnostics and every register entry were reviewed, copied and recovered after terminal reload. A fresh Replay checked Puddle, Drawer and then Position 3 Orbit; the third distinct failure produced a genuine zero-point loss. Root reviewed all three diagnostics, both valid solutions and all eight readings, then copied and recovered that result. The second review established no additional defect and justified no further source, scoring, deck or save change. Root explicitly started a fresh phone Replay, used Position 2 Orbit and earned 100 with zero failures. Both complete repairs and all eight register entries were reviewed, copied and recovered, with a bounded final phone visual inspection. All four anchored second-cycle desktop/phone browser journeys passed with zero skips in 10.6 seconds, completing 70, genuine three-failure zero and fresh 100, including warned memory-only play and manual Copy. The two rounds therefore provide twelve distinct passing owning browser journeys. No source changed after the first-cycle freeze, so the 52 client checks, thirteen fresh Java checks and independent source review remain applicable without counting a repeated combined browser run. Final runtime SHA-256 is 7ae4e3b94b8c48e4a29b7b5e54cf118f6687df76b18dff8e4810617f7be956d6, and template SHA-256 is a17eb962bfa7a786a9ad4131510f50b436f3755696d6f2770b7d6b501e6ae98c. The authored deck and frozen DOM/browser suites remain unchanged. This evidence is local agent gameplay, automated verification and source review. It does not establish unprimed human enjoyment, semantic fairness, live/custom-provider behavior, deployment or public production readiness. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: the reachable 2,000-event boundary no longer blocks a legal Inspect. Only redundant free proposals are compacted at that boundary; the effective position and replacement at each paid Check and Hint, their order, and the final draft are retained. Existing legal 2,000-event saves recover unchanged. Native position and replacement buttons remain stable, accepted Hint and Clear proposal have visible focus destinations, and peer adoption clears obsolete guidance. Free refusals reconcile current saves, while requested focus effects and Replay cleanup require actual acceptance. The owning catalog link, game-specific directed-repair help and singular Copy wording are corrected. Original calibrated startup and terminal rejected Inspect/Hint/Reveal already passed and remain compatibility evidence, not newly established defects. The second cycle required no further source change; final replays established no further defect. Browser-local reconciliation remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game35/PathRepairController.java
  • modules/games/src/main/resources/games/path-repair-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game35/PathRepairAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/network
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game35/PathRepairAuthoredDeck.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game35/PathRepairRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game35/path_repair_beta.jte
  • modules/games/src/main/resources/static/js/games/repair-network-beta.js
  • modules/games/src/test/js/network-third-beta.test.cjs
  • modules/games/src/test/js/path-repair-ui.test.cjs
  • modules/web-visual/playful-games-tests/path-repair.spec.ts
  • modules/web-visual/playful-games-tests/path-repair-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-016-repair-focus-followup.md
Path TriageGame 29Termpath games Spielen

Erkunde ein begrenztes Wortnetz und belege, ob ein Weg existiert, ein Endpunkt fehlt oder die Endpunkte getrennt sind.

Ursprüngliche Beschreibung (Englisch)

Investigate a finite word network. Probe entries and expand the frontier to prove whether a route exists, an endpoint is missing, or the endpoints are disconnected.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve finite English authored files comprise eight repeating daily files and four separate practice files. Each has three directed-map investigations: a reachable destination, a missing endpoint and registered but disconnected endpoints. These judgments concern only the printed finite register and arrows, not the completeness of real-world associations or a live graph. A failed cache lookup cannot prove absence or disconnection. Each new register or frontier probe costs five potential points, up to twelve probes per case. A correct claim with sufficient evidence earns 100 minus five per probe; a wrong proved claim, Abandon or Reveal closes that case for 0. An unproved claim is free, and the file finishes only after all three cases close. Case selection is saved; an uncommitted conclusion and terminal case inspection are intentionally local. Legal case histories have at most thirteen probe/closing actions, at most 39 across a file; free case selection is not an event-history capacity trap. Progress is browser-local, with a warning and memory-only continuation when saving fails, no account or cross-device synchronization and no atomic multi-tab transaction. The mapped route is authored only; the retained unannotated legacy provider/fixture method was not exercised. Unprimed human understanding of proof sufficiency, onboarding, fairness, difficulty, enjoyment and replay interest remain unmeasured; live-provider, production and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Path Triage after its private result-focus correction. Both title and full score remain visible in ordinary and native completion/Replay/Reveal and authoritative peer adoption. All36 cases across12boards were independently checked against their finite registers; all proofs fit their probe budgets. Agent daily/practice outcomes and genuine save/recovery checks retain their actual costs. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored finite directed maps, word register and investigable reachability cases.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

2 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/strategy/ledger.json
Frühere weitere Prüfungen · insgesamt 13 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

3 von höchstens 10 Runden am 2026-10-20: Eigene Untersuchung und nachträglich gezeigte Beweise sind getrennt. Abbruch, Auflösung und Wiederholung geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/strategy/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; 2 Verbesserungen umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 2 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Original and repaired 230-point files, mixed 165, genuine abandoned 0 and all-correct 235 were completed with all finite registers, twelve directed readings per played file, proofs and summaries, active/terminal recovery, canonical Copy and bounded desktop/phone review. Local repairs preserve the tolerant normalized four-field state, legal probe chronology, paid proof rules, authored content and scoring. Final verification includes 28 passing client checks, nine fresh Java checks before the narrow final display follow-up and twelve distinct passing desktop/phone browser journeys, with independent source review. The second actual review corrected closed-frontier instructions; final replays found no further defect. Retains Limited beta ready, 4, and its historical need for human evidence-sufficiency learning, onboarding, fairness, difficulty and replay feedback. No live-provider, production, human enjoyment or atomic-storage validation is claimed.

Maturity gap: Proof is about a finite authored map; human users may need practice learning evidence sufficiency. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped player is PathTriageController.playable, PathTriageRoundService, path_triage_beta.jte, path-triage-beta.json, path-triage-beta-rules.js and triage-probe.js. Inventory game-29 and persisted runtime game29 remain distinct. The authored-v1 envelope retains rules version triage-probe-1. Recovery deliberately returns the same four normalized fields, selected, actions, phase and replay, tolerates unrelated top-level metadata and normalizes daily replay to false. It validates the legal chronological facts of three per-case action arrays, each bounded by twelve probes plus one closing action. No new strict saved schema, scoring rule, content version or history compaction was introduced. The retained unannotated pathTriage(language,reveal) method and its provider fixture remain separate from the annotated authored route. Original actual desktop pt-09 completed 230. Root read the help and tested a free unproved claim. Clock to Calendar required both register probes and expansion of Clock, Minute, Hour, Day and Alarm; seven probes proved finite disconnection and earned 65. Active reload after four Clock probes retained exact evidence. Wheat to Bread used both registers plus Wheat, Grain, Flour and Dough, finding Bread with six probes for 70. Sea was absent from the source register; one probe established the missing-endpoint case for 95. Root inspected all three closed-case full registers, every one of the twelve directed-arrow readings, the proof explanations and all three outcome/probe/point summary rows. Canonical Copy, terminal reload and a bounded desktop screenshot preserved the earned 230. Actual review found the owning All games link led to Daily, help joined earns and 0, and a one-probe summary used a plural. The original root client run passed nineteen of 28 checks and failed nine, with zero skips in 715.396708 milliseconds. All thirteen existing mixed pure checks, including five dedicated Triage declarations, passed. Complete 230, 165, 235, genuine abandoned 0, warned memory, calibrated startup and legacy-metadata behavior supplied compatibility evidence. Nine targeted boundary failures established stale case inspection/conclusion, removed native controls, free or delayed refusal effects and Replay/Copy focus. Original eight anchored browser journeys passed two and failed six, with zero skips in 48.7 seconds. Root read the full log, including the initially truncated middle. Every journey completed and reviewed a full 230 file and all twelve map readings before protected boundary verdicts. Both warned-memory journeys passed. No pure-rule failure or reachable capacity trap was established. The repair adds owning observation and preflight before free, paid, refused, inspection and Copy effects. Observation aligns after shared initialization and reconciliation under unchanged content/rules and recovered-current guards. Adoption clears the unpersisted local conclusion and terminal inspection. Actual saved-state identity gates feedback and focus separately from durable-write success, while Replay ancillary effects require acceptance. This preserves new peer bytes and URLs and accepted warned memory continuation. Native case tabs and frontier buttons are cached by case/word and minimally reordered; removed, disabled or hidden in-game focus goes to the actual case or terminal heading, while useful enabled controls and outside focus remain intact. The pure rule file and authored deck are unchanged. After the original baseline closed, exactly four wording expectations across the two browser files were corrected for the actual help spacing and one-probe wording; normalized remaining fixture text was identical and no behavior boundary or case count was weakened. Existing pure and DOM fixtures remained unchanged. The first repaired root client run passed all 28 checks with zero skips in 752.00575 milliseconds. Nine fresh Java checks passed at 07:53:13 UTC, and the build passed in seventeen seconds. The isolated immutable package and served runtime matched the first repaired 87b73bf935dc58d24042e464ceb6f35fc81817b76d6f085699e35a8e9f4754e8 source and the packaged 44-review inventory. Independent source review passed without running tests. Actual repaired desktop Replay again earned 230 using the same seven-probe Clock, six-probe Wheat and one-probe Sea proofs. Root checked the corrected help and catalog link, free unproved claim, exact four-probe active reload, visible closing focus, all registers and twelve readings, all proofs and all three summary rows. Canonical Replay Copy and terminal reload retained 230, and a bounded desktop view was readable with singular one-probe wording. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 35.3 seconds. The second actual cycle used pt-10 on a phone. Letter to Reply required both registers and expansion of Letter, Envelope, Postbox and Stamp to exhaust the reachable component; six probes proved disconnection and earned 70. Music to Stage used both registers and Music, Note, Melody and Dance to establish a found path, but root deliberately chose the wrong disconnected conclusion. Only that case closed for 0. A target-register probe showed Rain absent from the Sun case; active reload retained the exact one-probe evidence, and a correct missing claim earned 95. The file honestly completed at 165. All three full registers, twelve directed-arrow readings, proof explanations and three outcome/probe/point rows were reviewed, copied and restored; a bounded phone screenshot was readable. That complete result exposed one further display defect: a closed case with an empty frontier still asked the player to probe the source register although its controls were disabled. All four existing second-round browser journeys passed before this follow-up, with zero skips in 21.9 seconds, establishing compatibility rather than catching the misleading sentence. The narrow display-only correction now says that the investigation is closed and directs the player to the complete map. Active unchecked-source and exhausted-frontier messages remain unchanged. No rules, deck, schema, score, DOM or browser fixture changed for this follow-up. Final root verification passed all 28 client checks with zero skips in 858.296083 milliseconds; the prior nine Java behavior checks remain the fresh Java evidence from before this one display branch. Final packaging passed in eleven seconds, independent final source review passed, and served final runtime and packaged 44-review inventory matched. Actual final phone Replay then abandoned Music and Sun, reloaded the active file with two cases closed and 0 points, and abandoned Letter. Three explicit abandon actions produced a genuine completed 0, not a scored reveal. Root read every register, all twelve directed-arrow readings, every solution explanation and the three zero-probe/zero-point lost rows. Canonical Replay Copy and terminal reload preserved 0; transient review inspection correctly reset to the saved selected Letter case. Another fresh phone Replay completed the all-correct 235: Music had a four-probe active reload then six-probe found proof for 70, Sun used one absent-target probe for 95, and Letter used six probes to prove disconnection for 70. Every register, twelve arrow readings, proof explanation and summary row was inspected; the closed Sun frontier now gave the correct review instruction. Canonical Replay Copy, terminal reload and a bounded readable phone view completed the replay. All four final anchored second-cycle browser journeys passed with zero skips in 23.8 seconds. Together the eight first-cycle and four final second-cycle journeys provide twelve distinct passing cases; the four pre-follow-up runs overlap and are not added as distinct coverage. Final runtime SHA-256 is aef9c6cd5168bc117a088863e9dc27cf90c62cbc69d0ebf25c04df86c07ede6b and template SHA-256 is 56e3f86a92233cbaa7ce62225821c655131cfe1e39a7489d4044121e24a49e95. Both complete actual cycles, local client checks and browser evidence support these bounded fixes. They do not prove atomic storage, a complete live graph, human comprehension or enjoyment, provider success, deployment or public readiness. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: adopting a different saved case or attempt now clears the old local conclusion and terminal inspection, so displayed evidence and subsequent probes refer to the actual current case. Owning preflight covers free, paid, refused, case-inspection and Copy actions. Feedback, focus and Replay effects require actual acceptance, preserving newer saved bytes and URLs while retaining accepted memory-only progress after failed writes. Native case tabs and frontier controls are cached and minimally reordered; valid controls and outside focus remain intact, while hidden or removed in-game focus moves to the actual visible case or result. The owning catalog link, zero-point help spacing and singular one-probe summary are corrected. The second actual review found closed empty-frontier guidance still requesting disabled probes; it now directs review of the complete map. Original startup handoff, legal legacy normalization, full scoring and warned memory play already passed and remain compatibility evidence. Final replays established no further defect. Local storage preflight is non-atomic across simultaneous writers.

  • modules/games/src/main/java/io/kgard/web/slice/games/game29/PathTriageController.java
  • modules/games/src/main/resources/games/path-triage-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game29/PathTriageAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/tactical
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-1-final
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-2-before-followup
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game29/path_triage_beta.jte
  • modules/games/src/main/resources/static/js/games/path-triage-beta-rules.js
  • modules/games/src/main/resources/static/js/games/triage-probe.js
  • modules/games/src/test/js/tactical-beta-rules.test.cjs
  • modules/games/src/test/js/triage-probe-ui.test.cjs
  • modules/web-visual/playful-games-tests/path-triage.spec.ts
  • modules/web-visual/playful-games-tests/path-triage-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-016.md
Rank LadderGame 23Termpath games Spielen

Baue eine fünfstufige Kette vom breiten Themenfeld zum konkreten Begriff. Mehrere erklärte Verfeinerungen sind möglich.

Ursprüngliche Beschreibung (Englisch)

Build a connected five-rung chain through authored detail bands, from a broad field to a precise concept. Multiple declared refinement chains are accepted.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating UTC daily boards and four practice boards. Detail bands 1–5 describe specificity assigned for each scene, not measured KGARD ranks or global rarity. Every declared connected chain that rises one band at each step is accepted. Three distinct complete tests are available; incomplete and repeated chains are free. A win earns 100 minus 15 per earlier failed test and 10 for a purchased refinement clue. Three distinct failures exhaust the attempt honestly at 0; Reveal is unearned 0. At the history limit, new valid actions preserve all charged test vectors, Hint order and current draft while discarding redundant free edits. The finite register exposes the authored arrow meanings; unused node data is not additional rendered explanation. Progress is browser-local without account synchronization. Readable-save protection avoids overwriting unknown bytes during read outages, but localStorage preflight cannot serialize simultaneous writers atomically. Failed saving permits explicitly warned memory continuation. The mapped player serves authored content with no live data mode. Human intuition about detail-band order, unprimed onboarding, difficulty and replay interest remain unmeasured. Linux, live-provider, account synchronization, deployment and public-release readiness were not established by these local checks.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted alphabetical choice/register ordering that removes universal positional answers while preserving all24 supported refinement chains. Ten edition revisions preserve older saves on arrival; two boards remain exact. Full ordinary/alternate play, review, reload and compact layout passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored refinement graph with declared detail bands (1–5).

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue deutsche Verfeinerungsnetze mit mehreren gültigen Wegen. Die Ergebnisanzeige erklärt Abzüge für frühere Fehlversuche und Hinweise; sechs Übungen ergänzen die unveränderte Tagesrotation. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-third-ten-rounds-20261020/evidence/learning/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Wiederholte Prüfungen nennen ihren kostenfreien Status. Alternativer Weg, Hinweis und Neuladen geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/learning/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need to test whether authored detail-band ordering feels intuitive rather than implying measured global rarity. Two completed local cycles verified both supported Habitats 100 chains, hinted Measurement 75 and fresh 100, with all eleven rendered arrow meanings, two solutions and literal Test receipts reviewed per outcome. Active/terminal recovery and canonical Copy were verified. Reproduced acceptance, native focus, readable-save outage and reachable history-cap defects were repaired while preserving all paid Test vectors and Hint order; cycle two changed only scoped return spacing. Final evidence comprises 91 distinct client checks, twelve fresh Java checks, twelve distinct owning desktop/phone browser journeys and eight earlier-game browser compatibility journeys, all with zero skips. Finite authored scenes, non-atomic local saves and human evaluation gaps remain. No Linux, live-provider, account synchronization or deployment readiness is inferred.

Maturity gap: Test whether the declared detail-band order is intuitive; it is not measured global rarity. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The mapped player is Rank Ladder at /games/game23, using rank_ladder_beta.jte, rank-ladder-beta.json and the Ladder branch of network-fourth-beta.js. Inventory game-23 and persisted runtime game23 remain distinct. The authored-v1 envelope retains rules identity network-fourth-3. Recovery remains strict over version, boardId, events, phase and replay; daily replay is rejected and stored histories above 2,048 events remain invalid. The retained custom controller method is unannotated; the mapped route serves twelve authored boards, eight repeating daily and four practice, with no live data mode or side store. Original actual desktop Habitats ladder-09 reviewed the full help and all eleven displayed refinement meanings. The Aquatic/Marine/Coral draft survived reload before Test earned 100. Both supported five-word chains, the actual receipt, canonical Copy and terminal recovery were reviewed in a bounded desktop view. A separate explicit Replay used Warm/Tropical/Tropical marine for another 100 and repeated all eleven meanings, both solutions and the receipt. Original runtime SHA-256 was 4150af6f790aa71322d6af4296458c56516852d8154d048e180e7d80ce3b4588. The original 53 client checks passed 41, failed twelve and skipped none in 1945.259167 milliseconds; all 37 mixed pure cases passed. Eight original anchored desktop/phone journeys failed with zero skips. The failed reporter did not print a duration. Root read all 536 log lines, including a bounded reread of the truncated portion. Full 100, 90 and 85 outcomes preceded targeted catalog, stale Test, native-control and focus verdicts. The real-control 2,048-event choose/Clear attempt, after a paid failure and Hint, could not finish the final rung and Test; it is not credited with 75. An appended original-runtime cold-read-only case failed with zero skips in 335.073208 milliseconds: a free Aquatic choice overwrote an unknown peer 100 when reads failed but writes succeeded, and the warning disappeared. It completed memory, recovered and fresh 100 outcomes before the byte-preservation verdict. A separate original-runtime paid-chronology regression failed in 252.656167 milliseconds after a reviewed 100. That literal old-bound fixture retained two failed Test vectors with a Hint between them and exposed the completion boundary; no blocked 75 or 60 outcome is counted as completed. Original baselines closed before implementation changes. The Ladder-only pure transition change compacts only when an otherwise accepted new event would cross the 2,048-event boundary. It retains every paid Test vector, relative Hint order, current partial draft and Replay flag; refused events do not compact. Literal valid old 2,048-event recovery and rejection of stored 2,049-event histories remain unchanged. Scoring, deck, semantic labels, identifiers and the strict five saved fields are preserved; earlier Trailsplice and Weight Duel rule behavior is unchanged. Owning observation, savedAt-free fingerprints, current-save preflight and actual-state acceptance now gate local effects. Cached native band buttons retain focus, accepted Hint and rejected actions locate actual work or result, and rejected Replay preserves newer bytes and URL state. The catalog link now opens /games/catalog. Rank Ladder is the fifth reproduced opt-in to the existing requireReadableSave option, after Hub Sheriff, Path Sorter, Mirror Paths and Trailsplice; the shared helper and other callers' default are unchanged and uncredited. Ninety final first-cycle client checks passed with zero skips in 3132.613625 milliseconds: 54 owning-plus-mixed-pure checks and 36 earlier Trailsplice/Weight Duel compatibility cases. The separately appended paid-chronology case passed with zero skips in 258.515541 milliseconds, giving 91 distinct final client cases. Twelve fresh Java checks passed between 09:50:47.620 and 09:50:48.091 UTC, packaging passed in eleven seconds, and independent source review passed. Runtime SHA-256 is 8c312157c36eb58d3de507bd76d0b5d97d8ffd93e3a03090790c8ceff205445e; template SHA-256 is b8aa88e0a4ec25a5c177fd70638ba473b79e1e7ca8cea0210ec3894e8069ac9a; DOM SHA-256 is dc64be69a59441bd1ac817a3ae02289a352cf3d3cf5bb1158a0791302364e185. Immutable package and served source matched the source and 50-review canonical inventory. Actual repaired desktop Habitats completed both equally supported 100 chains, with draft recovery, all eleven meanings, two solutions, the exact receipt, canonical Copy, terminal reload and a bounded 1280 by 720 review. Sixteen focused browser cases passed in 1.4 minutes: eight owning Rank Ladder, four earlier Trailsplice and four earlier Weight Duel. Both owning viewport capacity journeys completed 75 after their initial 100. The second actual baseline used Measurement ladder-10 at a verified 390 by 844 phone viewport. Weather/Rain gauges/Heart-rate failed; repeating that chain was free. Root bought the refinement clue, cleared freely and recovered the full Electronic/Portable/Wearable draft before earning 75. All eleven meanings, both solutions and both exact Test receipts were read, followed by canonical Copy and terminal recovery. The arithmetic 100 minus 15 minus 10, paid history and recovery were correct. A bounded phone review found touching Try another board and Replay labels. All four before-follow-up browser cases passed in 35.2 seconds. The only second-cycle source change added a Ladder-scoped wrapping return row with a 0.75rem gap and 1rem top margin; runtime, pure rules, deck, template, DOM and browser fixtures remained unchanged. Packaging passed in nine seconds. Final CSS SHA-256 is 6ff3c87bb69b062355faa4973c18aba8db3228b7e1c47e8f9abced2bfd1daaae. Actual final phone Replay repeated the genuine failed Weather test, paid clue and free Clear, recovered the complete Electronic draft and earned 75. All eleven meanings, two solutions and two literal paid receipts were reviewed with canonical Copy and terminal reload. A clean Replay recovered Health/Body, selected Heart-rate and earned 100; all eleven meanings, both solutions and the sole receipt were reviewed again. The viewport and page were both 390 pixels wide, with result rows inside 374 pixels and visibly separated return controls. All four final second-cycle browser cases passed with zero skips in 42.9 seconds. Those complete 75, fresh 100, genuine three-test loss 0, warned memory and manual Copy journeys were fully audited on desktop and phone. The final owning browser total is twelve distinct journeys, plus eight earlier-game compatibility cases reported separately; before-follow-up reruns are not counted twice. The first-cycle 91-client and twelve-Java evidence remains applicable because cycle two changed only scoped CSS. Both actual local cycles are complete; no additional defect was established. This evidence does not establish human play quality, live-provider behavior, Linux deployment or account synchronization. Earlier known-issue record, retained for history: Locally repaired through two completed review cycles on 11 October 2026: Rank Ladder now checks the current save before free, refused and committed actions and applies feedback, native focus, Copy and Replay effects only to the accepted state. Rejected actions preserve newer progress and URL state; cached band buttons retain valid native focus. A reachable 2,048-event free-edit history previously stranded the final rung and Test. Valid new Ladder actions now compact at that boundary while retaining every paid Test vector, the relative Hint order and current partial draft. Refused actions do not compact; literal valid 2,048-event records still recover unchanged and stored 2,049-event histories remain invalid. An original unreadable-save outage with working writes could replace an unknown peer 100 with a free Aquatic choice. Rank Ladder now opts into readable-save protection, permitting warned memory play without overwriting unknown durable bytes. The owning catalog link was corrected. Cycle two only spaced the touching return controls. Final Measurement 75 and fresh 100 replays established no further defect. Passing startup, tolerant memory continuation and previously inherited protections are compatibility evidence. Browser preflight remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game23/RankLadderController.java
  • modules/games/src/main/resources/games/rank-ladder-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game23/RankLadderAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/network
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/49-rank-ladder/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/49-rank-ladder/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game23/rank_ladder_beta.jte
  • modules/games/src/main/resources/static/js/games/network-fourth-beta.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/main/resources/static/css/games/network-fourth-beta.css
  • modules/games/src/test/js/rank-ladder-ui.test.cjs
  • modules/games/src/test/js/network-fourth-beta.test.cjs
  • modules/web-visual/playful-games-tests/rank-ladder.spec.ts
  • modules/web-visual/playful-games-tests/rank-ladder-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-007.md
Rank Ladder ProGame 33Termpath games Spielen

Zähle Begriffe in einer sichtbaren Stichprobe und ordne sie nach Häufigkeit. Vergleiche Auftreten mit der Verteilung über Einträge.

Ursprüngliche Beschreibung (Englisch)

Order six terms by appearances in a visible authored sample. Optionally predict how many distinct entries contain each term and compare the two rankings after submission.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt. Die deutsche Ausgabe enthält die Grundübung und den anschließenden Vergleich von Rohzählung und Eintragsabdeckung. Die zusätzliche Vorhersage vor dem Ergebnis bleibt in der englischen Ausgabe.

English

8 deutsche Aufgaben · 4 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 8 Aufgaben sind heute als Übung erreichbar. Davon 4 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

3 / 5Bewertet am
Bewertungsstufe (Englisch)

Beta candidate

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

The twelve finite English authored logs repeat a six-term sorting task over seven visible sample entries, with eight repeating daily boards and four practice boards. Frequency ranks count tag appearances in that sample, not corpus prevalence, global concept ranks or measured human importance. The optional coverage prediction counts distinct entries containing each term and is explicitly unscored; both rankings come from the same small sample, with only three strict-reversal samples in the historical maturity review. Equal-frequency terms may exchange positions without penalty. Moving terms and Undo carry no point charge; the 1,000-move bound still permits Undo, Submit and unscored Reveal, so it is not a completion trap. Partial frequency results report earned points honestly even when coverage is perfect. Main progress and coverage have separate browser-local saves, with warned memory-only play when storage fails and no account or cross-device synchronization. Local save checks are non-atomic. The unchanged coverage replay boolean and logical terminal signature leave an identical fresh remote Replay with a failed remote coverage clear ambiguous. The optional custom Termpath branch selected by language, source or target was not exercised. Unprimed human usefulness, discoverability, fairness, enjoyment and retention remain unmeasured; live-provider and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The pilot protected unreadable saved attempts and clarified the move-history limit. Independent ordinary/end/replay, compact layout and recovery checks passed. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored seven-row sample logs; rank six terms by their observed counts in the sample.

Optionale Daten & Modi (Englisch)

Supplying language, source or target selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

4 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

5 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/learning/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Punktzahl, Gleichstände, Tastaturbedienung und Rücknahme geprüft. Die Rechnung ist nachvollziehbar; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/learning/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; 3 Verbesserungen umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 3 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual Camera bag frequency 210 was repeated before and after repair; Sports store earned 180 with perfect unscored coverage, then a fresh tied-frequency 210. All six records per measure, seven sample entries, numbered comparison witnesses, canonical Copy and active/terminal recovery were reviewed. Independent coverage ownership, accepted submission/Replay effects and native focus were repaired while preserving the pure engine, both strict schemas, deck, template and scoring. Final verification passed 47 client checks, fourteen fresh Java checks and twelve distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visuals. The second review required no further change. Retains Beta candidate, 3, and the historical six-term/seven-entry counting-depth gap. Local correctness does not demonstrate that unprimed people find the two measures useful or enjoyable, nor atomic storage, disambiguation of identical fresh remote Replay with failed coverage clearing, live/custom-provider quality or production readiness.

Maturity gap: Twelve finite authored logs repeat a six-term sorting structure; both orders are determined by tallies of the same seven entries, with only three strict-reversal samples

13 October coordinated quality acceptance: The pilot protected unreadable saved attempts and clarified the move-history limit. Independent ordinary/end/replay, compact layout and recovery checks passed. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: Resolved and locally verified 11 October 2026: ordinary entry-coverage changes are adopted independently; delayed coverage moves, exclusion and Undo reject detected stale edits without replacing the newer prediction. Main submission must actually be accepted before coverage is frozen. Rejected Replay preserves the actual main result, coverage bytes and URL, and accepted Replay precedes coverage cleanup. Native main rows and sample lists remain connected; peer adoption clears obsolete movement guidance, retains useful focus and rescues hidden result or manual Copy focus to the actual visible state. Original calibrated startup, failed-storage memory play and 1,000-move finishability already passed and remain compatibility evidence. The observed original equal-looking rejected 210 case changed only ancillary savedAt, not the logical coverage payload; it is not evidence of semantic prediction corruption. Final replays established no further defect. Save checks remain non-atomic. The strict coverage replay boolean and logical terminal signature cannot distinguish an identical fresh remote Replay whose remote coverage clear failed from ordinary same-replay editing. The default mapped player is RankLadderProController and its authored round service, rank_ladder_pro_play.jte, rank-ladder-pro-deck.json and rank-ladder-pro.js. The inventory and persisted game identity remain game-33. The authored-v1 main save uses rank-ladder-pro-1 and exactly six state fields: version, boardId, order, moves, phase and replay. The independent entry-coverage-v1 save uses rank-ladder-pro-entry-coverage-1 and exactly seven fields: version, boardId, enabled, order, moves, receipt and replay. A frozen coverage receipt has exactly terminal, order and moves, with the terminal signature derived from the logical main phase, order, moves and replay. Existing strict validation, daily normalization, scoring and ties remain unchanged. Supplying language, source or target intentionally selects the retained custom Termpath experiment; these authored cycles do not validate that provider branch. The first actual desktop cycle used rl-09 Camera bag after explicit fresh Replay, excluding an older saved result from fresh credit. Root read the rules, scoring example and all seven entries containing twenty-one tags. The frequency order Tripod–Lens–Light–Filter–Shutter–Photo was arranged with a free Undo and redone final move. Independently included entry coverage used Tripod–Filter–Lens–Light–Shutter–Photo. Both untested predictions survived active reload. Submit earned 210 of 210, with six correct positions and fifteen correct pair relations; coverage matched six positions and fifteen pairs without earning additional points. Root reviewed all six frequency and six coverage audit records, the Filter/Lens tag-versus-entry witness with numbered entries, and all seven original samples. Canonical Copy and terminal reload preserved the result, and the bounded original desktop view was readable. The pristine original root client run passed 33 of 47 checks with fourteen targeted failures and zero skips in 1,689.6 milliseconds. All twelve pure and sixteen pre-existing DOM checks passed. Calibrated startup, warned failed-storage progress and actual 1,000-move finishability already passed compatibility checks. Some nested new checks stopped at an earlier failure; fourteen failing cases are not fourteen independently observed defects. The original anchored browser run passed two of eight desktop/phone journeys and failed six in 1.6 minutes, with no skips. Every targeted case completed full 210-point outcomes, all finite records and witnesses, Copy and recovery before its final soft verdicts. Normal distinct predictions already passed. Ordinary native controls detached and active coverage changes were ignored. Delayed coverage edits replaced a newer prediction; rejected main moves still announced the requested movement and retained stale focus. Rejected Replay kept the newer main save but deleted coverage and removed reveal from the URL. In the observed equal-looking rejected Submit case, only ancillary savedAt changed; its logical payload remained unchanged. That case does not establish semantic prediction corruption. Only rank-ladder-pro.js changed. Main actions, free controls, views and Copy check changed saves before requested effects. State-object acceptance gates movement feedback and coverage freezing, distinguishing acceptance from successful durable persistence. Accepted Replay precedes coverage reset and URL effects. Separate coverage observation adopts active and terminal predictions, rejects detected stale edits and protects incompatible saved bytes while allowing warned local play. A second read guards coverage assignment; successful-write observation aligns only when the recovered prediction equals current memory. A coverage notification arriving before a changed main attempt is deferred; both notification orders preserve a new replay prediction. Failed writes retain usable local progress and the last durable observation. Failed own clearing leaves a fresh empty local prediction and an honest warning without readopting unchanged old bytes. Main ladder rows and static samples remain connected, stale movement guidance is cleared, useful native and outside focus is retained, and hidden result or manual Copy focus returns to the actual visible state. The pure engine/export prefix, both strict schemas, all scores and tie rules, 1,000-move behavior, deck, template and all 47 fixtures are unchanged. Independent read-only review of the complete frozen diff, runtime, new DOM cases and comparison evidence passed. The repaired actual desktop replay repeated Camera bag frequency 210 and perfect unscored coverage, free Undo, all twenty-one printed tags, active recovery and every finite audit/witness. Canonical Copy, terminal recovery and a bounded desktop visual inspection passed. Root final client verification passed all 47 checks with zero skips in 3,789.809209 milliseconds. Fourteen fresh Java checks, comprising seven owning checks and seven inventory checks, passed at 06:35:14 UTC; the isolated preview build succeeded in eleven seconds. The packaged canonical inventory and served runtime hash were checked. Eight anchored first-cycle browser journeys passed on desktop and phone in 1.2 minutes, with no skips. The second actual cycle used rl-10 Sports store on a phone. Root read all seven entries and twenty-one tags, then arranged both frequency and separately included coverage as Shoes–Whistle–Helmet–Racket–Net–Ball. Both survived active reload. Submit honestly earned 180 of 210, with four correct frequency positions and fourteen correct pairs, while the separately frozen coverage was perfect and unscored. Root read all six records for each measure, the Whistle/Helmet numbered-entry witness and all seven original samples, copied the canonical result and recovered it after terminal reload. The phone view was readable. Helmet appears five times and Whistle four even though both occur in four entries, so the partial score correctly reflects the two different measures. That review justified no further source change. An explicit fresh phone Replay removed only reveal while preserving rl-10 and the two-measures hash, unchecked coverage and cleared its old receipt. Frequency Shoes–Helmet–Whistle–Net–Racket–Ball exchanged the tied two-appearance terms; independently included coverage remained Shoes–Whistle–Helmet–Racket–Net–Ball. Active reload retained both untested predictions. Submit earned 210 of 210 with six correct positions and fifteen pairs, while coverage remained perfect and unscored. Root reviewed every frequency/coverage record, the exact witness and all seven samples, then checked canonical Copy, terminal recovery and the bounded phone view. Four anchored second-cycle browser journeys passed on desktop and phone in 1.2 minutes, with no skips. They completed 180, tied-frequency 210, warned-memory reversed 10, an explicitly unscored Reveal and fresh 210 with selected manual Copy; failed-storage reload honestly started without a durable result. The two rounds provide twelve distinct passing browser journeys, eight first-cycle and four second-cycle. No source changed during the second cycle. Final runtime SHA-256 is 2ebeca9e97ae1447352d49c09e70ee70cdee53865eb8c8bac62bc96e48d34d28. These are local agent gameplay, automated checks and source review. They do not establish atomic cross-tab storage, a new replay identity, human usefulness or enjoyment, live/custom-provider quality, deployment or public readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game33/RankLadderProController.java
  • modules/games/src/main/resources/games/rank-ladder-pro-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game33/RankLadderProAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game33/RankLadderProPlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-33/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-33/round1-source-inventory.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-33/baseline-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-33/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-33/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-33/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/59-rank-ladder-pro/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/59-rank-ladder-pro/client-repair.json
  • conf/tasks/games-two-round-review-20261011/evidence/59-rank-ladder-pro/client-repair.diff
  • conf/tasks/games-two-round-review-20261011/evidence/59-rank-ladder-pro/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/59-rank-ladder-pro/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/59-rank-ladder-pro/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game33/rank_ladder_pro_play.jte
  • modules/games/src/main/resources/static/js/games/rank-ladder-pro.js
  • modules/games/src/test/js/rank-ladder-pro.test.cjs
  • modules/games/src/test/js/rank-ladder-pro-ui.test.cjs
  • modules/games/src/test/js/rank-ladder-pro-runtime.test.cjs
  • modules/web-visual/playful-games-tests/rank-ladder-pro.spec.ts
  • modules/web-visual/playful-games-tests/rank-ladder-pro-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-pilot.md
Relation AlchemistGame 16Contextoid games Spielen

Schlage für Wortpaare eine Beziehung vor und begründe deine Lesart. Der Workshop prüft Vollständigkeit, nicht die Wahrheit deiner Deutung.

Ursprüngliche Beschreibung (Englisch)

Explore six everyday word pairs, propose a relation and explain your reading. Three authored workshops offer comparison readings; review checks completed drafts, not semantic truth. Optional Contextoid samples remain available.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Vollständig deutsche, vorbereitete Beispiele ohne Live-Datenzugriff. Die ursprüngliche englische Ausgabe bleibt separat erreichbar. Entwürfe bleiben nur auf der geöffneten Seite, nicht nach dem Neuladen.

English / German

5 deutsche Workshops · je 6 Situationen (30 insgesamt)

Feste Sammlung ohne Tagesrotation. Morgen stehen dieselben Beispiele bereit.

Weitere Runden am selben Tag

Alle 5 Workshops und ihre je sechs Situationen sind direkt erreichbar. Eigene Deutungen können erneut besprochen werden; der Workshop bewertet keine semantische Wahrheit.

Zusätzliche englische Ausgabe

Drei Workshops mit je sechs Wortpaaren (18 Situationen)

Keine Tagesrotation.

Alle drei vorbereiteten Workshops sind am selben Tag zugänglich. Eigene Begründungen erzeugen keine neuen geprüften Fälle.

Bisheriger Inhaltsbefund (Englisch)

3 authored workshops, 6 pairs each: 18 situations and comparison readings. Optional provider mode retains 12–24 requested cards and 6–18 pairs.

Beispieldeutungen einblenden; keine Stufenwahl

Menschen, die Begriffsbeziehungen erkunden oder im Workshop begründen möchten.

Spielmodus im Inventar (Englisch)

Solo

1 / 5Bewertet am
Bewertungsstufe (Englisch)

Concept demo

Der Nutzen liegt im Erkunden oder Begründen; ein Spielstand ist kein Nachweis semantischer Wahrheit.

Spielgrenzen (Englisch)

Finite English examples support an unsaved drafting workshop; completion counts filled drafts and does not score reasoning quality. Comparison readings are authored interpretations, not measured facts or exhaustive answers. Optional provider lists can be synthetic and do not establish relations. Live-provider quality, human learning and enjoyment remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Three authored workshops and Undo clear passed independent complete draft/review/retry checks across desktop390/320. Completion measures filled drafts rather than semantic truth. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Three finite English authored workshops. Each gives six word pairs, a concrete situation and a comparison reading. Players explain a proposed relation or mark insufficient evidence; completion does not judge semantic correctness.

Optionale Daten & Modi (Englisch)

Explicit provider settings retain Contextoid related-term samples, configurable anchors, language, dataset scope, card/edge counts and seed, with labelled synthetic fallback and unavailable states.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; unsaved drafts. Default authored resources do not require the Games Data API; explicit custom provider mode preserves labelled synthetic fallback and suppressed synthetic source links.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei zusätzliche deutsche Workshops mit zwölf Situationen zu Teilen, Darstellungen, Reihenfolgen und begründeten Einschränkungen. Alle fünf Workshops bleiben ohne Wahrheitsbewertung oder Punkte; Entwürfe bleiben nur auf der geöffneten Seite. Die Sammlung hat keine Tagesrotation. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-third-ten-rounds-20261020/evidence/learning/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Korrigierte Eingaben entfernen alte Fehlermeldungen; eigene Lesarten bleiben unbewertet. Weitere Entscheidungen brauchen Rückmeldung zur Verständlichkeit.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/learning/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review. Rating and review date retained after 10 October source hardening; no new maturity rating or human/production validation is implied.

Maturity gap: Historical 5 October gap: generated relations lacked semantic truth. Source repair removes those claims and checks drafting completeness only. A reviewed relation-learning game and human validation remain outside this workshop.

Gap at the original review: Accepted cause/effect, tool/user and other semantic relations come from rank-gap modulo 5 or a seed salt, not evidence for the relationship; the central learning/validation loop therefore lacks semantic truth.

13 October coordinated quality acceptance: Three authored workshops and Undo clear passed independent complete draft/review/retry checks across desktop390/320. Completion measures filled drafts rather than semantic truth. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: The 13 October pilot adds familiar authored first-play examples and restores accidentally cleared drafts with Undo. Independent interaction checks passed before the content follow-up; final content verification is recorded separately in the central quality tracker. Historical maturity is unchanged. Current 13 October quality pilot: Three finite English authored workshops. Each gives six word pairs, a concrete situation and a comparison reading. Players explain a proposed relation or mark insufficient evidence; completion does not judge semantic correctness. 3 authored workshops, 6 pairs each: 18 situations and comparison readings. Optional provider mode retains 12–24 requested cards and 6–18 pairs. Finite English examples support an unsaved drafting workshop; completion counts filled drafts and does not score reasoning quality. Comparison readings are authored interpretations, not measured facts or exhaustive answers. Optional provider lists can be synthetic and do not establish relations. Live-provider quality, human learning and enjoyment remain unverified. See conf/tasks/games-quality-20261013/game-quality.json for separate technical readiness and human feedback. The earlier review history below is retained and describes the previous default where applicable. The mapped /games/game16 route remains Relation Alchemist, an unsaved drafting workshop. Default settings request eighteen term cards and ten pairs from lego, robot and smartphone in English and web_latest, with seed 1. The form supports language, scope, up to three anchors, twelve to twenty-four requested cards, six to eighteen pairs, seed and initial source display. The provider returns term lists; filtering, normalized-key deduplication and per-anchor quotas build the visible cards. Card positions describe those finite lists. Synthetic fallback is explicitly labelled, with its evidence links suppressed. Missing prerequisites leave an unavailable workshop rather than inventing usable drafts. The 10 October source hardening removed rank-gap and seed-derived semantic verdicts. That earlier repair is retained history. Every current generated pair remains UNVERIFIED, with literal provenance and a warning that membership and list position do not establish a relationship. Review requires an allowed proposed relation or Insufficient evidence plus a nonblank reason. Completion is a count of filled drafts, not a truth, quality, win/loss or point score. A poor interpretation can still be complete. Editing invalidates only the affected review; Show sources adds no completed drafts; Clear removes drafts while retaining visible provenance. Reload intentionally discards all drafts and receipts. There is no saved schema, account synchronization, Copy control, peer-store protocol or history-cap problem to repair. Original actual play used the unparameterized eighteen-card, ten-pair workshop on a measured 1280 by 720 desktop. All three source warnings were Synthetic, and there were no measured source links or substituted provider responses. Every source card and pair rationale was read. One active draft disappeared on reload as documented. Show sources retained zero completed drafts; all ten native Insufficient evidence drafts then completed 10/10 with every literal receipt and the global unverified-relationship caution inspected. Controls remained editable and focus reached the visible status. Reload discarded the completed drafts. The page measured 1265 pixels within the desktop viewport. The concrete quality problem was pair concentration: all ten displayed pairs contained robot signal, so only eleven of the eighteen visible terms participated. All fifteen original client checks passed with zero skips in 478.045584 milliseconds: seven new owning DOM cases, three earlier Relation cases and five separate Meaning Drift Detective compatibility cases. The nine original owning Java checks also passed: six service and three controller checks. All eight original desktop/phone browser journeys passed in 32.4 seconds, with complete drafting outcomes and zero unavailable inspections. Those checks established completeness, literal receipts, native focus, provenance and unsaved reload, but did not check whether pair selection unnecessarily repeated one term. Source review identified the exact cause: both nested pair-generation loops stopped at the requested pair count before the seeded shuffle. At the default eighteen cards and ten pairs, this necessarily chose ten pairs containing the first shuffled card. After the original baselines closed, one appended Java regression exercised twelve cards/six pairs and eighteen cards/ten pairs at seeds 1 and 2. It required unique unordered non-self pairs, real visible endpoints, exact displayed terms, unchanged UNVERIFIED status, exact rationale/provenance and repeatable endpoint/evidence lists. It also required at least two comparisons without a shared term in each fixed configuration. The unchanged original failed that one test with four aggregated disjoint-pair failures; this was a newly covered selection-quality defect, not a false semantic score. The repair removes only the two early loop limits. It now enumerates every unique unordered pair before applying the existing Random(seed + 17) shuffle and final requested-size limit. At the supported maximum of twenty-four cards, the pool contains at most 276 candidates. The existing edge identity construction, terms, provenance, rationale and UNVERIFIED value are unchanged. Sparse selected edge IDs remain valid for native labels and the unsaved runtime. Final service SHA-256 is 85ab1e3f709ef950d07ce4b26efe95f23e0d31270952ed680f3bfbc3a1203d6c. The appended test SHA-256 is 266af75a7bc4949cea9ed8229adabff0240ff414e61217b50c9cd9c7c80f03ab. Removing that added test restores all six original service test bodies and helpers exactly. A twenty-input audit confirms only the owning service and that one appended test changed; browser runtime 189131424fa11d0ff2b441eaba8d63e0f79fa9bc262f3dfe1cf9a0b23d0863ea, template, provider support, request/data classes/controller, client fixtures and browser files remain unchanged. Independent source, diff and recorded Java evidence review passed. Ten fresh owning Java checks passed with zero failures or skips after the repair: seven service and three controller checks. The service XML is dated 11 October 2026 at 14:15:22 UTC. No additional client rerun is claimed for this Java-only change; the unchanged client/template retain their original fifteen-check evidence. The immutable local compiled classpath has 596 entries and 17,796,145 copied bytes, packages the sixty-review canonical inventory and serves the exact unchanged browser runtime with the repaired Java service. This is local compiled verification, not a fat-jar deployment, live-provider, Linux or production check. Repaired actual desktop replay retained the same eighteen synthetic source cards but selected ten varied pairs. Fourteen of the eighteen terms participated, with a maximum of three appearances by one term. Those are observed properties of this seed and sample; random pair sampling does not guarantee full term coverage or statistical independence. All eighteen source records and ten pair provenance/rationale lines were read. One same-domain pattern reading and nine explicit evidence-gap drafts completed 10/10, with every literal receipt and global caution reviewed. Emptying the third reason reduced completeness to 9/10 and Review focused that actual missing reason; restoring it returned 10/10. Clear reset to zero, focused the first native select and retained all twenty-eight visible source lines. Reload returned an empty unsaved workshop. All eight final first-round desktop/phone browser journeys passed with zero skips in 32.4 seconds; full completed-outcome captures confirm no unavailable-only credit. Second-round actual play used a measured 390 by 844 phone viewport, first with twelve default-anchor terms, six pairs and seed 17. All three warnings remained Synthetic and no measured links were present. Show sources gave zero completed drafts; all twelve source positions and six pair rationales/provenance records were read. Reverse-order entry of one proposed same-domain reading and five evidence gaps completed 6/6 with all receipts and the caution reviewed. Reload honestly discarded them. The actual Load pairs form then requested coffee, book and train, twelve terms, six pairs, seed 5 and source display enabled. That custom sample also showed three Synthetic warnings. All twelve source records and six pair explanations were inspected before completing one proposed near-miss reading and five evidence gaps. Clear returned zero completed drafts, focused the first select and retained eighteen source lines. Review justified no additional change. A fresh reverse-order replay on the same custom sample completed six explicit Insufficient evidence drafts, with all six literal receipts, visible status focus, editable controls and the global unverified-relationship caution inspected. The bounded phone page measured 375 pixels within its 390-pixel viewport. Reload returned zero drafts and receipts while preserving source visibility from the query. All four final second-round desktop/phone browser journeys passed with zero skips in 18.6 seconds; six expected completed-outcome captures and zero unavailable captures were recorded. Together with the eight repaired first-round journeys this is twelve distinct final owning browser cases. The eight passing original baseline journeys are additional executions of the same first-round cases, not twenty distinct final cases. Both rounds used the same final service and unchanged browser sources. The historical maturity rating 1, review date 5 October 2026, maturity basis and both recorded historical gaps remain unchanged. This finding refresh records improved pair variety without promoting the demo or rewriting the earlier lack of semantic truth. Actual local default, seed-17 and custom samples were synthetic. Global deduplication, per-anchor quotas and random selection may omit visible terms or produce partial prerequisite sets. Fetched membership and rank do not verify cause, use, place or any other relation, and neither proposed readings nor evidence-gap explanations are evaluated for truth. Human learning, difficulty, usefulness, enjoyment, live-provider quality, real-device assistive access and deployment readiness remain unverified.

  • modules/games/src/main/java/io/kgard/web/slice/games/game16/RelationAlchemistController.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game16/RelationAlchemistRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/ContextoidGameTermSupport.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game16/RelationAlchemistControllerTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game16/RelationAlchemistRoundServiceTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game16/relation_alchemist.jte
  • conf/tasks/evidence/games-maturity-20261005/contextoid-browser-observations.json
  • conf/tasks/evidence/games-maturity-20261005/contextoid-screens/game-16-mobile.png
  • conf/tasks/evidence/games-maturity-20261005/contextoid-outcome-observations.json
  • conf/tasks/games-autonomous-hardening-20261010.md
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/original-client.log
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/original-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/java-original.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/original-variety-regression.log
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/java-original-variety.xml
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/java-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/round1-java-build.log
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/selection-regression.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/classpath-round1-package.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/round2-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/original-hashes.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/final-hashes.json
  • conf/tasks/games-two-round-review-20261011/evidence/39-relation-alchemist/verification.json
  • modules/games/src/main/resources/static/js/games/relation-alchemist.js
  • modules/games/src/test/js/relation-alchemist-ui.test.cjs
  • modules/games/src/test/js/contextoid-original-integrity.test.cjs
  • modules/web-visual/playful-games-tests/relation-alchemist.spec.ts
  • modules/web-visual/playful-games-tests/relation-alchemist-round2.spec.ts
  • modules/web-visual/playful-games-tests/relation-alchemist-support.ts
  • conf/tasks/games-quality-20261013/results/pilot-a-content.md
  • conf/tasks/games-quality-20261013/results/verification-content-game16.md
Route FacetsGame 82Termpath games Spielen

Wähle die Wortreise, die zwei genannte Blickwinkel am besten abdeckt, und vergleiche konkrete Stationen mit breiten Verbindungen.

Ursprüngliche Beschreibung (Englisch)

Choose the word journey that best covers two stated lenses, then compare specific stations and broad connectors. Tied strongest routes receive equal credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Vier Wege werden nach drei festgelegten Kriterien verglichen; keine auswählbaren Schwierigkeitsstufen. · Aufdecken ist ohne Wertung; Aufgaben der Sammlung können wiederholt werden. · Die Autoren legen Blickwinkel, Szenen und Weglängen fest; das sind keine von Spielern veränderbaren Regler.

Menschen, die Wege anhand zweier erklärter Blickwinkel beurteilen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Lenses and broadness are editorial annotations; the score is not an independent semantic-distance measurement or community vote. The finite English bank contains eight repeating daily boards and four practice boards. Progress remains browser-local with no account or cross-device synchronization; cross-tab checks do not make local writes an atomic transaction. The coverage-first rubric, perceived fairness, difficulty and replay interest still need unprimed human feedback.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Route Facets after its private result focus was made immediately visible. All48 route readings and independently counted rubric metrics agree; tied winners receive equal credit. Daily/practice play,75/100 scores, Reveal/Replay and genuine read-only/peer restoration passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored routes, two requested lenses, specific/broad station annotations and explicit comparison rubric.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Route Facets: vier deutsche Vergleiche mit ausdrücklich definierten Blickwinkeln. Die Auswertung erklärt Abdeckung, konkrete Stationen, allgemeine Verbindungen und gleich bewertete Alternativen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-seventh-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual A100, D100, B75 and C50 results exercised equal-tier credit, coverage-first ranking, recovery and copying. The selection-history trap and peer guidance/focus defects were repaired. Cycle one passed 22 focused engine checks, four browser cases and focused Java and packaging checks; cycle two passed 16 UI/capacity checks, eight browser cases and packaging. Retains Limited beta ready: the finite authored two-lens judgments still need unprimed human evidence for clarity, fairness, difficulty and replay interest.

Maturity gap: Test whether the coverage-first rubric matches players’ expectations of a meaningful journey; judgments are authored, not community votes. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The first source-informed local cycle on diverge-09 selected Route A, restored it on active reload and committed for 100 points; Copy and terminal reload retained the fixed result and all four route explanations. Routes A and D share the strongest tier; B earns 75 because coverage takes priority over its four single-lens stations, and C earns 50. Actual controls reproduced an enabled but ineffective Commit after 100 alternating A/D selections and reload. After repair, the same old 100-event save loaded unchanged and committed D for 100, which survived Copy and terminal reload. The second cycle on phone selected and restored B, then committed, copied and reloaded its 75-point result. Ordinary two-tab play reproduced a peer C50 result retaining an obsolete choice instruction and leaving no useful control focus. After repair, phone selected C, restored it on active reload and committed for 50; desktop adopted the same result with cleared guidance and focus on the result heading. Phone Copy and terminal reload retained 50. With desktop Copy focused, phone Replay moved desktop focus to visible Choose Route A. Recorded verification passed 22 focused engine checks, four desktop/phone browser cases and focused Java and packaging checks in cycle one; cycle two passed 16 UI/capacity checks, eight browser cases and packaging. Coverage includes delayed empty Commit, rejected Replay and warned 75-point in-memory play when storage is blocked. The fallback-textarea focus check used jsdom and does not establish every browser fallback-focus timing. These are local source-informed agent results, not independent human fairness, difficulty, enjoyment or production-readiness evidence. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: an unfinished round no longer becomes trapped after 100 free selection changes. Legacy saves load unchanged, and a subsequent valid action compacts redundant selections so the route can be committed. Adopting another tab’s attempt clears obsolete choice instructions and moves invalidated in-game focus to the visible resulting state. Empty Commit now checks for changed saved progress before showing guidance, and rejected Replay does not apply local cleanup. The repaired local replays established no further defect.

  • modules/games/src/main/java/io/kgard/web/slice/games/game82/DivergeController.java
  • modules/games/src/main/resources/games/play/diverge.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game82/DivergeAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/systems
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/92-diverge/round-1/after
  • conf/tasks/games-two-round-review-20261011/evidence/92-diverge/round-2
  • modules/games/src/main/resources/static/js/games/diverge-beta-rules.js
  • modules/games/src/main/resources/static/js/games/diverge-beta.js
  • modules/games/src/test/js/diverge-beta-capacity.test.cjs
  • modules/games/src/test/js/diverge-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/diverge.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-012.md
Route MotifGame 58Termpath games Höher eingestuft Spielen

Wähle Wege, die innerhalb eines Aufwandsbudgets möglichst viele geforderte Themen abdecken.

Ursprüngliche Beschreibung (Englisch)

Choose itineraries that cover the most requested themes within a printed effort budget; equal best routes earn full credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Spieler: keine Stufenauswahl; Antworten vor Abgabe frei ändern oder den Plan aufdecken. · Verfasste Aufgaben: Budgets, Themenabdeckung, Aufwand und Gleichstände variieren zwischen 16 Aufträgen.

Spieler, die mehrere Themen innerhalb eines Aufwandsbudgets verbinden möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Nützlicher Lernmodus für Abdeckung und Budget

Höher eingeschätzt · 2026-10-22

Bisher: Reserve · außerhalb der ersten 40

Die deutsche Ausgabe macht die Abwägung zwischen Themenabdeckung und begrenztem Budget deutlicher. Dadurch ist sie als Lernmodus interessanter geworden.

4 deutsche Pläne mit je 4 Aufträgen. Außerhalb der empfohlenen acht; vorerst als Lernmodus einordnen, nicht als führenden eigenständigen Kandidaten.

Frühere Einordnung

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Theme tags, effort and budgets are declared game rules. Optimality is only among the offered itineraries: discard over-budget routes, maximize distinct requested themes, then minimize effort; every exact tie earns equal credit. This does not measure audience preference, popularity, corpus semantic distance or live route quality. Twelve authored English boards provide eight repeating UTC daily boards and four separate practice boards. Each complete four-answer plan submits once, with 25 points per exact decision; a lower score is an honest completed result. Progress is browser-local without account or cross-device synchronization, and changed-save protection is a non-atomic preflight. Retained legacy service checks do not establish current-route provider behavior. Human discovery of coverage-before-effort priority, difficulty, enjoyment, repeat interest and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October normal-motion follow-up independently accepted authoritative Submit, Reveal, Replay and peer recovery visibility after the focused heading had remained offscreen. Instant centered reveal preserves intended focus and exact saved results. All 74 client checks, 54 browser cases and 18 independent follow-up journeys passed; prior full content/gameplay evidence remains applicable. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored itineraries, theme tags, effort budgets and explicit coverage rubric.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Pläne mit insgesamt 16 Aufträgen: zuerst das Budget einhalten, dann verschiedene Themen abdecken und bei Gleichstand Aufwand sparen. Gleich gute Wege erhalten dieselbe Wertung. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Forest 100 using both tied first-case answers, Campus 50 and corrected Campus 100 were checked with all four briefs, twelve itineraries, sixteen proof rows, Copy and active/terminal recovery. The only edition-specific repair was the owning catalog link; the already verified shared runtime remained unchanged. Fresh verification passed 71 client checks, twenty-one Java checks, packaging and twelve distinct final desktop/phone browser cases; independent review found no blocker. Retains Limited beta ready, 4. The historical coverage-before-effort discovery and finite-scene replay gap remains open. Local correctness and reliability do not establish human difficulty, enjoyment, live-provider behavior or public production readiness.

Maturity gap: Test whether coverage-before-effort prioritization is discoverable and whether finite mission scenes sustain replay. Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The mapped default route uses compass_beta.jte, the finite authored Route Motif deck and the Route Motif mode in prediction-fifth-beta.js, with runtime identity game58 and inventory identity game-58. The retained older client and cached-path service are not the mapped default implementation. At the start of this edition's review, the shared runtime already contained the repair verified for ordinal 74, Hopreckon. Its earlier source-only risk list was therefore rechecked against the current baseline rather than assumed to describe current Route Motif failures. The first complete local cycle played compass-09, Forest walk. All four briefs and twelve itineraries were read. An incomplete Submit was free and focused the plan. The C/B partial draft survived active reload, and C/B/A/B completed 100 points. All committed and best answers and sixteen brief/route proof rows agreed. On the first brief, A and C each cover two requested themes at effort 4 and tie for full credit; B covers three but exceeds the budget. Other briefs correctly prioritize greater coverage, then lower effort among equal-coverage eligible routes. Canonical Copy and terminal recovery agreed. The owning All games link still opened daily games. The original eight desktop/phone browser cases produced six passes and two catalog-destination failures, with the runner reporting 1.3 minutes. Both link verdicts followed complete earned outcomes. The other six cases passed current shared-runtime checks, including ordinary peer focus and native choices, delayed adoption and rejected actions, and completion after 250 real free route edits. Only the owning template link was changed to the existing literal /games/catalog destination. Runtime, pure engine/API, strict recovery, authored deck and score economy remained unchanged. Independent compatibility review found no additional material blocker. Fresh verification passed 71 client checks, comprising forty pure-engine and thirty-one DOM checks, and twenty-one Java checks: six authored Route Motif checks, three retained legacy service checks, five shared authored-deck checks and seven inventory checks. All were fresh passes without skips; legacy checks are not current-route provider evidence. Source, packaged and served runtime hashes agreed, and the package matched the then-current 26-row refreshed inventory. All eight final first-cycle desktop/phone cases passed, with the runner reporting 1.1 minutes. Fresh actual Forest Replay used A/B/A/B, with the A/B partial draft restored before the complete 100 point result. This verified the other tied first-case route. All four decisions, sixteen proof rows, canonical Replay Copy, terminal recovery and catalog destination agreed. Fresh desktop full-proof and phone partial-plan captures were visually reviewed: controls were readable, the irrelevant map branch stayed hidden and no overflow was present. The second complete cycle played compass-10, Campus tour, on the phone. The displayed brief order is 2, 3, 4, 1. All four briefs and twelve itineraries were read, and a B/A/C/B complete draft survived active reload before submitting for 50 points. Every committed/best answer and all sixteen proof rows were reviewed. The two cheaper but lower-coverage choices were explicitly marked for revision, while correct equal-coverage effort comparisons received credit. Canonical Copy and terminal recovery agreed. Review found no new scoped defect, so no additional runtime, deck or score change was made. Fresh actual Campus Replay re-read every brief and itinerary, restored a B/C/B/B draft and completed 100 points. All committed/best answers, sixteen proof rows, canonical Replay Copy and terminal recovery agreed. All four second-cycle desktop/phone cases passed in 19.1 seconds, including complete warned memory-only play and selected manual Copy. The eight first-cycle and four second-cycle cases provide twelve distinct final passing browser cases, and all 71 final client checks passed. Runtime SHA-256 remained cf5e8279119b65401b5c05ec33eec4021ad111d9d279299830d2249861794933 throughout both cycles; the corrected owning template also remained frozen in the second cycle. This is source-informed local agent and automated evidence, with no human, live-provider or deployment validation claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: Route Motif' owning All games link now opens /games/catalog instead of the daily-games page. Its baseline already used the repaired shared prediction runtime from the preceding Hopreckon review; the earlier runtime risks were rechecked rather than counted as new Route Motif defects. Complete browser journeys passed native-control and peer-adoption checks, rejected-action protection and completion after 250 free route edits on that unchanged shared runtime. No additional edition-specific runtime, deck or scoring repair was justified by either completed cycle. Earlier known-issue record, retained for history: The 13 October independent review accepted Route Motif unchanged. All 48 briefs were audited for budget eligibility, requested-theme coverage, effort tie-breaking and exactly tied winners. Native keyboard play, mistakes, review and replay passed. Current routes use distinct themes, so coverage equals stop count; difficulty and replay interest still require human feedback. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff. Earlier known-issue record, retained for history: Readiness was reopened after a new actual-viewport check found Reveal leaves its focused result hundreds of pixels above the viewport when the planning panel collapses. A bounded shared focus follow-up is assigned. Prior full content, budget and tie verification remains valid evidence. Technical readiness is pending the follow-up; human feedback remains pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game58/CompassController.java
  • modules/games/src/main/resources/games/compass-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game58/CompassAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/prediction
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/73-compass/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/73-compass/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/73-compass/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game58/compass_beta.jte
  • modules/games/src/main/resources/static/js/games/prediction-fifth-beta.js
  • modules/games/src/test/js/prediction-fifth-beta.test.cjs
  • modules/games/src/test/js/prediction-fifth-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/compass.spec.ts
  • modules/web-visual/playful-games-tests/compass-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-008.md
  • conf/tasks/games-quality-20261013/results/prediction-ending-assessment.json
  • conf/tasks/games-quality-20261013/results/verification-batch-008-visibility-followup.md
Route SeverGame 68Termpath games Spielen

Unterbrich ein gerichtetes Netz innerhalb eines Budgets. Ein misslungener Schnitt zeigt einen noch offenen Weg.

Ursprüngliche Beschreibung (Englisch)

Cut a displayed directed network within a budget. Failed cuts show a surviving route; successful cuts can be compared with the minimum possible cost.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Nach Fehlschnitt verbleibenden Weg ansehen; keine Stufenwahl

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve finite authored directed maps, with eight repeating daily and four practice boards. Minimum-cut optimality and surviving routes are proven only within the displayed network and assigned nonnegative closure costs; authored association statements do not establish live graph criticality or semantic measurements. Progress is browser-local without account or cross-device synchronization. Changed-save checks are non-atomic preflights rather than simultaneous-write transactions. The mapped default player has no live-data mode; the retained older cached-path service was not exercised. Unprimed human onboarding, puzzle difficulty, fairness, enjoyment, learning, replay interest and production behavior remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: compatible compaction at the existing history bound permits legal play to finish after 2,000 free actions while retaining every committed inspection, bought hint, exact boundary cut, failed witness and score. Old valid 2,000-event saves still load unchanged, and oversized or invalid arrivals remain rejected. Game-scoped changed-save checks and accepted-state effects prevent stale free guidance, Hint and Replay requests from describing rejected actions. Peer adoption clears obsolete messages; stable station buttons preserve valid focus, and hidden or disabled controls hand focus to the visible current state. Accepted Hint and Reset have explicit focus handoffs after their own controls disable. Malformed arrivals remain preserved and failed writes retain warned in-memory progress. The catalog link is corrected. Strict state schema, keys, content, shared helper, scoring and cut semantics remain unchanged. No further material defect emerged in the second cycle. Independently accepted for invited human playtesting on13 October2026. The private terminal/restoration arrival repair keeps headings and score receipts visible, with user/focus/peer interruption guards. Independent all12 cut-board/768subset audit and actual native/saved-state checks pass; normal Replay settling remains qualified. Human feedback and production behavior remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed network; node cut costs, surviving-route checks and minimum-cut comparison.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue deutsche Netze: ein gemeinsamer Engpass sowie Kreuzverbindungen mit mehreren günstigsten Schnitten. Die Auswertung erklärt Punktabzüge; wiederholte Prüfungen derselben Schließung werden verständlich und ausdrücklich kostenlos zurückgewiesen. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

4 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/learning/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/learning/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect uncoached feedback on directed cuts, closure budgeting and repeat interest.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full attempts earned 100, 85, 90, 75 and 45, plus a zero-point three-inspection loss, with every directed reading, surviving witness, minimum cut, route audit, public Copy and active/terminal recovery reviewed. Reproduced history-cap, accepted-action guidance and focus defects were repaired without changing keys, schema, content or scoring. Twenty-seven client checks passed, fourteen Java checks were fresh in cycle one, ten first-cycle and four second-cycle desktop/phone browser cases passed, and packaging succeeded. Independent review found no blocker. Retains Limited beta ready: finite authored networks and local non-atomic saves still need unprimed human onboarding, fairness, difficulty and replay-interest evidence; these checks do not establish live graph criticality or production readiness. Independently accepted for invited human playtesting on13 October2026. The private terminal/restoration arrival repair keeps headings and score receipts visible, with user/focus/peer interruption guards. Independent all12 cut-board/768subset audit and actual native/saved-state checks pass; normal Replay settling remains qualified. Human feedback and production behavior remain pending.

Maturity gap: Small finite authored networks support a casual puzzle rather than live graph criticality claims. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The first completed local cycle played practice bb-09, Paper and messages. All eleven directed readings were inspected. Empty Inspect was free; the minimum Sheet, Letter and Postcard cut cost four of seven and survived active reload. Inspect earned 100. Both equal-cost minimum cuts and all five blocked original-route audits were reviewed, followed by public Copy and terminal reload. Actual peer play reproduced Copy focus falling to the page body after Replay. Sheet alone failed once and displayed Paper to Card to Postcard to Message. Repeating the same inspection was free, but a peer Letter selection left the old unchanged-cut message visible. Adding Postcard completed 85 with the retained failed inspection. Separate complete play bought Hint, which disabled its own focused button without a handoff; selecting Sheet then Reset likewise left body focus when Reset disabled. The minimum cut subsequently earned 90 with the ten-point hint deduction. The original ten desktop/phone browser cases reached their complete scoring outcomes but failed the targeted catalog, guidance and focus assertions. A long real-control sequence also reproduced the capacity defect: after 2,000 accepted free actions, a hinted minimum cut could not finish. Three controlled engine regressions failed before the narrow repair. At the bound only, free toggle/reset runs are compacted into the effective cut at every committed Check or Hint boundary and at the final draft, removing old selections before adding new ones. Committed events and their order are retained; all paid facts, cut costs, surviving-route witnesses, score and replay identity remain equivalent. Loading old histories is unchanged. Runtime effects now require accepted state identity, Replay uses acceptance gating, and changed-save preflight covers free refusals. Stable station nodes retain equivalent focused controls, obsolete guidance clears on adoption, and bought Hint copy and Reset headings receive focus when needed. A direct own-save equality check avoids reprocessing a long history after every local edit while keeping legacy recovery comparison. The repaired actual replay earned 100 with all readings, both solutions, five audits, Copy and reload. A further complete peer journey retained one failed inspection and a hint to earn 75; peer Replay, Hint and Reset focus were usable, and a peer selection retained the exact focused station button while clearing old guidance. Twenty-seven focused client checks, comprising twelve engine and fifteen UI cases, fourteen fresh Java checks, packaging and a design scan with no findings passed. Independent read-only review found no blocker. All ten repaired first-cycle desktop/phone browser cases passed, including the long real-control attempt finishing at 90 and surviving terminal reload, plus delayed peer actions preserving exact saved bytes and URLs. The second completed local cycle played bb-10, Wood and warmth, after reading all eleven directed statements. Hint focus reached its bought copy. Fire cost three failed once and showed Wood to Sawdust to Pellet to Heat; repeated Inspect remained free. Adding Pellet reached six of seven, while attempting Stove would exceed budget at eight and was refused without cost. Active reload retained Fire, Pellet, the hint, one failed inspection and witness. Inspect closed every route and earned 45: 100 minus thirty for closure cost above the minimum three, fifteen for one failed inspection and ten for Hint. The minimum Log, Sawdust and Kindling solution, all five blocked-route audits, Copy and terminal recovery were reviewed. No additional source change was justified. Actual phone Replay then inspected Log alone, Reset, Sawdust alone, Reset and Kindling alone: three distinct failed cuts completed a zero-point loss, retaining prior inspections across both resets. The final audits correctly showed three surviving routes and two blocked by Kindling. Copy, terminal reload and the 390-pixel phone layout were reviewed without horizontal overflow. Four final second-cycle desktop/phone browser cases passed, covering the complete 45 and zero outcomes, memory-only saving, manual Copy and accepted Replay. This gives fourteen distinct browser cases across both cycles; Java checks were fresh in cycle one and code stayed frozen for cycle two. These are source-informed local agent plays and automated checks, not human, live-provider or production validation.

  • modules/games/src/main/java/io/kgard/web/slice/games/game68/BridgeBreakerController.java
  • modules/games/src/main/resources/games/bridge-breaker-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game68/BridgeBreakerPlayableTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/route
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/81-bridge-breaker/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/81-bridge-breaker/round-2
  • modules/games/src/main/resources/static/js/games/bridge-breaker.js
  • modules/games/src/test/js/bridge-breaker.test.cjs
  • modules/games/src/test/js/bridge-breaker-ui.test.cjs
  • modules/web-visual/playful-games-tests/bridge-breaker.spec.ts
  • modules/web-visual/playful-games-tests/bridge-breaker-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-031-breaker-bets.md
  • conf/tasks/games-quality-20261013/results/verification-batch-031-breaker-bets.md
Semantic CrosswordGame 75Friday module editions Spielen

Löse fünf Hinweise in einem kleinen Kreuzworträtsel. Gemeinsame Buchstaben helfen bei den übrigen Wörtern.

Ursprüngliche Beschreibung (Englisch)

Solve five clues in a small crossword. Shared letters help you along.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Bis zu drei Buchstabenhinweise; keine Stufenwahl

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve small fixed English grids all share four Across and one Down word with literal accepted spellings. Elementary difficulty and repeated content constrain variety. Browser-local saving remains best effort and non-atomic without account sync; local review does not establish human retention, phone keyboard comfort or production readiness.

Bekannte Probleme & Korrekturen (Englisch)

No further defect established in the completed local review scope. Storage remains best effort and non-atomic; finite elementary authored grids and human validation limits remain. Independently accepted for invited human playtesting on 13 October 2026. cw-06 now explicitly identifies the fruit dried for prunes; its edition changes once while genuine prior490 history remains intact. Private terminal/Replay arrival fixes passed 34 independent probes/136 visible frames, native editing, two read-only-storage outages and five peer/focus controls. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored crossing-letter grids, five clues and shared cells.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei zusätzliche deutsche Übungsgitter mit zehn neuen Antworten und echten Kreuzungen. Insgesamt sechs Übungsrätsel; vier Aufgaben bleiben in der Tagesfolge. Fehlprüfungen verweisen auf die gesuchte Gitterlösung und Kreuzungsbuchstaben. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/words/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/words-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on clue fairness, difficulty, phone keyboard comfort and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026. cw-06 now explicitly identifies the fruit dried for prunes; its edition changes once while genuine prior490 history remains intact. Private terminal/Replay arrival fixes passed 34 independent probes/136 visible frames, native editing, two read-only-storage outages and five peer/focus controls. Human feedback and deployment remain pending.

Maturity gap: All twelve grids use the same four-across/one-down pattern and elementary difficulty. Continued interest and phone keyboard comfort need real-player evidence.

Two local play/review/improvement/replay cycles cover mapped Semantic Crossword and game75 alias. Twelve packaged English boards contain eight repeating daily and four practice puzzles, sixty answers with literal clues and explanations and forty-eight physical crossing incidences. All boards use seven-by-seven grids with four Across and one Down word. Correct explicit checks earn100 per word; distinct complete wrong checks and up to three letter hints cost10 each. Repeated/incomplete checks and already earned words are free. Shared hinted or earned letters never earn a crossing word without its own Check. Clean500, one wrong+one hint480 and three-hint470 outcomes were reviewed; Reveal ends at0 while retaining actual earned words. There is no loss phase, timer or benchmark. The deprecated separate five-blank950-point service remains historical. Original33 focused clients recorded24 passes and9 failures. Two additional original cold-read bodies failed their final unknown-save guard after genuine whole memory outcomes, own Replay, manual Copy and returned-read recovery. FIRST cold unearned Reveal Copy already passed its separate compatibility assertions. A keyboard test delivered an event to an unfocused field; focusing its target restored that same original whole500 body, preserving the raw33 results. Original8 desktop/phone browser checks recorded0 passes and14 soft failures; full outcomes before late assertions remain scoped in the baseline. Root actual original desktop cw09 earned five words500, checked actual canonical clipboard and active/terminal reload, reading all five clues and explanations. No original native phone or paid/hinted journey is claimed. Nine fresh original Java checks passed after isolated build outputs: six authored-deck, two historical service and one HTTP MockMvc smoke. That mock is not an actual authored-template proof; actual served HTML and native play were checked separately. Two earlier ordinary-output Gradle attempts failed in enhancement/test compilation before any game tests ran; sources were present but expected shared compiled outputs were unavailable. Their cause was not established. Unrelated dependency edits were preserved. R1 removes only the artificial10000-event recovery rejection, retaining complete legal chronology and rejection of invalid, repeated or post-terminal events. It protects unreadable unknown saves even when writes work, retains accepted memory against unchanged durable receipts, preflights free and paid actions, gates guidance and follow-on focus on accepted state, preserves connected native grid controls and rescues invalid owned focus after peer adoption. All games now opens the catalog. A guarded same-state observation shortcut avoids redundant recovery after an unchanged own receipt; no speedup or unlimited-resource guarantee is claimed. The original sixteen pure bodies and seventeen DOM bodies remain, with one real-transition capacity regression and two complete cold-storage bodies appended. The keyboard helper targets its focused field. The added capacity fixture first kept a selected DRUM while directly writing a WOLF cell; selecting WOLF with the public transition corrected that fixture without changing recovery semantics or history counts. The initial R1 run35/36 remains recorded; corrected36 all passed in8846.3255ms. All eight R1 desktop/phone browser cases passed in2.6minutes, including actual editable-cell history through10000 followed by full paid480 and terminal reload. Their47.6/48.3second durations describe whole cases, not loop benchmarks. Root actual desktop Replay earned480 after a real DRAM miss, free repeat and U hint; actual phone Replay earned470 after three Down hints. The third hint correctly focused the clue panel and still earned zero words until Check. Both whole grids retained paid receipts through active/terminal reload and actual canonical clipboard; all five meanings were reviewed. Cold unreadable saves, stale peers, deferred manual Copy and capacity stress remain automated evidence, without extra native claims. R2 began with four existing browser cases passing32.3seconds and actual fresh desktop cw10 FROG earned100 then partial Reveal0. Only FROG was earned; four shown words and all meanings were reviewed with an honest actual clipboard receipt. The ended keyboard note still invited typing, and immediate Reveal feedback retained the prior keep-crossing guidance. R2 adds a phase-dependent ended/review note and clears accepted Reveal feedback; Replay restores the active typing instruction. Existing whole-result and active-selection browser helpers verify those messages without replacing their gameplay bodies. R1 rules, save protection, focus logic and client test bodies remain exact. Final36 clients passed in7326.012708ms and four final R2 desktop/phone browser checks passed32.5seconds. Root actual desktop own Replay again earned FROG then revealed0, immediately seeing correct ended/zero feedback, verifying actual Copy and terminal reload. Actual390-by844 phone own Replay earned RAINBOW100, retained it on active reload and explicitly checked FROG, MILK, CUBE and SNOW for a whole500, actual Copy and terminal reload. Initial phone document width375 and final390 were measured at their stated stages; no horizontal overflow was observed. All five clue/explanation texts, actual earned versus shown status and final desktop/phone pixels were reviewed. Across repaired revisions there are twelve distinct case/project checks and fourteen direct custom captures; the four before-repeat checks and six before captures are separate. Nine original Java results are retained; no after-change Java test rerun is claimed. All33 durable original backups were verified exact;28 current inputs remain unchanged and five declared files differ. The final immutable596-entry local classpath contains18119566 copied bytes plus cached dependency references. Served26656-byte runtime equals finalce1e26fc source; served cw10 HTML contains the named instruction node. Source, packed and served review stages use the then-current canonical7228ef inventory. Final canonical refresh is a separate step. Browser storage remains best effort and non-atomic, with no account sync. No live-provider, deployment, recipient, human-semantic agreement or production-readiness claim; dated maturity4, its basis, historical topology/difficulty gap and phone-comfort limitations remain unchanged.

  • modules/games/src/main/java/io/kgard/web/slice/games/game75/DailySemanticCrosswordController.java
  • modules/games/src/main/resources/games/semantic-crossword-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game75/SemanticCrosswordAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game75/daily_semantic_crossword.jte
  • modules/games/src/main/java/io/kgard/web/slice/games/game75/DailySemanticCrosswordRoundService.java
  • modules/games/src/main/resources/static/js/games/semantic-crossword.js
  • conf/tasks/evidence/games-maturity-20261005/social-crossword-calibration.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/original-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/original-browser-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/independent-original-client-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/infrastructure-source-review18.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/independent-round1-candidate-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/independent-capacity-fixture-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/independent-round2-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round1-native-copy-records.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round2-before-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round2-native-copy-records.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round1-source-snapshots.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round2-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/browser-captures.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round1-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round1-replay-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/independent-round1-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round2-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/round2-replay-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/18-semantic-crossword/independent-final-review.json
  • conf/tasks/games-quality-20261013/results/verification-batch-026-crossword.md
Semantic SubwayGame 21Termpath games Spielen

Rekonstruiere eine Linie mit drei Zwischenstationen. Die erklärten gerichteten Verbindungen bestimmen gültige Reihenfolgen.

Ursprüngliche Beschreibung (Englisch)

Reconstruct a complete line with three ordered intermediate stations from supplied directed connection readings. Every supported alternative line is accepted; distinct failed lines and optional evidence hints spend points.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben, Rückmeldungen und Ergebnislinks. Die englische Ausgabe und ihre Aufgabenkennungen bleiben separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt 4 feste Aufgaben; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle 4 Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Erste Station gegen 12 Punkte zeigen; keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating UTC daily and four separate practice boards. A complete line uses three ordered intermediate stations from the supplied directed connection register; creative associations outside those readings are not accepted. Supported alternative lines earn equal credit. A solve earns 100 minus 15 per earlier distinct failed complete line and 12 for the optional evidence Hint. Three distinct failed lines exhaust the attempt at 0; incomplete and repeated lines are free, and Reveal is unearned 0. All seven map readings must be inspected during active play; the terminal result supplies both supported complete routes and exact paid receipts. The small bounded action history has no demonstrated reachable completion-cap problem. Progress is browser-local without account or cross-device synchronization. Readable-save protection preserves unknown bytes during a read outage, but localStorage preflight cannot atomically serialize simultaneous writers; failed saving allows explicitly warned memory continuation. The mapped route uses authored content. The retained unannotated custom/provider branch was not live-verified. Human difficulty, route variety, restrictive connection labels and unprimed onboarding remain unverified, as do Linux deployment, live providers, account synchronization and production readiness.

Bekannte Probleme & Korrekturen (Englisch)

Verified unchanged through independent complete daily and alternate routes, paid clues, reload and read-only-save outage/recovery. Its two-branch maps remain introductory and structurally repetitive. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored directed concept graph; ordered stations and explicit connection readings.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier Karten, mehreren gültigen Linien und vollständig deutschen Regeln, Fehlerhinweisen und Ergebnissen. Auf dem Handy bleiben die Aktionsknöpfe samt Hinweispreis gut lesbar. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/words/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

2 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/routes/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need to test difficulty and route variety in compact three-intermediate-station maps. Both completed local cycles covered Garden primary/alternate 100 and Satellite 73, genuine three-line exhaustion 0 and fresh 100, with all seven directed readings, both supported routes, exact chronological receipts, active/terminal recovery and canonical Copy. The original 142-client/eight-browser baselines already passed; only a separately reproduced cold-read-only outage and game21 result wording required repair. Final evidence comprises 143 client checks, twelve fresh Java checks before the display-only follow-up, twelve distinct owning desktop/phone browser journeys and eight earlier-game compatibility journeys, all with zero skips. An unchanged full rerun resolved evidence-write ENOSPC failures. Finite content, non-atomic browser saves and human difficulty/onboarding gaps remain; no Linux, provider, account or deployment readiness is inferred.

Maturity gap: Test difficulty and route variety in the compact three-intermediate-station maps. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

13 October coordinated quality acceptance: Verified unchanged through independent complete daily and alternate routes, paid clues, reload and read-only-save outage/recovery. Its two-branch maps remain introductory and structurally repetitive. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: Locally reviewed through two completed cycles on 11 October 2026. All 142 original client checks and eight original owning browser journeys already passed inherited gameplay, startup, accepted-action, focus, Replay and Copy behavior. A separately reproduced read-only storage outage could overwrite unknown peer 100 with a free Soil edit and hide the warning. Only persisted game21 now opts into the existing readable-save policy: memory actions remain available with a warning while unreadable durable bytes are preserved. Other fourth-deduction callers retain their default policy and receive no new protection claim. Round two corrected only the game21 won-result singular/plural summary. The original fourteen owning DOM bodies, strict schema, rules, deck, template, CSS and browser fixtures remain unchanged. Three first-round evidence-write ENOSPC failures were environmental; the full unchanged browser run passed after recovery. Final actual replays and checks established no further defect. Local save preflight remains non-atomic. The mapped player is Semantic Subway at /games/game21, using semantic_subway_beta.jte, subway-beta-deck.json and the shared fourth-deduction client/rules. Inventory game-21 and persisted game21 remain distinct. The authored-v1 envelope retains rules identity fourth-deduction-3. Strict recovery accepts exactly actions, draft, text, selected, phase and replay, verifies legal action chronology and phase, and preserves practice/daily Replay normalization. Twelve English authored boards comprise eight repeating UTC daily and four separate practice boards. Each supplied compact graph provides seven directed readings and two supported complete lines with three ordered intermediate stations. The retained provider-backed controller method is unannotated and does not provide a live-data mode on the mapped route. No side store is used. Original actual desktop Garden play read the full help and all seven directed readings. Empty Check was free. The Soil/Roots partial draft survived reload before Plant completed 100. Root read the general explanation, both supported lines and the sole committed receipt, then verified canonical Copy and terminal recovery. An explicit Replay used Gardener/Seed/Plant for equal 100 and repeated the full semantic audit, receipt, Copy, recovery and bounded desktop review. All 142 original client checks passed with zero skips in 955.073125 milliseconds; all eight original owning browser journeys passed with zero skips in 18.5 seconds. The original runtime was 41254af5c8a21439f5c7b65609692e5a039f8727ab9db61c91167a1bd88feedb. Earlier fourth-deduction startup, accepted-action, native-focus, paid-history, Replay and Copy repairs were already working and are compatibility evidence, not newly discovered defects in this edition. After those original baselines closed, one appended outcome-based cold-read-only regression failed against the immutable original runtime in 373.686875 milliseconds, with zero skips. When reads failed but writes remained available, a free Soil edit replaced unknown peer 100 bytes and hid the warning. Full memory, recovered and fresh 100 attempts were completed before the final byte/warning assertion. The sole first-round runtime change opts persisted game21 into the existing requireReadableSave policy: explicitly warned memory actions can continue while the durable current save is unreadable, but writes are skipped. The shared helper, default policy, rules, deck, template, CSS, browser fixtures and fourteen original owning DOM bodies remained unchanged. One full-outcome outage test was appended. This is the seventh reproduced readable-save opt-in through the ordered review; earlier game57 and game76 callers retain their default policy and receive no new outage-protection credit. All 143 first-round client checks passed with zero skips in 898.69575 milliseconds. Twelve fresh Java checks passed between 10:23:54.136 and 10:23:56.289 UTC, and packaging passed in eighteen seconds. Independent full source, diff and log review passed. Source, immutable package and served first-round runtime d031013c4010187ba3d6defc6c9d82b40edb75bdd77bb6306480f25e0a1f3115 agreed, with the 52-review canonical inventory packaged. Actual repaired Garden primary and alternate lines each earned 100 after full fresh play, including all seven active readings, both terminal lines, exact receipt, Copy and partial/terminal recovery. The first sixteen-case browser run had thirteen passes and three screenshot/trace writes fail with ENOSPC; no gameplay assertion failed. After the evidence-storage environment was repaired, the entire unchanged sixteen-case run passed with zero skips in 47.5 seconds: eight owning cases and eight earlier fourth-deduction compatibility cases. The environmental failures are not counted as game defects or silently discarded. The second actual baseline used Satellite at a verified 390 by 844 phone viewport. Orbit/Battery/Geography failed for fifteen points; its exact repeat was free. The first-station evidence Hint cost twelve points. Free Clear and an active reload preserved the Sensor/Map/Geography draft before Check earned 73. Root read all seven directed readings before committing, the general result explanation, both supported lines and all three chronological receipts: failed line, Hint and solved line. Canonical Copy, terminal recovery and a bounded phone view completed the audit. All four pre-follow-up second-round browser journeys passed with zero skips in 13.9 seconds. The only additional change corrected the observed literal deduction(s)/report(s) wording to natural singular/plural in the game21 won-result summary. Other game summaries, scoring, rules, content, controls, styling and fixtures were unchanged. Final actual phone recovery retained 73 and the corrected singular summary. Explicit Replay submitted three different unsupported lines: Orbit/Battery/Geography, Sensor/Antenna/Geography and Antenna/Earth/Geography. Active reload retained the first two failures; the third exhausted the attempt honestly at 0. All seven directed readings, the general terminal explanation, both supported lines and all three missing-arrow receipts were reviewed, with canonical Copy, terminal recovery and a bounded phone result. A clean Replay recovered Orbit/Earth as a partial draft, added Geography and earned 100. The complete seven-reading/two-line audit, sole receipt, natural zero plurals, Copy and recovery were repeated. Page and viewport were both 390 pixels wide without overflow; the three result controls measured 49.59, 49.59 and 48 pixels high and remained inside the viewport. All 143 final client checks passed with zero skips in 966.332667 milliseconds. Final packaging passed in nine seconds; served and packaged runtime matched source SHA-256 893cf38a05e328759f16918b5bf141495561bdd68acfc7c9f2a8f0f0cc3148a2. Independent review of the exact wording delta and full final client log passed. All four final second-round desktop/phone journeys passed with zero skips in 17.7 seconds. The owning total is twelve distinct browser journeys, with eight earlier-game compatibility journeys reported separately. The twelve fresh Java checks preceded the display-only second-round change. Both actual local cycles are complete. These checks establish bounded local engineering behavior and readable inspected views, not human play quality, live-provider operation, Linux deployment or account synchronization.

  • modules/games/src/main/java/io/kgard/web/slice/games/game21/SemanticSubwayController.java
  • modules/games/src/main/resources/games/subway-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game21/SemanticSubwayAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/deduction
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/47-semantic-subway/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/47-semantic-subway/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game21/semantic_subway_beta.jte
  • modules/games/src/main/resources/static/js/games/fourth-deduction.js
  • modules/games/src/main/resources/static/js/games/fourth-deduction-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/semantic-subway-ui.test.cjs
  • modules/games/src/test/js/fourth-deduction.test.cjs
  • modules/web-visual/playful-games-tests/semantic-subway.spec.ts
  • modules/web-visual/playful-games-tests/semantic-subway-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-004.md
Sense JunctionGame 66Termpath games Spielen

Finde Übergangswörter, die in zwei Satzkontexte passen, und bestimme ihre beiden genauen Bedeutungen.

Ursprüngliche Beschreibung (Englisch)

Find transfer words fitting two sentence contexts and identify their two precise senses.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Kontext und Lesarten prüfen; optionale nächste Wortwahl im Staffelmodus.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Twelve finite authored English boards: eight repeating daily and four practice files, each with three sentence-pair scenes and a fixed word/meaning bank. These are polysemy exercises in authored contexts, not live multilingual graph transfer or measured semantic ranks. Progress is browser-local without account or cross-device synchronization. Changed-save protection is a non-atomic preflight rather than a simultaneous-write transaction. Human onboarding, enjoyment, clue ambiguity, English-sense familiarity across language backgrounds, difficulty, learning and repeat interest remain unverified. Local agent and automated checks do not establish production behavior or public-release readiness.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted full gameplay and the integrated hint repair: an explicitly disclosed first connection no longer incurs a new hint charge. Historical paid chronology and scores remain valid. Complete multi-scene play, alternatives, replay and recovery passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored sentence pairs joined by a polysemous word; explicit sense labels on both lines.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. All three transfers, six supported meanings, explicit accepted-review gates, committed histories, public Copy and active/terminal recovery were checked across 100, 90, 85 and 75-point wins and a three-failure zero result. Focus, obsolete guidance, rejected-action effects and long-draft continuation were repaired compatibly. Fresh verification passed 68 client checks, 15 Java checks, packaging and twelve distinct final desktop/phone browser cases; independent review found no blocker. Retains Limited beta ready, 4. The historical questions about plain-clue engagement for novice and repeat players and unfamiliar English senses remain open. Local reliability evidence does not establish human enjoyment, fairness, cross-language familiarity or public production readiness.

Maturity gap: Are the plain sentence clues engaging enough for novice and repeat players, and are any English senses unfamiliar across language backgrounds? Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The first complete local cycle played metro-senses-09, Mail, rails and supporters. Original incomplete Inspect was free. Letter with alphabet character and written correspondence survived active draft reload, then entered an accepted review with both explanations before explicit Next transfer. Train with rail vehicle and practice a skill, then Fan with enthusiastic supporter and air-moving device completed the three transfers for 100. All six supported meanings and three committed reports, canonical public Copy and terminal recovery were reviewed. Actual peer Replay hid focused Copy and left focus on the document body; buying the first Scene Hint also disabled its focused button without a visible handoff. The hinted three-scene original attempt was nevertheless completed for 90 and its explanations, reports, Copy and recovery reviewed. The original desktop/phone suite produced two passes and six failures in 38.8 seconds. Ordinary and controlled delayed peer journeys completed full 100 and 85 outcomes before their focus and false-guidance verdicts. The capacity journey first completed a full 100, then reproduced a refused valid Inspect after 2,000 real draft and Hint actions. The shared runtime repair introduces accepted-state effects and changed-save checks, stable scene controls, current-state focus, visible Hint focus and guarded Replay/Copy. The rules compact redundant free draft runs only when adding beyond the history bound, retaining every paid and review boundary, complete inspected reports, selected meanings and word-change clearing semantics. Strict saved state, storage keys, rules version and scoring remain unchanged. Engine checks also cover the shared Bridge and Pathbridge decks; those future editions were not played. Independent source review found no blocker. Fresh verification passed 68 client checks, comprising 56 engine and 12 DOM checks, plus 15 Java checks and packaging; the design scan had no findings. All eight repaired first-cycle desktop/phone browser cases passed in 31.1 seconds. Actual repaired play again completed 100 with active draft and terminal recovery, explicit accepted-review gates, all six meanings, three reports and Copy. Peer Replay and bought Hint now handed focus to visible content. A second full hinted play earned 90 and retained its explanations, reports and recovery. The second complete cycle played metro-senses-10, Workshops, music and metal. Desktop play bought the Nail hint, inspected the reversed finger-covering/metal-fastener meanings once, repeated that report free, then used Clear without losing the failure or hint. The corrected complete Nail draft survived active reload. Accepted Nail review and Next, Organ review and Next, then File completed 75 = 100 minus 15 for the failure minus 10 for the hint. All six supported meanings, four committed reports, Copy and terminal reload agreed. Fresh phone play independently repeated the full 75; an initial rapidly batched Hint click did not register, and the observed hint was bought separately before finishing. A separate fresh phone attempt inspected three distinct wrong Nail reports, ended at zero, and reviewed all six supported meanings and three failed reports, Copy and recovery. All four second-cycle desktop/phone cases passed in 10.2 seconds. The runtime and rules remained frozen throughout that cycle, with hashes 1213b9157767c54bcef39ccd289d1919eac20a49ef11d271a0b4cefa3c31f6c7 and 266e642d12fb2179b9dd81e0b103e5a32cdc2bf6e2f426f7e7bacd4b9ee9b2f4 respectively. Eight first-cycle and four second-cycle cases give twelve distinct final passing browser cases. These are source-informed local agent plays and automated checks; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: free draft edits reaching the 2,000-event bound no longer prevent valid Inspect, Hint, Next or Reveal actions. Compaction occurs only at that bound and retains committed reports, hints, scene advancement, final drafts, neighbor-reading clearing and compatible old snapshots. Main actions check changed saves before free refusals and apply feedback or focus only to accepted state. Peer updates clear obsolete wrong-reading guidance, preserve usable native select controls, and move focus from hidden Copy or scene controls to the actual active, accepted-review or terminal heading. Bought Hint focuses its visible explanation. Rejected Replay preserves the newer attempt and URL; Copy checks the current save before acting. No additional defect or runtime change was established in the second completed cycle.

  • modules/games/src/main/java/io/kgard/web/slice/games/game66/MetroLinkController.java
  • modules/games/src/main/resources/games/metro-senses-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game66/MetroLinkAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/link
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/79-metro-link/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/79-metro-link/round-2
  • modules/games/src/main/resources/static/js/games/fifth-link.js
  • modules/games/src/main/resources/static/js/games/fifth-link-rules.js
  • modules/games/src/test/js/fifth-link.test.cjs
  • modules/games/src/test/js/fifth-link-ui.test.cjs
  • modules/web-visual/playful-games-tests/metro-link.spec.ts
  • modules/web-visual/playful-games-tests/metro-link-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-005.md
Six StepsGame 54Termpath games Spielen

Prüfe auf einer vollständigen gerichteten Karte, welche Wortreisen höchstens sechs Pfeile benötigen.

Ursprüngliche Beschreibung (Englisch)

Decide which six word journeys fit within six one-way arrows using a complete authored map.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe mit je 6 Entscheidungen (24 Entscheidungen insgesamt)

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe; die Grenze bleibt bei sechs gerichteten Pfeilen. · Antworten sind vor dem Abgeben frei änderbar; Karte und kürzeste Wege nach Abschluss helfen beim Lernen. · Aufdecken beendet die Runde ohne Punkte; Aufgaben der Sammlung sind wiederholbar. · Autoren können Karten, gesperrte Verbindungen und Start-Ziel-Aufträge verändern; das ist kein Regler im Spiel.

Menschen, die gerichtete Wege, Sperren und eine Grenze von sechs Schritten nachvollziehen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Six-step reachability concerns the displayed finite directed graph, not every KGARD path or measured semantic distance. Direction matters; same start and destination uses zero arrows, exactly six is inside the limit, and an unreachable destination is outside. The six-answer plan earns a rounded percentage of exact decisions, so four correct answers earn 67/100. A lower score is an honest submitted result; Reveal earns no score. Shortest-route and breadth-first layer disclosures explain only the authored graph. Twelve English boards provide eight repeating UTC daily boards and four separate practice boards. Progress is browser-local without account or cross-device synchronization, and changed-save protection remains a non-atomic preflight. Unavailable storage permits warned memory-only play. Retained legacy service checks do not establish current-route provider behavior. Human distinction between words visited and arrows used, map-handoff comfort, difficulty, enjoyment, repeat interest and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October normal-motion follow-up independently accepted authoritative Submit, Reveal, Replay and peer recovery visibility after the focused heading had remained offscreen. Instant centered reveal preserves intended focus and exact saved results. All 74 client checks, 54 browser cases and 18 independent follow-up journeys passed; prior full content/gameplay evidence remains applicable. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored complete directed word maps; bounded reachability within six arrows.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Karten mit je sechs Entscheidungen zu offenen, gesperrten und gerichteten Wegen; Grenzfälle und Begründungen geprüft. Die Seitenleiste und Navigation erhalten die deutsche Sprache. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Fresh Music 100 before and after repair, partial Space 67 and corrected Space 100 were reviewed with all directed-map facts, six committed and best answers, forty Music or thirty-three Space proof layers, canonical Copy and active/terminal recovery. The edition already inherited Hopreckon’ verified runtime improvements; a separately reproduced startup-read mismatch and the owning catalog destination were corrected. Final verification passed 72 edition client checks plus 35 additional shared-rule checks, sixteen fresh Java checks, packaging and twelve distinct final desktop/phone browser journeys. Independent source and bounded visual reviews found no blocker. Retains Limited beta ready, 4. The historical novice distinction between words visited and arrows used, map-handoff comfort, finite schedule and browser-local progress gap remains open. Local correctness and reliability do not establish human enjoyment, live-provider behavior or public production readiness.

Maturity gap: Test whether novices distinguish words visited from arrows used and find the map handoff comfortable. Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The mapped default Six Steps route uses sixsteps_beta.jte, the authored sixsteps-beta.json deck and the sixsteps mode of prediction-fifth-beta.js. Runtime identity game54 differs from inventory game-54; shared authored-v1 storage uses rulesVersion prediction-fifth-1. The default player does not request live Contextoid or Termpath data. At the start of this edition’s review, the shared runtime already included the repair verified for ordinal 74, Hopreckon. Earlier free-edit, native-focus and acceptance risks were therefore rechecked against the inherited current baseline. The first fresh Music attempt on sixsteps-09 read all thirteen words and fourteen open directed arrows, including the isolated Closed annex. Empty Submit was free. Studio to Listener was within four arrows, Phrase to itself within zero, and Motif to Listener outside at eight; active reload preserved those three planned answers. Recording to Closed annex was outside because no open directed route exists, Listener to Studio was within at six, and Listener to Recording was outside at seven. Submission earned 100/100 with six exact decisions. All six committed and best answers, six shortest-route disclosures and forty breadth-first layer rows were read. Canonical Copy and terminal recovery agreed. All 71 existing client checks passed on the inherited baseline, comprising forty pure-engine and thirty-one DOM checks, without skips. The original eight desktop/phone browser journeys all reached complete earned outcomes: six passed and two failed only the owning All games destination, with the runner reporting 1.8 minutes. Native controls, peer adoption, delayed accepted-action boundaries and completion after 250 real free edits passed on that baseline. A separate controlled DOM startup regression then reproduced a remaining observation mismatch. A compatible two-choice Music draft arriving between the owning observer’s first read and shared recovery was restored, but repeated valid controls could not complete all six cases because the observer never aligned. That focused original regression had zero passes and one failure. The minimal runtime correction aligns the observer after shared recovery and current-case initialization, without rewriting arrival bytes. The owning All games link was separately changed to the existing catalog destination. The pure engine/export prefix and all thirty-one previous DOM test bodies remain unchanged, as do the strict six-field saved-state model, point economy, breadth-first proofs, authored data and inherited free-edit repair. Fresh verification passed all 72 edition client checks, comprising forty pure-engine and thirty-two DOM checks. Sixteen fresh Java checks passed: six authored-deck, three retained service and seven inventory checks. There were no failures or skips; retained service checks are not live-provider evidence. Source, packaged and served runtime hashes agreed, and packaged findings matched the then-current 30-row refreshed inventory. Independent source review passed and the static design check returned no findings. All eight repaired first-cycle desktop/phone browser journeys passed, with the runner reporting 1.6 minutes. Fresh actual repaired Music Replay re-read all thirteen words and fourteen arrows, restored the first three selected decisions and completed all six for 100. Every committed and best answer, all six proof disclosures, all forty layer rows, canonical Copy and terminal recovery agreed. The first bounded desktop and phone visual review found the complete result and proofs readable without overflow. The second full cycle used a fresh phone Space attempt on sixsteps-10. All twelve words and fifteen open arrows were read, including the declared Model-to-Rocket shortcut. The planned answers were Within, Outside, Within, Outside, Within, Within; active reload preserved all six. Submission earned an honest 67/100 for four exact decisions. Every committed and best answer, all six shortest-route proofs and thirty-three breadth-first layer rows were inspected. The zero-, two-, four-, six-, seven- and eight-arrow distances agreed with the printed graph. Canonical Copy and terminal recovery agreed. Review found no additional scoped defect, so no further runtime or template edit was made. A fresh explicit Space Replay re-read the map and corrected the plan to Within, Outside, Within, Within, Outside, Within. The full draft survived active reload before submitting for 100/100. Every committed and best answer, six exact proofs, thirty-three layer rows, canonical Copy and terminal recovery agreed again. All four second-cycle desktop/phone browser journeys passed in 33.8 seconds, giving twelve distinct final browser passes across both cycles. The final client run passed 107 checks with no failures or skips: 72 edition checks and 35 additional shared-rule checks. The second bounded phone visual review confirmed that the partial 67 result clearly distinguished committed mistakes from exact best answers. Runtime SHA-256 remained 306b45cdf5b03cf1bf32aaea83e3b728321a71dcbce6d5b670335c1ee546868e throughout final replay verification. This is source-informed local agent and automated evidence; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: the owning save observer now aligns after shared recovery and current-case initialization, so a newer compatible draft arriving between startup reads no longer causes repeated refusal of valid controls. This alignment does not rewrite the arrival save. The owning All games link opens the catalog. Native controls, peer adoption, rejected-action protection and completion after 250 free edits already worked on the inherited Hopreckon baseline and were rechecked as compatibility coverage rather than counted as new Six Steps defects. Final replays established no further defect. Earlier known-issue record, retained for history: The 13 October independent review accepted Six Steps after Return from the map was repaired to reveal the authoritative case or result, including a newer result saved in another tab. All 72 cases were independently audited, with exact-six, zero-arrow, beyond-six and unreachable outcomes; native keyboard play, corrected replay and saved results passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff. Earlier known-issue record, retained for history: The earlier map Return repair remains integrated, but readiness was reopened after a new actual-viewport check found Reveal leaves its focused result hundreds of pixels above the viewport when the planning panel collapses. A bounded shared focus follow-up is assigned; previous full-game evidence is retained. Technical readiness is pending the follow-up; human feedback remains pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game54/SixStepsController.java
  • modules/games/src/main/resources/games/sixsteps-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game54/SixStepsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/prediction
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/69-six-steps/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/69-six-steps/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/69-six-steps/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game54/sixsteps_beta.jte
  • modules/games/src/main/resources/static/js/games/prediction-fifth-beta.js
  • modules/games/src/test/js/prediction-fifth-beta.test.cjs
  • modules/games/src/test/js/prediction-fifth-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/six-steps.spec.ts
  • modules/web-visual/playful-games-tests/six-steps-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-008.md
  • conf/tasks/games-quality-20261013/results/prediction-ending-assessment.json
  • conf/tasks/games-quality-20261013/results/verification-batch-008-visibility-followup.md
The Invisible AxisGame 8Contextoid games Spielen

Erkenne eine verborgene Skala aus drei Beispielen und ordne sechs Szenen ein. Benachbarte Einordnungen erhalten Teilpunkte.

Ursprüngliche Beschreibung (Englisch)

Infer a hidden scale from three calibration clues, then place six scenes in five bands. Exact and adjacent readings receive explained points.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Three calibration clues, three axis choices and six scenes to place.

Teilpunkte für benachbarte Bereiche; keine Hinweise oder Stufenwahl

Einsteiger, die Skalen anhand konkreter Beispiele erschließen und anwenden möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus der Reserve für den deutschen Vergleich ausgewählt. Als Variante innerhalb dieser Sammlung prüfen; keine belegte Nachfrage und keine Zusage einer eigenen Inhaltsserie.

Spielgrenzen (Englisch)

Finite editorial scales and band targets, not measured semantic distance. Retained provider fallback is unmarked and live quality is unverified. Device-local saves are non-atomic, with no account sync. Human fairness, difficulty, enjoyment, retention and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted Invisible Axis after stable per-board display variation removed a universal answer-order shortcut, preserving original card indices and real old saves. A literal two-cup comparison and explicit simile calibration repair one ambiguous content edition; old earned results remain untouched on arrival. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored semantic axis, calibration scenes, five bands and explained target placements.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Aufgaben zum Erkennen und Anwenden einer Skala, mit ausdrücklich festgelegten Grenzen und deutschen Ergebnisbegründungen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fifth-ten-rounds-20261020/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit den anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Band targets are scenario judgments; adjacent credit reduces rigid grading but human fairness remains unmeasured. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped /games/game8 route uses InvisibleAxisAuthoredDeck and invisible_axis_beta.jte, runtime game8 and axis-beta-1 rules. Twelve authored English boards contain eight rotating UTC daily and four separate practice files. Each gives three calibration clues, three scale options, five named bands and six scenes. All twelve boards and seventy-two scene reasons were source-read; actual play focused on Literal and Past. First-, second- or third-choice identification earns two, one or zero points; each scene earns two for exact, one for adjacent and zero farther away, up to fourteen. Every checked score is completed, including zero; there is no earned won/lost phase. Reveal is unscored. Recovery still derives seven fields, ignores raw score/phase, requires actual Boolean checked/revealed, and retains the existing daily truthy-replay rejection. Saved placements are a six-item snapshot, with no sidecar, event cap, paid Hint or chronological receipt ledger. Original native desktop Literal earned fourteen after three-scene recovery and a free Cup revision; phone third-choice exact earned twelve after complete-draft recovery. All three clues, five bands, six scenes and terminal reason paragraphs with actual bands/credits were read; clicked scale reasons were read immediately. Actual canonical Copy, terminal reload and bounded desktop/phone views were inspected. Wrong scale choices and peer completion left BODY focused; peer Replay left Copy inside the hidden result. Original clients passed 29 of 41 with twelve owning failures in 730.684417 milliseconds. Original browser journeys passed two and failed six in 23.6 seconds, after complete earned outcomes and full proof review. Two later original regressions failed in 422.6605 milliseconds: cold unreadable-but-writable storage overwrote an unknown completed zero during memory fourteen and Replay, while durable initial Reveal first Copy already passed and only accepted Replay focus remained wrong. That Replay control was still visible; the expected handoff was the first enabled scale option. The cold case completed memory, actual recovery and fresh durable ten/fourteen before its preservation verdict. The owning adapter now observes compatible current saves and preflights scale, placement, Check, Reveal, Copy and Replay. Readable-save protection retains unknown durable bytes while allowing warned memory progress. Requested scale reasons, focus and Replay effects follow actual accepted state independently of storage success; guarded observation aligns shared initialization, reconciliation and accepted initial Reveal. Scope-aware focus rescue uses the actual phase, captures ownership before shared adoption hides Copy, and preserves valid native placements, help and outside focus. Static option/scene builders and the complete 1,589-byte render remain unchanged. Existing shared asynchronous Copy fences, pure rules, content, templates and schemas remain intact. Independent applied-source and saved-log review passed. Repaired native R1 repeated desktop fourteen and phone twelve with full finite proofs, actual Copy, active/terminal recovery and bounded views. Valid placement focus stayed connected; peer completion moved to af-result-title and peer Replay returned from Copy to visible other-b. All eight R1 browser cases passed in 25.6 seconds. Native R2 completed Literal zero, eleven and fourteen on phone, then Past one-wrong/one-adjacent twelve, third-choice exact twelve, first-choice far two and fresh reverse exact fourteen on desktop. Each complete report received all finite clues/bands/scenes, six target and actual-band/credit reasons, actual score-specific canonical Copy and terminal recovery; Past also recovered three placements. Immediate scale reasons and bounded phone/desktop views were reviewed. Help had been read in the original baseline, not reopened in repaired native R1 or R2. No additional second-round source repair was justified. Four R2 browser cases passed in 23.5 seconds on the same adapter. These are twelve distinct repaired journeys and sixteen completed custom captures; original rechecks, failure screenshots and attachment duplicates are excluded. All 43 final clients passed in 821.902708 milliseconds: seventeen owning DOM cases plus 26 family pure checks comprising twelve dedicated Axis, one mixed Axis/Forge and thirteen Forge-only cases. Eleven Java checks passed freshly before repair: two mixed mapped authored, three retained controller and six retained service checks. Unchanged Java/content means those original passes are retained without a final rerun claim. Final runtime e34d8d9b0e876a1a297c04c482e55687923498431c3d360e7e1d864d712872c0 matched source, immutable resources and locally served script. The isolated classpath contains 596 entries and 17,945,741 copied bytes with the sixty-nine-review inventory, not a fat archive or deployment. Root and the independent reviewer checked all thirty-six protected inputs: only adapter and DOM file changed, with both appended cases and the original fifteen-case 18,138-byte prefix preserved. All browser fixtures, render, rules, deck, Java, templates, CSS and shared code remain exact. The retained unannotated provider method is a separate rank-affinity inspector and is not activated by the authored route. Its concrete provider may return synthetic fallbackRelatedTerms after failed or unusable Contextoid retrieval without a service provenance marker; injected empty/throwing providers instead produce warnings. Editorial bands and reciprocal ranks are not measured semantic truth. No live provider quality, account synchronization, Linux run, human fairness/difficulty/enjoyment or production readiness is established; localStorage reconciliation remains non-atomic. Both ordered local cycles are complete while maturity 4, its 10 October date, basis and historical gap remain unchanged. Earlier known-issue record, retained for history: The 11 October review repaired unreadable-save overwrite and rejected-action/peer focus effects. Both local cycles passed; maturity remains 4.

  • modules/games/src/main/java/io/kgard/web/slice/games/game8/InvisibleAxisController.java
  • modules/games/src/main/resources/games/play/invisible-axis.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game8/InvisibleAxisRoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game8/InvisibleAxisControllerTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/root
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/baseline-closed.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/original-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/repaired-round1-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/extra-original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/java-original.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/round1-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/independent-path-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/independent-path-extra-proposals.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/independent-path-review-final.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/classpath-round1-package.json
  • conf/tasks/games-two-round-review-20261011/evidence/30-invisible-axis/round1-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/evidence/source-baseline-inventory-30-invisible-axis.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • modules/games/src/main/resources/static/js/games/invisible-axis-beta.js
  • modules/games/src/main/resources/static/js/games/invisible-axis-rules.js
  • modules/games/src/test/js/invisible-axis-ui.test.cjs
  • modules/web-visual/playful-games-tests/invisible-axis.spec.ts
  • modules/web-visual/playful-games-tests/invisible-axis-round2.spec.ts
  • modules/web-visual/playful-games-tests/invisible-axis-support.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-009.md
Weight DuelGame 28Termpath games Spielen

Vergleiche vier Wegpaare anhand ihrer angegebenen Kosten und Umstiege. Auch ein exakter Gleichstand ist eine mögliche Antwort.

Ursprüngliche Beschreibung (Englisch)

Compare four route pairs by adding their printed leg fares and transfer charges. Choose route A, route B or an exact tie, then review the arithmetic.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine Stufenwahl und kein Hinweisabzug. Vier Vergleiche mit festgelegten Abschnittskosten und Umstiegsgebühren; 25 Punkte je richtigem Vergleich, Aufdecken 0.

Spieler, die Fahrtkosten, Umstiege und Gleichstände anhand sichtbarer Zahlen vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating daily boards and four separate practice boards. Each board contains four route comparisons. Total weight is the sum of printed leg fares plus the declared transfer fee multiplied by the printed transfer count; each correct A, B or exact-tie judgment earns 25 points. Four wrong judgments honestly complete at 0. Reveal ends for 0 rather than banking partial correct answers. These assigned values teach rule arithmetic and finite association readings, not measured KGARD path weights, live transport costs or a live graph. All route meanings must be read during the four active duels; the final review preserves arithmetic, actual answers and points, not the hidden route panels. An uncommitted vote is intentionally local and unsaved; confirmed answers and intermediate review/Next state recover. A normal full match uses four answers and three advances, so the shared engine limit is not a reachable free-edit capacity problem for this edition. Progress is browser-local, with warned memory-only continuation when saving fails, no account or cross-device synchronization and no atomic multi-tab transaction. The annotated default route is authored only; the retained unannotated legacy source/target provider method was not exercised. Unprimed human comprehension, fairness, onboarding and whether four taught comparisons remain enjoyable after initial mastery are unmeasured. Live-provider, production and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted this edition unchanged. All48 comparisons were independently calculated, including nine ties and eleven answers changed by transfer fees. A real durable75 survived a read-only outage with zero durable writes; memory100, recovery and deliberate durable100 replay passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored route pairs, leg fares and transfer fees.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Aufgaben mit je vier Kostenvergleichen, Umstiegsgebühren und möglichen Gleichständen. Ergebnisse erklären beide Rechnungen. Wortverbindungen und Kosten sind festgelegte Spielinhalte. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Original and repaired full 100, deliberate 25, genuine completed four-wrong 0 and fresh 100 replays were reviewed with all 28 finite route meanings per full match, every intermediate and terminal arithmetic row, active/terminal recovery, canonical Copy and bounded desktop/phone inspection. Current-save, native-disclosure and focus repairs preserve the pure engine, strict five-field save contract, authored content and score economy. The second review corrected a scoped return-control spacing defect without changing gameplay. Final verification includes 55 passing client checks, thirteen fresh Java checks before the CSS-only follow-up and twelve distinct passing desktop/phone browser journeys, with independent source review. Retains Limited beta ready, 4, and the historical need to test whether four taught arithmetic comparisons remain enjoyable after initial mastery. Human comprehension, fairness, sustained interest, measured semantic weights, live-provider success, atomic storage and production readiness remain unverified.

Maturity gap: Test whether four taught arithmetic comparisons remain enjoyable beyond initial mastery. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The mapped player is WeightDuelController.playable, WeightDuelAuthoredDeck, weight_duel_beta.jte, weight-duel-beta.json and the duel branch of network-fourth-beta.js. Inventory game-28 and persisted runtime game28 remain distinct. The authored-v1 envelope retains rules version network-fourth-3 and exactly version, boardId, events, phase and replay. Recovery replays legal events, rejects extra fields and incorrect board identity, and preserves the existing daily replay restriction. The pure engine/API prefix, authored deck, scoring and original 37 shared pure checks are byte-identical. New runtime behavior is scoped to the duel kind; this pass does not repair or verify future Rank Ladder or Trailsplice editions. The retained unannotated weightDuel(language,source,target,reveal) method remains separate from the annotated authored route. Original actual desktop duel-09 earned 100 with right, right, left and right. Root read the help, all eight route-meaning disclosures and all 28 directed meaning paragraphs before voting, then all three intermediate arithmetic reviews and four terminal arithmetic/answer/point rows. Active reload after the first and third committed comparisons preserved the exact review and Next state. Canonical Copy, terminal reload and a bounded desktop view preserved 100. Actual review observed that voting rebuilt and collapsed both opened route-meaning panels and the owning All games link led to Daily. The original root client run passed 44 of 54 checks and failed ten, with zero skips in 759.003458 milliseconds. All 37 shared pure checks, including twelve dedicated duel declarations, passed. Full 100, 25, completed 0, memory, calibrated startup and inside-save acceptance cases provided compatibility evidence. Ten targeted failures established native disclosure/focus loss and delayed free/refused Replay, invalid-save and deferred-Copy boundaries. The original eight anchored browser journeys passed two and failed six, with zero skips in 42.6 seconds. Root read the full 475-line log in bounded chunks. Complete earned outcomes and all 28 available route meanings preceded the protected-boundary verdicts; both warned-memory cases passed. No scoring, reachable capacity or original startup defect was established. The repair observes the owning save through a savedAt-free fingerprint and current recovered-state guard. Free, refused, paid and Copy controls preflight current saves. Actual accepted state is distinct from durable-write success, so rejected actions preserve peer bytes and URLs while failed writes retain warned memory play. Observation aligns after initialization, shared reconciliation, accepted saves and initial Reveal. Native route panels and vote controls are cached per duel and their container is minimally updated; open meaning panels survive selection and the same-duel confirmation review. Adoption clears obsolete transient selection/message state and rescues only invalid in-game focus to the actual current duel, arithmetic review or terminal result. Useful native route/help and outside focus remain intact. Accepted Replay effects use the shared acceptance signal. The first repaired 54-client run passed in 770.573 milliseconds. A later owning regression exposed an observation mismatch after the candidate initial Reveal followed immediately by Copy. It was corrected with observer alignment and must not be reported as an original initial-Reveal defect. The appended test raises the final suite to 55 checks; the earlier 17 DOM bodies and 37 pure checks remain unchanged. Final root client verification passed all 55 with zero skips in 674.346084 milliseconds. Thirteen fresh Java checks passed at 08:20:32 UTC and the build passed in fourteen seconds. Independent final source review passed without test execution. The isolated immutable package and served runtime matched final runtime SHA-256 6aa62bed92ff0d77f8ecbda7571dea1805fe0ffb8205e9819dbf989f08ba60c4 and the packaged 45-review inventory. Actual repaired desktop duel-09 Replay again earned 100 with the same four comparisons. Root confirmed that all eight opened route panels remained connected and open after voting and same-duel Confirm; arithmetic review focus stayed visible. First and third committed-review reloads recovered exact Next state. All 28 meanings, three intermediate reviews and four terminal arithmetic/answer/point rows were inspected, followed by canonical Replay Copy, terminal reload and a bounded readable desktop view. The corrected owning catalog link was checked. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 36.8 seconds. A bounded return-control view exposed Try another board and Replay directly abutting, carried into the second cycle as a small observed layout issue. The second actual phone baseline used duel-10 and deliberately chose left, left, left and right, earning 25. Stars tied at 25/25 but A was chosen; Coffee at 11/15 correctly chose A; Music tied at 20/20 but A was chosen; Robot tied at 20/20 but B was chosen. Root read all eight native panels and 28 meanings before choices, all intermediate reviews and all four terminal arithmetic/answer/point rows. Active reload after Coffee retained two answered duels and exact review state. Canonical Copy, terminal reload and a bounded phone view preserved the honest 25. All four second-cycle browser journeys passed before the layout follow-up, with zero skips in 20.8 seconds. These complete 25/100/0 and partial unearned Reveal boundaries establish compatibility; they do not themselves validate the subsequent CSS change. The only second-cycle implementation change adds display:flex, wrapping and a .75rem gap to .nf-duel .bh-return, with a one-rem top margin. Runtime, template, scoring, save schema, deck and every fixture remain unchanged. The final CSS SHA-256 is 9a5c0227baa39fe380d6b91a2dd443f20ed7105a76dcd524ba2f56ab2a5b2956. Final packaging passed in ten seconds. Actual final phone duel-10 Replay earned 100 with tie, left, tie and tie. All 28 meanings and every review/outcome row were read; active reload at the second review, canonical Copy and terminal reload preserved the result. A bounded phone screenshot confirmed a visible return-control gap. Actual final duel-09 desktop play then deliberately chose left, left, right and left across all four comparisons, honestly completing at 0. Root read all 28 meanings in eight route panels, all three intermediate arithmetic reviews and all four terminal arithmetic/answer/point rows. Active reload at the second review, canonical Copy and terminal reload preserved the completed zero. Explicit accepted Replay then chose right, right, left and right and completed a fresh 100, again reading all 28 meanings and every review/outcome row. Active reload at the third review, canonical Copy and terminal reload preserved 100. Those initial duel-09 screenshots were 1280 by 720 desktop captures; they are not counted as phone evidence. Root subsequently performed an actual 390 by 844 phone duel-09 Replay with four wrong answers, completing a genuine 0 after reading all 28 meanings, eight panels, three reviews and four terminal rows. Active reload at the second review, canonical Copy and terminal reload preserved the outcome. The bounded phone screenshot showed readable arithmetic and separated return controls. All four final anchored post-CSS second-cycle desktop/phone browser journeys passed with zero skips in 22.6 seconds; root read the complete log after the process exited successfully. The eight first-cycle and four final second-cycle journeys provide twelve distinct passing cases. The four pre-CSS second-cycle passes overlap that coverage and are not counted as additional distinct cases. The runtime and template hashes remained unchanged through the second-cycle CSS correction. Final owning DOM SHA-256 is 033934630da3c5890c26b66c9757fb95a82b6803cdf9b5a093c29f7c5b53d50e and final template SHA-256 is 78ebd23fa9911f2cc5f19b6ef7df45adb564afe4fcfe994dfb951ca9db967235. Both actual cycles and durable queue/verification records are complete. Final reviews established no further gameplay or layout defect. Existing maturity 4 and its historical human replay-interest gap are retained. These local checks do not establish measured semantic weights, live-provider success, atomic storage, human enjoyment or deployment readiness. Earlier known-issue record, retained for history: Locally repaired in the completed first cycle on 11 October 2026: owning observation and preflight now cover free, refused, paid and Copy actions. Feedback, focus and Replay effects depend on actual acceptance, preserving newer saved bytes and URLs and accepted memory-only progress after failed writes. Route panels and vote controls stay native per duel, preserve open meanings through voting and the same comparison review, and retain useful focus. Adoption clears stale transient vote/message state; removed or hidden in-game controls move focus to the actual duel, arithmetic review or final result. The owning All games link opens the catalog. A candidate-only initial-Reveal observation mismatch was found in one appended regression and repaired; it is not an original startup defect. The second review found adjacent return controls with no useful gap; a Weight Duel-only wrapping flex row now spaces them. Final actual desktop and phone zero-point completions, fresh 100 replays and post-CSS browser verification passed; final review established no further defect. Storage preflight is not an atomic transaction across simultaneous writers.

  • modules/games/src/main/java/io/kgard/web/slice/games/game28/WeightDuelController.java
  • modules/games/src/main/resources/games/weight-duel-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game28/WeightDuelAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/network
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-1-final
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-2-before-followup
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game28/weight_duel_beta.jte
  • modules/games/src/main/resources/static/js/games/network-fourth-beta.js
  • modules/games/src/main/resources/static/css/games/network-fourth-beta.css
  • modules/games/src/test/js/network-fourth-beta.test.cjs
  • modules/games/src/test/js/weight-duel-ui.test.cjs
  • modules/web-visual/playful-games-tests/weight-duel.spec.ts
  • modules/web-visual/playful-games-tests/weight-duel-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-007.md