Spiele im Vergleich

Alle 138 spielbaren Ausgaben: Welche Idee steckt dahinter, welche Sprachen sind verfügbar und wie viel gibt es tatsächlich zu spielen?

Deutschen Spieltest starten

Trio, Sinnsteg und Clueveil v2 ausprobieren und direkt Rückmeldung geben. Ohne Anmeldung.

Testreihenfolge für deutsche Nutzer

Acht Empfehlungen, ohne Englisch spielbar. Beginne mit Welle 1.

Welle 1 · Zuerst testen

Ohne Hilfe starten, Fehler verstehen, freiwillig weiterspielen: Das prüfen wir zuerst.

  1. Clue Trestle Trio

    Drei Brücken, jedes gewählte Wort nur einmal: klare Regeln und hilfreiche Erklärungen zu Teillösungen.

  2. Sinnsteg

    Deutsche Bedeutungswechsel mit 13 Reisen: starke Wortspielidee und viel Stoff für weitere Runden.

  3. Clueveil v2

    Vertrautes Raten über Hinweise, mit sichtbaren Hinweiskosten und verständlichen Erklärungen.

Welle 1 in der Tabelle vergleichen

Welle 2 · Planen und Knobeln vergleichen

Termpath Golf, Semantic Subway Tiles und Semantic Supernova auf verständliche Planung und Freude am Lösen von Bedingungen prüfen. Golf und Subway gleich viel Aufmerksamkeit geben.

  1. Termpath Golf

    Die Folgenvorschau erleichtert den Einstieg ins Planen. Den langen Schlag früh einzusetzen oder aufzusparen schafft eine klare strategische Entscheidung.

  2. Semantic Subway Tiles

    Enger Herausforderer von Termpath Golf. Freies Umlegen lädt zum Ausprobieren ein; die neuen Karten verlangen unterschiedliche Wegeentscheidungen.

  3. Semantic Supernova

    Vielversprechendes Logikspiel mit größerer Tiefe. Die neue Lernfolge führt von großzügigen zu gekoppelten Energiegrenzen und lässt mehrere gültige Lösungen zu.

Welle 2 in der Tabelle vergleichen

Welle 3 · Anspruchsvollere Strategien prüfen

Sense Seals und Path Auction mit Strategiefans und frischen Neulingen vergleichen: Einarbeitung, Entscheidungsreiz und Lust auf weitere Aufgaben prüfen.

  1. Sense Seals

    Deutlich stärkerer Planungskandidat: verschiedene Wortnetze, Kategorienfolgen, Verbindungswörter und Aufbau von beiden Enden. Mehrere Regeln verlangen jedoch mehr Einarbeitung.

  2. Path Auction

    Eigenständige Entscheidungen über Informationen, Ausgaben und Passen. Besonders interessant für Strategiefans; verborgene Informationen, Gebote und spätere Erträge erhöhen den Einstiegsaufwand.

Welle 3 in der Tabelle vergleichen

Vorläufige redaktionelle Testpriorität nach den Verbesserungen; Spielspaß, freiwillige weitere Runden und Rückkehr sind noch nicht durch menschliche Spieltests belegt. Mit deutschsprachigen Personen mit und ohne Englischkenntnisse testen. Die Reihenfolge innerhalb jeder Testwelle zwischen Personen wechseln, damit kein Spiel immer zuerst erscheint. Golf und Subway liegen besonders eng beieinander.

Weitere Aufsteiger außerhalb der acht: Bridgeforge und Route Motif

Bridgeforge · Zusätzlicher Kandidat für den Einsteigervergleich
Die deutschen Bauaufgaben erlauben mehrere gültige Konstruktionen und anschließend eine freiwillige Kostenoptimierung. Das rechtfertigt einen früheren Vergleich mit Einsteigern.

Route Motif · Nützlicher Lernmodus für Abdeckung und Budget
Die deutsche Ausgabe macht die Abwägung zwischen Themenabdeckung und begrenztem Budget deutlicher. Dadurch ist sie als Lernmodus interessanter geworden.

Neue Einordnung vom . Vier bisherige Favoriten und vier Aufsteiger gemeinsam vergleichen. Die Auswahl ist keine Messung des Spielspaßes; freiwillige zweite Runden und spätere Rückkehr sind noch nicht mit Testpersonen belegt. Bestehende Reifegrade und Prüfhistorien bleiben getrennt.

Diese Übersicht ist auf Deutsch. Die Sprache der Bedienung und der Spielinhalte steht getrennt in jeder Zeile. Bestehende englische Prüfbefunde bleiben in den aufklappbaren Details erhalten.

Mehrfachzuordnungen sind möglich; jede Ausgabe erscheint in der Tabelle genau einmal. Viral-Kandidaten sind eine redaktionelle Auswahl, kein Nachweis erfolgreicher Verbreitung.

Vorrat, Sprache und Bewertung richtig lesen

Vorrat zählt belegte Aufgaben, Karten, Szenarien oder andere benannte Einheiten. Ein rotierender Tagesvorrat ist keine Zusage dauerhaft neuer Aufgaben. Wiederholung und eine neue Aufgabe am selben Tag sind unterschiedliche Möglichkeiten.

Neue Einordnung: Redaktionelle KI-Einschätzung nach den abgeschlossenen Verbesserungs- und Prüfrunden; Grundlage für den nächsten Vergleich mit deutschsprachigen Testpersonen. Neu beurteilt wurden die 81 Spiele außerhalb der 18 Viral-Kandidaten. Die acht Empfehlungen sind eine Auswahl für den nächsten Spieltest, keine Rangliste aller 99 Spiele.

Reife ist eine datierte redaktionelle Bewertung von 1 bis 5. Sie belegt weder Nachfrage noch Lernerfolg oder Viralerfolg. Korrekturen erhöhen die Bewertung nicht automatisch.

Der ursprüngliche Inventarstand mit 99 Ausgaben ist vom . 15 zusätzliche Adressen gehören zu denselben Ausgaben und werden nicht nochmals gezählt. Später ergänzte Spiele haben eigene Befunde und gehören nicht zu diesen früheren Prüfrunden.

Bewertungsskala und ursprüngliche Prüfmethode (Englisch)
  1. Concept demo
  2. Playable prototype
  3. Beta candidate
  4. Limited beta ready
  5. Public release ready

Ordinal review judgments. Level 4 means suitable for a small invited beta; it does not establish public release readiness, human enjoyment, retention, production reliability or accessibility across real devices. No edition is rated 5. Dates are per row: 4 on 2026-10-05, 4 on 2026-10-09, 11 on 2026-10-10, 28 on 2026-10-11, 37 on 2026-10-13, 15 on 2026-10-15. Source repairs and refreshed technical review dates are tracked separately from historical maturity gaps; no rating was promoted by this quality pass.

Contextoid and Termpath catalog groups describe historical families. Authored graphs, ranks, temperatures, relation judgments and computer guests are designed rules, not live measured semantic evidence. Relation Alchemist and Meaning Drift Detective now start with explicit authored examples and retain optional Contextoid samples. Free Roam checks cached Termpaths first, offers seven authored routes across three English pairs on matching cache misses, and leaves other misses empty. Seventeen authored editions retain optional Contextoid or cached-Termpath modes; three more expose only static legacy modes.

Most authored games have finite repeating daily/practice decks and browser-local progress. Agent play/review does not establish unprimed human enjoyment or retention. Integrated numbered routes may require sign-in; standalone local games server behavior differs. Node/SQLite cloud copies use a separate store from the original Sites.

Fresh source hardening and automated local verification on 10 October passed 894 Java tests, 1,471 module-client tests and 397 distinct source tests across eight cloud sites, with zero skips. The standard cloud task also passed 43 checks (overlapping source tests plus two runtime checks). Browser evidence combines 332 passes from the full 342-case run with a 24-case repair rerun, followed by eight phone-panel and two final-header confirmations resolving all 10 initial failures, for 342 distinct passing cases. All 99 editions received desktop/phone startup, controls, layout and reload checks; focused suites cover specific gameplay and recovery, not every possible play path. Dated maturity judgments are retained. No human playtest, live-provider check or deployment validation is claimed. 99 of 99 editions have completed both ordered play, review, improvement and replay cycles and have explicit refreshed findings. Untouched editions keep their previous findings and maturity dates. This is source-informed local agent review; no human enjoyment, live-provider or production-readiness claim follows. Evidence: conf/tasks/games-two-round-review-20261011/queue.json. Coordinator quality pass, 13–15 October 2026: all 99 editions now have integrated, independent acceptance for invited human playtesting against the earlier improvement brief, including per-game content, ordinary play, input, recovery and replay evidence. Detailed revisions, limitations and separate pending human-feedback fields are recorded in conf/tasks/games-quality-20261013/game-quality.json. Final collection integration evidence is maintained in conf/tasks/games-quality-20261013/results/final-integration-20261015.md. This does not promote maturity ratings or establish human enjoyment, live-provider behavior or deployment.

Gesamter Katalog

39 von 138 Ausgaben Sortiert nach Testpriorität, Priorität 1 zuerst

Die Tabelle hat 11 Spalten. Testpriorität und Welle stehen beim Spielnamen. Seitlich scrollen, um alle zu vergleichen; die Spielnamen bleiben sichtbar. Details enthalten die bestehenden Prüfbefunde und Entwicklungsnotizen.

Spielausgaben nach Richtung, Sprache, Aufgabenvorrat und Bewertung. Reife wird von 1 bis 5 bewertet.
SinnstegCloud originalFriday cloud originals Priorität 2 · Welle 1 · Zuerst testen Weiterhin unter den acht Empfehlungen Spielen

Verbinde entfernte Begriffe und wechsle dabei bewusst die Bedeutung eines doppeldeutigen Drehworts.

Ursprüngliche Beschreibung (Englisch)

Build a word route between endpoints, deliberately switching an ambiguous hinge word’s meaning. Eight explained journeys score route length against the shortest legal solution.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

13 vorbereitete deutsche Bedeutungsreisen

Keine Tagesrotation.

Weitere Runden am selben Tag

Alle 13 Reisen sind ohne Tageswartezeit direkt zugänglich. Wiederholen erzeugt keine neue Aufgabe; Hinweise und Zurückgehen helfen beim Einstieg.

Bisheriger Inhaltsbefund (Englisch)

8 German word networks/journeys; unlimited undo; hints reported separately; word-step route scoring.

Optionale Hinweise; unbegrenztes Zurückgehen · Reisewahl mit unterschiedlichen Weglängen und Bedeutungsrichtungen; keine Stufenwahl

Menschen, die Wortnetze erkunden und Wege planen möchten.

Spielmodus im Inventar (Englisch)

Solo practice

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Testpriorität 2 · Welle 1

Deutsche Bedeutungswechsel mit 13 Reisen: starke Wortspielidee und viel Stoff für weitere Runden.

Im Spieltest beobachten: Fühlt sich der Bedeutungswechsel befriedigend an, und wirken die erlaubten Verbindungen natürlich?

Weiterhin führender Kandidat für Bedeutungswege

Weiterhin empfohlen · 2026-10-22

Bisher: Erste 20 · früher Favorit

Bewusste Bedeutungswechsel bleiben die eigenständige Regel. Maus, die/das Steuer und Decke ergänzen unterschiedliche Wechselrichtungen und Wegentscheidungen.

13 vorbereitete Bedeutungsreisen ohne Tagesrotation. Der Vorrat ist endlich; Wiederholung schafft keine neue Aufgabe. Menschliche Schwierigkeit ist noch nicht kalibriert.

Frühere Einordnung

Eigenständige Wegregel innerhalb einer möglichen gemeinsamen Sammlung; neue Wege brauchen neue Entscheidungen.

Spielgrenzen (Englisch)

Eight journeys only; arbitrary free associations are not evaluated; valid everyday connections may fall outside graph; local-only progress. Old README says real-browser QA open, but 5 October module assessment records actual completion/reload/phone baseline. Storage notification/preflight is best effort, not atomic cross-tab synchronization. Strict history remains bounded at 2,000 entries; excess forward actions require explicit Undo or a new attempt. Oversized live state or whole saves continue only in warned memory until a genuinely smaller save fits. Controlled local desktop/emulated-phone and native laptop play do not establish human learning benefit, physical-phone behavior or production durability.

Bekannte Probleme & Korrekturen (Englisch)

No additional unresolved reproducible defect remains in the reviewed isolated local journeys after repairing unreadable-save overwrite and stale peer actions, and bounding forward history so completed attempts recover. See unchanged dated maturity gaps and limitations. Independently accepted for invited human playtesting on 13 October 2026: complete pivot meanings, native result/reset arrivals and actual peer receipts remain visible. Verification 043 covers 61 clients, 14 browser cases, 80 native frames, genuine saved histories, read-only outages and interruption guards. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Eight authored finite word graphs with ambiguous hinge words, explicit sense-switching and explained edges; shortest legal path solver.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Browser JavaScript; browser-local saved progress.

Prüfung abgeschlossen

Weitere Prüfrunden: 3 von höchstens 10.

Drei neue Reisen mit umgekehrter Bedeutungsrichtung, die/das Steuer und unterschiedlich langen Wegen. Rückmeldungen erklären den erforderlichen Bedeutungswechsel; die angezeigte Anzahl folgt dem tatsächlichen Vorrat. Die Fortschrittsanzeige passt auch mit 13 Reisen auf sehr schmale Bildschirme. Weitere Änderungen sind vor deutschen Spieltests nicht konkret begründet. Prüfungen ohne Änderung zählen nicht als Verbesserungsrunden.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-retained-leaders-20261022/evidence/wortbruecke/ledger.json
Frühere weitere Prüfungen · insgesamt 15 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Bezahlte Rückweg-Hinweise bleiben nach Neuladen erhalten; neue Vorwärts-Hinweise werden weiter gezählt. In den geprüften Abläufen war keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/cloud/ledger.json

10 von höchstens 10 Runden am 2026-10-20: Zwei neue Bedeutungsreisen: Linse mit fünf und Ton mit drei optimalen Wortschritten. Zehn Reisen über die normale Auswahl und Weiter-Navigation vollständig gespielt; Sackgassen, Hinweise, Neuladen und 320-Pixel-Ansicht geprüft. Die bisherigen Reisen bleiben erhalten; es gibt keine Tagesrotation. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/words/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/cloud/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Alte und neue Aufgaben mit deutschen Testpersonen vergleichen: Regelverständnis, strittige Verbindungen oder Antworten, genutzte Hilfe und freiwillige nächste Runde beobachten. Ohne Englischkenntnisse testen; noch keine menschliche Bestätigung von Schwierigkeit oder Bindung.

Collect uncoached human feedback on meaning switches, route alternatives, hint/Undo use and phone comfort.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026: complete pivot meanings, native result/reset arrivals and actual peer receipts remain visible. Verification 043 covers 61 clients, 14 browser cases, 80 native frames, genuine saved histories, read-only outages and interruption guards. Human feedback and production validation remain pending.

Maturity gap: Eight prepared journeys will run out quickly; the accepted graph still decides which otherwise plausible associations count.

Static browser JavaScript; progress in this device’s localStorage; no account or cross-device synchronization. Free hinge rotations change active meaning; legal replay validates recovered paths. No AI service or external fonts needed. Two ordered isolated local play/review/improvement/replay cycles protected cold thrown reads and peer progress, retained one paid recovery Hint, and reserved history for every remaining simple continuation. Final 64 owning/client checks, 14 R1 and 4 R2 actual desktop/emulated-phone browser cases passed; genuine older 2,000-entry saves loaded unchanged and completed after explicit Undo. All eight canonical journeys and finite authored meanings/reasons were reviewed; strict reader, authored content, word-step/par/Hint costs and earned best-record policy remain unchanged.

  • modules/games/cloud-games/wortbruecke/src/puzzles.json
  • modules/games/cloud-games/wortbruecke/src/engine.js
  • modules/games/cloud-games/wortbruecke/README.md
  • modules/games/cloud-games/build-static.mjs
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/resources/static/games/cloud/wortbruecke/index.html
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/round2-final-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/round2-final-all-clients.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/final-child-verification.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/3-wortbruecke/actual-original-legacy-save-manifest.json
  • conf/tasks/games-quality-20261013/results/batch-043-wortbruecke-arrivals.md
  • conf/tasks/games-quality-20261013/results/verification-batch-043-wortbruecke-arrivals.md
Termpath GolfGame 32Termpath games Priorität 4 · Welle 2 Weiterhin unter den acht Empfehlungen Spielen

Plane einen Wortweg mit Schlagkosten, schwierigen Landungen und einem einmaligen langen Schlag. Versuche, den vorgegebenen Bestwert zu erreichen.

Ursprüngliche Beschreibung (Englisch)

Navigate a branched word course with visible stroke costs, rough landings and one long club. Every shot moves you along a real link; aim for par.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

9 deutsche Aufgaben · 5 nur in der Übung

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 9 Aufgaben sind heute als Übung erreichbar. Davon 5 außerhalb der unveränderten Tagesrotation; 3 davon wurden in diesem Durchgang ergänzt. Jede Aufgabe zählt einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Ein langer Schlag pro Aufgabe; kostenlose Vorschau von Kosten und Aktionslimit · Optionaler Strategiehinweis gegen 10 Punkte · Direkte Wahl aus neun deutschen Parcours; keine Stufenwahl oder kalibrierte Schwierigkeit

Menschen, die Wortnetze erkunden und Wege planen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Testpriorität 4 · Welle 2

Die Folgenvorschau erleichtert den Einstieg ins Planen. Den langen Schlag früh einzusetzen oder aufzusparen schafft eine klare strategische Entscheidung.

Im Spieltest beobachten: Können Neulinge Schläge, Aktionen und Zusatzkosten am Landepunkt unterscheiden?

Weiterhin führender Kandidat für Wegplanung

Weiterhin empfohlen · 2026-10-22

Bisher: Erste 20 · früher Favorit

Wegkosten und der einmalige lange Schlag schaffen klare Planungsentscheidungen. Neue Parcours und eine kostenlose Folgenvorschau machen unterschiedliche Strategien zugänglich.

9 deutsche Parcours, davon 4 in der Tagesrotation. Kosten und Bestwege sind geprüft; Verständnis und Interesse an weiteren Runden sind noch nicht mit Testpersonen belegt.

Frühere Einordnung

Eigenständige Wegregel innerhalb einer möglichen gemeinsamen Sammlung; neue Wege brauchen neue Entscheidungen.

Spielgrenzen (Englisch)

Twelve finite English authored courses comprise eight repeating daily boards and four practice boards. Directed word associations, stroke costs and rough penalties are game design choices, not measured semantic distance. A long club skips one intermediate landing once per attempt; Retake returns to the previous station but preserves spent strokes and the used club and consumes another shot. Par comes from the declared course and club rules. Ten committed shots, including Retakes, can end a genuine unfinished loss; Reveal is unearned. Selected shot previews are intentionally local and unsaved, so active reload preserves committed progress but clears the preview. Progress is stored only in this browser, with a visible memory-only warning if saving fails; there is no account or cross-device synchronization. Local save checks are non-atomic. The mapped default route is authored only and has no live/custom data mode. Human judgments of the word links, onboarding, fairness, difficulty, enjoyment and replay interest remain unmeasured; live-provider and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: adopting a peer station invalidates the old unsaved shot preview before describing its edges, preventing the reproduced undefined-reading exception. Free previews and refused actions check the current save before their effects; accepted-state identity gates local action feedback and focus independently of durable save success. Same-station shot buttons retain native focus, while hidden or removed in-game focus is rescued to the actual visible course or result. Replay effects require acceptance and rejected Replay focuses the adopted state. The owning All games link now opens the catalog; one-stroke status and return-control spacing are corrected. Original paid Hint focus, startup handoff, inside-save shot rejection, failed-storage memory play and rejected Replay save/URL protection already passed and remain compatibility evidence. Final replays established no further defect. Browser-local preflight remains non-atomic across simultaneous writers. Independently accepted for invited human playtesting on 13 October 2026. Purchased guidance follows the current station, remaining club and shots; impossible new hints are free refusals. Existing paid histories remain valid. Advice appears beside its station and accepted arrivals remain readable. Independent31 journeys/93 strict immediate and settled visibility frames; actual native Tab purchase, paid advice after spent club and Retake, refusal, real90/60, native Replay, delayed peers and getItem-only outage. Prior2112-state oracle and full12-course review attributed. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed word courses, stroke costs, rough and one-use long-club resource.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Prüfung abgeschlossen

Weitere Prüfrunden: 3 von höchstens 10.

Drei neue Parcours: später oder früher langer Schlag, kürzerer Weg mit höheren Kosten und mehrere gleich gute Lösungen. Kosten, Aktionslimit und fehlender Vorwärtsweg sind vor dem Schlag sichtbar; alle neun Pläne sind direkt erreichbar. Weitere Änderungen sind vor deutschen Spieltests nicht konkret begründet. Prüfungen ohne Änderung zählen nicht als Verbesserungsrunden.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-retained-leaders-20261022/evidence/golf/ledger.json
Frühere weitere Prüfungen · insgesamt 15 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Schlagkosten und Aktionsbudget sind getrennt erklärt. Umwege, Rücknahme und Ergebnisse geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/words/ledger.json

10 von höchstens 10 Runden am 2026-10-20: Zwei zusätzliche deutsche Parcours mit unterschiedlichen Kosten, Abzweigen und Sackgassen. Die Vorschau benennt einen einzelnen Strafschlag jetzt grammatisch richtig. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/routes/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; 2 Verbesserungen umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 2 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/words/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Alte und neue Aufgaben mit deutschen Testpersonen vergleichen: Regelverständnis, strittige Verbindungen oder Antworten, genutzte Hilfe und freiwillige nächste Runde beobachten. Ohne Englischkenntnisse testen; noch keine menschliche Bestätigung von Schwierigkeit oder Bindung.

Collect unprimed human feedback on route decisions, guidance usefulness, challenge and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual Sand shelter 100 was repeated before and after repair; phone Cotton 50 included paid Hint, discarded long shot, Retake and rough landings, followed by genuine ten-shot 0 and two fresh efficient 100 routes. All nine map readings per course, committed histories, par examples, canonical Copy and active/terminal recovery were reviewed. Stale preview invalidation, accepted-action effects and native focus were repaired with the pure engine, strict five-field save, deck and scoring unchanged. Four status-caption expectations changed only after the preserved original baseline. Final verification passed 24 client checks, thirteen fresh Java checks and twelve distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visuals. The second review required no further source change. Retains Limited beta ready, 4, and the historical need for human judgments of authored links, difficulty, fairness and replay interest. These local results do not establish atomic storage, human enjoyment, live-provider quality, deployment or public readiness. Independently accepted for invited human playtesting on 13 October 2026. Purchased guidance follows the current station, remaining club and shots; impossible new hints are free refusals. Existing paid histories remain valid. Advice appears beside its station and accepted arrivals remain readable. Independent31 journeys/93 strict immediate and settled visibility frames; actual native Tab purchase, paid advice after spent club and Retake, refusal, real90/60, native Replay, delayed peers and getItem-only outage. Prior2112-state oracle and full12-course review attributed. Human feedback and deployment remain pending.

Maturity gap: Authored word links and landing costs need human difficulty/replay feedback. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped player is TermpathGolfController.playableTermpathGolf, its authored round service, termpath_golf.jte, termpath-golf-deck.json and termpath-golf.js. The inventory identity remains game-32 and the persisted runtime identity remains game32. The authored-v1 envelope uses golf-1 and exactly five state fields: boardId, events, phase, replay and version. Recovery replays committed legal shots, Hint, Retake and Reveal. The selected shot preview is deliberately ephemeral; there is no notebook sidecar. The retained unannotated language/source/target method delegates to the authored player and does not expose a live-provider branch. The first actual desktop cycle used tg-09 Sand shelter. Root read all nine directed map links and rough penalties, compared free long previews to Window and Room, then committed normal Glass. A staged Room preview cleared after active reload while the paid Glass station, one stroke, one shot and available long club remained. The long shot through Room to Home earned 100 at two strokes, par two and two shots. Root read both chronological semantic shot records and the par example, copied the canonical result, recovered the terminal result and inspected a bounded readable desktop view. The original focused client run passed fifteen of 24 checks and failed nine with zero skips in 604.089209 milliseconds. All eight pure checks passed. Paid Hint focus, the inside-save Silica branch ending at 90, warned failed-storage memory play and calibrated startup already passed compatibility checks. Some nested checks stopped at an earlier failure, so nine failing cases are not nine independently observed defects. The original anchored browser run passed two of eight desktop/phone journeys and failed six with zero skips in 23.3 seconds. Every targeted case completed full 100 or 90 outcomes and finite learning evidence before final soft verdicts. Ordinary peer adoption reproduced an uncaught undefined-reading error when an old Sand preview was described from Glass. Native controls detached and hidden Copy focus was not rescued. A delayed free preview stayed at the old station until a subsequent guarded shot reconciled it. Rejected Replay already preserved the newer saved 90 and URL, but focused the wrong control. Normal 100 also exposed the owning All games link to Daily; actual inspection found one-stroke plural wording and tightly spaced desktop return controls. The runtime repair invalidates local previews before rendering adopted main state, preflights free controls and refusals, and separates actual action acceptance from successful durable storage. It preserves memory-only progress and malformed saved bytes, aligns observations after initialization and accepted saves, retains native choices for the same station and club availability, and rescues only invalid in-game focus while preserving useful map, help and outside focus. Replay requires acceptance before ancillary effects; Copy preflights the main save and retains the shared asynchronous result fences. The owning template now uses the existing catalog route and existing route-actions styling. The pure engine/export prefix, strict five-field schema, authored deck, rough and club rules, paid Retake, ten-shot limit, par computation and scoring are unchanged. After the original baseline was closed, root corrected exactly four status-caption literals from “1 strokes” to “1 stroke”: two in the DOM fixture and one in each browser file. All behavioral assertions and case counts remained unchanged, and original fixture backups were retained. Original results are not claimed against the revised wording. Independent read-only review verified the full source diff, all sixteen DOM cases, byte-identical pure prefix and exact four wording-only fixture changes. The repaired actual desktop replay again earned Sand shelter 100 after normal Glass and the long Room-to-Home shot. All nine map explanations, both paid receipts, free preview behavior, active recovery, par plan, canonical Copy and terminal reload were checked. The bounded desktop view showed separated return controls and the correct catalog destination. Root fresh verification passed all 24 client checks with zero skips in 565.959458 milliseconds. Thirteen fresh Java checks passed at 06:55:01 UTC and the isolated build succeeded in eleven seconds; the immutable package, served runtime and packaged inventory were checked. Eight anchored first-cycle browser journeys passed on desktop and phone in 10.5 seconds, with no skips. The second actual cycle used tg-10 Cotton on a phone. Root read all nine directed arrows and rough penalties, bought the Hint, used the long club from Cotton through Fibre to Yarn, then paid to Retake to Cotton with the club still spent. Normal Fibre and Blanket shots each incurred their landing rough. Active reload after staging Comfort restored six strokes and four shots while clearing the unsaved preview. Reaching Comfort earned 50 at seven strokes, par three and five shots. Root read all six chronological entries, including the discarded long shot and paid Retake, the par example, canonical Copy and terminal recovery. The review justified no further repair. A fresh actual phone Replay used five normal Fabric shots and five Retakes to exhaust ten shots at Cotton for an honest loss of 0. Every one of its ten committed records, canonical unfinished result and terminal recovery was checked. Another fresh Replay used normal Fibre and the long shot through Blanket to Comfort to earn 100 at three strokes, par three and two shots; both receipts and all map readings were reviewed. An additional fresh route used normal Fabric, a long shot through Cushion to Sofa and normal Comfort to earn 100 at three strokes, par three and three shots. Active Sofa recovery, all three receipts, canonical Copy, terminal reload and bounded phone views were inspected. Four anchored second-cycle browser journeys passed on desktop and phone in 7.4 seconds, with no skips. The rounds provide twelve distinct passing browser journeys, eight first-cycle and four second-cycle. No source changed during the second cycle. The final runtime SHA-256 is 9f7dafbb3b4d88a829413ceae57fc27bb62b3b76a708da243416b9567ae29e97 and template SHA-256 is 53a332bde57c4ba73afc636145e0d8d1794ecf1059fb0eccfe6d9b01fe4b17b4. This is local agent gameplay, automated verification and source review; it does not establish atomic storage, human semantic agreement or enjoyment, live-provider quality, deployment or public readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game32/TermpathGolfController.java
  • modules/games/src/main/resources/games/termpath-golf-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game32/TermpathGolfPlayableTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/route
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/58-termpath-golf/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/58-termpath-golf/client-repair.json
  • conf/tasks/games-two-round-review-20261011/evidence/58-termpath-golf/client-repair.diff
  • conf/tasks/games-two-round-review-20261011/evidence/58-termpath-golf/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/58-termpath-golf/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/58-termpath-golf/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game32/termpath_golf.jte
  • modules/games/src/main/resources/static/js/games/termpath-golf.js
  • modules/games/src/test/js/termpath-golf.test.cjs
  • modules/games/src/test/js/termpath-golf-ui.test.cjs
  • modules/web-visual/playful-games-tests/termpath-golf.spec.ts
  • modules/web-visual/playful-games-tests/termpath-golf-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-025-advice-arrival.md
Semantic Subway TilesGame 30Termpath games Priorität 5 · Welle 2 Neu unter den acht Empfehlungen Spielen

Baue eine gerichtete Linie mit den geforderten Stationsarten und vergleiche die gesamten Fahrpreise. Der günstigste Weg muss nicht der kürzeste sein.

Ursprüngliche Beschreibung (Englisch)

Assemble a line from a surplus station bank. Choose among supported routes while meeting service requirements and managing fare.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben, Rückmeldungen und Ergebnislinks. Die englische Ausgabe und ihre Aufgabenkennungen bleiben separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

7 deutsche Karten · 3 zusätzliche Übungen

Die deutsche Tagesauswahl nutzt 4 feste Aufgaben; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle 7 Aufgaben sind heute ohne Wartezeit erreichbar. Davon 3 Übungen außerhalb der Tagesrotation; jede Aufgabe zählt nur einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Hinweis gegen 10 Punkte; Kacheln kostenlos umstellen · Neue Karten vergleichen Umwege, Pflichtstationen und Gesamtkosten; kein festes Fahrkostenbudget und keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Testpriorität 5 · Welle 2

Enger Herausforderer von Termpath Golf. Freies Umlegen lädt zum Ausprobieren ein; die neuen Karten verlangen unterschiedliche Wegeentscheidungen.

Im Spieltest beobachten: Verstehen Neulinge Fahrtrichtung, Pflichtstationen und Gesamtfahrpreis gemeinsam?

Starker Kandidat für Bauen und Planen

Höher eingeschätzt · 2026-10-22

Bisher: Nächste 20 · ergänzende Wegevariante

Drei zusätzliche Karten: günstiger Umweg, Pflichtstation trotz Abkürzung und kostenlose Anfangskachel mit teurem Gesamtweg.

7 deutsche Karten, davon 4 in der unveränderten Tagesrotation. Die günstigste Linie kann länger sein; Verständnis der Gesamtplanung und Wiederkehr sind noch ungetestet.

Frühere Einordnung

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating daily boards and four separate practice boards. Directed associations, station fares and service requirements are assigned game rules, not measured semantic distances. Only declared directed links are traversable, and each complete line must cover both required services within five intermediate tiles. A win earns 100 minus three points per fare above the cheapest valid line, fifteen per earlier distinct failed inspection and ten for the optional Hint; three distinct failed inspections end an honest unfinished loss of 0. Empty and repeated failed inspections and editing are free; Reveal is unearned. The 2,000-event compatibility boundary compacts only redundant free edits when needed for another valid action, preserving paid evidence and the current line. Progress is browser-local, with a visible warning and memory-only continuation if writing fails; no account or cross-device synchronization exists. Preflight cannot make local storage atomic. The mapped default route is authored only, and the retained language/source/target method delegates to the same authored player rather than a live/custom graph. Human semantic agreement, onboarding, fairness, difficulty, enjoyment and replay interest remain unmeasured; provider, production and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: a legal 2,000-event active save could previously load but no longer accept Add, Inspect or other progress. New valid actions at that limit now compact redundant free editing while retaining each paid inspection and Hint in order, its exact evaluated line, the final draft and replay status. Strict recovery still accepts original legal histories through 2,000 unchanged and rejects oversized or malformed histories. Owning preflight and accepted-state checks prevent obsolete free-refusal or failure feedback after peer adoption; Replay and Copy use current saves and accepted reset outcomes. Native bank buttons and per-ID line rows remain stable where valid, with visible Hint/Reset and adopted-state focus. The catalog link, service-specific help, one-failed-inspection share wording and return spacing are corrected. The intermediate candidate replaced an existing line row when a peer added a tile; this was caught and repaired before final verification. Startup, noncheapest routes and warned memory play already passed original compatibility checks. Final replays established no further defect. Local storage checks remain non-atomic across simultaneous writers. Independently accepted for invited human playtesting on 13 October 2026. Restored result headings and full scores remain visible in twelve native reload journeys and 66 samples; fourteen input/state guard controls passed. All twenty-four combined board identities remain unchanged. Human feedback and deployment validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed word graph, station bank, service requirements and fares.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Prüfung abgeschlossen

Weitere Prüfrunden: 2 von höchstens 10.

Drei zusätzliche Karten: günstiger Umweg, Pflichtstation trotz Abkürzung und kostenlose Anfangskachel mit teurem Gesamtweg. Die konkret begründeten Verbesserungen sind umgesetzt; weitere Änderungen sollen auf beobachtete Probleme reagieren. Menschliche Rückmeldung steht aus.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-four-candidates-20261022/evidence/subway/ledger.json
  • conf/tasks/games-four-candidates-20261022/verification.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

10 von höchstens 10 Runden am 2026-10-20: Deutsche Ausgabe mit vier Karten: Fahrpreis und zwei Stationsarten abwägen. Regeln, Verbindungsprüfung, Wiederholung und Ergebnisse sind auf Deutsch. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/words/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/routes/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern ohne vorausgesetzte Englischkenntnisse vergleichen: Regelverständnis, strittige Bedeutungen, Hilfen und freiwillige weitere Runde beobachten. Danach gezielt nachbessern.

Collect unprimed human feedback on onboarding, fairness, difficulty and replay interest; live deployment remains separately unverified.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual Sun 75 before and after repair, phone Ore 85, genuine three-distinct-inspection 0 and fresh cheapest 100 were completed with every finite map, link, service and alternative-line reading, canonical Copy and active/terminal recovery. The reachable 2,000-event completion trap, accepted-action effects and native focus were repaired while preserving strict five-field recovery, paid chronology, fare/service rules, scoring and the authored deck. Exactly one singular-word DOM expectation changed after the retained original baseline; existing pure and browser fixtures were unchanged. Final verification passed 23 client checks, twelve fresh Java checks and twelve distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visuals. The second review justified no further source change. Retains Limited beta ready, 4, and the historical need for human judgments of authored connections, onboarding, fairness, difficulty and replay interest. No human, live-provider, atomic-storage, deployment or public-readiness claim follows. Independently accepted for invited human playtesting on 13 October 2026. Restored result headings and full scores remain visible in twelve native reload journeys and 66 samples; fourteen input/state guard controls passed. All twenty-four combined board identities remain unchanged. Human feedback and deployment validation remain pending.

Maturity gap: Finite authored connections and fares are not measured graph distances. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped player is SemanticSubwayTilesController.playableSemanticSubwayTiles, SemanticSubwayTilesRoundService, semantic_subway_tiles.jte, semantic-subway-tiles-deck.json and semantic-subway-tiles.js. The inventory identity remains game-30 and the persisted runtime identity remains game30. The authored-v1 envelope uses subway-tiles-1 and exactly five state fields: boardId, events, phase, replay and version. Recovery replays legal add, remove, move, reset, Hint, Check and Reveal events. There is no notebook sidecar. The retained unannotated language/source/target method delegates to the authored player and does not provide a live-data branch. The first actual desktop cycle used st-09 Sun. Root read the help, both service goals, all ten directed map readings and six bank tiles with their fares and services. Empty Inspect was free; Sunburn committed a failed inspection costing fifteen, and its repeat was free. Root returned Sunburn, bought the ten-point Hint, added Solar panel then Light, and moved Light Earlier. Active reload retained the exact Light/Solar panel line, failed inspection and Hint. Inspect earned 75 at fare four. Root read all three directed-link audits, both service audits and all four valid alternatives with their fares, copied the canonical result, restored the terminal result and inspected a bounded desktop view. An initially guessed invalid practice identifier returned 404 and was corrected from the mapped fixture; this was not a product defect. The original root client run passed twelve of 23 checks and failed eleven, with zero skips in 2023.531375 milliseconds. All seven existing pure checks passed. Completed 75, 85, genuine 0, 100, noncheapest-route, warned-memory and calibrated startup behavior supplied compatibility evidence. The original eight anchored desktop/phone browser journeys all failed at protected boundary verdicts; the full log, including its initially truncated middle, was reviewed. The first three journeys completed real 75, 100 or 90 outcomes before later boundary verdicts. The capacity journey first completed 100, then generated 2,000 genuine free-edit and Hint events through controls and remained trapped after Add/Inspect. It did not complete the requested 90 in the original client, and no such credit is claimed. Observed failures included replaced native controls, hidden focus, obsolete guidance and rejected-action effects. Actual inspection also found the owning All games link led to Daily, help mentioned nonexistent rough/closure costs, and Copy pluralized one failed inspection. The repair compacts redundant free add/remove/move/reset runs only when a new valid action reaches the 2,000-event boundary. It preserves every paid Check and Hint in order with the exact line evaluated at that point, plus the final line and replay flag. Original valid histories up to 2,000 remain recoverable without normalization; 2,001-event and malformed extra-key histories still reject. The legal route, fare, service, penalty and score rules and authored deck are unchanged. Owning current-save preflight now covers free or refused actions and Copy. Actual state identity gates feedback and focus independently of whether an accepted in-memory write was durable. Guarded observation aligns after initialization and reconciliation. Peer adoption clears obsolete local messages, keeps valid native bank and per-ID line controls, and rescues hidden or disconnected in-game focus without stealing outside focus. Replay ancillary effects require actual acceptance; rejected resets preserve newer bytes and URL. Shared asynchronous Copy fences remain in use. The initial candidate passed 21 of 23 client checks and failed two, with zero skips in 3086.361375 milliseconds. One was the expected singular-word correction in the full-75 Copy assertion. The other was a real existing-row replacement when a peer added a tile. Per-ID row caching and minimal reordering repaired that focus issue. After the original baseline had closed, exactly one owning DOM regex word changed from “1 failed inspections” to “1 failed inspection”; its normalized remaining bytes were identical, and no behavioral boundary or case count was weakened. The seven pure checks, authored deck and both browser files remained byte-identical. Independent source review caught an undefined catalog constant in the draft template, which root replaced with the existing literal /games/catalog before any build. The final template also corrects authored-service help, makes the exposed Hint focusable and uses existing route-actions spacing for result navigation. The repaired actual desktop replay again earned Sun 75 using the paid Sunburn mistake, free repeat, Hint, reversed two-tile draft and Earlier control. Native Hint focus, all ten active map readings, exact active recovery, all three link audits, both services, four alternatives, canonical singular Copy and terminal reload were checked. The actual next-board link opened Ore st-10. Root fresh verification passed all 23 client checks with zero skips in 2902.299125 milliseconds. Twelve fresh Java checks passed at 07:35:41 UTC and the build succeeded in fourteen seconds. The immutable package, served runtime and packaged 43-review inventory were verified. All eight anchored first-cycle desktop/phone browser journeys passed with zero skips in 16.3 seconds. The real long-edit journey completed 100, performed 999 Add/Return pairs, bought Hint and added Light to reach 2,000, then successfully added Solar panel and inspected for 90 with bounded recovery. The independent literal-2,000 fixture retained an earlier failure and Hint and completed 75 with their original order. Independent final source review passed. The second actual cycle used st-10 Ore on a phone. Root read all ten directed map readings, both service goals and six fare/service bank tiles. Hammer, Ingot and Steel were added in reverse; Steel moved Earlier twice, Ingot moved Earlier once, and Hammer was returned and re-added. Active reload retained the exact Steel/Ingot/Hammer line at fare nine with both services. Inspect earned 85: 100 minus fifteen fare excess, with no failed inspections or Hint. All four link audits, both service audits and all four alternative lines/fares were reviewed. Canonical Copy, terminal reload and a bounded readable phone view completed the baseline. This second review justified no additional source change. An actual fresh phone Replay inspected three distinct one-tile lines, Steel, Copper and Mine, with free Reset between them. The third committed failure exhausted the attempt and honestly earned 0. Root reviewed the final missing-link and missing-service audits, all ten map readings and all four valid alternatives, then copied and recovered the unsolved result. Another fresh Replay added Steel, reloaded the active one-tile line and its covered metal service, then added Hammer and inspected the cheapest fare-four line for 100 with no misses or Hint. All ten map readings, three directed-link audits, both service audits and four alternatives, canonical Copy, terminal recovery and bounded phone rendering were reviewed. All four anchored second-cycle desktop/phone browser journeys passed with zero skips in 8.0 seconds. These rounds supply twelve distinct passing browser journeys, eight first-cycle and four second-cycle, with full logs read. No source changed in the second cycle. The final runtime SHA-256 is 235b0882abb1bd0204a90342e26c30974f1d68b4e570213681ddbf07f51ae82a and template SHA-256 is 5f5e7ecc37c0eb1746e7da7788c0a412af27b233f21cb890ccaae20936cfcb72. This evidence is local agent gameplay, source review and automated verification. It does not establish atomic storage, human semantic fairness or enjoyment, successful live-provider behavior, deployment or public readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game30/SemanticSubwayTilesController.java
  • modules/games/src/main/resources/games/semantic-subway-tiles-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game30/SemanticSubwayTilesPlayableTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/route
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/56-semantic-subway-tiles/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/56-semantic-subway-tiles/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/56-semantic-subway-tiles/round-1-final
  • conf/tasks/games-two-round-review-20261011/evidence/56-semantic-subway-tiles/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game30/semantic_subway_tiles.jte
  • modules/games/src/main/resources/static/js/games/semantic-subway-tiles.js
  • modules/games/src/test/js/semantic-subway-tiles.test.cjs
  • modules/games/src/test/js/semantic-subway-tiles-ui.test.cjs
  • modules/web-visual/playful-games-tests/semantic-subway-tiles.spec.ts
  • modules/web-visual/playful-games-tests/semantic-subway-tiles-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-018-restored-results.md
Sense SealsCloud originalFriday cloud originals Priorität 7 · Welle 3 Neu unter den acht Empfehlungen Spielen

Baue eine gerichtete Wortreise von beiden Enden und sammle Begriffstypen in der vorgegebenen Reihenfolge.

Ursprüngliche Beschreibung (Englisch)

Build directed routes from either endpoint and earn ordered passport stamps. Four authored challenges on two endpoint pairs support hints, checked word removal and shortening to a shortest-route medal.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

8 deutsche Passaufgaben · 3 Wortnetze · 4 Endpunktpaare

Keine Tagesrotation. Acht Pässe nutzen drei getrennte, endliche Wortnetze.

Weitere Runden am selben Tag

Alle 8 Aufgaben sind heute ohne Wartezeit erreichbar. Vier neue Pässe verteilen sich auf zwei zusätzliche Wortnetze; Wiederholen erzeugt keine neue Aufgabe.

Zusätzliche englische Ausgabe

Vier Passaufgaben auf zwei Endpunktpaaren

Keine Tagesrotation.

Alle 4 vorhandenen Aufgaben sind ohne Tageswartezeit zugänglich; Wiederholen erzeugt keine neue Aufgabe.

Bisheriger Inhaltsbefund (Englisch)

4 English passport challenges; 2 endpoint pairs; shared authored graph has 53 edges and 160 vocabulary entries; three- and four-stamp goals.

Aufgaben mit wechselnder Kategorienreihenfolge und nötigen Verbindungswörtern · Nachbarhinweise gegen Hinweiszähler; gelöste Route weiter verkürzen; keine kalibrierte Stufenwahl

Spieler, die gerichtete Wortwege planen und eine gelöste Route weiter verkürzen möchten.

Spielmodus im Inventar (Englisch)

Solo practice

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Testpriorität 7 · Welle 3

Deutlich stärkerer Planungskandidat: verschiedene Wortnetze, Kategorienfolgen, Verbindungswörter und Aufbau von beiden Enden. Mehrere Regeln verlangen jedoch mehr Einarbeitung.

Im Spieltest beobachten: Verstehen Neulinge die zusammenwirkenden Regeln, und reizt die Planung erfahrene Rätselspieler zu einer weiteren Runde?

Ernsthafter Herausforderer für Wegrätsel

Höher eingeschätzt · 2026-10-22

Bisher: Reserve · außerhalb der ersten 40

4 zusätzliche Pässe auf zwei eigenen Wortnetzen; Reihenfolge wechseln, Zwischenwörter einplanen und von beiden Enden bauen.

8 deutsche Passaufgaben auf 3 festen Wortnetzen mit 4 Endpunktpaaren; keine Tagesrotation. Langfristiger Wiederspielreiz ist noch nicht mit Menschen geprüft.

Frühere Einordnung

Neu aus der Reserve für den deutschen Vergleich ausgewählt. Als Variante innerhalb dieser Sammlung prüfen; keine belegte Nachfrage und keine Zusage einer eigenen Inhaltsserie.

Spielgrenzen (Englisch)

4 finite challenges reuse only 2 endpoint pairs and one small authored graph; restricted vocabulary and incoming reverse-side edges need learning; human engagement/learnability unmeasured. Browser progress uses optimistic checks between pages rather than an atomic shared transaction. Verifying an older full history may require 161 additional sequential service checks. A history of 160 paid or meaningful actions requires restarting; controlled local storage/service failures are now covered; physical-device and production behavior remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

No additional unresolved defect established by this source audit; see limitations and the dated maturity review. Two local rounds repaired stale-page overwrites, unreadable-storage writes, missing manual Copy, refused-history continuation and the arrival-side tool/form mismatch. Final local checks pass; the deliberate 160 paid-or-meaningful-action limit remains. Independently accepted for invited human playtesting on13 October2026. The loaded main heading is persistent; phone word/type labels and removal controls remain readable and contained. Final independent checks cover24 layouts across8 widths,8 real edits and128 native frames. One original owner Review activation remains unclassified; five exact owner/independent repeats passed without code changes. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Frozen directed word graph with semantic types and ordered passport/checkpoint constraints; filtered edges and BFS over word/checkpoint state produce legal constrained shortest routes.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Browser interface with browser-local route and draft storage; Spring-managed Node 24+ stateless scoring API. Sense Seals has no SQL round store or anonymous-cookie ownership; the shared site's SQLite social challenges belong to Replykin and Word Roast.

Prüfung abgeschlossen

Weitere Prüfrunden: 4 von höchstens 10.

Vier zusätzliche Pässe auf zwei eigenen Wortnetzen; Reihenfolge wechseln, Zwischenwörter einplanen und von beiden Enden bauen. Deutsche Kategorien passen nun auch in die schmaleren Passfelder auf mittleren Bildschirmbreiten. Konkrete Ziele erreicht; weitere Änderungen sollen auf beobachtete Probleme reagieren. Menschliche Rückmeldung steht aus.

Weitere Verbesserungen und Belege

4 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-four-candidates-20261022/evidence/wordport/ledger.json
  • conf/tasks/games-four-candidates-20261022/verification.json
Frühere weitere Prüfungen · insgesamt 14 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

10 von höchstens 10 Runden am 2026-10-20: Eigene deutsche Ausgabe mit vier Passaufgaben auf einer gemeinsamen Karte und zwei Start-Ziel-Paaren. Erklärte Pfeile, Rückwärtsschritte, Kürzen, Hinweise, Speichern und Teilen auf Deutsch; schmale Handyansicht geprüft. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

  • conf/tasks/games-nonviral-fifth-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern ohne vorausgesetzte Englischkenntnisse vergleichen: Regelverständnis, strittige Bedeutungen, Hilfen und freiwillige weitere Runde beobachten. Danach gezielt nachbessern.

Collect uncoached feedback on directed route construction, ordered stamps, shortening and physical phone controls.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on13 October2026. The loaded main heading is persistent; phone word/type labels and removal controls remain readable and contained. Final independent checks cover24 layouts across8 widths,8 real edits and128 native frames. One original owner Review activation remains unclassified; five exact owner/independent repeats passed without code changes. Human feedback and production validation remain pending.

Maturity gap: Four finite passport challenges reuse two endpoint pairs and one small authored graph; human learnability, enjoyment and return play are unverified.

Spring-hosted browser client; private Node 24+ rules runtime and durable per-site SQLite; anonymous cookie ownership is separate from KGARD accounts. Original cloud databases/cookies were not migrated. Build from either endpoint, each intermediate occurrence earns at most one stamp, repeat Object stamps require distinct occurrences; hints, legal removal and Silver-to-Gold shortening; history/draft stored locally. The maintained catalog now also states four challenges on two endpoint pairs. This earlier shared-site SQLite and cookie description applies to its social games; Sense Seals itself uses the stateless core API and browser-local progress. Two local review rounds completed on 13 October 2026. Sense Seals uses four finite English passports on two endpoint pairs. Its frozen graph has 160 word profiles and 53 authored edges, of which 52 meet the playable thresholds. Arrival moves follow incoming arrows. Ordered intermediate types, rather than the endpoints, supply the stamps; an occurrence can supply only one stamp. Optimal routes are four, four, five and five hops. Longer valid routes earn Silver, Bronze or Complete, and shortening retains the best route and paid hints. The first round observed stale-tab overwrites, writes over unreadable saved progress, refused-move history blocking valid continuation, and unavailable manual result text. Repairs check actual saved bytes before actions and replies, replay newer routes through the stateless service, distinguish fresh attempts, preserve unreadable or malformed records with an unsaved-practice warning, and provide current selectable result text. Two small test-control calibrations retained the original outcomes and assertions: waiting for a mounted request to finish, and using the actual terminal result when it replaces an old input. Fresh verification passed 54 checks and 10 browser cases. Manual play shortened a both-end Silver route to Gold, copied it, observed the second tab adopting it, and reloaded both pages. The second round found that older full saves containing only free refusals still blocked valid continuation, and a successful arrival-side public tool move left the next form pointing at departure. At overflow, the repair verifies actual saved prefixes before trimming only proved free refusals. Paid hints and meaningful moves remain. A full old record may require up to 161 additional sequential scoring checks. The accepted tool response now selects its actual side. Recovery interrupted by a genuine completed peer route or a failure to read browser storage preserves the correct record and permits later real play. Final verification passed 62 checks: 33 shared engine checks, 19 Sense Seals interface checks, two complete cold-storage journeys, six distinct second-round journeys and two prefix-recovery checks. All ten first manual copies matched the actual earned results. Fourteen desktop and phone-layout browser cases passed, including all four passports, all 14 ordered stamp requirements and all 52 directed neighbor labels. Two of those cases are historical first-stamp checks. Manual replay completed an entirely incoming Gold route through the public tool and ordinary form, then shortened an Aftercare Silver route to Gold, checked a missing Concept stamp, restored it, copied the results and reloaded. These are local agent checks and browser layouts; human learnability, physical phones and production remain unverified. All paid or meaningful 160-action histories still require restarting. Saved-byte checks are optimistic and do not provide an atomic transaction between pages. The finite authored vocabulary, repeated endpoint pairs and human engagement limits remain. The dated maturity rating and next step are retained.

  • modules/games/cloud-games/meaning-games/lib/data.mjs
  • modules/games/cloud-games/meaning-games/lib/engine.mjs
  • modules/games/cloud-games/meaning-games/public/game.js
  • modules/games/cloud-games/meaning-games/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/wordport/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/wordport/round1-correction-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/wordport/final-root-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/wordport/round1-partial-reload.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/wordport/final-city-terminal-reload.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/wordport/final-verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/original-baseline-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/independent-original-review9.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/round1-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/independent-round1-review9.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/independent-round2-before-review9.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/final-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/round2-final-clients62.log
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/round2-final-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/round2-final-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/round2-final-delivery.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/readme-wordport-adjustment.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/independent-final-review9.json
  • conf/tasks/games-two-round-review-20261011/evidence/9-wordport/root-final-acceptance.json
  • conf/tasks/games-quality-20261013/results/batch-030-wordport-assessment.md
  • conf/tasks/games-quality-20261013/results/verification-batch-030-wordport-layout.md
Arrow StakesGame 69Termpath games Spielen

Sage kürzeste Wege auf einer gerichteten Karte voraus und setze Spielchips auf deine Antwort. Drei Runden teilen sich eine Bank.

Ursprüngliche Beschreibung (Englisch)

Count shortest hops on a finite directed map, then commit a prediction and a chip stake. Three markets share one bank, with explicit returns and charged level hints.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe mit je 3 Teilrunden (12 Teilrunden insgesamt)

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Spielersteuerung: 5, 10 oder 20 Spielchips einsetzen; das verändert das Risiko und Zielerreichen, nicht die richtige Pfeilzahl. · Spielersteuerung: Eine Zählhilfe für 3 Chips nutzen, bereits veröffentlichte Ebenen kostenlos ansehen oder eine Aufgabe auslassen. · Autorensteuerung: Vier feste Karten enthalten je drei Fragen mit kürzesten Wegen von 1 bis 7 Pfeilen. Startguthaben 40, Ziel 70 und Rückzahlungsregeln sind fest.

Spieler, die genaue Weglängen und den Umgang mit einem begrenzten Vorrat an Spielchips verbinden möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Simulated chips and twelve finite authored directed maps, with eight repeating daily and four practice boards. Shortest routes are proven only on the printed board; the arrows and association readings are authored rather than live semantic measurements. Exact counting makes the largest affordable stake dominant, so stake choice expresses uncertainty rather than a random market outcome. Progress is browser-local without account or cross-device synchronization; changed-save checks remain non-atomic preflights rather than simultaneous-write transactions. The default player route has no live-data mode; the retained older provider service was not exercised by these cycles. Unprimed human onboarding, counting difficulty, fairness, enjoyment, learning, retention and production behavior remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: changed-save preflight and accepted-state checks prevent stale bets from reading nonexistent receipts or publishing settlement guidance for rejected actions. Peer adoption clears obsolete payout messages and repairs hidden, disabled or detached game focus while retaining valid visible focus. Accepted Hint moves focus to the persistent bought-levels container after its own button becomes disabled. Unchanged receipts and nested proofs retain their exact nodes, disclosure choices and focus; changed receipts replace only their audit and restore equivalent focused summaries. Replay cleanup and focus require acceptance, and queued terminal focus checks the current visible attempt. Changed malformed bytes are preserved, deleted saves remain playable, and failed writes retain warned in-memory progress for later recovery. Legacy loading still derives balances and receipts from legal events and preserves untouched arrival bytes. The final calculation now subtracts negative net returns explicitly. Engines, deck, keys, recovery contract and chip economy remain unchanged. Final local replays established no additional material defect. Independently accepted for invited human playtesting on13 October2026. Complete two-level counts already published by a prior same-source proof or paid hint are free to review. Newly played sb04 earns157 without a duplicate charge; genuine historical154/77 receipts retain their exact charges.64 client and20 browser checks plus independent information, native viewport and storage checks pass. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored finite directed maps; shortest-hop predictions and simulated chip stakes.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Karten mit insgesamt zwölf Entfernungsfragen. Spielchips ohne Geldwert, Einsatzvorschau, Zählhilfen und Abrechnungen sind auf Deutsch erklärt; die Schlussrechnung benennt ihre Chip-Einheit eindeutig. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect uncoached human feedback on estimates, stakes, shared-bank decisions and replay variety.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full three-market files finished at 160, 117, 74 and zero chips, covering exact counting, rounded refunds, paid hints, passing, exhaustion, shortest-route proofs, bank audits, public Copy and active/terminal recovery. Reproduced stale guidance, focus loss, collapsing proofs and a rejected-bet receipt error were repaired; the final net-return wording was clarified without changing scoring. Thirty-four client checks passed, fourteen Java checks were fresh in cycle one, eight first-cycle and four final second-cycle browser cases passed, and packaging succeeded. Independent review found no blocker. Retains Limited beta ready: twelve finite authored maps and the dominant maximum stake under perfect counting still need unprimed human difficulty, fairness and repeat-interest evidence. Browser-local non-atomic saves and local checks do not establish live semantic measurements or production readiness. Independently accepted for invited human playtesting on13 October2026. Complete two-level counts already published by a prior same-source proof or paid hint are free to review. Newly played sb04 earns157 without a duplicate charge; genuine historical154/77 receipts retain their exact charges.64 client and20 browser checks plus independent information, native viewport and storage checks pass. Human feedback and production validation remain pending.

Maturity gap: Perfect counting makes the maximum stake dominant; the confidence choice is meaningful for uncertain players, not a random market simulation. The puzzle proves a shortest route only on its finite printed map. Human beta feedback is still needed on unprimed onboarding, difficulty, perceived fairness and repeat interest. The finite authored bank and device-local progress are stated limits; production is not verified.

The first completed local cycle played practice sb-09, Ocean connections. All ten printed directed-arrow readings were inspected. The two-hop, twenty-chip draft survived active reload; exact settlement returned sixty for a net forty and bank eighty. Three-hop and six-hop predictions at twenty chips then settled banks of 120 and 160. All three shortest witnesses, breadth levels and bank audits, canonical public Copy and terminal reload were reviewed. Actual peer play reproduced Copy focus falling to the page body after Replay. After the first exact settlement, a peer hop selection collapsed an opened nested receipt proof and detached its focused summary. Buying the second-market Hint charged three chips, reducing eighty to seventy-seven, and disabled its focused button without a handoff. A peer Pass kept seventy-seven and advanced to the third market, but the receiving tab retained obsolete Exact plus forty guidance. The final six-hop exact settlement completed that secondary file for 117, with all proofs, readings and the eighty minus three hint minus zero stake plus zero return audit inspected. The repair adds game-scoped changed-save checks, accepted-state effects, Replay gating, current guidance and focus, and guarded delayed result focus. Receipt nodes are retained when unchanged; changed audits are replaced in place while preserving both disclosure levels and equivalent summary focus. Existing derived recovery still recomputes forged summary values from legal chronology and leaves compatible legacy arrival bytes untouched. Independent rules review found no economy or reachable history-cap defect: free choices add no events, and at most three hints plus three settlements fit the recovery bound. Controlled complete browser journeys reproduced a stale later-market Bet adopting a peer Replay and then trying to read an absent receipt; acceptance gating now prevents that error. The actual repaired replay preserved the focused open nested proof across a peer hop change, focused bought levels after Hint, and moved to the visible third-market heading when peer Pass hid the hint. Old payout guidance cleared. The complete file again earned 117 and retained its proofs, audits, Copy and terminal result. Thirty-four focused client checks, comprising fifteen engine and nineteen UI cases, fourteen fresh Java checks, packaging and a design scan with no findings passed. Eight complete desktop/phone first-cycle browser cases passed after the repair, including full 160, 120 and 100 results, delayed Bet into a fresh Replay followed by a complete 160 result, saved-byte and URL preservation, and no browser errors. The second completed cycle played sb-10, Star connections, after inspecting all ten readings. Four hops and a five-chip stake were selected before buying a three-chip Hint, leaving thirty-seven. Active reload retained the affordable draft and bought levels. The actual shortest route was three hops; the one-away prediction returned two, rounded down from half of five, and the bank became thirty-four. Pass kept thirty-four, then the exact six-hop twenty-chip final bet earned forty net and finished at seventy-four. All three shortest witnesses, breadth levels, bank audits, public Copy and terminal recovery were inspected. Actual phone Replay then used two eight-hop, twenty-chip misses to reduce forty to twenty to zero, followed by a free Pass to complete a zero-bank loss. The final calculation initially printed a plus sign followed by a negative forty; a narrow wording change now displays explicit subtraction with the absolute amount, leaving arithmetic unchanged. The final actual phone replay repeated the complete zero-bank file and verified the readable calculation, all proofs and audits, Copy and reload. All thirty-four client checks remained green, and four final second-cycle desktop/phone browser cases passed after that wording change, giving twelve distinct cases across both cycles. The fourteen Java checks were fresh in cycle one. Independent review found no blocker in the runtime repair or final wording. These are source-informed local agent plays and automated checks, not human, live-provider or production validation.

  • modules/games/src/main/java/io/kgard/web/slice/games/game69/StepBetsController.java
  • modules/games/src/main/resources/games/play/step-bets.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game69/StepBetsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/prediction
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/82-step-bets/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/82-step-bets/round-2
  • modules/games/src/main/resources/static/js/games/step-bets-beta.js
  • modules/games/src/main/resources/static/js/games/step-bets-beta-rules.js
  • modules/games/src/test/js/prediction-beta-rules.test.cjs
  • modules/games/src/test/js/step-bets-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/step-bets.spec.ts
  • modules/web-visual/playful-games-tests/step-bets-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-035-step-bets-paid-count.md
  • conf/tasks/games-quality-20261013/results/verification-batch-035-step-bets-paid-count.md
Clue Trestle DailyGame 85Termpath games Spielen

Vergleiche Brücken mit zwei Teilstrecken im Aufwandsbudget. Die schwächere Seite und danach der Aufwand entscheiden die Spielwertung.

Ursprüngliche Beschreibung (Englisch)

Compare two-leg word bridges within a printed effort budget. Prefer the strongest weaker leg, then lower effort; test and bank a route.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Bis zu drei verschiedene Kandidaten prüfen; jede zusätzliche Prüfung nach der ersten kostet 5 Punkte. · Ein freiwilliger Bericht zur schwächeren Seite kostet 10 Punkte; nach einer bereits geprüften Höchstwertung wird kein Bericht berechnet. · Aufdecken beendet mit 0 Punkten; in der Sammlung erneut spielbar. · Budget, Seitenwertungen und Aufwand sind vorgegebene Autorwerte; keine wählbare Schwierigkeitsstufe.

Spieler, die begrenzten Aufwand und die schwächere Seite einer Wortbrücke vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Bridge strengths and effort are assigned rubric values, not live corpus measures. The finite English bank contains eight repeating daily boards and four practice boards. Progress remains browser-local with no account or cross-device synchronization; cross-tab checks do not make local writes an atomic transaction. Novice understanding of weaker-leg priority and paid extra tests, and enjoyment of comparing four routes, still need human observation.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: long sequences of free selection changes no longer strand an unfinished round at the 256-event limit. Legacy saves recover unchanged, and the next valid action removes redundant selections while retaining every tested candidate and paid report. Adopting another tab’s active or completed attempt now clears obsolete local playing instructions without rewriting that save. The repaired local replays established no further defect. Independently accepted for invited human playtesting on 13 October 2026: Results and replay reveal the useful context; a report after a tested maximum is refused without charge, while historical charged results remain exact. Fresh client, Java, browser, genuine historical-save and native checks pass. Human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored two-leg bridge candidates with declared leg strengths, effort and budget.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Brückenaufgaben mit erklärten Lesarten, Budgetgrenzen und gleichwertigen besten Antworten; Prüfkosten, Berichte, Wiederholung und gespeicherte Ergebnisse geprüft. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect human clarity, difficulty and replay feedback.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual 100-, 95-, 80- and 90-point results exercised manual banking, three-test automatic banking, the report fee, over-budget routes and reload. Cycle one passed 20 focused client checks and four browser cases; cycle two passed 23 focused client checks and six browser cases, with focused Java and packaging verification recorded. Retains Limited beta ready: the finite authored rubric still needs unprimed human evidence for clarity, fairness, difficulty and engagement. Independently accepted for invited human playtesting on 13 October 2026: Results and replay reveal the useful context; a report after a tested maximum is refused without charge, while historical charged results remain exact. Fresh client, Java, browser, genuine historical-save and native checks pass. Human feedback remains pending.

Maturity gap: Observe whether novices understand the weaker-leg priority and paid extra tests, and whether comparing four routes feels engaging. Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The first source-informed local cycle on bridge-daily-09 tested Network, reloaded its evidence and banked 100 points. Desktop and phone checks then reproduced enabled Test failing after 256 alternating free selection changes and reload. After repair, a desktop replay tested Traffic and Network, banked Network for 95 after the extra-test fee, and restored the same receipt on reload. The second cycle used the weaker-leg report and tested Network, Traffic and Hub; the third test automatically banked Network for 80, but a peer tab retained an obsolete instruction to choose an untested candidate. After the feedback repair, phone tested the over-budget Route for zero base, then Network and Traffic; automatic banking earned 90 without a report. Desktop adopted all three tests and the correct result and replaced the stale instruction with current evidence. Phone Copy and terminal reload retained the 90-point receipt. Recorded verification passed 20 focused client checks and four desktop/phone browser cases in cycle one, then 23 focused client checks and six browser cases in cycle two, plus focused Java checks and packaging. Blocked-storage checks retained warned in-memory testing and banking. These are local source-informed agent results, not independent human fairness, difficulty, enjoyment, semantic measurement or production-readiness evidence.

  • modules/games/src/main/java/io/kgard/web/slice/games/game85/BridgeHunterDailyController.java
  • modules/games/src/main/resources/games/bridge-daily-fifth.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game85/BridgeHunterDailyAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/root
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/94-daily/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/94-daily/round-2
  • modules/games/src/main/resources/static/js/games/bridge-daily-fifth.js
  • modules/games/src/test/js/bridge-daily-fifth.test.cjs
  • modules/games/src/test/js/bridge-daily-fifth-ui.test.cjs
  • modules/web-visual/playful-games-tests/bridge-hunter-daily.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-055-bridge-hunter-path-poker-repair.md
  • conf/tasks/games-quality-20261013/results/verification-batch-055-bridge-poker.md
EndgleanGame 53Termpath games Spielen

Erschließe beide Endpunkte aus der Mitte einer Verbindung. Mehrere unterstützte Paare zählen als Lösung.

Ursprüngliche Beschreibung (Englisch)

Infer two endpoints from the middle of a connection. Several supported pairs count, with explanations for both ends.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine Stufenwahl. Wähle beide Enden aus zwei Listen mit je sechs Begriffen. · Drei verschiedene Paarversuche; falsche Paare kosten 20 Punkte. Freiwillige Hinweise kosten je 10 Punkte. · Bereits bestätigte Endpunkte brauchen keinen weiteren Hinweis. Aufdecken ergibt 0 Punkte.

Menschen, die mehrere passende Endpunktpaare für eine erklärte Wortverbindung finden möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Endpoint alternatives are restricted to the authored bank and supported-pair list, not open-ended semantic equivalence or measured live graph paths. The finite English collection contains eight repeating UTC daily boards and four separate practice boards. Up to three distinct wrong-pair checks cost 20 each, and two optional clues cost 10 each; an accepted pair can still win on the third check. Exhaustion or Reveal earns zero, while repeated pairs and incomplete checks are free. Explanations and reviewed alternatives establish only the authored puzzle model. Progress remains browser-local without account or cross-device synchronization, and changed-save protection is a non-atomic preflight. Unavailable storage permits warned memory-only play. Retained service tests do not establish custom or live-provider behavior. Human fairness, unprimed onboarding, difficulty, replay interest, enjoyment and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Endglean after redundant known-endpoint hints stopped charging, named hints and supported Bottle/Paintbrush/Lake alternatives were corrected, and daily result focus was made immediately visible. All12 genuine old editions and a real prior80 result remain protected; historic paid70 and real read-only/peer recovery pass. A retained native menu may become partly clipped when a peer notice expands, but verified keyboard continuation remains usable. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored middle traces, endpoint role clues and accepted alternative pairs.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Wortspuren lassen sich mit mehreren vorbereiteten Endpunktpaaren ergänzen; Hinweise und Rückmeldungen erklären die begrenzten Rollen. Fehlversuche erklären die gemeinten Rollen auch nach dem Neuladen; Hauptaktion und Speicherwarnung sind auf schmalen Bildschirmen klar platziert. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full morning-cup 60, grape third-pair 40, three-miss zero and fresh 100 attempts were reviewed with all connection explanations, supported pairs, canonical Copy and active/terminal recovery. Current-save acceptance, focus, catalog and wording were corrected, followed by the observed terminal-header earned-score mismatch. The calibrated startup fixture passed on the original client and is compatibility evidence. Final verification passed 23 client checks, thirteen fresh Java checks and twelve distinct final desktop/phone browser journeys, plus packaging, independent source review and bounded readable visual reviews. Retains Limited beta ready, 4. The historical need for human feedback on fairness, unprimed onboarding, difficulty, replay interest and the finite starter bank remains open. Local correctness does not establish human enjoyment, live/custom provider behavior or public production readiness.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

The mapped default Endglean route uses origins.jte, origins-deck.json and origins.js. Runtime identity game53 differs from inventory game-53; shared authored-v1 storage uses rulesVersion origins-1. The default player uses a finite authored bank of middle traces, endpoint clues and supported pairs, with no live provider request. The first full local cycle used a fresh morning-cup board, reading all three middle words, six source choices, six destination choices and complete instructions. An empty Check was free. Quarry/Coffee was one wrong pair costing 20; repeating it was free. Both hints cost another 20. Farm/Espresso selections, the wrong-pair count and both clues survived active reload. The completed result earned 60/100, with all four connection explanations, all four reviewed endpoint alternatives, the score formula, canonical Copy and terminal recovery agreeing. The owning All games link opened the daily listing, and singular Copy wording was visibly wrong. The initial original client run reported 13 passes and 10 failures across 23 checks, but one early startup fixture had an overstrict immediate-arrival assertion. The corrected exact-main-key startup check passed 1/1 on the original single-read client: its first Check could adopt the newer attempt and the complete journey earned 80. Original startup stranding was not demonstrated. A later preserved-original comparison with the calibrated startup fixture and updated grammar expectations reported 12 passes and 11 failures across 23 checks. The original eight desktop/phone browser journeys all reached complete earned outcomes before verdicts; two passed and six targeted cases failed in 43.8 seconds. The first repair checks the current save before free, paid and Copy actions, and applies requested effects only when the attempted state was accepted. Save durability remains separate, so unavailable storage permits warned memory-only play. Native menus and still-valid focus are retained. Paid hints focus their visible text, while changed peer state and rejected actions rescue hidden or disabled focus to active work or the actual result. Replay protects the current save, URL and requested effects when rejected. The new owning observer is aligned after shared startup recovery as compatibility protection, not a correction of a demonstrated original startup defect. The owning catalog destination and singular wrong-pair, hint and remaining-attempt wording were corrected. Transition, recovery, scoring, exports, accepted pairs, tolerant seven-field saved-state normalization and all eight original pure test bodies remain unchanged; shareText changes concern wording. All 23 client checks then passed, comprising eight pure and fifteen DOM checks, along with thirteen fresh Java checks: three authored-deck, three retained service and seven inventory checks. The eight repaired first-cycle desktop/phone journeys passed in 31.5 seconds. A fresh actual repaired morning-cup Replay repeated the complete 60-point attempt, all middle words, all twelve endpoint choices, four explanations, four supported pairs, canonical Copy and active/terminal recovery. The first bounded desktop review found a readable result without overflow. Round-one runtime SHA-256 was b61edfb4b627b299f77222e7aa5e19b8a0493beec7b0132e5c5fab327dd5e0ff. The second full cycle used a fresh phone grape trace. Vineyard/Beer and Farm/Cider were two distinct wrong pairs; repeating the latter was free. Both clues left 40 potential points. The Farm/Wine third-pair draft, previous guesses and clues survived active reload before the third distinct Check earned 40. All four connection explanations and both supported Vineyard/Wine and Farm/Wine pairs were reviewed, with canonical Copy and terminal recovery agreeing. Review then found a separate display defect during an actual Mine/Wine, Factory/Wine and Forest/Wine loss: the result and Copy correctly earned zero, while the closed header still claimed 40 points available. The minimal second repair retains available points during active play and displays earned points with an earned-points label on every terminal result. The restored existing loss then showed zero earned. A fresh explicit Replay repeated all three distinct wrong sources and again ended honestly at zero, with all four learning explanations, two supported alternatives, canonical Copy and terminal recovery agreeing. A further fresh Vineyard/Wine draft survived active reload and earned 100, with the same complete explanation, alternative, Copy and recovery review. Final verification passed all 23 client checks and thirteen fresh Java checks with no failures or skips. All twelve distinct final desktop/phone browser journeys passed together in 41.6 seconds; this final run includes both cycles rather than adding the earlier eight journeys as new cases. Source, packaged and served runtime hashes agreed, and the package matched the then-current 31-row refreshed canonical inventory. Independent source review passed both repairs, and the final static design check returned no findings. Bounded phone views of the repaired zero result, all four learning explanations and earned-score header were readable without horizontal overflow. Final runtime SHA-256 is 90a953e5da841e646e883b5271534566595707e3295fd643f2649ccf166b87a5. This is local source-informed agent and automated evidence; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: free, paid, Copy and Replay actions reconcile the current save and apply effects only to accepted state; native choices and useful focus survive peer changes, paid hints focus visible clues, and rejected actions preserve the actual attempt. The owning All games destination and singular feedback were corrected. The second-cycle repair makes every terminal header display earned points, so a three-miss loss shows zero earned instead of 40 available. The calibrated original startup check passed; observer alignment preserves that compatibility and is not evidence of an original startup-stranding bug. Final replays established no further defect.

  • modules/games/src/main/java/io/kgard/web/slice/games/game53/OriginsController.java
  • modules/games/src/main/resources/games/origins-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game53/OriginsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/path-games
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/68-origins/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/68-origins/final
  • modules/games/src/main/java/io/kgard/web/slice/games/game53/origins.jte
  • modules/games/src/main/resources/static/js/games/origins.js
  • modules/games/src/test/js/origins.test.cjs
  • modules/games/src/test/js/origins-ui.test.cjs
  • modules/web-visual/playful-games-tests/origins.spec.ts
  • modules/web-visual/playful-games-tests/origins-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-011-lake-followup.md
Hidden DestinationGame 37Termpath games Spielen

Verfolge eine Wortreise Hinweis für Hinweis und wähle das verborgene Ziel. Zusätzliche Belege kosten Punkte.

Ursprüngliche Beschreibung (Englisch)

Follow an authored word journey one connection at a time, then choose its concealed destination. Extra evidence costs points; three distinct wrong destinations end the attempt.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Die erste Verbindung ist kostenlos; zwei weitere Verbindungen kosten jeweils 12 Punkte und präzisieren die Zielrolle. · Jedes neue falsche Ziel kostet 15 Punkte; drei unterschiedliche Fehlversuche beenden die Aufgabe. Wiederholte Prüfungen kosten nichts. · Keine Stufenwahl. Autoren legen Weg, Zielrollen und acht Zielmöglichkeiten pro Aufgabe fest.

Menschen, die ein verborgenes Ziel aus einer Wortreise und gestaffelten Hinweisen erschließen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

A finite authored English candidate bank has one designated destination per board; alternative natural readings depend on editorial acceptance. Twelve boards provide eight repeating daily scenes and four separate practice scenes. The first connection is free, each additional Explore costs 12 points and each distinct wrong destination costs 15; three distinct wrong destinations end the attempt without an earned score. Empty or repeated checks are free, while Reveal is unearned. Buying all connections can make the final role definition direct, so difficulty depends on reasoning from earlier clues. Progress and selected drafts are browser-local without account or cross-device synchronization; changed-save checks are not atomic between simultaneous tabs, and unavailable storage permits warned memory-only play. The default mapped route has no live-data or custom-board mode. Retained cached-Termpath and fallback code is unmapped and was not validated by these authored cycles. Human beta feedback is still needed on clue use, misunderstanding, semantic acceptance, enjoyment, willingness to replay and difficulty balance. Public production readiness remains unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted Hidden Destination unchanged. All12 clue/path sequences and exclusions were reviewed, ordinary and deliberate-mistake play completed, and score/replay/reload behavior passed. Real read-only outages preserve prior results while allowing warned memory play and deliberate durable recovery. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored word chains, progressively disclosed connection readings and destination clues.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Wortreisen mit zunehmend genauer Zielrolle und erklärten Alternativen. Bei vollständig geöffnetem Weg wird kein weiterer kostenpflichtiger Hinweis mehr empfohlen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual outcomes included 61 before and after repair, 58, a genuine three-miss loss and fresh 100-point replays, with all path and exclusion readings, committed receipts, canonical Copy and active/terminal recovery. Controlled startup-observer and queued-focus regressions were repaired, and singular/plural display wording was corrected. Existing inherited browser acceptance already passed on the original. Final verification passed 44 client checks and twelve distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visual inspection. Nineteen fresh Java checks preceded the final one-line display correction; packaging and all twelve owning browser journeys were repeated afterward. Retains Limited beta ready, 4. The historical finite-content, novice-discovery, clue-use, enjoyment and difficulty questions remain open; local correctness does not establish human semantic quality, live/custom-provider behavior or public production readiness.

Maturity gap: Twelve authored English boards constrain replay and the eight-day daily cycle repeats. Source-informed functional play does not prove novice discovery, enjoyment or difficulty balance. Progress is device-local; human beta should observe clue use, misunderstanding and willingness to play again. Some final definitions are direct once all connections are bought; difficulty depends on early-clue reasoning.

The mapped player uses HiddenDestinationController.playable, HiddenDestinationAuthoredDeck, hidden_destination_beta.jte, hidden-destination-beta-deck.json and the shared deduction-beta.js runtime. Inventory ID game-37 and persisted runtime ID game37 remain distinct. The authored-v1 envelope and deduction-3 rules identity are unchanged. Recovery normalizes six logical fields: actions, draft, left, right, phase and replay; tolerated unrelated top-level metadata is not a new schema. The paid event chronology, scoring and pure/exported engine prefix remain byte-identical. The retained hiddenDestination controller method, HiddenDestinationRoundService.generateRound and hidden_destination.jte use cached Termpath or fallback material but are unmapped; language, source and target query parameters do not select that legacy method. No external provider or custom-board quality was exercised. The first actual desktop cycle used hd-09, The patient trail. A blank Check spent nothing. Wax was a distinct miss, and repeating wax was free. Two paid Explores revealed the seed to plant to flower to nectar journey and sharpened the destination role. The selected honey draft survived active reload; explicit Check earned 61/100 from one miss and two extra connections. Root inspected all three path readings, the final explanation, all seven excluded-destination reasons and four chronological events, then copied the canonical spoiler-free result and recovered it after reload. A bounded original desktop result was visually inspected. The pristine original client run passed 41 of 43 checks with two targeted failures and zero skips. One exact-key startup interleaving could leave the owning observer behind the newer state already recovered by shared initialization, repeatedly refusing valid actions. The other failure combined queued final Explore focus, native self-disable blur and terminal peer adoption, leaving focus on the page body. All eight original anchored desktop/phone browser journeys passed in 32.0 seconds. Their full 61 and 100 outcomes, native choices, peer recovery, delayed accepted-state boundaries and memory/manual Copy behavior were inherited compatibility, not additional original defects. The minimal repair observes the matching saved state immediately after shared startup and tracks pending in-game focus intent through adoption. Pending intent is consumed or invalidated so a native-blurred page body can hand off to the actual active or terminal state, while deliberate outside focus is preserved. An appended complete 88-to-fresh-100 outside-focus guard passed on the original and repaired runtimes; the updated original comparison was 42 passes and two failures out of 44, separate from the pristine 43-check baseline. Existing status and result counts were also given singular/plural wording. No template, authored deck, paid chronology, rules, storage identity or normalized field contract changed. The repaired build retained the original saved 61. Root explicitly started a fresh desktop Replay, repeated wax and its free duplicate, bought two connections, recovered the selected honey draft and checked it for 61. All readings, exclusions and four committed events were reviewed, copied and recovered again, with a bounded final desktop inspection. The first repaired client run passed all 44 checks. Nineteen fresh Java checks passed: thirteen owning and inventory checks plus six existing Endpoints compatibility checks. Twenty anchored browser journeys passed in about 1.5 minutes: eight owning first-round cases and twelve completed Endpoints compatibility cases. These compatibility cases do not add another completed edition. Browser expected wording was updated after the original run without removing gameplay, score, persistence or focus assertions. Independent source review passed on the frozen candidate. The second actual cycle used hd-10 on a phone. Theory was a distinct miss and its repeat was free. The final paid Explore exposed observation to evidence, sharpened the testable-proposal role and handed focus to the visible role clue. Experiment was the second distinct miss. The selected hypothesis draft survived active reload with one miss remaining and 58 points available; explicit Check earned 58 on the third deduction. Both path readings, the final explanation, seven excluded-destination reasons and four committed events were reviewed, copied and recovered. Root also completed and reviewed a genuine three-distinct-miss loss with no earned score, then a clean 100-point Replay. Final phone inspection found the remaining generic connection(s) text in committed destination receipts. The second-cycle refinement changed one destination description expression to the existing singular/plural count helper and updated the exact owning browser expectations. It made no rule, state, deck or template change. Independent review reconstructed the prior runtime hash by reverting only that expression, confirming the bounded display-only delta. After packaging, the retained saved 100 displayed one connection explored. A fresh phone Replay selected and checked hypothesis for 100, then reviewed both path readings, the final explanation, all seven exclusions and its committed receipt, copied the canonical result and recovered it after reload. The bounded phone visual review confirmed the corrected receipt. Final verification passed all 44 client checks with zero skips in 703.5 milliseconds and all twelve distinct owning desktop/phone browser journeys across both rounds with zero skips in 48.7 seconds. The nineteen fresh Java checks and twelve completed Endpoints browser compatibility cases preceded the final destination-only receipt correction; final packaging and the twelve owning journeys were repeated afterward. Final runtime SHA-256 is 6429924b88a066a007a7fbc3b9563ca7efd4ceff4da55a80c40d8550a3a76f36; the dedicated DOM suite remained dc7c6d5d81b346047617505c09305b768e5d2118c04fa4e0193cb011feb24056. This evidence is local agent gameplay and automated/source review, not human enjoyment, difficulty fairness, external-provider validation, deployment or public production readiness. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: startup observation now aligns with the state actually recovered by the shared session, preventing repeated refusal after the controlled initial-read race. Pending in-game focus intent survives peer adoption when a self-disabling final Explore has already blurred focus to the page body; deliberate outside focus remains undisturbed. Status, result and committed-receipt counts use singular/plural wording. The second cycle changed only the remaining connection-count receipt text. All eight original browser journeys already passed, so inherited native controls, accepted-action protection, Replay and Copy behavior are compatibility evidence rather than newly discovered defects. Final replays established no further defect. Local storage reconciliation remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game37/HiddenDestinationController.java
  • modules/games/src/main/resources/games/hidden-destination-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game37/HiddenDestinationAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/deduction
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/63-hidden-destination/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/63-hidden-destination/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/63-hidden-destination/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/63-hidden-destination/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game37/hidden_destination_beta.jte
  • modules/games/src/main/resources/static/js/games/deduction-beta.js
  • modules/games/src/test/js/deduction-beta.test.cjs
  • modules/games/src/test/js/deduction-beta-ui.test.cjs
  • modules/games/src/test/js/hidden-destination-ui.test.cjs
  • modules/web-visual/playful-games-tests/hidden-destination.spec.ts
  • modules/web-visual/playful-games-tests/hidden-destination-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-006.md
Hub AvoiderGame 39Termpath games Spielen

Finde einen gerichteten Weg mit möglichst wenigen lokalen Knotenpunkten und anschließend möglichst niedrigen Kosten.

Ursprüngliche Beschreibung (Englisch)

Build a directed route that visits the fewest board-local hubs, then minimizes its declared fare. Retrace to compare branches before banking a fixed result.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben, Rückmeldungen und Ergebnislinks. Die englische Ausgabe und ihre Aufgabenkennungen bleiben separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt 4 feste Aufgaben; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle 4 Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Wege vor Abschluss zurückverfolgen; keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Hub status and fares are board-local authored rules, not live global ranks or measured semantic distances. Twelve finite English boards provide eight repeating daily scenes and four separate practice scenes. A non-endpoint with at least three incident arrows is a hub; incoming and outgoing arrows both count, and endpoints are exempt. Scoring minimizes hub visits before fare: the best objective earns 100, minimum hubs with a higher fare earns 70, and extra hubs earn 40; the optional Hint subtracts 10. Reaching the destination still requires explicit Bank. Free Retrace refunds removed legs and fare; there is no supplies limit or genuine exhaustion/loss state, and Reveal is an unearned zero. The result shows the final route and every complete alternative, not a chronological list of free erased detours. Progress is browser-local without account or cross-device synchronization; changed-save protection is not an atomic transaction between simultaneous tabs, and unavailable storage permits warned memory-only play. The mapped route has no live-data or custom-board mode. Retained cached-Termpath/provider-oriented service and template code are unmapped, and these authored cycles do not validate that legacy path. Whether unprimed players understand that fewer hubs outranks cheaper fare, enjoy freely comparing routes, learn from the supplied readings or find the difficulty fair remains unverified by human beta feedback. Public production readiness also remains unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: changed-save preflight and accepted-action gates prevent stale guidance, requested-state focus and rejected Replay effects; valid native choice focus is retained and hidden Copy or disabled Hint receives a visible destination. A reachable 2,000-event completion trap now compacts only erased free detours while retaining surviving moves and the paid Hint in their original order. Legacy 2,000-event saves still recover unchanged. The owning catalog link and singular hub wording are corrected. The first repair candidate briefly reused an old directed-edge explanation when a peer changed the source station; a complete 70-point regression exposed it and current choices now refresh their actual edge text. This candidate regression was not an original-game defect. The original calibrated startup check passed; startup alignment is compatibility coverage. No further source change was justified by the second cycle, and final replays established no further defect. Browser storage preflight remains non-atomic. Independently accepted for invited human playtesting on 13 October 2026. Terminal restoration and real keyboard Tab-to-Replay remain visible;24 native probes/96 samples and ten continuation/peer observations pass across the two hub games. Content and save contracts remain unchanged. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed word graph; board-local hub labels and declared fares.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier gerichteten Plänen: zuerst Knotenpunktbesuche, danach Kosten vergleichen. Hinweise, Rückweg, Wiederaufnahme und Ergebnistext stehen auf Deutsch. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/strategy/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/routes/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on graph planning, fairness, difficulty and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual Language routes earned 100 before and after repair; Astronomy routes earned a hinted 30 and a fresh hinted best 90. All directed readings, board-local degree classifications, complete alternatives, final routes, canonical Copy and active/terminal recovery were reviewed. Current-save acceptance, scoped focus, the reachable history-capacity trap, the catalog link and singular wording were repaired. An edge-reading cache regression introduced by the first candidate was separately reproduced and fixed; the original startup check already passed. Final verification passed 52 client checks, thirteen fresh Java checks and twelve distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visual inspection. Retains Limited beta ready, 4. The historical questions about unprimed understanding of hubs before fare and the enjoyment of freely comparing routes remain open. Local correctness does not establish human semantic quality, fairness, enjoyment, live/custom-provider behavior or public production readiness. Independently accepted for invited human playtesting on 13 October 2026. Terminal restoration and real keyboard Tab-to-Replay remain visible;24 native probes/96 samples and ten continuation/peer observations pass across the two hub games. Content and save contracts remain unchanged. Human feedback and deployment remain pending.

Maturity gap: Do new players notice that fewer hubs outranks a cheaper fare? Does freely comparing routes feel engaging rather than mechanical once the scoring order is understood? Twelve authored boards and local progress bound replay; interpretation and difficulty need human beta feedback.

The mapped Hub Avoider player uses HubAvoiderController, HubAvoiderAuthoredDeck, hub_avoider_beta.jte, hub-avoider-beta-deck.json and hub-network-beta.js. Inventory ID game-39 and persisted runtime ID game39 are deliberately distinct and unchanged. Shared authored-v1 storage uses rulesVersion hub-1 and strict five-field state: boardId, events, phase, replay and version. Events reconstruct a simple directed route and the paid Hint. The mapped player uses twelve finite authored English boards. The retained hubAvoider method, HubAvoiderRoundService and hub_avoider.jte are unmapped legacy cached-Termpath/fallback code; language, source or target parameters do not select that method. No external provider was exercised. The first actual cycle used the Language to Computing practice scene. Root read all twelve directed explanations, eight non-endpoint degree classifications and the scoring rule. Language to Code to Poetry reached a genuine dead end. Two free Retrace actions returned to Language and refunded the surviving fare to zero. Translation to Compiler recovered active at zero hubs and fare 6. Moving to Computing reached fare 8 but did not bank automatically; explicit Bank earned 100/100. All three alternatives, the final route, every reading and degree classification were inspected. Canonical Copy and terminal reload retained the result, and the bounded original desktop result was visually inspected. The pristine original client run passed 40 of 51 checks with eleven targeted failures and no skips. It included twelve owning engine cases, fifteen owning DOM cases and twenty-four existing generated compatibility cases for other network editions; those compatibility checks carry no future-gameplay completion credit. All eight anchored original desktop/phone browser journeys failed at their targeted final verdicts after complete outcomes. The capacity journey first earned a normal 100, then reached 2,000 real events and demonstrated that a valid Bank was refused; that trapped attempt was not credited as a completed hinted result. Other journeys completed 100, 90, 70 and 40 outcomes before the catalog, focus or stale-action verdicts. The exact-key calibrated original startup case passed, so no original startup stranding is claimed. The original catalog destination and singular hub wording were visibly incorrect. The repair adds saved-at-independent observation and current-save preflight, gates local feedback and focus on actual accepted state, preserves useful native choices and register disclosures, rescues focus after hidden Copy and directs an accepted Hint to its shown text. Rejected Replay retains newer saved state, its URL and current result. Memory-only accepted actions remain distinct from failed persistence. At the history bound, only erased free detours are compacted; surviving move indices and the paid Hint retain their relative order. Old valid 2,000-event active and terminal saves recover exactly as before, oversized records remain invalid, and normal histories are not rewritten on load. The public engine API, five-field state schema, scoring economy, board bytes and content versions remain unchanged. The owning All games link now targets the catalog; result, share, hint and solution wording use the singular hub form where appropriate. During independent review of the first candidate, root found a cache keyed only by destination that could retain the Orbit to Shadow explanation after a peer adopted Sundial to Shadow. An appended full 70-point case passed on the original runtime and failed on the first candidate, which passed 51 of 52 checks. Refreshing both label/fare text and the actual directed-edge reading on every render fixed the regression while keeping native controls. The original-runtime comparison with the updated template passed 42 of 52 checks; it is not a replacement for the pristine 40-of-51 baseline. Browser wording expectations were changed only after the frozen original run to reflect the corrected singular form; no gameplay, score or acceptance requirement was removed. The repaired actual replay retained the original saved 100 through the new build, then explicitly started a fresh desktop attempt. Code to Poetry again reached a dead end, free Retrace refunded the route, and Translation to Compiler survived active reload before Computing and explicit Bank earned 100. All twelve readings, eight degrees, three solutions and the final route were inspected, copied and recovered. A bounded final desktop review found the result readable. All 52 final client checks passed with zero skips: twelve owning engine checks, sixteen owning DOM checks and twenty-four unchanged generated compatibility checks. Thirteen fresh Java checks passed. All eight first-round desktop/phone browser journeys passed in 21.9 seconds, including the reached history boundary, honest score tiers, hinted result, peer adoption and rejected effects. Independent final source reviews passed. The second actual cycle used Astronomy to Timekeeping on a phone. Root read all thirteen arrows and eight non-endpoint degrees, then followed Observation to Telescope to Lens into a dead end. Three free Retrace actions returned to Astronomy and refunded fare to zero. A paid Hint transferred focus to its visible clue. Orbit to Shadow recovered active at two hubs and fare 6 with the Hint retained. Timekeeping and explicit Bank earned 30/100 at fare 9: the extra-hub base score of 40 less the ten-point Hint. All thirteen readings, eight degrees, four alternatives and the final route were inspected; canonical Copy and terminal reload retained the outcome. Review found no additional defect and justified no second-cycle source change. A fresh practice Replay bought the same Hint and chose Orbit to Period, recovered active, then banked Timekeeping for 90/100 at one hub and fare 4. All readings, degree classifications, alternatives and final route were inspected again; singular-hub canonical Copy and terminal recovery agreed. The bounded phone result was visually inspected. Four second-cycle desktop/phone journeys passed in 14.1 seconds, including the lower 30 and best hinted 90, honest unearned Reveal and warned memory-only play with manual Copy. This gives twelve distinct final browser journeys across both rounds. Final runtime SHA-256 is 97b6d929b8ceb94b7dfcb5fc80e6746fc53827cdbc51b72d4068a4e722f2c3f1; final template SHA-256 is 4d8d012a884d5225b133b3b9613f61f0fa5a23e5faeb26e1525025c44a8fb396. The authored deck remained byte-identical at 5f32dbf3e74eec334fe5dd8f8344cdf690b91c3d971b639be14edbb8cc5e5cda. Final source remained frozen during the second cycle. This is source-informed local agent and automated evidence, not human enjoyment, fairness, provider/custom-content quality, deployment or public production validation.

  • modules/games/src/main/java/io/kgard/web/slice/games/game39/HubAvoiderController.java
  • modules/games/src/main/resources/games/hub-avoider-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game39/HubAvoiderAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/network
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/64-hub-avoider/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/64-hub-avoider/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/64-hub-avoider/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/64-hub-avoider/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game39/hub_avoider_beta.jte
  • modules/games/src/main/resources/static/js/games/hub-network-beta.js
  • modules/games/src/test/js/network-third-beta.test.cjs
  • modules/games/src/test/js/hub-avoider-ui.test.cjs
  • modules/web-visual/playful-games-tests/hub-avoider.spec.ts
  • modules/web-visual/playful-games-tests/hub-avoider-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-020-replay-followup.md
  • conf/tasks/games-quality-20261013/results/verification-batch-020-terminal-focus.md
Metro SemanticaGame 65Termpath games Spielen

Plane einen Weg durch gerichtete Linien und vergleiche Fahrt-, Sackgassen- und Rückkehrkosten.

Ursprüngliche Beschreibung (Englisch)

Preview directed lines and plan a low-fare journey, with explained dead-end and backtrack fees.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Wegvorschau; keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Twelve finite authored English maps, comprising eight repeating daily and four practice files, with free inspection of all printed directed links and designed fares and recovery fees. Default play is not a whole-corpus metro or live rerouting service. Progress and the optional itinerary are browser-local without account or cross-device synchronization. Changed-save protection is a non-atomic preflight rather than a simultaneous-write transaction. The retained optional cached-Termpath mode and external provider were not validated by these authored-route checks. Human discoverability, difficulty, enjoyment, learning and repeat interest remain unverified; local agent and automated evidence does not establish public production readiness.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: ordinary nonempty itinerary updates are adopted without silently replacing another tab's plan. Main and itinerary fingerprints reject stale pending actions, protect newer or invalid saves, and handle either notification order. Stage changes the selected view only after acceptance; rejected Replay preserves the newer main attempt, itinerary and URL, while an accepted Replay clears the itinerary deliberately. Peer state changes and rejected actions retain visible current-state focus; native choice controls remain stable. Warned memory-only plans remain usable when storage fails, and deferred Stage and Copy effects are fenced against newer state. No additional defect or runtime change was justified by the second completed cycle. Supplementary closure, 13 October 2026: An actual itinerary-key get-only outage with usable set/remove previously overwrote an unreadable prior itinerary during alternate planning, independent Clear and Replay. Thirty-three failed itinerary reads now preserve exact bytes at all four checkpoints with specific warnings; read return restores Castle to Transylvania to Dracula to Vampire, fare 710 and three planned rides. All printed link and fare meanings, free Stage before Ride, the full paid 1045 journey and Replay, manual Copy and fresh durable e1/e4/e7 itinerary recovery completed before the preservation verdict. The bounded repair passed focused and final combined checks; simultaneous-write atomicity remains unverified. Independently accepted for invited human playtesting on13 October2026 after the private restored-result repair. Full title and receipt clear the sticky desk across320/390/1440 and reduced-motion320; actual earned/revealed reload, native Replay, old receipts, read-only outages and interrupted arrival pass. Initial brief transients remain qualified; human feedback and production/provider validation are pending.

Daten und Quellen (Englisch)Authored content

Authored directed subway graphs with explained links, fares and recovery fees.

Optionale Daten & Modi (Englisch)

Supplying language selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync. Itinerary writes and clearing independently require a readable itinerary save; an unreadable prior plan remains physical while the current free plan remains usable with a specific warning. Paid journeys, directed lines, fare rules and replay identity are unchanged.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier Karten: Fahrtkosten vergleichen, kostenlos planen und Rückfahrt- sowie Sackgassenkosten nachvollziehen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fifth-ten-rounds-20261020/evidence/strategy/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit den anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect uncoached human feedback on this finite authored mechanic, phone use, difficulty and repeat interest.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full 1150, 1085, 765 and 775 journeys and a twenty-four-move zero result were reviewed with all eleven or twelve printed map links, full paid histories, fare refunds and retained-fee audits, free itinerary staging, canonical Copy and active/terminal recovery. Reproduced itinerary overwrite, lost focus and rejected-action effects were repaired while preserving scoring and saved identities. Fresh verification passed 43 client checks, 15 Java checks, packaging and twelve distinct final desktop/phone browser cases; independent review found no blocker. Retains Limited beta ready, 4. The historical gap around human discoverability, difficulty, enjoyment and retention remains open. Authored-route reliability does not establish human learning, live-provider behavior or public production readiness. Independently accepted for invited human playtesting on13 October2026 after the private restored-result repair. Full title and receipt clear the sticky desk across320/390/1440 and reduced-motion320; actual earned/revealed reload, native Replay, old receipts, read-only outages and interrupted arrival pass. Initial brief transients remain qualified; human feedback and production/provider validation are pending.

Maturity gap: Twelve finite English maps with free full inspection; source-informed simulated play does not establish human discoverability, difficulty, enjoyment or retention

The first complete local cycle played mt-09, Camera to Album. All eleven printed map readings were inspected. A partial Photo/Print itinerary survived reload; adding Album completed its fare 500 and forecast 1150. Stage Photo was free and its selected preview recovered. Riding Photo, Print and Album finished 1150 with three paid receipts; the cheapest route, fare calculation, all map links, chronological history, canonical Copy and terminal recovery agreed. Actual ordinary two-tab play then exposed focused Copy dropping to the document body after peer Replay, and a nonempty Photo itinerary remaining invisible to another tab whose stale Lens plan overwrote it. The original Lens continuation rode Lens and Cap into a dead end, then used Back:90 fare was refunded while 150 dead-end and 80 Back fees remained. Image, Photo, Print and Album completed 765 at surviving fare 810 with seven paid events; refund, retained-fee audit, all eleven links, history, Copy and terminal reload were reviewed. The original desktop/phone browser run produced four passes and four targeted failures in 18.6 seconds. Its normal, ordinary-peer and controlled delayed-notification journeys completed full 1150 and 1085 outcomes, and its blocked-storage/manual-Copy journey completed 765 before verdicts. It also reproduced a rejected Stage adopting the wrong selected view/focus and rejected Replay deleting a newer itinerary. No harness error was established. Focused original red checks passed 31 and failed 10, including all 29 prior checks passing. The runtime repair adds scoped main/itinerary fingerprints, accepted-action checks, safe notification ordering, protected newer/invalid saves, warned memory-plan retention, stable native choices and current-state focus, plus deferred Stage/Copy guards. The pure engine, strict schemas, scoring and storage keys remain unchanged. Independent source review found no blocker. Fresh verification passed 43 client checks and 15 Java checks plus packaging. All eight repaired first-cycle desktop/phone browser journeys passed in 16.2 seconds. Actual repaired play again completed 1150 with active/terminal recovery, all eleven readings, all three receipts and Copy. Peer Replay handed focus to visible station content. Ordinary Photo itinerary adoption cleared a stale Lens choice; the alternative Photo/Memory/Album itinerary then completed 1085 at fare 630, with all three receipts, eleven links, cheapest-fare 500 comparison, audit, Copy and recovery. The second complete cycle played mt-10, Bee to Breakfast. All twelve printed associations were reviewed; Garden/Fruit/Breakfast planning recovered with fare 630 and forecast 1085. Flower/Pollen reached a dead end, then two Back actions refunded 190 fare while retaining 150 dead-end plus 160 Back fees. Reload recovered Bee, twenty moves remaining and the realigned 775 itinerary forecast. Three free Stage and paid Ride steps completed 775; all seven receipts, twelve readings, cheapest-route and retained-fee calculation, Copy and terminal recovery agreed. Review found no further scoped defect, so the repaired runtime stayed frozen. A fresh phone replay made six real Flower/Pollen/Back/Back excursions. Twenty paid events recovered on reload; the twenty-fourth move ended at Bee for zero, fare 0, six retained dead-end fees and twelve Back fees, subtotal-460 with the score floor applied. Every one of the twenty-four paid receipts and all twelve map readings, Copy and terminal reload were reviewed. All four second-cycle desktop/phone browser journeys passed in 10.4 seconds. Eight first-cycle and four second-cycle cases provide twelve distinct final passing browser cases. Runtime SHA-256 remained 9d45c215c83870d8604f86ce1e88a5f9f7ed9a69bd3a91019abe949b2ea296f3 through the second cycle. These are source-informed local agent plays and automated checks; no human, live-provider or deployment validation is claimed. Supplementary closure findings, 13 October 2026. An actual itinerary-key get-only outage with usable set/remove previously overwrote an unreadable prior itinerary during alternate planning, independent Clear and Replay. Thirty-three failed itinerary reads now preserve exact bytes at all four checkpoints with specific warnings; read return restores Castle to Transylvania to Dracula to Vampire, fare 710 and three planned rides. All printed link and fare meanings, free Stage before Ride, the full paid 1045 journey and Replay, manual Copy and fresh durable e1/e4/e7 itinerary recovery completed before the preservation verdict. Focused verification passed 19 Hypothesis Forge v2 plus 32 Metro Semantica checks as one 51-check run, and separately two unchanged closure bodies. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment.

  • modules/games/src/main/java/io/kgard/web/slice/games/game65/MetroSemanticaController.java
  • modules/games/src/main/resources/games/metro-semantica-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game65/MetroSemanticaPlayRouteTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game65/MetroSemanticaAuthoredDeckTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-65/round1-reviewer-source-notes.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-65/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-65/round1-correction-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-65/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-65/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-65/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/78-metro-semantica/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/78-metro-semantica/round-2
  • modules/games/src/main/resources/static/js/games/metro-semantica.js
  • modules/games/src/test/js/metro-semantica.test.cjs
  • modules/games/src/test/js/metro-semantica-ui.test.cjs
  • modules/web-visual/playful-games-tests/metro-semantica.spec.ts
  • modules/web-visual/playful-games-tests/metro-semantica-round2.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/final-runtime-repair-review-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/after-owning-suites-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/after-selected-bodies-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/source-proposal-and-inverse-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/lower43-78/after-wrapper-manifest-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
  • conf/tasks/games-quality-20261013/results/batch-029-route-restoration.md
  • conf/tasks/games-quality-20261013/results/verification-batch-029-route-restoration.md
Mirror PathsGame 25Termpath games Spielen

Repariere eine englische und eine deutsche Wortkette, sodass Verbindungen und Bedeutungen zusammenpassen.

Ursprüngliche Beschreibung (Englisch)

Repair and align English and German word chains using explicit bilingual correspondences. Both routes must connect and their meanings must match.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Englischkenntnisse nötig

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus. Die Wortketten sind zweisprachig; Englischkenntnisse sind erforderlich.

English / German

4 bilinguale Aufgaben in der neuen Ausgabe mit deutscher Bedienung · Englischkenntnisse nötig

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine Stufenwahl. Pro Reihe drei Zwischenstationen aus fünf Begriffspaaren. · Drei verschiedene Prüfungen; jede frühere falsche Prüfung kostet 20 Punkte. Übersetzungshilfe und Änderungen sind kostenlos. · Aufdecken beendet mit 0 Punkten; Sammlung erlaubt gekennzeichnete Wiederholungen.

Deutschsprachige mit Englischkenntnissen, die zusammenpassende Wortketten in beiden Sprachen reparieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English/German authored boards comprise eight repeating daily boards and four practice boards. Each supplies five explicit translations, three middle stations per lane, one intended paired chain and four authored link meanings. Matching corresponding meanings alone is insufficient: both lanes must also follow that fixed chain. These bounded correspondences are not arbitrary translation or bilingual Termpath search, and other plausible associations lie outside the finite rules. A solve earns 100 minus 20 for each earlier different wrong check; three different wrong checks lose at 0. Duplicate checked arrangements or repeated words use no check. Reset changes only the draft, while Reveal is unearned. Free edits replace the current six selections rather than growing a history, so no free-edit capacity trap is reachable. Progress is browser-local with no account or cross-device synchronization. Readable-save protection preserves unknown durable bytes during read outages, but localStorage preflight is not an atomic transaction and cannot guarantee simultaneous-writer serialization. Failed saving permits explicitly warned memory-only continuation. The mapped browser route uses authored content; the retained unannotated direct-call provider-backed fixture API is separate and was not live-verified. Human bilingual fairness, unprimed onboarding, difficulty and sustained replay interest remain unmeasured. Live-provider, deployment and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Mirror Paths after its private focus correction. Both title and full score remain visible through native completion, Replay and Reveal at320/390/1440 and valid peer-focus handling is preserved. All12 English/German boards,60 correspondence pairs and43,200 candidate arrangements were reviewed against the explicit finite-chain contract. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored English/German paired word chains and explicit translations.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier Aufgaben mit deutscher Anleitung, Übersetzungshilfe und Rückmeldungen verbinden weiterhin englische und deutsche Wortketten. Englischkenntnisse bleiben erforderlich. Speicherwarnungen stehen neben der aktuellen Aufgabe oder dem Ergebnis. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need for human beta evaluation of bilingual fairness, unprimed onboarding, difficulty and replay interest. Two completed local cycles verified original/repaired Clock 100 and phone Music genuine three-check loss 0, aligned-but-wrong 80 and fresh 100. Each outcome reviewed the five translations, two full routes, four authored meanings and exact checked arrangements, with active/terminal recovery and canonical Copy. Current-save acceptance, native focus, the owning catalog link and opt-in readable-save protection repaired reproduced local defects. Final verification passed 30 clients, eight fresh Java checks and twelve distinct desktop/phone browser journeys with zero skips; no second-cycle source change was needed. The authored rules, five normalized saved fields, scoring and content were preserved. These are local engineering and bounded visual checks, not human, live-provider or production verification. Finite correspondences and non-atomic browser storage remain limitations.

Maturity gap: The intended senses are explicit; arbitrary plausible bilingual chains are outside the finite rules. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped default player is MirrorPathsController.playable, MirrorPathsRoundService.generatePlayableRound, mirror_paths_beta.jte, mirror-paths-beta.json, mirror-paths-beta-rules.js and mirror-repair.js. Inventory game-25 and persisted runtime game25 remain distinct. The authored-v1 envelope retains rules version mirror-repair-1. Recovery normalizes five logical fields: en, de, checks, phase and replay. Each current lane contains three known pair IDs; duplicate words are allowed in an unfinished draft but cannot consume a Check. At most three distinct checked arrangements are restored, each with unique words in both lanes. Won/lost state must match the last checked arrangement, and replay is retained only for practice. Extra historical top-level metadata is normalized away. There is no side store. The twelve boards comprise eight repeating daily and four practice boards. The retained unannotated mirrorPaths direct-call controller method and generateRound service use English/German Termpath providers and fallbacks, but the mapped browser route serves only the authored deck; these retained APIs do not establish a live custom-data mode. Original actual Clock mp-09 play used a 1280 by 720 desktop viewport. Root read the full help and all five free translations. Selecting Minute at the first English and German stations produced a partial draft with a duplicate German word; active reload retained all six selections and zero checks. Repairing the second and third German stations to Stunde and Tag completed both routes. Check earned 100. Root read the English Clock-to-Calendar and German Uhr-to-Kalender five-word routes, all four authored meanings and the one literal checked arrangement, copied the canonical result, reloaded the terminal state and inspected a bounded desktop result. The owning All games link incorrectly went to the daily hub, and help text lacked a space in earns 100. Original runtime SHA-256 was 2c6dff5275f06414ce34cf764d6fb43de212336bdb35066c7e19069515fdbdc6. The original root client run passed 21 of 29 checks, failed eight and skipped none in 913.883125 milliseconds. All thirteen mixed pure checks passed, as did complete 100/80/genuine 0, Reset and duplicate-draft handling, active rejected selection, memory 80, initial Reveal/Replay and calibrated five-field startup normalization. Targeted failures established hidden Copy/Replay focus, native selector replacement, free refused-Check preflight, inside-save actual-state focus, terminal edit/refusal and refused Replay/deleted or malformed save/deferred-copy focus problems. The original eight anchored desktop/phone browser journeys passed two, failed six and skipped none in 28.1 seconds. Root read the complete 403-line log after exit one. Full 100/80/warned-memory 80/fresh 100 outcomes, five translations, four meanings, two routes, histories, recovery and Copy preceded the boundary verdicts. No scoring, reachable capacity, original startup or shared asynchronous-clipboard defect was claimed. One appended original-runtime cold-read-only regression failed, with zero skips, in 356.710458 milliseconds. With storage reads unavailable but writes permitted, a free English Minute edit overwrote an unknown durable peer 100 and hid the warning. The fixture completed a memory 100, recovered 100 and fresh 100 before asserting preservation. This additional storage-integrity finding is distinct from the already passing original memory-earned and calibrated startup cases. Both original baselines closed before runtime or template edits. The repair caches all six native lane selectors and the translation list. Enabled native controls, learning/help disclosures and useful outside focus remain connected; invalid game focus moves to the first actual active English station or the actual result. The owning runtime compares save fingerprints without savedAt, aligns observation with compatible recovered state, preflights free/refused/paid actions and Copy, and requires actual accepted state before local action effects. Rejected actions render the adopted attempt and retain its durable bytes. Replay uses tryReplay and preserves the URL and saved outcome when refused. Mirror Paths opts into the existing requireReadableSave policy after the original outage reproduction: unreadable current storage allows warned memory play but skips the durable write. The shared helper itself and default policy are unchanged; Hub Sheriff, Path Sorter and Mirror Paths are the three opt-in callers at this review. The owning template now links to the established literal /games/catalog and restores the missing help-text space. Rules, five-field recovery, deck, score economy, CSS, both browser fixtures and the sixteen original DOM test bodies were unchanged. Only the additional outage regression extended the owning DOM suite. All 30 final client checks passed with zero skips in 606.775584 milliseconds: thirteen existing mixed pure checks and seventeen owning DOM checks. Independent full source review passed. Eight fresh Java checks passed at 09:25:27.715 UTC: two authored-deck, one retained-legacy and five shared checks. An initial filter named a nonexistent shared test class; root corrected that verification command and reran the intended checks. That command error is not an original game defect. Packaging passed in eighteen seconds and the corrected focused Java follow-up in six seconds. Temporary disk exhaustion was resolved by removing only verified unused task-owned old packages; the complete immutable package was copied and verified before launch. Final runtime SHA-256 is 08862c8564c93790cc8ea9fee4b6d068bb3c2a6ef655028130268c82f47e33b5; template SHA-256 is 0b699f32bc075d0ac08a4fb3ea433aa7f1a4f4e7605ef14d0dbb3025329d7fb6; owning DOM SHA-256 is 171f150535726ed60bb5bcf0620cac3316051cf1a1b5ebf73e1b192010da81c5. Immutable package and served runtime matched the source, shared-session SHA-256 3cef4578c0465fceef8aa39844da5daa26576836d1a1957162134c11d1f0b02e and the 48-review canonical inventory. Actual repaired desktop Clock Replay again completed 100. Root reread the corrected full help and five translations, reloaded the partial Minute duplicate draft at zero checks, repaired Stunde and Tag, and checked the full paired route. Both five-word routes, four meanings, one committed arrangement, canonical Replay Copy, terminal reload and a bounded desktop view were reviewed. Accepted Replay focused a usable first station and the owning catalog link opened the full catalog. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 15.5 seconds, with the full final log read after exit zero. The second actual baseline used Music mp-10 at a verified 390 by 844 phone viewport. The initial Noise/Melody/Dance versus Tanz/Note/Melodie arrangement consumed one wrong Check; root read all eleven current judgments: four English links, four German links and three bilingual alignments. Repeating the same Check was free. Changing the first English station to Mirror consumed a second distinct wrong Check, with all eleven judgments read. Changing the first German station to Spiegel and reloading retained the six selections and two checks. The third distinct Check genuinely lost at 0. Root read all five translations, both true five-word routes, all four meanings and the three literal checked arrangements, copied the canonical lost result, reloaded the terminal state and inspected a bounded phone view. No further gameplay, wording or layout defect was established, so no second-cycle source change was justified. Actual final phone Music Replay aligned all three rows as Noise/Melody/Dance versus Lärm/Melodie/Tanz. Check correctly judged all three meanings aligned while the first two links in each route remained invalid. Root read all eleven judgments. Changing the first English station to Note and reloading preserved the partial correction and one check. Changing the first German station to Note then earned 80. The five translations, four meanings, two true routes and two literal histories were read, followed by canonical Copy, terminal recovery and a bounded phone view. A separate explicit fresh Replay repaired both Note/Melody/Dance lanes and reloaded before Check; zero checks were preserved and the solve earned 100. All five translations, four meanings, two routes and the one committed arrangement were reviewed again, with canonical Copy and terminal recovery. Page width and viewport width both measured 390 pixels and every meaning fit within the screen. All four final second-cycle desktop/phone browser journeys passed with zero skips in 10.4 seconds, with the full log read after exit zero. The twelve distinct final owning browser journeys comprise eight first-cycle and four second-cycle cases; no combined rerun is claimed. The frozen runtime and template were unchanged during the second cycle, so the prior 30 client and eight fresh Java passes remain applicable. Both local cycles are complete. These bounded local engineering and visual checks do not establish human bilingual fairness, live-provider behavior, production deployment or public-release readiness. Earlier known-issue record, retained for history: Locally repaired through two completed review cycles on 11 October 2026: owning save observation and preflight cover free edits, refused checks, paid checks, Reveal and Copy, with visual and focus effects gated by the state actually accepted. Rejected actions and Replay preserve newer saved progress and URL state. Six native lane selectors and translation notes remain stable, useful learning/outside focus is retained, and hidden or disabled game focus moves to the current active station or result. An original asymmetric cold-read outage could overwrite an unknown peer 100 with a free English Minute edit and hide the saving warning. Mirror Paths now opts into the existing readable-save policy: warned memory play can continue while a current save is unreadable, but the durable write is skipped. This option is enabled in Hub Sheriff, Path Sorter and Mirror Paths; other callers retain their default policy. The owning catalog link and a help-text spacing error were corrected. Final second-cycle 0, 80 and 100 replays established no further defect. No scoring, capacity, original startup or shared asynchronous-copy defect was established. Local preflight remains non-atomic across simultaneous writers.

  • modules/games/src/main/java/io/kgard/web/slice/games/game25/MirrorPathsController.java
  • modules/games/src/main/resources/games/mirror-paths-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game25/MirrorPathsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/tactical
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/51-mirror-paths/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/51-mirror-paths/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game25/MirrorPathsRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game25/mirror_paths_beta.jte
  • modules/games/src/main/resources/static/js/games/mirror-repair.js
  • modules/games/src/main/resources/static/js/games/mirror-paths-beta-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/mirror-paths-ui.test.cjs
  • modules/games/src/test/js/tactical-beta-rules.test.cjs
  • modules/web-visual/playful-games-tests/mirror-paths.spec.ts
  • modules/web-visual/playful-games-tests/mirror-paths-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-016.md
Obscura-bahnGame 74Termpath games Spielen

Finde einen gerichteten Weg durch zulässige Stationen, bevor deine Vorräte ausgehen. Sichtbare Regeln bestimmen Schranken und Reisekosten.

Ursprüngliche Beschreibung (Englisch)

Traverse a legal directed route through eligible stations before supplies run out. Printed eligibility bands, gates and travel costs support alternative journeys.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Ein freiwilliger Wegehinweis kostet 10 Punkte; keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Eligibility bands, gates and supply costs are assigned authored rules; rarity is not measured from the corpus. The finite English bank contains twelve boards: eight repeating daily boards and four practice boards. The default player route has no live data mode. Band interpretation, supply budgeting, paid retracing, difficulty, enjoyment and sustained replay still need unprimed human feedback. Progress remains browser-local without account or cross-device synchronization; changed-save checks are non-atomic preflights, not a simultaneous-write transaction. These source-informed local agent plays and automated checks do not establish human comprehension or production readiness.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: adopting another tab's progress clears obsolete blocked-choice guidance and moves focus from hidden or removed controls to a visible game heading while preserving valid register focus. Changed-save checks precede free refusals, and action and Replay effects require acceptance of the requested state. Failed saves retain warned in-memory play. The game's All games link now opens the complete catalog. An accepted Strategy hint focuses its revealed explanation. Completed, lost and revealed results retain the final route and add chronological committed moves, authored readings, supply charges, paid retraces without refunds, and hint or reveal point effects; refused choices never appear as completed steps. Singular retrace wording is corrected. Rules, saved identity, state schema and scoring remain unchanged. The final local replays established no further material defect. Independently accepted for invited human playtesting on13 October2026. Fresh/restored outcomes and native Replay expose the route title, current station and full supplies/score receipt. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed word graph, assigned eligibility bands, gates and supply costs.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier Karten: zulässige Spielstufen, Vorratskosten und gleichberechtigte alternative Wege sind vollständig erklärt. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fifth-ten-rounds-20261020/evidence/strategy/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Nicht mehr bezahlbare Weiterwege werden erklärt. Rücknahme und Zielerreichung geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/strategy/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit den anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect uncoached human feedback on the finite authored content, difficulty and phone comfort.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual 100- and 90-point routes, a hinted detour/retrace route for 75 and a supplies-exhausted loss for zero exercised scoring, refused choices, copying and active/terminal recovery. Reproduced stale peer guidance, focus loss and omitted paid journey steps were repaired. The final source passed 30 focused client checks and fourteen desktop/phone browser cases; thirteen focused Java checks passed in cycle one and packaging passed in both cycles. Retains Limited beta ready: twelve finite authored boards, assigned eligibility bands and supply costs still need unprimed human evidence for comprehension, difficulty, enjoyment and replay; browser-local non-atomic recovery and local checks do not establish production readiness. Independently accepted for invited human playtesting on13 October2026. Fresh/restored outcomes and native Replay expose the route title, current station and full supplies/score receipt. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Maturity gap: Do the declared eligibility bands and the rare-gate theme feel coherent to users? Are supply budgets and paid retracing understandable before a player exhausts an attempt? Twelve authored boards and local progress bound replay; interpretation and difficulty need human beta feedback.

The first local cycle played obscura-09, Language → Grammar → Parser → Computing, for 100 points with six supplies spent. Active reload, both legal solution costs, directed readings, canonical Contextoid Copy and terminal reload were checked. Actual two-tab play reproduced focus falling to the page body when a peer Replay hid the focused Copy control, and an obsolete Translation-blocked message remaining after peer progress had moved to Code with eight supplies left. The alternative Language → Code → Program → Computing journey completed for 90 points with eight supplies spent and recovered after Copy and reload. The repair added game-scoped changed-save checks before free refusals, accepted-state checks after saves, acceptance-gated Replay effects, current guidance and visible focus recovery. The own-header catalog link was also corrected. The repaired actual replay again completed the Grammar/Parser route for 100; the peer's old blocked message cleared, and a focused Copy control handed focus to the visible Choose the next station heading on peer Replay. Cycle one passed 25 focused client checks, ten desktop/phone browser cases, thirteen focused Java checks and packaging. The second cycle played obscura-10: Observation was blocked without charge; Strategy hint cost no supplies, Orbit cost two and retracing to Astronomy cost one. Active reload retained the hint and five supplies. Astronomy → Sundial → Shadow → Timekeeping then cost four more, producing the correct 75 points from seven supplies spent, one retrace and the ten-point hint deduction. Copy and terminal reload retained 75. Actual review found the hint disabled its focused button without moving focus, and the result's final-route-only history omitted the paid Orbit detour. The repair focuses accepted hint text and renders only committed events, keeping the final route summary and showing each move's cost and reading, the retrace fee without refund, and point-only hint or reveal effects. The final actual replay recovered the prior 75 with the full history, then used a different strategy: hint, Astronomy → Orbit → Period, retrace to Orbit, a refused unaffordable second Period choice, and Orbit → Shadow. Active reload retained the two remaining supplies before Shadow spent them; failing to reach Timekeeping correctly earned zero with eight supplies spent. Copy and terminal reload retained zero, and history preserved the paid abandoned Period leg and retrace without inventing an event for the refused choice. The final source passed 30 focused client checks; all fourteen desktop/phone browser cases passed, comprising the ten earlier cases and four new cases. Packaging passed again. Phone history wrapping and real end controls were inspected after the arrival animation, and the scoped design detector reported no findings. Independent source review confirmed the engine, state schema, save identity and scoring were unchanged. All evidence is local and source-informed; the finite authored content and remaining human and production questions are retained.

  • modules/games/src/main/java/io/kgard/web/slice/games/game74/ObscuraBahnController.java
  • modules/games/src/main/resources/games/obscura-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game74/ObscuraBahnAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/network
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/87-obscura-bahn/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/87-obscura-bahn/round-2
  • modules/games/src/main/resources/static/js/games/rare-network-beta.js
  • modules/games/src/main/java/io/kgard/web/slice/games/game74/obscura_bahn_beta.jte
  • modules/games/src/test/js/network-third-beta.test.cjs
  • modules/games/src/test/js/rare-network-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/obscura-bahn.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-036-authored-arrivals.md
  • conf/tasks/games-quality-20261013/results/verification-batch-036-authored-arrivals.md
Pathbridge DailyGame 50Termpath games Spielen

Ergänze zwei mittlere Wörter einer Route und bestimme die Bedeutungen, die alle drei Teilstücke verbinden.

Ursprüngliche Beschreibung (Englisch)

Rebuild an ordered route using two middle words, then identify the readings linking all three legs.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Menschen, die Wortnetze erkunden und Wege planen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Eigenständige Wegregel innerhalb einer möglichen gemeinsamen Sammlung; neue Wege brauchen neue Entscheidungen.

Spielgrenzen (Englisch)

Only registered directed readings support a scored route; arbitrary associations are not evaluated. Twelve finite English boards provide eight repeating UTC daily scenes and four separate practice scenes. Each scene requires two different ordered middle terms and one explicit reading for each of three directed legs. Multiple complete authored paths may score equally; this does not establish a measured shortest route or unrestricted semantic equivalence. A successful route earns 100 less 15 per distinct failed inspection and 10 for the optional scene hint. Three distinct failed inspections exhaust the attempt at zero, and Reveal also earns zero; incomplete inspections and repeated identical reports are free. Changing a middle word clears the adjacent reading choices. Progress remains browser-local without account or cross-device synchronization, and changed-save preflight is not an atomic cross-tab transaction. Unavailable storage permits warned memory-only play. The mapped player uses authored content without a live-data mode; retained provider-oriented service/template code is not a mapped custom player, and its tests do not establish live-provider or custom content quality. Human comfort holding three leg readings in mind on a phone, clue clarity, fairness, difficulty, learning, enjoyment, retention and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted eight additional concrete routes, precise Water and Passenger reading boundaries, and a material-consistent Flax receipt. All32 declared paths across12 boards were reviewed. Six changed editions preserve older saved bytes on arrival; unchanged boards retain their fingerprints. Shared hint behavior and coordinator content received separate independent checks. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored endpoint pairs and ordered two-word paths with typed readings for all three legs.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

2 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/words/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Fehlende Verbindungen bleiben nach Bearbeitung und Neuladen erklärt. Gültige Alternativen und Kosten geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/words/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/words/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full paid 75 and clean 100 Voice to Audience routes before and after repair, a Retina/Brain 100, a genuine three-report loss at zero and a fresh Lens/Camera 100 were reviewed with all six supported readings, complete reports, canonical Copy and active/terminal recovery. A demonstrated first-Inspect refusal after a startup read mismatch and singular status/share wording were repaired; inherited Sense Junction acceptance, focus and free-history behavior remained compatibility coverage. The original browser suite passed all eight journeys after two native-option setup assertions were calibrated. Final verification passed 76 client checks, fifteen fresh Java checks, twelve distinct Pathbridge browser journeys and twelve additional completed-Metro compatibility journeys, with independent source review, packaging and bounded desktop/phone visual reviews. Retains Limited beta ready, 4. The historical need to observe new players holding three leg readings in mind and to clarify authored explanations remains open. Local correctness does not establish human fairness, enjoyment, live/custom-provider behavior or public production readiness.

Maturity gap: Can new players comfortably hold three leg readings in mind on a phone, and which authored path explanations need clarification? Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The mapped Pathbridge Daily player uses PathbridgeDailyController, pathbridge-readings.jte, pathbridge-readings-deck.json and the shared fifth-link.js/fifth-link-rules.js runtime. Inventory ID game-50 and persisted runtime ID game50 are deliberately distinct and unchanged. Shared authored-v1 storage uses rulesVersion fifth-link-2 and strict five-field state: boardId, events, phase, replay and version. Twelve authored English boards each contain one scene with two ordered middle terms and three directed readings. The retained pathbridgeDaily method, provider service and pathbridge_daily.jte do not have the mapped player annotation; language, source or target query parameters do not select that legacy method. No provider behavior was established by these authored cycles. The original baseline inherited the earlier Sense Junction repairs to accepted actions, native controls, focus, Replay and free-history compaction. Those existing changes were compatibility evidence for this edition, not newly discovered Pathbridge defects. An accidental earlier browser selection had matched this later edition through an unanchored Bridge filename filter. Root stopped and discarded that run and assigned it no completion credit. Only the later, deliberately ordered Pathbridge baseline and its exact filename selection count here. The first actual cycle began a fresh Voice to Audience scene and read every candidate, reading and scoring rule. An incomplete Inspect was free. Microphone and Loudspeaker with the wrong middle reading committed one failed inspection, and repeating the identical report was free. After buying the scene hint, Clear removed the draft. Both middle terms and all three correct readings were selected again; active reload retained all five choices, the paid failure and the hint. Inspect completed 75/100. All six supported alternative edge explanations, the successful three-leg audit and both chronological reports were inspected. Canonical Copy and terminal reload retained the paid result. An explicit Replay then completed Recording/Podcast with its three declared readings for an equally valid 100/100. Both full alternatives and the accepted report were read, copied and recovered. The bounded original desktop result was inspected before editing. The original client run passed 75 of 76 checks and failed one targeted startup case. The owning observer had captured an earlier record than shared recovery, so an already recovered complete draft refused its first genuine Inspect. This is a demonstrated first-action refusal, not a claim that ordinary startup was permanently stranded. The first eight-case browser selection reported six passes and two setup failures in 33.3 seconds because an option assertion did not match the native disabled property. Only those two checks were calibrated; no runtime defect was attributed to them. The calibrated original eight full desktop/phone journeys all passed in 27.9 seconds. Singular hint and copied-result wording was visibly incorrect. The repair aligns the save observer after shared startup recovery and corrects singular hint and failed-inspection counts in status and copied results. Strict state recovery, accepted-action rules, paid chronology, score economy and the earlier at-bound free-history compaction remain unchanged. The owning template and deck remain unchanged. Exact wording expectations were updated in the current browser journeys and the already completed Sense Junction compatibility journeys; their gameplay, storage and score assertions were retained. The repaired actual replay repeated free incomplete and repeated Inspect, the paid wrong middle reading and Hint, Clear and five-choice active recovery, then the full 75/100 result. All six supported explanations, both chronological reports, singular copied counts and terminal recovery agreed. An explicit Recording/Podcast Replay again earned 100/100 with all committed legs, both supported alternatives, canonical Copy and terminal recovery. The bounded desktop result review found readable score and learning text. All 76 final client checks passed with no skips. Fifteen fresh Java checks passed with no skips. Eight Pathbridge first-round desktop/phone browser cases and twelve additional cases for the already completed Sense Junction edition passed in a combined 1.1 minutes. The Metro cases verify compatibility of the shared startup and wording changes; they are not extra Pathbridge journeys or new completion credit. The second actual cycle used Light to Image on a phone. Retina and Brain were selected with the first two readings. An incomplete Inspect remained free, and active reload retained four choices plus the blank final reading. Adding the final reading earned 100/100. All three committed legs, all six supported explanations and the accepted report were inspected; canonical Copy and terminal reload retained the result. Review found no additional defect and justified no second-round source change. A fresh Replay chose Lens and Camera with correct outer readings and three distinct wrong middle readings. The exact first report repeated free. Three distinct complete failures exhausted the attempt for an honest 0/100. The final wrong-middle audit, all six supported explanations and all three committed failures were read; canonical Copy and terminal reload retained the loss. Another fresh Replay selected Lens/Camera with all three correct readings and earned 100/100. All committed and supported explanations, the single accepted report, canonical Copy and terminal recovery agreed. The bounded phone review found readable wrapping and controls. Four second-cycle desktop/phone browser cases passed in 12.2 seconds, giving twelve distinct final Pathbridge journeys across both rounds. Independent final source review passed. Source, packaged and served runtime/rules hashes agreed, and the package matched the then-current canonical inventory with 34 completed reviews. Final runtime SHA-256 is a3acec834acf5a1bdef741299dade211e0bc718cac8d47ad01f20840fe186776; final rules SHA-256 is 8e557c363901d265b7ff8a569f1459edc8411de99c6e576f0813bb27b006ae0f. Both remained unchanged during the second cycle. Browser storage preflight remains non-atomic. This is local source-informed agent and automated evidence, not human fairness, provider/custom content, deployment or public production validation. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: the shared save observer now aligns with the attempt actually recovered at startup, so a newer complete draft arriving between reads does not cause the first genuine Inspect to be refused. Singular hint and failed-inspection counts now read correctly in status and copied results. Current-save acceptance, native selects, Hint focus, rejected Replay and completion after many free edits already worked on the inherited Sense Junction runtime and were verified as compatibility coverage. Two initial browser option assertions were calibrated to the native disabled property; all eight original browser journeys then passed, so those setup failures are not product defects. The second cycle justified no additional source change. Final replays established no further defect; browser storage protection remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game50/PathbridgeDailyController.java
  • modules/games/src/main/resources/games/pathbridge-readings-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game50/PathbridgeDailyAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/link
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/65-pathbridge-daily/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/65-pathbridge-daily/round-1-before-calibrated
  • conf/tasks/games-two-round-review-20261011/evidence/65-pathbridge-daily/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/65-pathbridge-daily/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game50/pathbridge-readings.jte
  • modules/games/src/main/resources/static/js/games/fifth-link.js
  • modules/games/src/main/resources/static/js/games/fifth-link-rules.js
  • modules/games/src/test/js/fifth-link.test.cjs
  • modules/games/src/test/js/fifth-link-ui.test.cjs
  • modules/games/src/test/js/pathbridge-daily-ui.test.cjs
  • modules/web-visual/playful-games-tests/pathbridge-daily.spec.ts
  • modules/web-visual/playful-games-tests/pathbridge-daily-round2.spec.ts
  • modules/web-visual/playful-games-tests/metro-link.spec.ts
  • modules/web-visual/playful-games-tests/metro-link-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-pathbridge-final.md
Path Poker DailyGame 86Termpath games Spielen

Vergleiche Verbindungen nach einer sichtbaren Bewertungsregel und setze Spielchips auf deine Einschätzung. Drei Runden teilen sich eine Bank.

Ursprüngliche Beschreibung (Englisch)

Compare connections using a printed rubric and wager confidence chips. Play three hands with one bank; payouts depend on the route you choose.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe mit je 3 Teilrunden (12 Teilrunden insgesamt)

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Spielerauswahl: Einsatz 10, 25 oder 50 Spielchips verändert möglichen Gewinn und Verlust, nicht die Schwierigkeit des Wegvergleichs. · Vier Übungstische mit jeweils drei Runden; Wegbegründungen lassen sich kostenlos öffnen. · Vom Inhalt vorgegeben: Themen- und allgemeine Wörter sowie Weglängen; feste Formel 10 × Themenwörter − 8 × allgemeine Wörter − Pfeile.

Spieler, die erklärte Wegwertungen einschätzen und Spielchips über drei Runden einteilen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Solo simulated-chip betting with prescribed route rubric; no actual poker opponents or monetary wagering.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: a changed compatible save is adopted and the outdated action is rejected, preserving the settled hand in the reproduced stale-tab case; delayed copy feedback is discarded after Replay or a newer copy request; All games opens the full catalog. The two completed local cycles established no further defect. Independently accepted for invited human playtesting on 13 October 2026: Results and replay reveal the useful context; two revised tables remove the universal length recipe, old editions retain their receipts, and unavailable stakes are labelled correctly. Fresh client, Java, browser, genuine historical-save and native checks pass. Human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored word routes, theme/broad-word lists, printed rubric and simulated chip wagers.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress. The client checks for changed compatible saves before subsequent actions and keeps finished daily results. Explicit practice Replay starts another attempt; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Tische mit je drei begründeten Wegvergleichen, also zwölf Runden. Transparente Wortlisten und Abrechnungen, gespeicherte Rundenpausen und Einsätze ausschließlich mit Spielchips ohne Geldwert. Deutsche Begriffe erscheinen mit der Schreibweise der Wegkarten. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect human clarity, difficulty and replay feedback.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed source-informed local play, review, improvement and replay cycles. Complete three-hand strategies ended at 250, 25 and 175 chips; settlement recovery, refunds, affordability and phone controls were exercised. The recorded verification includes 1501 passing module client checks and four focused desktop/phone Poker browser cases. Retains Limited beta ready: independent human fairness, onboarding, difficulty and replay interest remain unverified; no public-release or production-readiness promotion. Independently accepted for invited human playtesting on 13 October 2026: Results and replay reveal the useful context; two revised tables remove the universal length recipe, old editions retain their receipts, and unavailable stakes are labelled correctly. Fresh client, Java, browser, genuine historical-save and native checks pass. Human feedback remains pending.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

Two source-informed local play and replay cycles completed all three hands. On pp-09, choosing Route A with 50-chip stakes finished at 250 chips; the first settlement reloaded at 150 with the next hand still unseen, and the final 250 survived reload. On phone pp-10, Route C with 50 chips, then Route A with 25 chips and Route A with 10 chips finished at 25: unaffordable 50-chip stakes were disabled, and the second-place final route refunded its stake. A changed-strategy replay using Route B, Route B and Route C with 25 chips each finished at 175 and retained that bank after reload. Result copying and phone controls were exercised. A controlled delayed-notification regression reproduced the settled-hand overwrite before repair and preserved it afterward. Verification recorded 1501 passing module client checks and four focused Poker browser cases across desktop and phone; ten additional catalog browser cases also passed. These local checks do not establish simultaneous-write atomicity, unprimed human fairness or difficulty, broad device accessibility, or production readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game86/PathPokerDailyController.java
  • modules/games/src/main/resources/games/path-poker-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game86/PokerAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/arena-poker
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/97-poker/round-1
  • modules/games/src/main/resources/static/js/games/path-poker.js
  • modules/games/src/main/resources/static/js/games/path-poker-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/path-poker.test.cjs
  • modules/games/src/test/js/playful-session.test.cjs
  • modules/web-visual/playful-games-tests/path-poker.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-055-bridge-hunter-path-poker-repair.md
  • conf/tasks/games-quality-20261013/results/verification-batch-055-bridge-poker.md
Path RankerGame 71Termpath games Spielen

Ordne vier vollständige Wege nach ihren angegebenen Kosten und dem erklärten Ziel. Gleichstände werden akzeptiert.

Ursprüngliche Beschreibung (Englisch)

Order four complete routes using printed leg fares and the board objective. Ties are accepted and six explained comparisons earn partial credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Routen frei umordnen und gelesene Abschnittskosten einklappen; dadurch ändern sich die Zahlenwerte nicht. · Tagesaufgabe oder Sammlung wählen; Wiederholung und Aufdecken sind Lernhilfen, keine Schwierigkeitsstufen. · Gesamtkosten, teuerster Einzelabschnitt, Umstiegsgebühr und Gleichstände werden pro Aufgabe vom Autor festgelegt.

Spieler, die Wege nach unterschiedlichen sichtbaren Kostenregeln ordnen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite authored arithmetic exercises, with eight repeating daily and four practice boards. Printed tariffs and declared objectives determine the ranking; association readings and leg prices are designed for each board rather than live measurements of semantic quality. Arranging four routes and counting costs provide limited agency, and the finite bank still needs unprimed human evidence for onboarding, difficulty, fairness and repeat interest. The default player route has no live-data mode. Progress is browser-local without account or cross-device synchronization; changed-save checks remain non-atomic preflights rather than simultaneous-write transactions. Human enjoyment, learning, retention, accessibility across real devices and production behavior remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: adopting another tab's order clears obsolete position guidance and restores focus to an equivalent enabled Move or evidence control when the previous control was replaced. Peer Replay moves focus from hidden Copy/results to the visible ordering heading. Move, Fold, Commit and Reveal effects require acceptance of the requested state; rejected Replay preserves the newer save and URL and focuses the actual visible state. Game-scoped changed-save checks retain malformed bytes, handle deleted saves and allow warned memory-only progress after failed writes. Queued result focus and scrolling cannot run after a newer state is adopted. Valid older saves containing 100 free rearrangements can now Commit or Reveal: only the terminal action compacts their effective order, preserving legacy loading, folds, current move behavior, strict recovery bounds and scoring. Final local replays established no additional material defect. Independently accepted for invited human playtesting on13 October2026. Complete route-comparison outcomes and the return to ordering remain visible after native scrolling and reload. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored complete routes, leg fares and declared ranking objectives.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Aufgaben mit unterschiedlichen Kostenzielen, erklärten Abschnitten und gleichwertigen Reihenfolgen bei Gleichstand. Deutsche Regeln, Auswertung, Wiederholung und Kopierhilfe. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-seventh-ten-rounds-20261020/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect uncoached human feedback on the finite authored content, difficulty and phone comfort.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full four-route rankings earned 100, with deliberate alternatives earning 30 and 75; bottleneck fares, transfer costs, ties, all six comparisons, folded evidence, calculation audits, public Copy and active/terminal recovery were checked. Reproduced peer guidance, focus loss and rejected-action effects were repaired, alongside a valid legacy 100-move completion trap verified by controlled engine regression. Thirty-three focused client checks, thirteen focused Java checks, twelve distinct desktop/phone browser cases and packaging passed; independent review found no material blocker, and cycle two needed no additional source change. Retains Limited beta ready: twelve finite authored arithmetic boards still need unprimed human evidence for difficulty, fairness and repeat interest. Browser-local non-atomic recovery and local checks do not establish production readiness or a live semantic ranking service. Independently accepted for invited human playtesting on13 October2026. Complete route-comparison outcomes and the return to ordering remain visible after native scrolling and reload. Independent036 confirms exact content/scoring, genuine saved histories and native input/ending boundaries. Initial reduced-motion reload transients clear within153ms; human feedback and production validation remain pending.

Maturity gap: Agency is mainly arithmetic comparison and arranging four routes. The finite bank still needs human difficulty and interest feedback; tariffs and association readings are authored for the board rather than globally measured. Human beta feedback is still needed on unprimed onboarding, difficulty, perceived fairness and repeat interest. The finite authored bank and device-local progress are stated limits; production is not verified.

The first completed local cycle played practice pr-09, ranking the lowest most-expensive leg. The printed maxima were Cedar 9, Slate 8, Amber 8 and Coral 6. After folding Cedar's leg evidence and arranging Coral→Slate→Amber→Cedar, active reload retained the order and fold. Commit earned 100 with all six comparisons correct, including the Slate/Amber tie. All four calculation and directed-reading audits, canonical public Copy and terminal reload were inspected. Actual ordinary two-tab review reproduced focused Copy falling to the page body on peer Replay. A local Cedar move announced position 2, then a peer move adopted position 3 while leaving that obsolete guidance and replacing the focused Move control. Another complete pr-09 play deliberately used the total-fare order Cedar→Amber→Coral→Slate and earned 30, with two correct comparisons including the tie; all four audits, Copy and terminal recovery were checked. Controlled complete-journey browser cases also reproduced false position feedback after a rejected Move and an attempted focus on the hidden ordering heading after rejected Replay, leaving focus on Replay instead of the adopted result. The runtime repair gates effects on accepted state, clears obsolete peer guidance, restores equivalent enabled controls or the visible phase heading, preserves still-valid focus, and guards delayed result focus. Invalid/deleted saves, failed-write memory and accepted Replay were covered without changing saved identity or the ranking schema. A separate focused engine proof built legal old 100-move histories and reproduced Commit and Reveal both being refused: seventeen cases passed and two failed before the repair. Minimal compaction only when an old 100-event history needs its terminal event made all nineteen Path Ranker engine cases pass, including legacy terminal recovery and all twenty-four route permutations on every board. This was a controlled compatibility check, not a browser save injection. The actual repaired replay retained folded Cedar and the correct order through active reload, earned 100, exposed all six comparisons and four audits, Copied and restored the result. Equivalent Move focus and cleared peer guidance were confirmed; focused Copy followed by peer Replay now lands on the visible ordering heading. Thirty-three focused client checks, comprising fourteen UI and nineteen ranking-engine cases, thirteen focused Java checks, eight desktop/phone browser cases and packaging passed. Independent source review found no material blocker, and the design detector reported no findings. The second completed cycle played pr-12, Clock→Machine, using fare plus transfer costs. The totals were Coral 37, Slate 41, Amber 43 and Cedar 54. Desktop play folded Cedar and Amber, restored both folds and Coral→Slate→Amber→Cedar on active reload, then earned 100 and inspected all six comparisons and four complete audits before Copy and terminal reload. Actual 390 px phone Replay used Coral→Amber→Slate→Cedar, ignoring the transfer effect between Amber and Slate, and earned 75 for five correct comparisons. The result explicitly explained Amber 43 versus Slate 41 despite their fare-only totals of 28 and 29. All four audits, public Copy and terminal reload retained 75; the page's 375 px scroll width fit the 390 px viewport. Four additional desktop/phone cases passed, including full in-memory 75 play, selected manual Copy, accepted Replay and reveal URL cleanup, giving twelve distinct browser cases across both cycles. No additional source change was warranted in cycle two. These are source-informed local agent plays and automated checks, not human or production validation.

  • modules/games/src/main/java/io/kgard/web/slice/games/game71/PathRankerController.java
  • modules/games/src/main/resources/games/play/path-ranker.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game71/PathRankerAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/prediction
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/84-path-ranker/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/84-path-ranker/round-2
  • modules/games/src/main/resources/static/js/games/path-ranker-beta.js
  • modules/games/src/main/resources/static/js/games/path-ranker-beta-rules.js
  • modules/games/src/test/js/path-ranker-beta-ui.test.cjs
  • modules/games/src/test/js/prediction-beta-rules.test.cjs
  • modules/web-visual/playful-games-tests/path-ranker.spec.ts
  • modules/web-visual/playful-games-tests/path-ranker-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-036-authored-arrivals.md
  • conf/tasks/games-quality-20261013/results/verification-batch-036-authored-arrivals.md
Path RepairGame 35Termpath games Spielen

Finde eine fehlerhafte Station und ersetze sie so, dass eingehende und ausgehende Verbindung funktionieren.

Ursprüngliche Beschreibung (Englisch)

Diagnose a faulty station, then replace it with a word whose incoming and outgoing directed links both work. Three failed checks and explained alternatives bound the repair.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben, Rückmeldungen und Ergebnislinks. Die englische Ausgabe und ihre Aufgabenkennungen bleiben separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt 4 feste Aufgaben; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle 4 Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Hinweis gegen 10 Punkte; bereits bekannte Position kostenlos ansehen; keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Repair validity comes from a finite authored directed-link register, not unrestricted semantic judgment or measured path distance. Twelve English boards provide eight repeating daily scenes and four practice scenes. A five-station chain has one faulty interior position and at least two accepted replacement words; both neighboring arrows and the complete repaired chain must be valid. The three interior positions and replacement menu bound possible proposals. Each distinct failed Inspect costs 15 points, the optional Hint costs 10, and three distinct failed proposals end the attempt at zero. Empty and identical previously failed checks are free; Clear proposal removes only the draft, preserving paid evidence. Reveal is unearned. The result lists valid complete repairs and failed-proposal diagnostics rather than every erased free draft. At the history bound, redundant free edits are compacted while paid boundaries and the current proposal remain. Progress is browser-local with no account or cross-device synchronization; changed-save checks are not an atomic transaction between simultaneous tabs, and unavailable storage permits warned memory-only play. The mapped player has no live-data or custom-board mode. Retained cached-Termpath and fallback fixture code is unmapped and was not validated by these authored cycles. Human beta feedback is still needed on discovering the fault without a hint, the association readings, the three-check limit, fairness, difficulty, learning and replay interest. Public production readiness remains unverified.

Bekannte Probleme & Korrekturen (Englisch)

Independent13 October checks accept Path Repair after its known-position help guard, two precise authored reading corrections and private terminal-focus correction. Genuine previous75/60/75 paid histories and two earlier100 editions are preserved exactly. The corrected native85 ending, Reveal and authoritative peer rescue keep the complete title and score visible at320/390/1440 through six seconds, while valid native/unrelated focus is retained. Accepted for invited human playtesting; human feedback remains pending. No deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored directed word graph, faulty chains and two-sided replacement rules.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Neue vollständig deutsche Ausgabe mit vier vorbereiteten Aufgaben, jeweils mehreren gültigen Reparaturen, erklärten Fehlversuchen, Hinweisen und Ergebnislinks. Die bisherige englische Ausgabe bleibt getrennt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/learning/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/routes/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical and human status remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual outcomes included 75 before and after repair, 70 from two one-sided failures, a genuine three-failure zero and a fresh 100, with all eight directed readings, both valid complete repairs, diagnostics, canonical Copy and active/terminal recovery. The reachable 2,000-event completion trap, native focus, stale guidance and rejected-action effects were repaired while preserving authored scoring and save compatibility. The repaired browser boundary completed a genuine hinted 90. Final verification passed 52 client checks, thirteen fresh Java checks and twelve distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visual inspection. The second review required no further source change. Retains Limited beta ready, 4. The historical questions about unaided fault discovery, association readings, three-check fairness and finite replay remain open; local correctness does not establish human semantic quality, live/custom-provider behavior or public production readiness.

Maturity gap: Can new players infer a faulty station from the declared link register without the hint? Are the association readings and three-check limit fair across every theme? Twelve authored boards and local progress bound replay; interpretation and difficulty need human beta feedback.

The mapped player uses PathRepairController.playable, PathRepairAuthoredDeck, path_repair_beta.jte, path-repair-beta-deck.json and repair-network-beta.js. Inventory ID game-35 and persisted runtime ID game35 remain distinct. The authored-v1 envelope, repair-1 rules identity and strict five state fields remain version, boardId, events, phase and replay. Recovery still validates each legal event and phase, rejects oversized or extra-field histories, and retains the original daily Replay normalization. The controller also retains an unmapped pathRepair method and PathRepairRoundService.generateRound for cached-Termpath or fallback fixtures. Language, source, target and corruption query parameters do not select that method through the mapped browser route. These cycles validate authored play only; no live provider or custom semantic quality was exercised. The first actual desktop cycle used repair-09. An empty Inspect was free. Position 2 with Software was a wrong-position diagnosis and cost 15 points; repeating the identical proposal spent nothing. Root bought the Hint, changed to Position 4 with Software and recovered that selected proposal after active reload. Inspect earned 75 from one failed check and one hint. Root read all eight directed register entries, both complete Program and Software repairs and the failed-position explanation, then copied the canonical result and recovered it after terminal reload. A bounded original desktop result was visually reviewed. The pristine original client run passed 41 of 52 checks with eleven targeted failures and zero skips. All eight original anchored desktop/phone browser journeys failed their targeted verdicts. Ordinary complete 75 or 100 results and finite explanations were inspected before those final verdicts. Separately, the capacity journeys first completed and reviewed a normal 100, then made 1,999 real free edits and bought the Hint to reach 2,000 events. A legal Inspect was blocked in both viewports, so the original capacity attempt did not receive a 90-point completion. No saved answer or event history was injected for that browser reproduction. The original source also detached native position and replacement controls, lost useful focus after peer changes or self-disabling actions, retained already-inspected guidance after peer Hint and could apply requested-state focus after rejected actions. Replay aftermath was not consistently gated by acceptance. The owning All games link opened Daily, and the help referred to unrelated fares and eligibility. Calibrated startup adoption on arrival or the first genuine Inspect, and terminal rejected Inspect, Hint and Reveal, already passed; those cases are compatibility evidence rather than original defects. The repair changes the event-bound transition only when a valid new action is attempted at exactly 2,000 events. It collapses redundant free position, replacement and reset edits while emitting the effective proposal before every paid Check or Hint and preserving the final draft. Check/Hint order and their scoring consequences remain intact. Existing valid 2,000-event saves are replayed without compaction on load, and oversized or extra-field saves remain rejected. New post-bound saves stay recoverable. The authored graph, solution acceptance, three-failure limit and score economy are unchanged; the transition implementation deliberately changes bound handling rather than being byte-identical. The browser runtime reconciles changed saves before free refusals and uses actual accepted state to gate requested effects, independently of durable write success. Warned memory play remains usable. Position and replacement buttons are retained because the board vocabulary is fixed. Valid native controls and register focus remain connected; hidden Copy and other invalid in-game focus move to the actual active or terminal heading. Accepted Hint moves focus to its visible hint text, and Clear proposal returns to the active heading. Peer adoption clears transient guidance. Replay uses the shared acceptance signal, preserving the current URL and save when the reset is rejected. Startup observation aligns with the state recovered by the shared session. The template updates only the owning catalog link, directed-repair help and hint focusability; copied result counts use singular or plural wording. No storage identity or state schema changed. The original saved 75 survived the rebuilt server. Root explicitly started a fresh desktop Replay and repeated the empty Inspect, wrong Position 2 Software diagnosis, free identical repeat and paid Hint. Position 4 Software again survived active reload and earned 75. Root reviewed all eight register entries, both valid complete repairs and the failure diagnostic, copied the canonical result and recovered it after terminal reload. A bounded final desktop review was readable, and accepted Hint focused its visible text. Final focused verification passed all 52 client checks with zero skips in 2,529.6 milliseconds. Thirteen fresh Java checks passed: six owning checks and seven inventory checks. Independent read-only review passed on the exact frozen runtime and template, including full diff, compaction, acceptance and native focus. Packaged and served runtime matched the frozen source, with the then-current 38-review inventory included. All eight repaired anchored first-cycle desktop/phone browser journeys passed with zero skips in 32.1 seconds. They completed ordinary 75 and 100 outcomes, delayed current-save and rejected Replay cases, and a genuine hinted 90 after the real 2,000-event boundary. Separate client compatibility fixtures loaded literal old 2,000-event histories without rewriting them, retained paid failure and Hint order while completing 75, recovered an old terminal 2,000-event result unchanged, and rejected an oversized continuation. Warned memory play, late Copy protection and unchanged five-field recovery were included. These are local checks, not cross-tab atomicity guarantees. The second actual cycle used repair-10 on a phone. Root read the rules and all eight directed readings. Position 2 Puddle failed because its incoming arrow exists but its outgoing arrow does not; an identical repeat was free. Drawer failed for the opposite reason: its incoming arrow is missing while its outgoing arrow exists. The selected Revolution proposal survived active reload, and Inspect earned 70 after these two distinct failures. Both complete Orbit and Revolution repairs, both diagnostics and every register entry were reviewed, copied and recovered after terminal reload. A fresh Replay checked Puddle, Drawer and then Position 3 Orbit; the third distinct failure produced a genuine zero-point loss. Root reviewed all three diagnostics, both valid solutions and all eight readings, then copied and recovered that result. The second review established no additional defect and justified no further source, scoring, deck or save change. Root explicitly started a fresh phone Replay, used Position 2 Orbit and earned 100 with zero failures. Both complete repairs and all eight register entries were reviewed, copied and recovered, with a bounded final phone visual inspection. All four anchored second-cycle desktop/phone browser journeys passed with zero skips in 10.6 seconds, completing 70, genuine three-failure zero and fresh 100, including warned memory-only play and manual Copy. The two rounds therefore provide twelve distinct passing owning browser journeys. No source changed after the first-cycle freeze, so the 52 client checks, thirteen fresh Java checks and independent source review remain applicable without counting a repeated combined browser run. Final runtime SHA-256 is 7ae4e3b94b8c48e4a29b7b5e54cf118f6687df76b18dff8e4810617f7be956d6, and template SHA-256 is a17eb962bfa7a786a9ad4131510f50b436f3755696d6f2770b7d6b501e6ae98c. The authored deck and frozen DOM/browser suites remain unchanged. This evidence is local agent gameplay, automated verification and source review. It does not establish unprimed human enjoyment, semantic fairness, live/custom-provider behavior, deployment or public production readiness. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: the reachable 2,000-event boundary no longer blocks a legal Inspect. Only redundant free proposals are compacted at that boundary; the effective position and replacement at each paid Check and Hint, their order, and the final draft are retained. Existing legal 2,000-event saves recover unchanged. Native position and replacement buttons remain stable, accepted Hint and Clear proposal have visible focus destinations, and peer adoption clears obsolete guidance. Free refusals reconcile current saves, while requested focus effects and Replay cleanup require actual acceptance. The owning catalog link, game-specific directed-repair help and singular Copy wording are corrected. Original calibrated startup and terminal rejected Inspect/Hint/Reveal already passed and remain compatibility evidence, not newly established defects. The second cycle required no further source change; final replays established no further defect. Browser-local reconciliation remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game35/PathRepairController.java
  • modules/games/src/main/resources/games/path-repair-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game35/PathRepairAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-third-prototype-beta.json
  • conf/tasks/evidence/third-ten-games-20261010/network
  • conf/tasks/evidence/third-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/61-path-repair/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game35/PathRepairAuthoredDeck.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game35/PathRepairRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game35/path_repair_beta.jte
  • modules/games/src/main/resources/static/js/games/repair-network-beta.js
  • modules/games/src/test/js/network-third-beta.test.cjs
  • modules/games/src/test/js/path-repair-ui.test.cjs
  • modules/web-visual/playful-games-tests/path-repair.spec.ts
  • modules/web-visual/playful-games-tests/path-repair-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-016-repair-focus-followup.md
Path SorterGame 26Termpath games Spielen

Bringe die mittleren Stationen zwischen zwei Endpunkten in eine passende Reihenfolge. Erklärungen und Hinweise unterstützen dich.

Ursprüngliche Beschreibung (Englisch)

Move the middle stations into a supported sequence between two endpoints. Inspect explanations for each link and use hints when you need them.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Vorhanden: Hinweis auf die erste Verbindung für 15 Punkte, sofern sie noch nicht durch eine Prüfung bestätigt wurde; keine Stufenwahl. · Vorhanden: drei verschiedene Fehlprüfungen beenden den Versuch; je Fehlprüfung 20 Punkte Abzug. Umstellen und erneutes Prüfen einer bekannten Reihenfolge sind kostenlos. · Redaktionell einstellbar: Anfang, Ziel, drei mittlere Wörter und der konkrete Prozesszusammenhang; keine freie Spielereinstellung.

Spieler, die eine Reihenfolge aus gerichteten Verbindungen rekonstruieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating daily boards and four practice boards. Each has fixed endpoints, three middle stations, an accepted-order list and four authored link meanings; correctness is membership in that supplied list rather than live graph validation. Each different wrong order costs 20 points, the optional first-link Hint costs 15, and three different wrong orders end at an honest 0. Repeating an already checked order is free; Reveal is unearned. Free moves replace the current order instead of accumulating an action log, so this edition has no reachable free-edit capacity trap. Progress is browser-local, with no account or cross-device synchronization. Readable-save protection preserves unknown durable bytes during a read outage, but localStorage preflight is not an atomic transaction and cannot guarantee simultaneous-writer serialization. Failed saving permits explicitly warned memory-only continuation. The annotated default route serves authored boards; the retained unannotated language/source/target method delegates to the authored route rather than providing a live custom game. Human fairness, unprimed onboarding, difficulty and sustained replay interest remain unmeasured. Live-provider, deployment and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Independent13 October checks accept Path Sorter after its private known-first-help and terminal-focus corrections. Previously confirmed first-link help is free, including after later wrong checks; genuinely useful hints remain paid. Actual earlier active/terminal65 receipts retain their charge and exact bytes. Native endings, Reveal/Replay, open-help reload, delayed stale Hint and real read-only recovery pass across compact and desktop contexts. Accepted for invited human playtesting; human feedback remains pending. No deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored five-word chains, link explanations and accepted middle-station orders.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Neue vollständige deutsche Ausgabe mit vier erklärten Wortketten. Der deutsche Punktezähler unterscheidet verfügbare Punkte im Spiel und erzielte Punkte nach Abschluss. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical and human status remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need for human beta evaluation of fairness, unprimed onboarding, difficulty and replay interest. Two complete local cycles verified original/repaired Listening 65 and phone Written tale 60, hinted 45, genuine three-order loss 0 and fresh 100, with full finite link verdicts, all four authored meanings, arithmetic, active/terminal recovery and canonical Copy. Current-save acceptance, native focus, readable-save opt-in and the catalog link repaired reproduced local defects. Two display-only singular corrections followed the second baseline. Final verification passed 24 clients and twelve distinct owning desktop/phone browser journeys; the eight first-cycle browser passes and ten fresh Java passes preceded the wording follow-up, which four final second-cycle journeys and all 24 final clients covered. Rules, normalized seven-field state, authored content and score were preserved. These are local engineering and bounded visual checks, not human, live-provider or production verification. Finite content and non-atomic local storage remain limitations.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

The mapped default player is PathSorterController.playablePathSorter, PathSorterRoundService, path_sorter.jte, path-sorter-deck.json and path-sorter.js. Inventory game-26 and persisted runtime game26 remain distinct. The authored-v1 envelope uses rules version path-sorter-1. Recovery normalizes seven logical fields: boardId, checks, hinted, order, phase, replay and version. It validates three unique known intermediate stations, at most three distinct wrong orders, the Hint boolean and phase consistency; extra historical top-level metadata is normalized away, and replay is retained only for practice. There is no ancillary store. The twelve English authored boards comprise eight daily and four practice boards. The retained unannotated pathSorter(language,source,target,reveal) method delegates to the authored playable method and does not expose a live custom-data branch. Original actual Listening ps-09 play used a 1280 by 720 desktop viewport. Root read the full help, checked Melody/Album/Song incorrectly and read all four submitted-pair verdicts. Repeating that Check was free. A paid 15-point Hint revealed Melody first; moving Song Earlier produced Melody/Song/Album. Active reload retained that draft, one wrong order, the Hint and 65 potential. Check earned 65. Root read the true five-word chain, all four authored meanings and 100 minus 20 minus 15 arithmetic, copied the canonical result, reloaded the terminal state and inspected a bounded desktop view. Actual Hint self-disable lost focus, the owning All games link went to the daily hub, and copied singular wording said 1 wrong checks. Original runtime SHA-256 was 09e00ebcecc213f9e994033f7a701bfe8b46fc7eb46b0cbe9bd79910b9f0ac47. The original root client run passed 14 of 23 checks, failed nine and skipped none in 574.044584 milliseconds. All seven pure checks and complete 65/60/45/genuine 0/100, memory 65, inside-save terminal acceptance, calibrated startup and seven-field normalization cases passed. Nine targeted failures established focus, free-action preflight and refused Replay defects. The original eight anchored desktop/phone browser journeys passed two, failed six and skipped none in 30.9 seconds. Root read the full 483-line log. Full 65/100/80/65 and warned-memory 65 outcomes, all four meanings, recovery and Copy preceded the boundary verdicts. Failures concerned paid Hint focus, the owning catalog link, native moved-control focus, obsolete repeated-Check guidance and refused Replay focus. Memory-earned scoring already passed. No rule, capacity, original startup or asynchronous clipboard defect was established. One appended original-runtime cold-read-only regression failed with zero skips in 330.846708 milliseconds: an unknown durable peer 100 was overwritten by a free Song move, and the warning disappeared. Genuine recovered 100 and fresh Replay 100 completed before the preservation verdict. This storage-integrity defect is separate from original memory-earned scoring or calibrated startup. The repair opts Path Sorter into the requireReadableSave policy already added for Hub Sheriff. If a current save cannot read storage, accepted warned memory progress continues but the durable write is skipped. The shared helper itself and its default policy were unchanged in this edition. Hub Sheriff and Path Sorter are the two opt-in callers at this review. The owning runtime now observes saves without savedAt, preflights even free/refused Check and Copy, and gates paid and visual effects on actual accepted state. Rejected actions adopt the current attempt, preserve durable bytes and URL state, and focus the actual active or terminal heading. Accepted Replay uses tryReplay. Three native station rows are cached and minimally reordered, preserving connected enabled move controls, help and useful outside focus; invalid in-game focus is rescued. Accepted Hint focuses the visible clue, made focusable by the owning template. The catalog link uses the established literal /games/catalog. The first candidate used a nonexistent GAMES_CATALOG constant and failed compilation; root corrected that introduced error before the final Java/build run. It is not an original game defect. All 24 first-cycle repaired client checks passed with zero skips in 530.631292 milliseconds. The seven pure cases and sixteen original DOM bodies were unchanged, with one appended outage regression; the engine/export prefix, recovery, deck and scoring were unchanged at that stage. Independent final source review passed. Ten fresh Java checks passed at 09:05:49.038 UTC, followed by a twelve-second build. The immutable first-cycle package and served bytes matched runtime SHA-256 789507577115404af7af3d2564c4ed6d7aa309fd52693be698f0844a902c76a8, shared-session SHA-256 3cef4578c0465fceef8aa39844da5daa26576836d1a1957162134c11d1f0b02e and the 47-review canonical inventory. Template SHA-256 was 312b46648d3c14ac88d13f33c61c7ae3a220a3e1583c210a18a9bcc92f5d38da; owning DOM SHA-256 was 55c6ea9a0f8cf1212496acebeea202974bb11768e1e8aac39f0b05caa5feef56; deck SHA-256 was 9e6d80979ce4aca70e77c55bf8c03e01510e4dde74489cc5f2f32e054e3fcd4f. Actual repaired desktop Listening Replay again completed 65. Root read the full help, all four wrong-order verdicts, the paid visible Hint, the true chain, all four meanings and score arithmetic. The repeated Check remained free, active reload retained one wrong order and the Hint, moved-control focus was useful, and the owning catalog link was correct. Canonical Replay Copy, terminal reload and bounded desktop inspection passed. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 16.5 seconds. The copied 1 wrong checks wording remained for the second review. The second actual baseline used Written tale ps-10 at a verified 390 by 844 phone viewport. Root checked Paragraph/Word/Sentence incorrectly and read all four verdicts, then checked Sentence/Word/Paragraph as a second distinct wrong order and read all four verdicts again. Active reload retained two misses, the order and 60 potential. Moving Word Earlier produced Word/Sentence/Paragraph; Check earned 60. Root read the five-word chain, all four authored meanings and 100 minus 40 minus zero arithmetic, copied the canonical result, reloaded the terminal state and inspected a bounded phone view. Actual active feedback said 1 checks left. Together with the earlier singular Copy noun, this justified exactly two display-only expression changes. All four pre-wording second-cycle browser journeys passed with zero skips in 17.0 seconds before the changes. The final runtime uses singular wrong check in Copy and check left in active feedback. Counts, rule transitions, recovery schema, deck, template, shared helper and both browser fixtures were unchanged. Final runtime SHA-256 is 244b4b5393534fe38287ab61aa0f08cef86170369c33946d2967525ee4a61c5b. All 24 final clients passed with zero skips in 658.023708 milliseconds, and the follow-up build passed in ten seconds. The immutable final package and served runtime matched the frozen source, unchanged shared helper and 47-review canonical inventory. Actual final Written tale phone Replay reviewed two different wrong orders and all four verdicts for each, then bought the first-link Hint and observed the corrected 1 check left. Root repaired Word/Sentence/Paragraph and reloaded the active state, preserving two misses and the Hint. Check earned 45. The true five-word chain, all four meanings, 100 minus 40 minus 15 arithmetic, canonical Copy, terminal reload and bounded phone view were reviewed. A separate Replay genuinely exhausted three distinct wrong orders at 0, with all four terminal meanings, the true route, three-check Copy and recovered loss. An explicit fresh Replay repaired the correct order and reloaded before Check, then earned 100 with all four meanings, 100 minus zero minus zero arithmetic, canonical Copy, terminal recovery and a bounded phone view. The desktop saved 65 result now copied 1 wrong check correctly. No further gameplay or layout defect was observed. All four final second-cycle desktop/phone browser journeys passed with zero skips in 17.7 seconds, and root read the complete log after exit zero. The twelve distinct owning browser journeys comprise eight first-cycle passes before the two display-only changes and four final second-cycle passes; no combined final rerun is claimed. Ten fresh Java passes likewise preceded the wording follow-up, which was covered by all 24 final clients and the four final second-cycle browser journeys. Both local cycles are complete. Human fairness, live-provider behavior, deployment and public-release readiness remain unverified. Earlier known-issue record, retained for history: Locally repaired through two completed review cycles on 11 October 2026: owning preflight and actual-state acceptance gates prevent free/refused Check, move, Hint, Reveal, Replay and Copy effects from acting on a superseded attempt. Rejected actions preserve newer saved bytes and the URL, while native station controls and useful focus remain stable. An original asymmetric cold-read outage could overwrite an unknown peer 100 with a free move and hide the warning. Path Sorter now opts into the existing readable-save policy: accepted warned memory play continues when the current save cannot be read, but the durable write is skipped. This option is enabled here and in Hub Sheriff; other callers retain their default policy. Paid Hint focus and the owning catalog link were corrected. The second cycle changed only singular wrong-check/check-left wording; final 45, genuine 0 and fresh 100 replays established no further defect. Original scoring, calibrated startup and memory-earned outcomes already passed; no scoring, capacity or original startup defect is claimed. Local preflight remains non-atomic across simultaneous writers.

  • modules/games/src/main/java/io/kgard/web/slice/games/game26/PathSorterController.java
  • modules/games/src/main/resources/games/path-sorter-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game26/PathSorterAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/path-games
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/52-path-sorter/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/52-path-sorter/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/52-path-sorter/round-1-final
  • conf/tasks/games-two-round-review-20261011/evidence/52-path-sorter/round-2-before-followup
  • modules/games/src/main/java/io/kgard/web/slice/games/game26/PathSorterRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game26/path_sorter.jte
  • modules/games/src/main/resources/static/js/games/path-sorter.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/path-sorter-ui.test.cjs
  • modules/web-visual/playful-games-tests/path-sorter.spec.ts
  • modules/web-visual/playful-games-tests/path-sorter-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-018-sorter.md
Path TriageGame 29Termpath games Spielen

Erkunde ein begrenztes Wortnetz und belege, ob ein Weg existiert, ein Endpunkt fehlt oder die Endpunkte getrennt sind.

Ursprüngliche Beschreibung (Englisch)

Investigate a finite word network. Probe entries and expand the frontier to prove whether a route exists, an endpoint is missing, or the endpoints are disconnected.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Lernende, Lehrende und Interessierte an erklärbaren Sprach- oder Netzregeln.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Übung mit erklärbarer Aufgabe; eine allgemeine Lernwirkung ist damit noch nicht nachgewiesen.

Spielgrenzen (Englisch)

Twelve finite English authored files comprise eight repeating daily files and four separate practice files. Each has three directed-map investigations: a reachable destination, a missing endpoint and registered but disconnected endpoints. These judgments concern only the printed finite register and arrows, not the completeness of real-world associations or a live graph. A failed cache lookup cannot prove absence or disconnection. Each new register or frontier probe costs five potential points, up to twelve probes per case. A correct claim with sufficient evidence earns 100 minus five per probe; a wrong proved claim, Abandon or Reveal closes that case for 0. An unproved claim is free, and the file finishes only after all three cases close. Case selection is saved; an uncommitted conclusion and terminal case inspection are intentionally local. Legal case histories have at most thirteen probe/closing actions, at most 39 across a file; free case selection is not an event-history capacity trap. Progress is browser-local, with a warning and memory-only continuation when saving fails, no account or cross-device synchronization and no atomic multi-tab transaction. The mapped route is authored only; the retained unannotated legacy provider/fixture method was not exercised. Unprimed human understanding of proof sufficiency, onboarding, fairness, difficulty, enjoyment and replay interest remain unmeasured; live-provider, production and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Path Triage after its private result-focus correction. Both title and full score remain visible in ordinary and native completion/Replay/Reveal and authoritative peer adoption. All36 cases across12boards were independently checked against their finite registers; all proofs fit their probe budgets. Agent daily/practice outcomes and genuine save/recovery checks retain their actual costs. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored finite directed maps, word register and investigable reachability cases.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

2 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/strategy/ledger.json
Frühere weitere Prüfungen · insgesamt 13 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

3 von höchstens 10 Runden am 2026-10-20: Eigene Untersuchung und nachträglich gezeigte Beweise sind getrennt. Abbruch, Auflösung und Wiederholung geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/strategy/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; 2 Verbesserungen umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 2 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Original and repaired 230-point files, mixed 165, genuine abandoned 0 and all-correct 235 were completed with all finite registers, twelve directed readings per played file, proofs and summaries, active/terminal recovery, canonical Copy and bounded desktop/phone review. Local repairs preserve the tolerant normalized four-field state, legal probe chronology, paid proof rules, authored content and scoring. Final verification includes 28 passing client checks, nine fresh Java checks before the narrow final display follow-up and twelve distinct passing desktop/phone browser journeys, with independent source review. The second actual review corrected closed-frontier instructions; final replays found no further defect. Retains Limited beta ready, 4, and its historical need for human evidence-sufficiency learning, onboarding, fairness, difficulty and replay feedback. No live-provider, production, human enjoyment or atomic-storage validation is claimed.

Maturity gap: Proof is about a finite authored map; human users may need practice learning evidence sufficiency. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped player is PathTriageController.playable, PathTriageRoundService, path_triage_beta.jte, path-triage-beta.json, path-triage-beta-rules.js and triage-probe.js. Inventory game-29 and persisted runtime game29 remain distinct. The authored-v1 envelope retains rules version triage-probe-1. Recovery deliberately returns the same four normalized fields, selected, actions, phase and replay, tolerates unrelated top-level metadata and normalizes daily replay to false. It validates the legal chronological facts of three per-case action arrays, each bounded by twelve probes plus one closing action. No new strict saved schema, scoring rule, content version or history compaction was introduced. The retained unannotated pathTriage(language,reveal) method and its provider fixture remain separate from the annotated authored route. Original actual desktop pt-09 completed 230. Root read the help and tested a free unproved claim. Clock to Calendar required both register probes and expansion of Clock, Minute, Hour, Day and Alarm; seven probes proved finite disconnection and earned 65. Active reload after four Clock probes retained exact evidence. Wheat to Bread used both registers plus Wheat, Grain, Flour and Dough, finding Bread with six probes for 70. Sea was absent from the source register; one probe established the missing-endpoint case for 95. Root inspected all three closed-case full registers, every one of the twelve directed-arrow readings, the proof explanations and all three outcome/probe/point summary rows. Canonical Copy, terminal reload and a bounded desktop screenshot preserved the earned 230. Actual review found the owning All games link led to Daily, help joined earns and 0, and a one-probe summary used a plural. The original root client run passed nineteen of 28 checks and failed nine, with zero skips in 715.396708 milliseconds. All thirteen existing mixed pure checks, including five dedicated Triage declarations, passed. Complete 230, 165, 235, genuine abandoned 0, warned memory, calibrated startup and legacy-metadata behavior supplied compatibility evidence. Nine targeted boundary failures established stale case inspection/conclusion, removed native controls, free or delayed refusal effects and Replay/Copy focus. Original eight anchored browser journeys passed two and failed six, with zero skips in 48.7 seconds. Root read the full log, including the initially truncated middle. Every journey completed and reviewed a full 230 file and all twelve map readings before protected boundary verdicts. Both warned-memory journeys passed. No pure-rule failure or reachable capacity trap was established. The repair adds owning observation and preflight before free, paid, refused, inspection and Copy effects. Observation aligns after shared initialization and reconciliation under unchanged content/rules and recovered-current guards. Adoption clears the unpersisted local conclusion and terminal inspection. Actual saved-state identity gates feedback and focus separately from durable-write success, while Replay ancillary effects require acceptance. This preserves new peer bytes and URLs and accepted warned memory continuation. Native case tabs and frontier buttons are cached by case/word and minimally reordered; removed, disabled or hidden in-game focus goes to the actual case or terminal heading, while useful enabled controls and outside focus remain intact. The pure rule file and authored deck are unchanged. After the original baseline closed, exactly four wording expectations across the two browser files were corrected for the actual help spacing and one-probe wording; normalized remaining fixture text was identical and no behavior boundary or case count was weakened. Existing pure and DOM fixtures remained unchanged. The first repaired root client run passed all 28 checks with zero skips in 752.00575 milliseconds. Nine fresh Java checks passed at 07:53:13 UTC, and the build passed in seventeen seconds. The isolated immutable package and served runtime matched the first repaired 87b73bf935dc58d24042e464ceb6f35fc81817b76d6f085699e35a8e9f4754e8 source and the packaged 44-review inventory. Independent source review passed without running tests. Actual repaired desktop Replay again earned 230 using the same seven-probe Clock, six-probe Wheat and one-probe Sea proofs. Root checked the corrected help and catalog link, free unproved claim, exact four-probe active reload, visible closing focus, all registers and twelve readings, all proofs and all three summary rows. Canonical Replay Copy and terminal reload retained 230, and a bounded desktop view was readable with singular one-probe wording. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 35.3 seconds. The second actual cycle used pt-10 on a phone. Letter to Reply required both registers and expansion of Letter, Envelope, Postbox and Stamp to exhaust the reachable component; six probes proved disconnection and earned 70. Music to Stage used both registers and Music, Note, Melody and Dance to establish a found path, but root deliberately chose the wrong disconnected conclusion. Only that case closed for 0. A target-register probe showed Rain absent from the Sun case; active reload retained the exact one-probe evidence, and a correct missing claim earned 95. The file honestly completed at 165. All three full registers, twelve directed-arrow readings, proof explanations and three outcome/probe/point rows were reviewed, copied and restored; a bounded phone screenshot was readable. That complete result exposed one further display defect: a closed case with an empty frontier still asked the player to probe the source register although its controls were disabled. All four existing second-round browser journeys passed before this follow-up, with zero skips in 21.9 seconds, establishing compatibility rather than catching the misleading sentence. The narrow display-only correction now says that the investigation is closed and directs the player to the complete map. Active unchecked-source and exhausted-frontier messages remain unchanged. No rules, deck, schema, score, DOM or browser fixture changed for this follow-up. Final root verification passed all 28 client checks with zero skips in 858.296083 milliseconds; the prior nine Java behavior checks remain the fresh Java evidence from before this one display branch. Final packaging passed in eleven seconds, independent final source review passed, and served final runtime and packaged 44-review inventory matched. Actual final phone Replay then abandoned Music and Sun, reloaded the active file with two cases closed and 0 points, and abandoned Letter. Three explicit abandon actions produced a genuine completed 0, not a scored reveal. Root read every register, all twelve directed-arrow readings, every solution explanation and the three zero-probe/zero-point lost rows. Canonical Replay Copy and terminal reload preserved 0; transient review inspection correctly reset to the saved selected Letter case. Another fresh phone Replay completed the all-correct 235: Music had a four-probe active reload then six-probe found proof for 70, Sun used one absent-target probe for 95, and Letter used six probes to prove disconnection for 70. Every register, twelve arrow readings, proof explanation and summary row was inspected; the closed Sun frontier now gave the correct review instruction. Canonical Replay Copy, terminal reload and a bounded readable phone view completed the replay. All four final anchored second-cycle browser journeys passed with zero skips in 23.8 seconds. Together the eight first-cycle and four final second-cycle journeys provide twelve distinct passing cases; the four pre-follow-up runs overlap and are not added as distinct coverage. Final runtime SHA-256 is aef9c6cd5168bc117a088863e9dc27cf90c62cbc69d0ebf25c04df86c07ede6b and template SHA-256 is 56e3f86a92233cbaa7ce62225821c655131cfe1e39a7489d4044121e24a49e95. Both complete actual cycles, local client checks and browser evidence support these bounded fixes. They do not prove atomic storage, a complete live graph, human comprehension or enjoyment, provider success, deployment or public readiness. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: adopting a different saved case or attempt now clears the old local conclusion and terminal inspection, so displayed evidence and subsequent probes refer to the actual current case. Owning preflight covers free, paid, refused, case-inspection and Copy actions. Feedback, focus and Replay effects require actual acceptance, preserving newer saved bytes and URLs while retaining accepted memory-only progress after failed writes. Native case tabs and frontier controls are cached and minimally reordered; valid controls and outside focus remain intact, while hidden or removed in-game focus moves to the actual visible case or result. The owning catalog link, zero-point help spacing and singular one-probe summary are corrected. The second actual review found closed empty-frontier guidance still requesting disabled probes; it now directs review of the complete map. Original startup handoff, legal legacy normalization, full scoring and warned memory play already passed and remain compatibility evidence. Final replays established no further defect. Local storage preflight is non-atomic across simultaneous writers.

  • modules/games/src/main/java/io/kgard/web/slice/games/game29/PathTriageController.java
  • modules/games/src/main/resources/games/path-triage-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game29/PathTriageAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/tactical
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-1-final
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-2-before-followup
  • conf/tasks/games-two-round-review-20261011/evidence/55-path-triage/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game29/path_triage_beta.jte
  • modules/games/src/main/resources/static/js/games/path-triage-beta-rules.js
  • modules/games/src/main/resources/static/js/games/triage-probe.js
  • modules/games/src/test/js/tactical-beta-rules.test.cjs
  • modules/games/src/test/js/triage-probe-ui.test.cjs
  • modules/web-visual/playful-games-tests/path-triage.spec.ts
  • modules/web-visual/playful-games-tests/path-triage-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-016.md
Quartet TrailsGame 77Termpath games Spielen

Finde vier zusammengehörige Wortgruppen und anschließend den gerichteten Weg innerhalb jeder Gruppe.

Ursprüngliche Beschreibung (Englisch)

Find four connected groups, then discover the path inside each one.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

Zwölf Tagesrätsel; Übung verwendet bereits veröffentlichte Aufgaben; Übungszahl: höchstens 11

Die Tagesauswahl wiederholt zwölf Rätsel. Der Übungszugang verwendet frühere Veröffentlichungen und lässt die heutige Aufgabe aus.

Weitere Runden am selben Tag

Mehrere früher veröffentlichte Aufgaben sind am selben Tag als Übung verfügbar; sie sind kein zusätzlicher unabhängiger Vorrat.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (12-board repeating daily; practice from previously published boards)

Fehlversuche und Lösungshinweise; vier Gruppen und interne Wege bleiben feste Regeln.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Each board has sixteen words and four authored groups in a finite twelve-board repeating daily cycle; practice reuses previously published boards. Grouping ambiguity, fairness, difficulty, enjoyment and appetite for repeat play still need unprimed human review. Progress remains browser-local with no account or cross-device synchronization. Changed-save checks are non-atomic preflights and do not provide a simultaneous-write transaction.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: a stale selection or submission now adopts a newer saved attempt instead of replacing its earned groups; separate equal-looking replays remain distinguishable. Accepted Replay removes the reveal URL trigger while preserving other parameters and the hash. Copy uses the public Contextoid puzzle link and rejects delayed feedback for an older attempt. Compatible flat version-2 saves retain their identity and are not rewritten merely by opening the page; damaged saves are preserved and failed writes keep warned in-memory play. Earned path explanations stay open when another group is found, and a four-mistake loss immediately shows finished-game guidance rather than inviting another guess. The game header now opens the complete catalog. The repaired local replays established no further defect. Independently accepted for invited human playtesting on 13 October 2026: unread saved records survive memory play and recovery; complete native/restored results and Replay controls stay visible. Verification044 covers33 clients,25 browsers,176 native frames, five genuine histories,16 guards and actual delayed peers. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored sets of sixteen words: four groups that each form an explained four-word chain.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect uncoached human feedback on grouping ambiguity, near-miss learning and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Four-group wins with zero and one mistake, duplicate-guess recovery, and a four-mistake loss retaining one earned group exercised the actual rules, explanations, copying and recovery. Reproduced save, Replay, share-link, disclosure and terminal-guidance issues were repaired. The final source passed 31 engine/runtime checks and fourteen desktop/phone browser cases; cycle one also passed sixteen focused Java checks, and both cycles packaged successfully. Retains Limited beta ready: the finite twelve-board authored set still needs unprimed human evidence for grouping ambiguity, fairness, difficulty, enjoyment and repeat appetite. Independently accepted for invited human playtesting on 13 October 2026: unread saved records survive memory play and recovery; complete native/restored results and Replay controls stay visible. Verification044 covers33 clients,25 browsers,176 native frames, five genuine histories,16 guards and actual delayed peers. Human feedback and production validation remain pending.

Maturity gap: The authored set is finite at 12 boards and needs unprimed-player evidence for ambiguous groupings and repeat appetite before a broad release.

The first source-informed local cycle completed pc-01: Wheat → Flour → Dough → Bread, Sheep → Wool → Yarn → Scarf, Acorn → Oak → Timber → Chair, and Clay → Kiln → Brick → Wall. Active reload preserved one earned group plus four selected words; all four explanations, Copy and terminal reload retained the four-group, zero-mistake win. Actual two-tab play then reproduced a stale Wheat selection replacing a peer's complete board with zero earned groups. An explicit reveal=true URL also revealed a newly replayed selection again on reload, and Copy exposed the local preview address instead of the public puzzle URL. After repair, Replay cleared the reveal trigger, the partial board and selection recovered, and the complete four-group win survived Copy, terminal reload and peer adoption with a canonical Contextoid link. Cycle one passed 28 engine/runtime checks, ten desktop/phone browser cases, sixteen focused Java checks and packaging. The second cycle on pc-02 first completed all groups with no mistakes and observed an older earned explanation closing when another group was found. A separate replay earned Seed, Root, Stem and Flower, then submitted Egg, Caterpillar and Chrysalis with Letter, Envelope, Stamp and Mailbox in turn. Active reload at three mistakes retained the earned group and selected wrong set; the fourth distinct near-miss ended the game with one earned group and four mistakes, but initially still advised changing a word. Stable earned-path rendering and terminal-priority guidance repaired both observed issues. The repaired replay submitted Egg, Caterpillar, Chrysalis and Flower once, repeated the same and reordered set without another charge, and recovered the one-mistake selection on reload. Replacing Flower with Butterfly found the group; its explanation stayed open while the plant group was earned. Completing the letter and theatre paths, Copy and terminal reload retained four earned groups and one mistake. Complete desktop/phone loss replays also retained one earned group through four distinct misses and showed correct immediate loss guidance, copying and recovery. Final verification passed 31 engine/runtime checks and all fourteen browser cases, including the prior cycle, with packaging. Phone inspection and the scoped design detector established no further issue. These are local source-informed agent results, not independent human fairness, ambiguity, enjoyment, replay-value or production-readiness evidence.

  • modules/games/src/main/java/io/kgard/web/slice/games/game77/PathConnectionsController.java
  • modules/games/src/main/resources/games/path-connections-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game77/PathConnectionsSecurityWebMvcTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game77/PathConnectionsRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game77/path_connections.jte
  • modules/games/src/main/resources/static/js/games/path-connections.js
  • conf/tasks/evidence/games-maturity-20261005/termpath-b-game-77-phone.png
  • conf/tasks/evidence/games-maturity-20261005/termpath-b-browser.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/89-path-connections/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/89-path-connections/round-2
  • modules/games/src/test/js/path-connections.test.cjs
  • modules/games/src/test/js/path-connections-runtime.test.cjs
  • modules/web-visual/playful-games-tests/path-connections.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-044-path-connections.md
  • conf/tasks/games-quality-20261013/results/verification-batch-044-path-connections.md
Rarity RoyaleGame 79Termpath games Spielen

Sammle vorgegebene Seltenheitsstufen auf einer Route und wäge sie gegen zusätzliche Schritte ab. Die Stufen sind Spielwerte.

Ursprüngliche Beschreibung (Englisch)

Collect assigned rarity tiers, weigh hop penalties and bank a directed route; lower weight breaks ties.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Menschen, die begrenzte Ressourcen und mehrere Handlungsoptionen abwägen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Planung und Wiederholungswert müssen sich im tatsächlichen Spielen bewähren.

Spielgrenzen (Englisch)

Rarity tiers and weights are assigned game values, not corpus-derived rarity; rank compares routes within the authored file, not other players. The finite English bank contains twelve boards: eight repeating daily maps and four practice maps. Human difficulty, route comprehension, enjoyment and sustained replay remain unvalidated. Progress and the separate reserved-route notebook are browser-local with no account or cross-device synchronization. Changed-save checks are non-atomic preflights and do not provide a simultaneous-write transaction.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: ordinary changes to the separately saved reserved route are adopted, and stale Keep, Recall, Remove and Replay actions cannot silently replace a newer main attempt or reserved copy. Rejected Replay preserves the saved reserve and URL; accepted Replay from an explicit reveal URL clears that trigger and permits the new draft to recover. Damaged reserve bytes are preserved, failed writes retain warned in-memory play, and peer Replay moves focus away from hidden Copy controls. At a dead end, the impossible Next station/Add station controls and empty-neighbor heading are now hidden while the warning, Undo, Reset and reserve remain available. The repaired local replays established no further defect. Supplementary closure, 13 October 2026: An actual reserve-key read outage with usable writes previously replaced the unreadable prior rarity-2 reserve during benchmark reserve, Recall/Remove and Replay. Ten failed reserve reads now preserve exact prior bytes at all four checkpoints with warnings; read return restores the actual prior rarity-2 route. Full benchmark rarity 11, non-best Replay, all printed directed-link meanings and intermediate-tier/hop audits, manual Copy, recovery and a fresh durable rarity-11 reserve completed before the boundary verdict. A same-looking rarity-2 score alone was not treated as byte-preservation proof. The bounded repair passed focused and final combined checks; simultaneous-write atomicity remains unverified. Independently accepted for invited human playtesting on 13 October 2026: native Replay exposes complete round context and usable input. Verification046 passes90 client and38 browser cases, independent serial Replay,14 intent guards and genuine main/side/peer history checks. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed graph with assigned rarity tiers, hop penalties and edge weights.

Optionale Daten & Modi (Englisch)

language selects the legacy hard-coded coffee→moon graph (20 nodes), not a live provider.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync. Reserved-route writes and Replay clearing independently require a readable reserve save; unavailable reads protect physical prior bytes while allowing warned memory routes.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei neue Übungsaufgaben vergleichen gleichwertige Wege, Kantengewichte und Schrittabzüge. Die Anzeige erklärt den Mindestwert von 0 Punkten korrekt; Notizbuch, Rücknahme und Wiederholung wurden gespielt. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-third-ten-rounds-20261020/evidence/strategy/ledger.json
Frühere weitere Prüfungen · insgesamt 11 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

1 von höchstens 10 Runden am 2026-10-20: Zugkosten, Ertrag, Sackgassen und Rücknahme geprüft. Kein zusätzlicher Fehler belegt; neue Regeln brauchen eine konkrete Spielbeobachtung.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/strategy/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; 2 Verbesserungen umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 2 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect uncoached human feedback on route decisions, resource clarity and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual 9-, 8- and 2-rarity results exercised separate reserve comparison, dead-end Undo, Recall, copying and recovery. The observed 9-to-2 reserve overwrite and related stale-action boundaries were repaired; impossible dead-end entry controls were clarified. Cycle one passed 42 engine/UI checks, twelve desktop/phone browser cases, fifteen focused Java checks and packaging; cycle two passed the same 42 checks and four additional browser cases against the final clarified UI. Retains Limited beta ready: assigned rarity and weight values across twelve finite authored boards still need unprimed human evidence for difficulty, comprehension, enjoyment and replay. Independently accepted for invited human playtesting on 13 October 2026: native Replay exposes complete round context and usable input. Verification046 passes90 client and38 browser cases, independent serial Replay,14 intent guards and genuine main/side/peer history checks. Human feedback and production validation remain pending.

Maturity gap: Finite exposed graph arithmetic; human difficulty, enjoyment and replay remain unvalidated

The first source-informed local cycle explicitly replayed rr-09 and built Garden → Thyme → Herb → Kitchen → Meal. Active reload, Submit, Copy and terminal reload retained 9 rarity, weight 4 and rank 1 of 4: eleven intermediate tiers minus a two-point extra-hop penalty. Actual two-tab play then reproduced reserve loss: A kept that 9-point arrival, B did not adopt the reserve, and B's later Garden → Plant → Leaf → Kitchen → Meal Keep silently replaced it with a 2-point route. The overwritten route was also submitted, copied and reloaded at 2, weight 5 and rank 4 of 4 before repair. Changed-save preflights, ordinary reserve adoption, exact acceptance checks and compatible envelope revisions repaired this boundary without changing scoring or stored state schemas. The repaired phone/desktop replay showed reserve 9 arriving in the other tab, rejected an attempted second Keep of route 2, and used Recall to restore route 9 without banking it; active reload followed by Submit, Copy and terminal reload retained 9. A fresh reveal-URL regression also established and repaired a startup save observation gap. Cycle one passed 42 engine/UI checks, twelve complete desktop/phone browser cases, fifteen focused Java checks and packaging. The second phone cycle kept route 2, reset and followed Garden → Harvest → Herb → Thyme to a dead end with provisional rarity 15, weight 7 and three hops. Undo returned to Herb; Kitchen → Meal arrived at 8, weight 6 and rank 2 of 4, correctly compared six more rarity than reserve 2, and Submit/Copy/reload retained 8. The dead end still displayed an impossible next-station form and empty-neighbor heading; those controls were hidden while retaining the explicit warning and reversible escape actions. The repaired replay repeated the dead end and Undo branch, then undid Meal, entered a raw Meal draft and recalled the kept 2-point route, clearing the draft without banking. Active reload and subsequent Submit, Copy and terminal reload retained 2 and rank 4 of 4. All 42 engine/UI checks passed again after this clarification, packaging passed, and four additional desktop/phone cases covered the 8-point result, Replay/Recall to 2 and peer Replay focus. No phone overflow or scoped design-detector finding was observed. These are local source-informed agent results, not independent human fairness, difficulty, enjoyment, live-provider or production-readiness evidence. Supplementary closure findings, 13 October 2026. An actual reserve-key read outage with usable writes previously replaced the unreadable prior rarity-2 reserve during benchmark reserve, Recall/Remove and Replay. Ten failed reserve reads now preserve exact prior bytes at all four checkpoints with warnings; read return restores the actual prior rarity-2 route. Full benchmark rarity 11, non-best Replay, all printed directed-link meanings and intermediate-tier/hop audits, manual Copy, recovery and a fresh durable rarity-11 reserve completed before the boundary verdict. A same-looking rarity-2 score alone was not treated as byte-preservation proof. Focused verification passed 90 existing checks across three suites and separately four unchanged closure bodies. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment.

  • modules/games/src/main/java/io/kgard/web/slice/games/game79/RarityRoyaleController.java
  • modules/games/src/main/resources/games/rarity-royale-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game79/RarityRoyaleAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game79/RarityRoyalePlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-79/round1-reviewer-source-notes.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-79/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-79/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-79/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-79/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/90-rarity-royale/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/90-rarity-royale/round-2
  • modules/games/src/main/resources/static/js/games/rarity-royale.js
  • modules/games/src/test/js/rarity-royale.test.cjs
  • modules/games/src/test/js/rarity-royale-ui.test.cjs
  • modules/web-visual/playful-games-tests/rarity-royale.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/final-focused-review-v2.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/focused-owning-after-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/four-extras-after-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/source-proposal-and-inverse-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-repairs/high96-95-90/after-wrapper-manifest-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
  • conf/tasks/games-quality-20261013/results/batch-046-pathbuilder-rarity-replay.md
  • conf/tasks/games-quality-20261013/results/verification-batch-046-pathbuilder-rarity-replay.md
Route EtcherGame 76Termpath games Spielen

Wähle ein Wegeziel, prüfe Verbindungen und plane innerhalb von Reise-, Schritt- und Sammelgrenzen.

Ursprüngliche Beschreibung (Englisch)

Choose a route goal and build within travel, hop and seal limits. Keep and compare two next-stop previews before committing a move.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Wegeziel vor Beginn wählen; keine kalibrierte Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Only prefixes of the reviewed path set are legal, not every conceivable or graph-composed route. The finite English bank contains twelve authored maps: eight repeating daily maps and four practice maps; travel costs and seals are assigned game values. Novice difficulty, resource comprehension, enjoyment and sustained replay still need unprimed human study. Main progress and optional comparisons remain browser-local with no account or cross-device synchronization; changed-save checks are non-atomic preflights, not a simultaneous-write transaction. The retained custom-endpoint Termpath experiment and its live/provider or fallback behavior were not exercised in these cycles; no production validation follows.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: ordinary changes to saved comparisons are adopted, and stale Keep, Recall, Remove, Clear and Replay actions preserve newer main and comparison saves. Replay cleanup and draft-replacement guidance require acceptance of the requested action. Newly kept previews survive comparison notifications arriving before the associated Replay update, including observers still on an active route. Recall and option controls stop their outer focus and success effects if a later Preview check adopts another attempt. Incompatible comparison bytes are preserved, failed writes retain warned in-memory play, and peer Replay returns focus from hidden Copy controls to the active board. Stored keys, strict state schemas and scoring remain compatible. The repaired local replays established no further defect. Supplementary closure, 13 October 2026: An actual comparison-key get-only outage with usable set/remove previously overwrote the unreadable Collect two seals comparison and returned the wrong Short trip scope. Thirteen failed comparison reads now preserve prior bytes at all four checkpoints with warnings; read return restores the actual Chess / Collect two seals scope. Whole 100-point collector and Short trip routes, both free previews, typed goal and forecast meanings, real Replay, manual Copy and a fresh durable two-candidate comparison completed before the preservation verdict. The bounded repair passed focused and final combined checks; simultaneous-write atomicity remains unverified. Independently accepted for invited human playtesting on 13 October 2026: native Replay exposes complete round context and usable input. Verification046 passes90 client and38 browser cases, independent serial Replay,14 intent guards and genuine main/side/peer history checks. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored reviewed paths, prefix validation, route seals, connection readings and travel cost.

Optionale Daten & Modi (Englisch)

Supplying language, source or target selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync. Typed comparison writes and Replay clearing independently require a readable comparison save. Unknown prior bytes remain physical while current free forecasts and comparisons remain usable in warned page memory; goal and replay identities are unchanged.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier Aufgaben: kurze Wege oder zwei Siegel wählen, nächste Stationen kostenlos vergleichen und Rücknahmekosten nachvollziehen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fifth-ten-rounds-20261020/evidence/strategy/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy-next/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit den anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect uncoached human feedback on route decisions, resource clarity and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual 100-point Short trip finishes, an unmet two-seal goal for zero and a one-Undo two-seal finish for 95 exercised conditional previews, free Recall, exact-prefix reactivation, resource accounting, copying and recovery. Reproduced comparison loss, notification ordering and rejected Preview effects were repaired. The final implementation passed 46 engine/UI checks, fifteen focused Java checks and packaging in cycle one; eight first-cycle and four second-cycle desktop/phone browser cases passed. Cycle two retained unchanged source. Retains Limited beta ready: twelve finite assigned maps still need unprimed human evidence for novice difficulty, comprehension, enjoyment and replay, and the retained custom/live data experiment was not validated in this review. Independently accepted for invited human playtesting on 13 October 2026: native Replay exposes complete round context and usable input. Verification046 passes90 client and38 browser cases, independent serial Replay,14 intent guards and genuine main/side/peer history checks. Human feedback and production validation remain pending.

Maturity gap: Finite assigned maps; novice difficulty, enjoyment and sustained replay remain unvalidated

The first source-informed local cycle explicitly replayed pb-09, Music to Concert, kept Performance and Practice as free previews and recalled Performance without spending a construction move. Music → Performance → Concert recovered at the active target with four travel, two hops, no seals and Finish for 100 points available. Finish, inspection of all four reviewed routes and connection explanations, Copy and terminal reload retained 100. Actual ordinary two-tab play then reproduced comparison loss: A kept Performance, B still showed no kept previews, B kept Practice and A's reload contained only Practice, although main drafts had synchronized normally. The overwritten state also completed Music → Practice → Rehearsal → Stage → Concert for 100 with five travel, four hops and one seal. The repair added separate main/comparison change checks, normal comparison adoption, compatible envelope revisions and acceptance-gated Replay, Recall and Preview effects. Controlled regressions additionally reproduced and repaired comparison-first Replay notification ordering and a later Preview preflight being ignored by its enclosing Recall or option handler. The repaired actual replay showed A's Performance preview arriving in B, B's Practice preview retaining both rows, free Recall of Performance, and active/terminal recovery of the 100-point route with both comparisons preserved and read-only at completion. Cycle one passed 46 focused engine/UI checks, eight desktop/phone browser cases, fifteen focused Java checks and packaging. The second cycle chose Collect two seals and built Music → Band → Stage → Concert: six travel, three hops and one seal correctly produced an unmet-goal Finish for zero, preserved through Copy and terminal reload. No further source change was warranted. The changed-strategy replay added Practice, kept Rehearsal and Band without spending moves, then added Rehearsal and observed the incompatible-goal warning. Undo refunded that leg's one travel while consuming a construction move and five points. Returning to the exact Practice prefix reactivated both previews with conditional 95; Recall of Band remained free. Adding Band → Stage → Concert recovered at seven travel, four hops, two seals and six construction moves. Finish, Copy and terminal reload retained the goal-met 95, one Undo and both read-only previews. Four additional desktop/phone cases passed, including the zero-earned finish and Copy receiving a peer Replay. The final implementation was unchanged in cycle two, so its 46 first-cycle engine/UI checks and packaged build remained applicable without a redundant rerun. Twelve complete browser cases passed across both cycles. These local source-informed agent results do not establish human comprehension, fairness, enjoyment, sustained replay, custom-provider behavior or production readiness. Supplementary closure findings, 13 October 2026. An actual comparison-key get-only outage with usable set/remove previously overwrote the unreadable Collect two seals comparison and returned the wrong Short trip scope. Thirteen failed comparison reads now preserve prior bytes at all four checkpoints with warnings; read return restores the actual Chess / Collect two seals scope. Whole 100-point collector and Short trip routes, both free previews, typed goal and forecast meanings, real Replay, manual Copy and a fresh durable two-candidate comparison completed before the preservation verdict. Focused verification passed 33 Route Etcher plus 40 Terminal Trivia checks as one 73-check run, and separately two unchanged closure bodies. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment.

  • modules/games/src/main/java/io/kgard/web/slice/games/game76/PathbuilderController.java
  • modules/games/src/main/resources/games/pathbuilder-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game76/PathbuilderPlayRouteTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game76/PathbuilderAuthoredDeckTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-76/round1-reviewer-source-notes.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-76/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-76/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-76/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-76/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/88-pathbuilder/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/88-pathbuilder/round-2
  • modules/games/src/main/resources/static/js/games/pathbuilder.js
  • modules/games/src/test/js/pathbuilder.test.cjs
  • modules/games/src/test/js/pathbuilder-ui.test.cjs
  • modules/web-visual/playful-games-tests/pathbuilder.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/closure-mid88-83-final-review-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/after-owning-clients-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/after-extra-clients-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/runtime-candidates-v1-inverse.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/after-extra-wrapper-manifest-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
  • conf/tasks/games-quality-20261013/results/batch-046-pathbuilder-rarity-replay.md
  • conf/tasks/games-quality-20261013/results/verification-batch-046-pathbuilder-rarity-replay.md
Route FacetsGame 82Termpath games Spielen

Wähle die Wortreise, die zwei genannte Blickwinkel am besten abdeckt, und vergleiche konkrete Stationen mit breiten Verbindungen.

Ursprüngliche Beschreibung (Englisch)

Choose the word journey that best covers two stated lenses, then compare specific stations and broad connectors. Tied strongest routes receive equal credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Vier Wege werden nach drei festgelegten Kriterien verglichen; keine auswählbaren Schwierigkeitsstufen. · Aufdecken ist ohne Wertung; Aufgaben der Sammlung können wiederholt werden. · Die Autoren legen Blickwinkel, Szenen und Weglängen fest; das sind keine von Spielern veränderbaren Regler.

Menschen, die Wege anhand zweier erklärter Blickwinkel beurteilen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Lenses and broadness are editorial annotations; the score is not an independent semantic-distance measurement or community vote. The finite English bank contains eight repeating daily boards and four practice boards. Progress remains browser-local with no account or cross-device synchronization; cross-tab checks do not make local writes an atomic transaction. The coverage-first rubric, perceived fairness, difficulty and replay interest still need unprimed human feedback.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Route Facets after its private result focus was made immediately visible. All48 route readings and independently counted rubric metrics agree; tied winners receive equal credit. Daily/practice play,75/100 scores, Reveal/Replay and genuine read-only/peer restoration passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored routes, two requested lenses, specific/broad station annotations and explicit comparison rubric.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Route Facets: vier deutsche Vergleiche mit ausdrücklich definierten Blickwinkeln. Die Auswertung erklärt Abdeckung, konkrete Stationen, allgemeine Verbindungen und gleich bewertete Alternativen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-seventh-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual A100, D100, B75 and C50 results exercised equal-tier credit, coverage-first ranking, recovery and copying. The selection-history trap and peer guidance/focus defects were repaired. Cycle one passed 22 focused engine checks, four browser cases and focused Java and packaging checks; cycle two passed 16 UI/capacity checks, eight browser cases and packaging. Retains Limited beta ready: the finite authored two-lens judgments still need unprimed human evidence for clarity, fairness, difficulty and replay interest.

Maturity gap: Test whether the coverage-first rubric matches players’ expectations of a meaningful journey; judgments are authored, not community votes. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The first source-informed local cycle on diverge-09 selected Route A, restored it on active reload and committed for 100 points; Copy and terminal reload retained the fixed result and all four route explanations. Routes A and D share the strongest tier; B earns 75 because coverage takes priority over its four single-lens stations, and C earns 50. Actual controls reproduced an enabled but ineffective Commit after 100 alternating A/D selections and reload. After repair, the same old 100-event save loaded unchanged and committed D for 100, which survived Copy and terminal reload. The second cycle on phone selected and restored B, then committed, copied and reloaded its 75-point result. Ordinary two-tab play reproduced a peer C50 result retaining an obsolete choice instruction and leaving no useful control focus. After repair, phone selected C, restored it on active reload and committed for 50; desktop adopted the same result with cleared guidance and focus on the result heading. Phone Copy and terminal reload retained 50. With desktop Copy focused, phone Replay moved desktop focus to visible Choose Route A. Recorded verification passed 22 focused engine checks, four desktop/phone browser cases and focused Java and packaging checks in cycle one; cycle two passed 16 UI/capacity checks, eight browser cases and packaging. Coverage includes delayed empty Commit, rejected Replay and warned 75-point in-memory play when storage is blocked. The fallback-textarea focus check used jsdom and does not establish every browser fallback-focus timing. These are local source-informed agent results, not independent human fairness, difficulty, enjoyment or production-readiness evidence. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: an unfinished round no longer becomes trapped after 100 free selection changes. Legacy saves load unchanged, and a subsequent valid action compacts redundant selections so the route can be committed. Adopting another tab’s attempt clears obsolete choice instructions and moves invalidated in-game focus to the visible resulting state. Empty Commit now checks for changed saved progress before showing guidance, and rejected Replay does not apply local cleanup. The repaired local replays established no further defect.

  • modules/games/src/main/java/io/kgard/web/slice/games/game82/DivergeController.java
  • modules/games/src/main/resources/games/play/diverge.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game82/DivergeAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/systems
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/92-diverge/round-1/after
  • conf/tasks/games-two-round-review-20261011/evidence/92-diverge/round-2
  • modules/games/src/main/resources/static/js/games/diverge-beta-rules.js
  • modules/games/src/main/resources/static/js/games/diverge-beta.js
  • modules/games/src/test/js/diverge-beta-capacity.test.cjs
  • modules/games/src/test/js/diverge-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/diverge.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-012.md
Route Facets ArenaGame 84Termpath games Spielen

Wähle einen Bewertungsmaßstab und vergebe drei Medaillen an Wege. Kürze, Präzision und Thema belohnen unterschiedliche sichtbare Merkmale.

Ursprüngliche Beschreibung (Englisch)

Choose a judging lens, then award three route medals. Compact, Specific and Theme reward different visible features.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Spielersteuerung: Zwischen Kurz, Konkret und Thema wechseln; jede Wertung setzt ein anderes Ziel, keine gemessene Schwierigkeitsstufe. · Spielersteuerung: Erklärungen kostenlos lesen, Plätze vor der Abgabe ändern und Übungsarenen erneut spielen. · Autorensteuerung: Wortwege, Themenwort- und Oberbegriffslisten sowie der feste Buchstabenentscheid bestimmen die Anforderungen; Spieler ändern diese Listen nicht.

Spieler, die Wege unter verschiedenen selbst gewählten Bewertungsmaßstäben vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Rankings follow explicitly authored theme and broad-word lists; there are no live judges or multiplayer arena. The English bank is finite: eight repeating daily boards and four practice boards. Progress remains browser-local with no account or cross-device synchronization; cross-tab checks do not make local writes an atomic transaction. Fairness, unprimed onboarding, difficulty and replay interest still need human beta feedback.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: the game header now opens the complete games catalog. After an action or Replay adopts another tab’s attempt, keyboard focus follows the visible accepted state: the checked lens for unfinished play or the result heading for a finished round. Rejected actions preserve the newer saved attempt, and blocked storage still permits warned in-memory play with appropriate focus. The repaired local replays established no further defect. Independently accepted for invited human playtesting on 13 October 2026: native result/Replay, saved-history protection and four varied Theme/Specific editions. Verification051 passes17 clients,5 Java,12 browser cases,40 native transitions and an independent2160-ranking audit. Four brief reload transients clear by154ms. Human enjoyment and finite-bank replay remain pending.

Daten und Quellen (Englisch)Authored content

Authored routes and word lists; Compact, Specific and Theme judging rubrics.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Szenen mit je fünf erklärten Wortwegen. Drei wählbare Wertungen – Kurz, Konkret und Thema – führen zu unterschiedlichen Podien; Platzvergabe, Gleichstände und Punkte sind auf Deutsch erklärt. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed feedback on the three lens judgments, route variety and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Compact C/A/B, Theme B/C/D and Specific C/B/A earned 30/30; applying Specific to C/A/B earned the explained partial score of 16/30. Award movement, recovery, copying and focus after rejected actions were exercised. Cycle one passed four focused rules tests, two browser cases and focused Java checks; cycle two passed nine focused engine/UI tests, four browser cases and packaging. Retains Limited beta ready: the finite authored judging lenses still need unprimed human evidence for fairness, clarity, difficulty and replay interest. Independently accepted for invited human playtesting on 13 October 2026: native result/Replay, saved-history protection and four varied Theme/Specific editions. Verification051 passes17 clients,5 Java,12 browser cases,40 native transitions and an independent2160-ranking audit. Four brief reload transients clear by154ms. Human enjoyment and finite-bank replay remain pending.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

The first source-informed local cycle on ar-09, Sun to Lamp, awarded Compact gold/silver/bronze to C/A/B. An active reload retained the awards; Submit earned 30/30, and Copy and terminal reload retained the fixed score and placement explanations. After correcting the header catalog link, a Theme replay awarded B/C/D and also earned 30/30. The second cycle on phone retained the old C/A/B order but changed to Specific, earning 16/30 with a 10+3+3 breakdown and a recoverable result. Desktop and phone rejection checks preserved a newer unfinished Theme podium and its exact saved bytes but reproduced missing focus on the visible checked lens. After repair, phone moved already-awarded B from third to second, awarded A third and restored the unique C/B/A Specific podium on active reload; Submit, Copy and terminal reload retained 30/30. Controlled stale Submit then adopted the unfinished Theme attempt, preserved its saved bytes and focused the checked Theme lens; the peer completed B/C/D for 30 and both tabs restored the result. Recorded verification passed four focused rules tests, two desktop/phone browser cases and focused Java checks in cycle one, then nine focused engine/UI tests, four browser cases and packaging in cycle two. These are local source-informed agent results, not independent human fairness, difficulty, enjoyment or production-readiness evidence.

  • modules/games/src/main/java/io/kgard/web/slice/games/game84/DivergeArenaController.java
  • modules/games/src/main/resources/games/diverge-arena-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game84/ArenaAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/arena-poker
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/93-arena/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/93-arena/round-2
  • modules/games/src/main/resources/static/js/games/diverge-arena.js
  • modules/games/src/test/js/diverge-arena.test.cjs
  • modules/games/src/test/js/diverge-arena-ui.test.cjs
  • modules/web-visual/playful-games-tests/diverge-arena.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-051-diverge-arena-repair.md
  • conf/tasks/games-quality-20261013/results/verification-batch-051-diverge-arena.md
Route MotifGame 58Termpath games Höher eingestuft Spielen

Wähle Wege, die innerhalb eines Aufwandsbudgets möglichst viele geforderte Themen abdecken.

Ursprüngliche Beschreibung (Englisch)

Choose itineraries that cover the most requested themes within a printed effort budget; equal best routes earn full credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Spieler: keine Stufenauswahl; Antworten vor Abgabe frei ändern oder den Plan aufdecken. · Verfasste Aufgaben: Budgets, Themenabdeckung, Aufwand und Gleichstände variieren zwischen 16 Aufträgen.

Spieler, die mehrere Themen innerhalb eines Aufwandsbudgets verbinden möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Nützlicher Lernmodus für Abdeckung und Budget

Höher eingeschätzt · 2026-10-22

Bisher: Reserve · außerhalb der ersten 40

Die deutsche Ausgabe macht die Abwägung zwischen Themenabdeckung und begrenztem Budget deutlicher. Dadurch ist sie als Lernmodus interessanter geworden.

4 deutsche Pläne mit je 4 Aufträgen. Außerhalb der empfohlenen acht; vorerst als Lernmodus einordnen, nicht als führenden eigenständigen Kandidaten.

Frühere Einordnung

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Theme tags, effort and budgets are declared game rules. Optimality is only among the offered itineraries: discard over-budget routes, maximize distinct requested themes, then minimize effort; every exact tie earns equal credit. This does not measure audience preference, popularity, corpus semantic distance or live route quality. Twelve authored English boards provide eight repeating UTC daily boards and four separate practice boards. Each complete four-answer plan submits once, with 25 points per exact decision; a lower score is an honest completed result. Progress is browser-local without account or cross-device synchronization, and changed-save protection is a non-atomic preflight. Retained legacy service checks do not establish current-route provider behavior. Human discovery of coverage-before-effort priority, difficulty, enjoyment, repeat interest and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October normal-motion follow-up independently accepted authoritative Submit, Reveal, Replay and peer recovery visibility after the focused heading had remained offscreen. Instant centered reveal preserves intended focus and exact saved results. All 74 client checks, 54 browser cases and 18 independent follow-up journeys passed; prior full content/gameplay evidence remains applicable. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored itineraries, theme tags, effort budgets and explicit coverage rubric.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Pläne mit insgesamt 16 Aufträgen: zuerst das Budget einhalten, dann verschiedene Themen abdecken und bei Gleichstand Aufwand sparen. Gleich gute Wege erhalten dieselbe Wertung. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Forest 100 using both tied first-case answers, Campus 50 and corrected Campus 100 were checked with all four briefs, twelve itineraries, sixteen proof rows, Copy and active/terminal recovery. The only edition-specific repair was the owning catalog link; the already verified shared runtime remained unchanged. Fresh verification passed 71 client checks, twenty-one Java checks, packaging and twelve distinct final desktop/phone browser cases; independent review found no blocker. Retains Limited beta ready, 4. The historical coverage-before-effort discovery and finite-scene replay gap remains open. Local correctness and reliability do not establish human difficulty, enjoyment, live-provider behavior or public production readiness.

Maturity gap: Test whether coverage-before-effort prioritization is discoverable and whether finite mission scenes sustain replay. Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The mapped default route uses compass_beta.jte, the finite authored Route Motif deck and the Route Motif mode in prediction-fifth-beta.js, with runtime identity game58 and inventory identity game-58. The retained older client and cached-path service are not the mapped default implementation. At the start of this edition's review, the shared runtime already contained the repair verified for ordinal 74, Hopreckon. Its earlier source-only risk list was therefore rechecked against the current baseline rather than assumed to describe current Route Motif failures. The first complete local cycle played compass-09, Forest walk. All four briefs and twelve itineraries were read. An incomplete Submit was free and focused the plan. The C/B partial draft survived active reload, and C/B/A/B completed 100 points. All committed and best answers and sixteen brief/route proof rows agreed. On the first brief, A and C each cover two requested themes at effort 4 and tie for full credit; B covers three but exceeds the budget. Other briefs correctly prioritize greater coverage, then lower effort among equal-coverage eligible routes. Canonical Copy and terminal recovery agreed. The owning All games link still opened daily games. The original eight desktop/phone browser cases produced six passes and two catalog-destination failures, with the runner reporting 1.3 minutes. Both link verdicts followed complete earned outcomes. The other six cases passed current shared-runtime checks, including ordinary peer focus and native choices, delayed adoption and rejected actions, and completion after 250 real free route edits. Only the owning template link was changed to the existing literal /games/catalog destination. Runtime, pure engine/API, strict recovery, authored deck and score economy remained unchanged. Independent compatibility review found no additional material blocker. Fresh verification passed 71 client checks, comprising forty pure-engine and thirty-one DOM checks, and twenty-one Java checks: six authored Route Motif checks, three retained legacy service checks, five shared authored-deck checks and seven inventory checks. All were fresh passes without skips; legacy checks are not current-route provider evidence. Source, packaged and served runtime hashes agreed, and the package matched the then-current 26-row refreshed inventory. All eight final first-cycle desktop/phone cases passed, with the runner reporting 1.1 minutes. Fresh actual Forest Replay used A/B/A/B, with the A/B partial draft restored before the complete 100 point result. This verified the other tied first-case route. All four decisions, sixteen proof rows, canonical Replay Copy, terminal recovery and catalog destination agreed. Fresh desktop full-proof and phone partial-plan captures were visually reviewed: controls were readable, the irrelevant map branch stayed hidden and no overflow was present. The second complete cycle played compass-10, Campus tour, on the phone. The displayed brief order is 2, 3, 4, 1. All four briefs and twelve itineraries were read, and a B/A/C/B complete draft survived active reload before submitting for 50 points. Every committed/best answer and all sixteen proof rows were reviewed. The two cheaper but lower-coverage choices were explicitly marked for revision, while correct equal-coverage effort comparisons received credit. Canonical Copy and terminal recovery agreed. Review found no new scoped defect, so no additional runtime, deck or score change was made. Fresh actual Campus Replay re-read every brief and itinerary, restored a B/C/B/B draft and completed 100 points. All committed/best answers, sixteen proof rows, canonical Replay Copy and terminal recovery agreed. All four second-cycle desktop/phone cases passed in 19.1 seconds, including complete warned memory-only play and selected manual Copy. The eight first-cycle and four second-cycle cases provide twelve distinct final passing browser cases, and all 71 final client checks passed. Runtime SHA-256 remained cf5e8279119b65401b5c05ec33eec4021ad111d9d279299830d2249861794933 throughout both cycles; the corrected owning template also remained frozen in the second cycle. This is source-informed local agent and automated evidence, with no human, live-provider or deployment validation claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: Route Motif' owning All games link now opens /games/catalog instead of the daily-games page. Its baseline already used the repaired shared prediction runtime from the preceding Hopreckon review; the earlier runtime risks were rechecked rather than counted as new Route Motif defects. Complete browser journeys passed native-control and peer-adoption checks, rejected-action protection and completion after 250 free route edits on that unchanged shared runtime. No additional edition-specific runtime, deck or scoring repair was justified by either completed cycle. Earlier known-issue record, retained for history: The 13 October independent review accepted Route Motif unchanged. All 48 briefs were audited for budget eligibility, requested-theme coverage, effort tie-breaking and exactly tied winners. Native keyboard play, mistakes, review and replay passed. Current routes use distinct themes, so coverage equals stop count; difficulty and replay interest still require human feedback. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff. Earlier known-issue record, retained for history: Readiness was reopened after a new actual-viewport check found Reveal leaves its focused result hundreds of pixels above the viewport when the planning panel collapses. A bounded shared focus follow-up is assigned. Prior full content, budget and tie verification remains valid evidence. Technical readiness is pending the follow-up; human feedback remains pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game58/CompassController.java
  • modules/games/src/main/resources/games/compass-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game58/CompassAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/prediction
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/73-compass/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/73-compass/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/73-compass/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game58/compass_beta.jte
  • modules/games/src/main/resources/static/js/games/prediction-fifth-beta.js
  • modules/games/src/test/js/prediction-fifth-beta.test.cjs
  • modules/games/src/test/js/prediction-fifth-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/compass.spec.ts
  • modules/web-visual/playful-games-tests/compass-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-008.md
  • conf/tasks/games-quality-20261013/results/prediction-ending-assessment.json
  • conf/tasks/games-quality-20261013/results/verification-batch-008-visibility-followup.md
Route SprigGame 78Friday module editions Spielen

Erkunde gerichtete Wortverbindungen und finde einen möglichst kurzen Weg zum Ziel. Rücknahmen bleiben in der Wertung sichtbar.

Ursprüngliche Beschreibung (Englisch)

Follow word connections to your destination. Can you find the shortest route?

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Rücknahme mit Punkteabzug; keine Stufenwahl

Menschen, die Wortnetze erkunden und Wege planen möchten.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Eigenständige Wegregel innerhalb einer möglichen gemeinsamen Sammlung; neue Wege brauchen neue Entscheidungen.

Spielgrenzen (Englisch)

Only the twelve authored directed word graphs are traversable; there is no open-ended concept entry. Hidden onward links and familiar repeated boards limit discovery and difficulty variety. Undo charges remain permanent. Browser storage is best effort and non-atomic, without account sync; local play does not establish human semantic agreement or production readiness.

Bekannte Probleme & Korrekturen (Englisch)

No further defect established in the completed local review scope. Storage remains best effort and non-atomic; finite authored routes and human validation limits remain. Independently accepted for invited human playtesting on 13 October 2026. Help-open restored results and later native Reveal outcomes stay readable while ordinary review scrolling, playing focus and exact fare receipts are preserved. Independent44 endpoint probes/176 frames across both games, eight real sequences, four stable review-scroll controls, two paid getItem-only histories, eight peer controls and eight restoration guards. Exact later-round native Reveal failure closed. One reduced390 initial reload frame settles by150ms. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed word graph and explained links; shortest legal path objective.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei zusätzliche deutsche Karten mit verschieden langen Wegen und Sackgassen. Ergebnisse erklären nun zusätzliche Schritte und Rücknahmen gemeinsam, einschließlich der Mindestpunktzahl. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/routes/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/words/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect unprimed human feedback on route/fare choices, challenge and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026. Help-open restored results and later native Reveal outcomes stay readable while ordinary review scrolling, playing focus and exact fare receipts are preserved. Independent44 endpoint probes/176 frames across both games, eight real sequences, four stable review-scroll controls, two paid getItem-only histories, eight peer controls and eight restoration guards. Exact later-round native Reveal failure closed. One reduced390 initial reload frame settles by150ms. Human feedback and deployment remain pending.

Maturity gap: Hidden onward edges make exploration depend partly on the authored graph; twelve small boards constrain long-term replay and difficulty variety.

Two complete local review cycles cover the mapped authored Route Sprig route and game78 alias. Twelve English boards contain eight repeating daily and four practice maps, 143 stops and 155 literal directed link explanations. The player uses unweighted hop count with a twelve-hop limit, permanent five-point Undo charges and a ten-point minimum earned score. The original seven normalized recovery fields, exact canonical answer-free shares, authored data and deprecated separate weighted model are preserved. All twelve maps are acyclic with a maximum six-hop path, so no genuine offered twelve-hop loss was fabricated; smaller synthetic loss boards remain pure-engine tests. Original 28 focused clients had 21 passes and seven failures. The two added cold-read declarations failed after complete real memory results, Copy, own Replay and actual recovery; FIRST cold Reveal Copy already passed its separate compatibility assertions. All eight original browser checks failed at final boundaries, recording ten soft failures, after the reached full routes and shares. Eight fresh Java checks passed: six mapped authored-deck and two historical service cases. Original root desktop Ice play completed shortest100, detour70 with two charged Undos and shortest85 with three charged Undos, reading all thirteen chosen or removed-edge explanations. Actual native canonical clipboard shares and terminal reloads were verified. No original native phone play is claimed. R1 fixes valid history recovery beyond the old 2,048 arrival limit, retaining every legitimate paid Undo while preserving rejection of oversized terminal padding. It protects unknown saves when reads fail but writes work; preserves accepted memory progress against unchanged durable receipts; gates effects on accepted state; retains usable offered neighbor controls; rescues invalid owned focus after adoption; and directs All games to the catalog. One pure capacity regression and two exact complete cold-storage declarations were appended without replacing the original thirteen pure or fifteen DOM bodies. All 31 clients passed in 1049.728083ms and all eight R1 desktop/phone browser checks passed in41.1s. Root replayed native desktop Ice100,70/twoUndos,85/threeUndos and a measured390×844 phone95/oneUndo, with full chosen reasons, active and terminal recovery and actual clipboard receipts. All thirteen Ice links were reviewed, including removed branches. Legacy-history stress, peers, rejected actions, malformed/deleted receipts and cold memory recovery are automated coverage, not extra native journeys. R2 began with four existing browser checks passing in16.7s, then actual desktop BreadToast90 and a one-earned-hop partial Reveal0. The revealed shortest example was visibly honest but its accessible list was incorrectly called Completed word line. Final changes comprise that one phase-dependent accessible label, one assertion in the existing whole-result browser helper and three Help paragraphs: links go only in the offered direction; read a reason before Undo removes its stop while the charge remains; keep the page open and copy the result when saving is unavailable. R2 leaves the R1 engine, persistence adapter and test bodies unchanged. Final31 clients passed in1196.951125ms and four R2 desktop/phone browser checks passed in16.9s. Root completed native desktop Toast90, Crumb85 after three real paid Undos and Dough100, reading all thirteen Bread edges, including the removed Dough branch. On a measured390×844 phone root completed one-hop partialReveal0 and then an earnedDough100. Active and terminal reloads retained progress and charges; five actual canonical clipboard receipts were verified. Revealed four-edge examples were reviewed separately from earned hops. Accessible labels now distinguish A shortest example line from Completed word line and correctly reset after Replay. Fresh native desktop and phone pixels and all final Help paragraphs were reviewed. Eight original Java checks remain retained evidence, with no R2 Java rerun claimed. At the final replay, all33 original backups were verified exact;28 current inputs were unchanged and five declared paths changed. The final local596-entry classpath contains18,105,436 copied bytes plus cached dependency references. Served runtime15392bytes matches final461dac and the three new Help texts appear once in served HTML. Broader browser outcomes are twelve distinct repaired case/project checks and twelve custom captures across the two revisions; the four R2-before repeats are separate. No live provider, deployment, account sync, human-opponent or fresh human semantic-validation claim. Dated maturity4, its basis and historical maturity gap are retained. After an interruption, temporary backups and the three compiled review classpaths were unavailable for revalidation. All33 original source objects and three R1 objects were recovered exactly from Git into durable evidence; the remaining R1 runtime/template are checked through exact inverses and their frozen hashes. Saved play, logs and captures retain their stage provenance; this does not claim the old preview is still running.

  • modules/games/src/main/java/io/kgard/web/slice/games/game78/MetroBuilderController.java
  • modules/games/src/main/resources/games/metro-builder-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game78/MetroBuilderAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game78
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-metro-followup.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/original-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/round1-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/round1-replay-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/round2-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/actual-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/independent-original-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/independent-capacity-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/independent-round1-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/independent-round2-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/independent-final-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/19-metro-builder/recovered-snapshot-manifest.json
  • conf/tasks/games-quality-20261013/results/verification-batch-024-native-followup.md
Semantic ExpeditionGame 19Contextoid games Spielen

Reise über gerichtete Wortverbindungen und bezahle die angegebenen Vorratskosten. Jeder bezahlbare Weg zum Ziel ist erlaubt.

Ursprüngliche Beschreibung (Englisch)

Travel along disclosed one-way word connections and spend each printed supply cost. Any affordable route can reach the goal; efficient journeys earn the best score.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Nine stops; at least ten directed links; several affordable routes validated.

Spielersteuerung: Die vollständige Karte und alle Erklärungen kostenlos prüfen, den nächsten Weg vor der Reise ändern und Übungen wiederholen. · Spielersteuerung: Zwischen mehreren bezahlbaren Wegen wählen; Umwege und erneute Besuche verbrauchen Vorräte und beeinflussen die Punktzahl. · Autorensteuerung: Die vier Karten haben feste Vorratsbudgets von 10 bis 13 und feste Pfeilkosten; es gibt keinen Regler für Budget oder Kosten.

Spieler, die auf einer gerichteten Karte vorausschauend mit einem Vorrat reisen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English authored maps comprise eight repeating UTC daily and four separate practice boards. Their one-way connections and supply costs are handcrafted game rules, not live measured termpaths. All affordable goal routes count, with efficiency scoring against a minimum route; paid revisits can genuinely strand a player with supplies remaining. Reveal is unearned, and this original edition has no camp, field notes, Hint or Undo. Progress is browser-local; strict four-field recovery includes the selected next trail but supplies no account or cross-device synchronization. Readable-save protection and warned memory play do not make localStorage preflight atomic. No reachable history-cap problem was established. The default route is authored; the retained unannotated custom/provider method was not live-verified. Finite content and human onboarding, phone planning, difficulty, enjoyment and retention remain limitations. Production, Linux deployment, real devices and assistive technology remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Locally reviewed through two completed cycles on 11 October 2026. Owning preflight and accepted-state effects now protect selection, Travel/Reveal feedback, free map/Return actions, Copy and rejected Replay; stable native choices and static map disclosures preserve useful focus. Readable-save protection retains unknown durable results during a read outage while allowing warned memory play. The original cold-read failure was captured after a choose-and-Travel sequence. One delayed-Travel notification setup was calibrated without weakening assertions, and a candidate-only detached Travel regression was corrected. Original scoring, selected-trail recovery, startup adoption and complete blocked-memory play already passed. Round two corrected only singular/plural nouns and existing expected text; a transient test-helper variable typo is recorded separately. Final replays established no further defect. Local-save preflight remains non-atomic. Independently accepted for invited human playtesting on 13 October 2026. Restored result headings and full scores remain visible in twelve native reload journeys and 66 samples; fourteen input/state guard controls passed. All twenty-four combined board identities remain unchanged. Human feedback and deployment validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed word graph with explained one-way links and assigned supply costs.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Reisekarten mit mehreren gültigen Wegen und unterschiedlichen Vorratsbudgets. Kostenvergleich, Reisetagebuch und erneutes Üben sind auf Deutsch; eine Speicherwarnung steht direkt beim aktuellen Spielstand oder Ergebnis. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on onboarding, fairness, difficulty and replay interest; live deployment remains separately unverified.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need to observe novice enjoyment of disclosed routes and comfortable phone planning. Both ordered local cycles completed Thread 100 and Sand detour 80, genuine stranded 0 and fresh efficient 100, with all map reasons, paid journals, two result proofs, three branch comparisons, canonical Copy and active/terminal recovery. Final evidence passed 41 owning clients, 26 shared compatibility checks, twenty fresh Java checks before display-only wording, twelve distinct desktop/phone journeys and two repeated compatibility checks, with zero skips. Original action/focus and asymmetric-read overwrite issues were repaired; fixture calibration, candidate-only Travel correction and the wording-helper typo remain separately documented. Strict four-field recovery, pure scoring and authored data are unchanged. Finite content, non-atomic local saves and unverified human, live-provider, real-device, Linux and production behavior prevent a release-readiness upgrade. Independently accepted for invited human playtesting on 13 October 2026. Restored result headings and full scores remain visible in twelve native reload journeys and 66 samples; fourteen input/state guard controls passed. All twenty-four combined board identities remain unchanged. Human feedback and deployment validation remain pending.

Maturity gap: Observe whether novice players enjoy comparing the fully disclosed routes and can plan comfortably on phones. Eight repeating UTC daily boards and four separate practice boards per edition; authored English meanings, connections and numerical effects; browser-local progress. Source-informed agent play does not establish unprimed human discovery, enjoyment, difficulty or retention. Production, real devices and assistive technology remain unverified.

The annotated /games/game19 player serves semantic_expedition_original_beta.jte, semantic-expedition-original.json and semantic-expedition-original.js. Inventory game-19 and persisted game19 remain distinct. Twelve finite English authored boards comprise eight repeating UTC daily and four separate practice boards. Each has nine stops and explained directed connections with printed supply costs; the two reviewed boards each expose twelve edge reasons. Every revisit spends its full cost. Reaching the goal succeeds; having no affordable outgoing connection genuinely strands the expedition. Any affordable goal route counts. Winning score is the larger of 10 and 100 minus ten times the excess supply cost over a minimum route. Stranding earns zero, and Reveal is explicitly unearned. This original edition has no camp, field notes, Hint or Undo. The authored-v1 save retains rules identity expedition-original-1 and strictly recovers exactly phase, replay, route and selected. Location, supplies, journal and valid phase are reconstructed from the route; a selected affordable next stop deliberately survives active reload. Extra state fields are rejected. The route limit is starting budget plus one node, consistent with positive paid edge costs; no reachable free-edit or completion-cap defect was established. There is no side store or account synchronization. The controller retains an unannotated custom/provider method with language, scope, anchors, path length, branch count and move budget, but the annotated default is authored. No live provider result was tested. The complete map exposes all directed endpoint/cost/reason disclosures; result review includes exact arithmetic, a minimum route, three first-trail comparisons and the full paid journal. Original actual exp-09 play, Thread to Coat, used a 1280 by 720 desktop viewport. Full help, all nine names and all twelve directed cost/reason disclosures were read. Thread → Yarn → Fabric, then selecting Seam and reloading, retained Seam, eight supplies and two hops. Seam → Panel → Coat earned 100 with seven spent, four remaining and five hops. All twelve reasons, five chronological receipts, exact arithmetic, two result explanations and three first-trail comparisons were reviewed: Needle and Yarn permit cost 7 and 100; Spool requires cost 12 above budget 11. Canonical Copy, terminal recovery and a bounded desktop view were checked. Selection visibly replaced native choices and closed static map proofs. Original runtime 6ab7d30b44a5c07182749caf2e904bd0d1ec4d16a61547225d8d2a42a5ded064 passed 31 of 40 clients, with nine failures and zero skips, in 875.512042 milliseconds. Four of eight original browser journeys passed, with zero skips, in 56.9 seconds. Full logs established focus, stale guidance, free-action preflight and recreated-proof defects. Scoring, durable selected-trail recovery, startup adoption and complete blocked-memory play already passed. After baseline closure, one calibrated cold-read case was appended. Reads were unavailable but writes worked, with a genuine tied-route peer 100 already stored. The first captured choose-and-Travel sequence overwrote that unknown result; the original failed in 409.820416 milliseconds. Complete memory 100, recovered 100 and fresh durable 100 preceded the byte/warning verdict. The owning player now opts into the existing readable-save policy: unknown durable bytes survive the outage while warned memory play continues. Other players' shared-helper defaults remain unchanged. Owning preflight covers selected and empty Travel, Reveal, map/Return navigation and Copy; feedback and focus require actual accepted state, independently of durability. Rejected Replay preserves the adopted attempt and URL. Observation is aligned after shared initialization and reconciliation. Cached per-edge choices preserve the correct cost/reason; immutable map proofs retain disclosure state; ordinary adoption clears old arrival guidance and rescues hidden Copy/manual focus. Existing asynchronous Copy fences remain. LocalStorage preflight is still non-atomic. Intermediate results remain separate. The first candidate detached Travel before looking it up after a location change: 26 pure checks passed and fifteen DOM checks failed in 506.482333 milliseconds. A retained Travel reference fixed that candidate-only regression. The next candidate passed 40 of 41 in 870.284083 milliseconds. Its remaining delayed-Travel fixture saved B's Seam selection without notifying A before A intentionally chose Fabric, so A correctly adopted and rejected the stale request. The original loop failed its earlier select branch and masked this setup. The minimal calibration delivers only B's selection notification to A, still withholding A's subsequent Fabric move from B; all complete outcomes and byte/focus/rejection assertions remain. Fourteen original DOM cases retain their assertions with this one setup change, plus one appended cold case. The pure prefix, strict four-field schema, 26 pure cases, deck, Java sources, template, CSS and shared helper are unchanged. Final first-round clients passed 41 owning plus 26 shared-session checks, 67 total, with zero skips in 985.521708 milliseconds. Twenty fresh Java checks passed from 11:27:01.450 to 11:27:03.014 UTC: eight authored-deck, three controller, four retained round-service and five shared authored-round checks. Packaging passed in 22 seconds. Independent complete source, diff and log review passed without auditor execution. Source, immutable package and served runtime matched 83a496bc8961b5a7c9db3442a4c6d1bb60f0461e79a86837c91ae4235454be1d with the 55-review inventory. Actual repaired Thread Replay completed 100 after selected-Seam recovery, with every map reason, all five receipts, both result proofs, three comparisons, canonical Copy and terminal recovery. All eight first-round desktop/phone browser journeys passed with zero skips in 58.9 seconds; these also cover both equally efficient routes, controlled peer boundaries and complete warned-memory/manual-Copy outcomes. The second actual baseline used exp-10, Sand to Window, at a verified 390 by 844 phone viewport. Full help and all twelve directed reasons/costs were read. Sand → Silica → Furnace → Glass, then a selected Window reload, retained seven supplies and three hops. Direct Window arrival earned 80 with ten spent, two remaining and four hops. Replay followed Sand → Dune → Sand → Dune → Sand → Quartz; active reload retained two supplies after five hops. Travel to Melt genuinely stranded the expedition at score 0, eleven spent, one supply remaining and six hops. Both results included every map reason, all four or six paid receipts, two result proofs, three branch comparisons, exact ledger, canonical Copy, terminal recovery and a bounded phone view. All four before-follow-up browser journeys passed with zero skips in 33.8 seconds. The additional observed issue was plural wording at one trail or one supply. Round two changed only six noun expressions, including the singular/plural helper, in progress, map/choice costs, selection guidance and the one-supply stranded note. Reversing them reconstructs exact repaired first-round runtime bytes. Existing DOM and browser map/result expectations were updated; no wording-only case was added and no journey weakened. The first expectation edit used e rather than the existing edge variable: fifteen DOM helper failures and 26 pure passes in 554.662541 milliseconds. Fixing only that helper name restored all 41 owning checks, zero skips, in 963.472667 milliseconds. This was a test-helper mistake, not a gameplay defect. Rules, costs, recovery, controls, template, CSS and shared-helper behavior are unchanged. Final actual phone replays completed detour 80, genuine six-hop stranded 0 with one supply left, and fresh Sand → Quartz → Melt → Glass → Pane → Window 100 with eight spent, four left and five hops. Each included all twelve endpoint/cost/reason disclosures, every selected-edge explanation, active recovery, every four-, six- or five-entry paid journal, both result proofs, three first-trail comparisons, canonical Copy with Replay provenance and terminal recovery. Natural one trail and one supply were verified. Bounded phone views were readable, with a 375-pixel page inside the 390-pixel viewport and no overflow. Packaging passed in nine seconds; final source, immutable package and served runtime matched 6ace589cb444dad5e8ae6c21fd21cc5b011f56c9c04c0ecb515732bf4c20e5b3. All four final second-round browser cases passed, zero skips, in 21.2 seconds. Two focused repeats of the earlier full efficient-route/recovery journey passed, zero skips, in 21.7 seconds after the helper update. These are repeated compatibility checks: the owning total is twelve distinct browser journeys, not fourteen. The twenty fresh Java and 26 shared client checks preceded display-only wording. Both cycles are complete; final replays established no further defect. This evidence does not establish human enjoyment, fairness or difficulty, live providers, account synchronization, Linux deployment, real-device assistive access or production readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game19/SemanticExpeditionController.java
  • modules/games/src/main/resources/games/semantic-expedition-original.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game19/SemanticExpeditionControllerTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game19/SemanticExpeditionRoundServiceTest.java
  • modules/games/docs/games-maturity-20261010-final-prototype-beta.json
  • conf/tasks/evidence/final-two-games-20261010/expedition/cycle1-play.json
  • conf/tasks/evidence/final-two-games-20261010/expedition/cycle2-play.json
  • conf/tasks/evidence/final-two-games-20261010/expedition/cycle3-play.json
  • conf/tasks/evidence/final-two-games-20261010/expedition/final-play.json
  • conf/tasks/evidence/final-two-games-20261010/expedition/final-report.md
  • conf/tasks/evidence/final-two-games-20261010/expedition/final-actions.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/44-semantic-expedition-original/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/44-semantic-expedition-original/runtime.diff
  • conf/tasks/games-two-round-review-20261011/evidence/44-semantic-expedition-original/client.diff
  • conf/tasks/games-two-round-review-20261011/evidence/44-semantic-expedition-original/final-hashes.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game19/semantic_expedition_original_beta.jte
  • modules/games/src/main/resources/static/js/games/semantic-expedition-original.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/semantic-expedition-original-ui.test.cjs
  • modules/games/src/test/js/semantic-expedition-original.test.cjs
  • modules/games/src/test/js/playful-session.test.cjs
  • modules/web-visual/playful-games-tests/semantic-expedition-original.spec.ts
  • modules/web-visual/playful-games-tests/semantic-expedition-original-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-018-restored-results.md
Semantic Expedition v2Game 19 v2Contextoid games Spielen

Erkunde eine Missionskarte, sammle Entdeckungsnotizen und erreiche das Ziel vor dem Ende deiner Vorräte.

Ursprüngliche Beschreibung (Englisch)

Explore a connected mission map, collect discovery notes and reach the destination before supplies run out. Camps and alternative routes support planning.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Nine stops: one start, one goal, three notes, one camp; collect two notes before arrival.

Keine wählbare Schwierigkeitsstufe

Menschen, die begrenzte Ressourcen und mehrere Handlungsoptionen abwägen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Planung und Wiederholungswert müssen sich im tatsächlichen Spielen bewähren.

Spielgrenzen (Englisch)

Twelve finite English authored missions comprise eight repeating UTC daily and four separate practice boards. Their undirected links, supply costs, field notes and single camp are game rules, not live measured semantic paths. There is no numeric point score: two notes are required at the destination; three earn a complete survey. Early arrival or inability to afford any connection genuinely loses, while a sufficient-note arrival at zero supplies succeeds. Notes and the camp’s four-supply bonus count once, and revisits spend supplies again. Reveal is unearned; there is no Hint or Undo. The map’s full endpoint/cost list does not expose every edge reason at once; selected hops show their reason and terminal review gives all nine stop meanings and the paid journal. Recovery tolerantly normalizes route, phase and replay; selected destination is intentionally unsaved. No reachable history-cap defect was established. Progress is browser-local without account or cross-device synchronization. Readable-save protection and warned memory continuation do not make localStorage preflight atomic. The mapped player is authored; its retained unannotated custom/provider method was not live-verified. Human onboarding, fairness, difficulty and replay interest remain unverified, as do live providers, Linux deployment and production readiness.

Bekannte Probleme & Korrekturen (Englisch)

Locally reviewed through two completed cycles on 11 October 2026. Owning preflight and actual-state acceptance now protect transient selection, Travel/Reveal feedback, rejected Replay effects and Copy; ordinary adoption clears stale guidance and restores usable equivalent controls or actual-state headings. Readable-save protection preserves unknown durable bytes during a read outage while allowing warned memory play. The calibrated original cold-read test proved overwrite by the first paid hop; its invalid initial setup proved no defect and is recorded separately. Original startup, resource arithmetic and complete blocked-memory play already passed. Round two changed only progress singular/plural wording and one existing browser expected literal. The pure rules, three-field recovery, all thirteen original DOM bodies, six pure cases, deck, template and CSS remain unchanged. Final replays established no further defect. Local-save preflight remains non-atomic. Independently accepted for invited human playtesting on 15 October 2026. Native Replay/Reveal preserve current mission context; two revised edge costs remove the universal full-survey recipe while genuine earlier edition receipts remain protected. Independent23 client/12 browser cases,28 native arrivals/112 frames and5276 reachable states/2936 representative terminal routes pass. Two reload transients settle by700ms; fresh-page Next retains normal introductory layout. Human difficulty,fairness and replay feedback remain pending.

Daten und Quellen (Englisch)Authored content

Authored undirected word graph with link explanations, supply costs, discovery notes and a camp.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

2 neue Übungsaufgaben in zehn weiteren Runden geprüft. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

3 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ten-rounds-20261020/evidence/strategy/ledger.json
Frühere weitere Prüfungen · insgesamt 12 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

2 von höchstens 10 Runden am 2026-10-20: Eine unmittelbar ausweglose Ankunft wird vor dem Zug erklärt. Ressourcen und alternative Wege geprüft; keine weitere Änderung begründet.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/strategy/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; 2 Verbesserungen umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 2 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/strategy/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Run a small human beta and record puzzle-specific confusion, unfair judgments and broken behavior before expanding content or claiming public release readiness.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need for human onboarding, fairness, difficulty and replay-interest feedback on finite authored missions. Both completed local cycles covered Mountain three-note survey, Workshop genuine early-return loss, once-only camp revisit and full three-note survey without inventing numeric scores. Every visible stop meaning, map cost row, selected-edge explanation and journal receipt was reviewed with Copy and partial/terminal recovery. Original action/focus defects and the calibrated cold-read overwrite were repaired; the invalid first fixture setup proves no defect. Final evidence comprises twenty client checks, sixteen fresh Java checks before display-only wording, twelve distinct owning desktop/phone browser journeys and two repeated compatibility checks, all with zero skips. Pure resource rules, tolerant three-field recovery and original case bodies remain unchanged. Finite content and non-atomic browser saves remain; no live-provider, account, human-quality, Linux or production-readiness claim follows.

Maturity gap: Finite maps are authored missions rather than live semantic graph discovery. Human beta feedback is still needed on onboarding, fairness, difficulty and replay interest.

The mapped player is Semantic Expedition v2 at /games/game19/v2, using semantic_expedition_v2_beta.jte, semantic-expedition-v2-deck.json and semantic-expedition-v2-beta.js. Inventory game-19-v2 and persisted game19-v2 remain distinct. Twelve English authored missions comprise eight repeating UTC daily and four separate practice boards. Each has nine stops, three field-note stops, one camp and a destination. Connections are traversable in either direction and spend their printed supply costs. A note and the camp’s four-supply refill count only on the first visit. Arriving with at least two notes earns a mission; all three earn a complete survey. An early arrival genuinely loses even with supplies left, and no affordable connection also strands the expedition. Reaching the destination with enough notes at zero supplies is successful. There is no numeric point score, Hint or Undo. Reveal is explicitly unearned. The authored-v1 save keeps rules identity expedition-1 and tolerantly recovers three normalized fields: route, phase and replay. Legacy extra fields are accepted and ignored. Supplies, location, visited stops, once-only bonuses, notes and phase are recomputed from the route. The selected next stop is deliberately transient and clears on reload; the committed route and paid journal persist. The unchanged recovery limit is forty route nodes; no reachable completion-cap problem was demonstrated within the finite supply budget and single camp refill. There is no side store or account synchronization. The controller retains an unannotated provider-backed method with custom start, goal and waypoint settings, but the annotated default route serves the authored mission. Provider behavior was not live-verified. The complete visible map lists endpoint/cost rows, not every authored edge reason; actual selected hops display their literal reason, and terminal review supplies all nine stop explanations and the complete paid-hop journal. Original actual Mountain play at 1280 by 720 read the full help, all nine names/roles and sixteen connection endpoint/cost rows. The route s/a/c reached the camp with eleven supplies; selecting d and reloading retained the route and journal while intentionally clearing selection. Continuing d/f/e/g returned a complete survey with three notes, two supplies and six hops. Every selected edge reason, all nine terminal stop explanations, visited/bonus statements and all six journal receipts were reviewed, followed by canonical Copy, terminal recovery and a bounded desktop screenshot. Original runtime f6f8c7b31bb5d48decc01d37fe7360468afdeb75a4cf1ed8761a4c3ac9f2fed1 passed eleven of nineteen client checks, with eight failures and zero skips, in 1,091.668792 milliseconds. Four of eight original owning browser journeys passed, with zero skips, in the reported 1.1 minutes. Complete logs established stale selection/arrival/Replay effects and hidden or detached focus. Route arithmetic, once-only camp behavior, startup compatibility and complete blocked-storage memory journeys already passed; no original startup loop or capacity defect is claimed. After those baselines closed, one full-outcome cold-read regression was appended. Its first setup accidentally mounted readable terminal peer progress before blocking reads, then attempted an impossible hop. That failed run, 415.690125 milliseconds, is retained as a fixture mistake and proves no runtime defect. Only the appended setup was corrected so initial reads failed while writes remained usable. Against the immutable original, the calibrated case failed in 465.086542 milliseconds with zero skips: the first paid hop overwrote an unknown durable peer mission that had earned two notes with zero supplies. A full memory survey, recovered result and fresh survey were completed before the byte/warning verdict. All thirteen original owning DOM bodies remained unchanged. The repair opts only this owning player into the existing readable-save policy, preserving unknown durable bytes during read outages while allowing warned memory progress. An owning observer checks actual recovered state and content/rules identity, aligns after shared initialization and after reconciliation, and retains malformed/different-save protection. Free selection, empty Travel and other refused actions preflight current storage before acting. Travel and Reveal feedback follow actual accepted state identity rather than persistence success; rejected Replay keeps the adopted attempt and URL instead of announcing a reset. Ordinary adoption clears obsolete selection guidance, preserves equivalent enabled destination focus and valid map/help/outside focus, and rescues hidden Copy/manual fields to the actual state. Existing asynchronous Copy fences remain. The pure initial/neighbors/simulate/recover prefix, three-field normalization, six pure cases, thirteen original DOM bodies, deck, Java sources, template, CSS and both browser suites were unchanged at this first-round boundary. One calibrated outage case was appended. Save preflight remains non-atomic. All twenty repaired first-round client checks passed with zero skips in 1,472.452 milliseconds. Sixteen fresh Java checks passed between 11:03:53.992 and 11:03:55.508 UTC: four authored-deck, three controller, four retained round-service and five shared authored-round checks. Packaging passed in fifteen seconds. Independent full source, exact diff and complete log review passed without separate auditor execution. Source, immutable package and served runtime matched 6c4d5b9ae73cafdca3fbbab0f1b60ca3d79b352bc05b34c0b2e5406611ad4cd5, with the 54-review canonical inventory packaged. Actual repaired Mountain Replay again completed the full three-note/two-supply/six-hop survey after camp recovery, inspecting every chosen reason, all sixteen costs, nine stop explanations and six receipts, canonical Copy with Replay marker, terminal recovery and a bounded desktop view. All eight final first-round desktop/phone browser journeys passed with zero skips in 58.6 seconds. The second actual baseline used Workshop at a verified 390 by 844 phone viewport. Root read full help, nine names/roles and all seventeen connection endpoint/cost rows. The early s/b/e route recovered one note, seven supplies and two hops; selecting g showed the explicit early-return warning. Arrival genuinely lost with one note, four supplies and three hops. All nine stop explanations and three paid receipts, canonical incomplete Copy, terminal recovery and a bounded phone view were reviewed. Explicit Replay followed s/a/c/e/c: the camp first added four supplies, its revisit spent two and added no second bonus. Active reload retained eight supplies, one note and four hops; d/g completed a two-note mission with two supplies and six hops. The complete chosen-edge, nine-stop, six-receipt, Copy and recovery audit was repeated. All four before-follow-up second-round browser journeys passed with zero skips in 26.7 seconds. The only additional observed issue was first-hop progress wording, “1 hops”. Round two changed only the progress noun to singular at one hop. Normalizing that expression makes the runtime byte-identical to repaired first-round source. No rule, resource, phase, storage, control, template or CSS behavior changed, and no wording-only test was added. Independent review identified one exact stale first-round browser expectation; root changed only its “1 hops” literal to “1 hop”. Every other browser byte and the entire second-round suite remained unchanged, as did all client cases and the pure rules. Final actual phone replays completed the genuine early loss with one note/four supplies/three hops, a revisited-camp mission with two notes/two supplies/six hops and a fresh direct-camp complete survey with three notes/two supplies/five hops. Each plan included the nine-name/role and seventeen-cost audit, every chosen edge explanation, partial recovery, all nine terminal stop meanings and every paid journal receipt, canonical Copy and terminal recovery. The second camp visit never refilled again. Natural “1 hop” was verified. Bounded phone views were readable with a 375-pixel page inside the 390-pixel viewport and no overflow. All twenty final client checks passed with zero skips in 1,435.849125 milliseconds, followed by a ten-second package. Source, immutable package and served runtime matched SHA-256 09741c54cf4e9b695d672399dae95937596af48322b73cf775473eccdf2a0d25. Independent exact runtime/browser-literal and complete client-log reviews passed. All four final second-round desktop/phone journeys passed with zero skips in 35.7 seconds. Both focused reruns of the earlier full peer-progress/focus journey passed with zero skips in 16.1 seconds after its one expected-text correction. These two are repeated compatibility checks, not extra distinct journeys: the owning total is twelve distinct browser cases. The sixteen fresh Java checks preceded the display-only follow-up. Both actual cycles are complete and final replays established no further defect. The evidence establishes bounded local behavior and inspected views, not human enjoyment, live semantic data, provider availability, account synchronization, Linux deployment or production readiness. Independently accepted for invited human playtesting on 15 October 2026. Native Replay/Reveal preserve current mission context; two revised edge costs remove the universal full-survey recipe while genuine earlier edition receipts remain protected. Independent23 client/12 browser cases,28 native arrivals/112 frames and5276 reachable states/2936 representative terminal routes pass. Two reload transients settle by700ms; fresh-page Next retains normal introductory layout. Human difficulty,fairness and replay feedback remain pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game19/v2/SemanticExpeditionV2Controller.java
  • modules/games/src/main/resources/games/semantic-expedition-v2-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game19/v2/SemanticExpeditionV2ControllerTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game19/v2/SemanticExpeditionV2AuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-next-prototype-beta.json
  • conf/tasks/evidence/next-ten-games-20261010/semantics
  • conf/tasks/evidence/next-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/45-semantic-expedition-v2/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/45-semantic-expedition-v2/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game19/v2/semantic_expedition_v2_beta.jte
  • modules/games/src/main/resources/static/js/games/semantic-expedition-v2-beta.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/semantic-expedition-v2-ui.test.cjs
  • modules/games/src/test/js/semantic-expedition-v2-beta.test.cjs
  • modules/web-visual/playful-games-tests/semantic-expedition-v2.spec.ts
  • modules/web-visual/playful-games-tests/semantic-expedition-v2-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-069-expedition-bridge.md
  • conf/tasks/games-quality-20261013/results/batch-069-final-three-private-repairs.md
Semantic ForensicsGame 83Friday module editions Spielen

Entdecke das störende Wort einer Kette und ersetze es so, dass beide benachbarten Verbindungen wieder passen.

Ursprüngliche Beschreibung (Englisch)

Find the word that broke a chain, then repair both links.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Hinweise nutzen, eine Kette reparieren oder selbst einen Eindringling wählen.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Twelve authored cases limit coverage; plausible alternate repairs and semantic fairness still need human review. Browser-local storage is best effort and non-atomic, with no cross-device account sync. Native clipboard bytes were not verified, while automated canonical payload checks passed. Local scripted friend profiles and bounded viewports do not establish live provider, broad device or human validation.

Bekannte Probleme & Korrekturen (Englisch)

No further defect established in the completed local review scope. Native clipboard bytes remain unverified; original browser coverage was limited by a corrected terminal-helper assertion. Independently accepted for invited human playtesting on 13 October 2026: Accepted native endings keep complete results visible; exact former390second-win failure resolved, later intent and saved records preserved. Verification052 passes71 clients,12 Java and66 browser cases with native,history and recovery checks. Human difficulty,enjoyment and replay feedback remain pending.

Daten und Quellen (Englisch)Authored content

Authored damaged word chains, suspect positions and two-sided repair choices.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed feedback on chain diagnosis, decoy fairness and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026: Accepted native endings keep complete results visible; exact former390second-win failure resolved, later intent and saved records preserved. Verification052 passes71 clients,12 Java and66 browser cases with native,history and recovery checks. Human difficulty,enjoyment and replay feedback remain pending.

Maturity gap: Some broken words fit one neighbor, so the intended interpretation of both links must be clear; twelve cases limit the range of repairs.

Two local rounds completed on the mapped authored Semantic Forensics route and its game83 alias. The twelve boards retain eight daily and four practice cases, tolerant eight-field recovery, 100/80/60 solves, a free assisted Hint, genuine three-miss loss 0 and unscored Reveal 0. Original root desktop Picture play completed assisted 60, Tripod 80, Album 80 and clean 100 with all four link reasons, explanation, actual history and terminal recovery. Original 29 clients had 22 passes and 7 adapter failures; the separate two full-outcome cases had one cold-storage final-byte failure and one passing FIRST durable Reveal/Copy/Replay compatibility case. Only reached failures are credited. Ordinary native radio/help handling, exact-key startup and several existing shared guards were already passing. Eight fresh Java checks passed: six mapped authored and two historical direct-call cases, not live provider tests. The original browser attempt must be read with its fixture limitation. An initial sandbox attempt could not launch Chromium. The launched retry then stopped all eight cases at the first terminal helper assertion: hidden disabled radios correctly lacked accessible names despite retaining their labels. Complete terminal audits, Copy and later deferred verdicts were masked. Root corrected only that helper contract, preserving visible accessible-name checks and requiring terminal aria-label plus disabled state; no calibrated unchanged-runtime rerun is claimed. R1 added owning save observation/readable-save protection, free-action preflight, accepted action/Replay effects, focus recovery and a catalog link, with two exact appended regressions. All 31 client checks and eight browser cases passed. Root replayed assisted 60 on desktop and clean 100 on a measured 390×844 phone, including selected/Hint recovery, actual Hint focus, full link/history review, shipped Share and terminal reload. R2 native Postmarked loss exposed the hidden third miss explanation and missing terminal attempt reasons. A new seven-outcome regression completed its full outcomes/manual Copy/reloads before failing at the first final missing-reason array; later assertions were masked. The narrow repair keeps each actual submitted pair’s explanation visible only after completion, uses a station-belongs reason for wrong-station attempts, wraps those paragraphs and removes one redundant static UTC Help sentence. Rules, schema, scores, deck and active feedback remain unchanged. Final native review completed Postmarked loss 0, assisted 80 with selected recovery, phone assisted 100, Picture two-wrong-station 60 and partial Beach Reveal 0. Each included the five-word repair, four expanded link reasons, final explanation, pair/status/reason rows, actual Share and full terminal reload. Final Help was fully read. Native pixels reviewed were recovered prior Postmarked loss and fresh phone 100; no fresh final-loss screenshot is inferred. Final 32 client checks passed in 1068.669875ms. Repaired browser coverage is eight R1 cases in 30.7s and four R2 cases in 21.7s, twelve distinct checks/captures across two revisions, not twelve on the final runtime; root viewed all twelve custom images. Eight original Java passes were retained without repair-round reruns. All 30 original backups remain exact; 25 current inputs are unchanged and five declared paths changed. Pure 5251 bytes, the original 15 DOM bodies and both browser journey bodies remain exact; three full-outcome tests were appended. Final local classpath contains 18,078,185 copied bytes in 596 entries plus external cached dependencies, with canonical 78; served runtime matches e83472d. Native clipboard bytes are UNVERIFIED: original reads returned unrelated older text despite copied UI, and no fresh R1/R2 byte reads are claimed. Exact automated stub/manual payload checks are separate. No live/provider, account-sync, deployment or fresh human semantic-validation claim; dated maturity 4 and its historical gap remain unchanged.

  • modules/games/src/main/java/io/kgard/web/slice/games/game83/SemanticForensicsController.java
  • modules/games/src/main/resources/games/semantic-forensics-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game83/SemanticForensicsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game83
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-client-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-browser-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round1-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round1-replay-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-reason-before.log
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/actual-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-java-results.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-original-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-path-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-round2-terminal-reasons-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-lower-final.json
  • conf/tasks/games-quality-20261013/results/batch-052-convergence-forensics-followup.md
  • conf/tasks/games-quality-20261013/results/verification-batch-052-convergence-forensics.md
Semantic SubwayGame 21Termpath games Spielen

Rekonstruiere eine Linie mit drei Zwischenstationen. Die erklärten gerichteten Verbindungen bestimmen gültige Reihenfolgen.

Ursprüngliche Beschreibung (Englisch)

Reconstruct a complete line with three ordered intermediate stations from supplied directed connection readings. Every supported alternative line is accepted; distinct failed lines and optional evidence hints spend points.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben, Rückmeldungen und Ergebnislinks. Die englische Ausgabe und ihre Aufgabenkennungen bleiben separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt 4 feste Aufgaben; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle 4 Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Erste Station gegen 12 Punkte zeigen; keine Stufenwahl

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating UTC daily and four separate practice boards. A complete line uses three ordered intermediate stations from the supplied directed connection register; creative associations outside those readings are not accepted. Supported alternative lines earn equal credit. A solve earns 100 minus 15 per earlier distinct failed complete line and 12 for the optional evidence Hint. Three distinct failed lines exhaust the attempt at 0; incomplete and repeated lines are free, and Reveal is unearned 0. All seven map readings must be inspected during active play; the terminal result supplies both supported complete routes and exact paid receipts. The small bounded action history has no demonstrated reachable completion-cap problem. Progress is browser-local without account or cross-device synchronization. Readable-save protection preserves unknown bytes during a read outage, but localStorage preflight cannot atomically serialize simultaneous writers; failed saving allows explicitly warned memory continuation. The mapped route uses authored content. The retained unannotated custom/provider branch was not live-verified. Human difficulty, route variety, restrictive connection labels and unprimed onboarding remain unverified, as do Linux deployment, live providers, account synchronization and production readiness.

Bekannte Probleme & Korrekturen (Englisch)

Verified unchanged through independent complete daily and alternate routes, paid clues, reload and read-only-save outage/recovery. Its two-branch maps remain introductory and structurally repetitive. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored directed concept graph; ordered stations and explicit connection readings.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier Karten, mehreren gültigen Linien und vollständig deutschen Regeln, Fehlerhinweisen und Ergebnissen. Auf dem Handy bleiben die Aktionsknöpfe samt Hinweispreis gut lesbar. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/words/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

2 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/routes/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need to test difficulty and route variety in compact three-intermediate-station maps. Both completed local cycles covered Garden primary/alternate 100 and Satellite 73, genuine three-line exhaustion 0 and fresh 100, with all seven directed readings, both supported routes, exact chronological receipts, active/terminal recovery and canonical Copy. The original 142-client/eight-browser baselines already passed; only a separately reproduced cold-read-only outage and game21 result wording required repair. Final evidence comprises 143 client checks, twelve fresh Java checks before the display-only follow-up, twelve distinct owning desktop/phone browser journeys and eight earlier-game compatibility journeys, all with zero skips. An unchanged full rerun resolved evidence-write ENOSPC failures. Finite content, non-atomic browser saves and human difficulty/onboarding gaps remain; no Linux, provider, account or deployment readiness is inferred.

Maturity gap: Test difficulty and route variety in the compact three-intermediate-station maps. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

13 October coordinated quality acceptance: Verified unchanged through independent complete daily and alternate routes, paid clues, reload and read-only-save outage/recovery. Its two-branch maps remain introductory and structurally repetitive. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: Locally reviewed through two completed cycles on 11 October 2026. All 142 original client checks and eight original owning browser journeys already passed inherited gameplay, startup, accepted-action, focus, Replay and Copy behavior. A separately reproduced read-only storage outage could overwrite unknown peer 100 with a free Soil edit and hide the warning. Only persisted game21 now opts into the existing readable-save policy: memory actions remain available with a warning while unreadable durable bytes are preserved. Other fourth-deduction callers retain their default policy and receive no new protection claim. Round two corrected only the game21 won-result singular/plural summary. The original fourteen owning DOM bodies, strict schema, rules, deck, template, CSS and browser fixtures remain unchanged. Three first-round evidence-write ENOSPC failures were environmental; the full unchanged browser run passed after recovery. Final actual replays and checks established no further defect. Local save preflight remains non-atomic. The mapped player is Semantic Subway at /games/game21, using semantic_subway_beta.jte, subway-beta-deck.json and the shared fourth-deduction client/rules. Inventory game-21 and persisted game21 remain distinct. The authored-v1 envelope retains rules identity fourth-deduction-3. Strict recovery accepts exactly actions, draft, text, selected, phase and replay, verifies legal action chronology and phase, and preserves practice/daily Replay normalization. Twelve English authored boards comprise eight repeating UTC daily and four separate practice boards. Each supplied compact graph provides seven directed readings and two supported complete lines with three ordered intermediate stations. The retained provider-backed controller method is unannotated and does not provide a live-data mode on the mapped route. No side store is used. Original actual desktop Garden play read the full help and all seven directed readings. Empty Check was free. The Soil/Roots partial draft survived reload before Plant completed 100. Root read the general explanation, both supported lines and the sole committed receipt, then verified canonical Copy and terminal recovery. An explicit Replay used Gardener/Seed/Plant for equal 100 and repeated the full semantic audit, receipt, Copy, recovery and bounded desktop review. All 142 original client checks passed with zero skips in 955.073125 milliseconds; all eight original owning browser journeys passed with zero skips in 18.5 seconds. The original runtime was 41254af5c8a21439f5c7b65609692e5a039f8727ab9db61c91167a1bd88feedb. Earlier fourth-deduction startup, accepted-action, native-focus, paid-history, Replay and Copy repairs were already working and are compatibility evidence, not newly discovered defects in this edition. After those original baselines closed, one appended outcome-based cold-read-only regression failed against the immutable original runtime in 373.686875 milliseconds, with zero skips. When reads failed but writes remained available, a free Soil edit replaced unknown peer 100 bytes and hid the warning. Full memory, recovered and fresh 100 attempts were completed before the final byte/warning assertion. The sole first-round runtime change opts persisted game21 into the existing requireReadableSave policy: explicitly warned memory actions can continue while the durable current save is unreadable, but writes are skipped. The shared helper, default policy, rules, deck, template, CSS, browser fixtures and fourteen original owning DOM bodies remained unchanged. One full-outcome outage test was appended. This is the seventh reproduced readable-save opt-in through the ordered review; earlier game57 and game76 callers retain their default policy and receive no new outage-protection credit. All 143 first-round client checks passed with zero skips in 898.69575 milliseconds. Twelve fresh Java checks passed between 10:23:54.136 and 10:23:56.289 UTC, and packaging passed in eighteen seconds. Independent full source, diff and log review passed. Source, immutable package and served first-round runtime d031013c4010187ba3d6defc6c9d82b40edb75bdd77bb6306480f25e0a1f3115 agreed, with the 52-review canonical inventory packaged. Actual repaired Garden primary and alternate lines each earned 100 after full fresh play, including all seven active readings, both terminal lines, exact receipt, Copy and partial/terminal recovery. The first sixteen-case browser run had thirteen passes and three screenshot/trace writes fail with ENOSPC; no gameplay assertion failed. After the evidence-storage environment was repaired, the entire unchanged sixteen-case run passed with zero skips in 47.5 seconds: eight owning cases and eight earlier fourth-deduction compatibility cases. The environmental failures are not counted as game defects or silently discarded. The second actual baseline used Satellite at a verified 390 by 844 phone viewport. Orbit/Battery/Geography failed for fifteen points; its exact repeat was free. The first-station evidence Hint cost twelve points. Free Clear and an active reload preserved the Sensor/Map/Geography draft before Check earned 73. Root read all seven directed readings before committing, the general result explanation, both supported lines and all three chronological receipts: failed line, Hint and solved line. Canonical Copy, terminal recovery and a bounded phone view completed the audit. All four pre-follow-up second-round browser journeys passed with zero skips in 13.9 seconds. The only additional change corrected the observed literal deduction(s)/report(s) wording to natural singular/plural in the game21 won-result summary. Other game summaries, scoring, rules, content, controls, styling and fixtures were unchanged. Final actual phone recovery retained 73 and the corrected singular summary. Explicit Replay submitted three different unsupported lines: Orbit/Battery/Geography, Sensor/Antenna/Geography and Antenna/Earth/Geography. Active reload retained the first two failures; the third exhausted the attempt honestly at 0. All seven directed readings, the general terminal explanation, both supported lines and all three missing-arrow receipts were reviewed, with canonical Copy, terminal recovery and a bounded phone result. A clean Replay recovered Orbit/Earth as a partial draft, added Geography and earned 100. The complete seven-reading/two-line audit, sole receipt, natural zero plurals, Copy and recovery were repeated. Page and viewport were both 390 pixels wide without overflow; the three result controls measured 49.59, 49.59 and 48 pixels high and remained inside the viewport. All 143 final client checks passed with zero skips in 966.332667 milliseconds. Final packaging passed in nine seconds; served and packaged runtime matched source SHA-256 893cf38a05e328759f16918b5bf141495561bdd68acfc7c9f2a8f0f0cc3148a2. Independent review of the exact wording delta and full final client log passed. All four final second-round desktop/phone journeys passed with zero skips in 17.7 seconds. The owning total is twelve distinct browser journeys, with eight earlier-game compatibility journeys reported separately. The twelve fresh Java checks preceded the display-only second-round change. Both actual local cycles are complete. These checks establish bounded local engineering behavior and readable inspected views, not human play quality, live-provider operation, Linux deployment or account synchronization.

  • modules/games/src/main/java/io/kgard/web/slice/games/game21/SemanticSubwayController.java
  • modules/games/src/main/resources/games/subway-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game21/SemanticSubwayAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/deduction
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/47-semantic-subway/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/47-semantic-subway/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game21/semantic_subway_beta.jte
  • modules/games/src/main/resources/static/js/games/fourth-deduction.js
  • modules/games/src/main/resources/static/js/games/fourth-deduction-rules.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/test/js/semantic-subway-ui.test.cjs
  • modules/games/src/test/js/fourth-deduction.test.cjs
  • modules/web-visual/playful-games-tests/semantic-subway.spec.ts
  • modules/web-visual/playful-games-tests/semantic-subway-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-004.md
Sense JunctionGame 66Termpath games Spielen

Finde Übergangswörter, die in zwei Satzkontexte passen, und bestimme ihre beiden genauen Bedeutungen.

Ursprüngliche Beschreibung (Englisch)

Find transfer words fitting two sentence contexts and identify their two precise senses.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Kontext und Lesarten prüfen; optionale nächste Wortwahl im Staffelmodus.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Twelve finite authored English boards: eight repeating daily and four practice files, each with three sentence-pair scenes and a fixed word/meaning bank. These are polysemy exercises in authored contexts, not live multilingual graph transfer or measured semantic ranks. Progress is browser-local without account or cross-device synchronization. Changed-save protection is a non-atomic preflight rather than a simultaneous-write transaction. Human onboarding, enjoyment, clue ambiguity, English-sense familiarity across language backgrounds, difficulty, learning and repeat interest remain unverified. Local agent and automated checks do not establish production behavior or public-release readiness.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted full gameplay and the integrated hint repair: an explicitly disclosed first connection no longer incurs a new hint charge. Historical paid chronology and scores remain valid. Complete multi-scene play, alternatives, replay and recovery passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored sentence pairs joined by a polysemous word; explicit sense labels on both lines.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. All three transfers, six supported meanings, explicit accepted-review gates, committed histories, public Copy and active/terminal recovery were checked across 100, 90, 85 and 75-point wins and a three-failure zero result. Focus, obsolete guidance, rejected-action effects and long-draft continuation were repaired compatibly. Fresh verification passed 68 client checks, 15 Java checks, packaging and twelve distinct final desktop/phone browser cases; independent review found no blocker. Retains Limited beta ready, 4. The historical questions about plain-clue engagement for novice and repeat players and unfamiliar English senses remain open. Local reliability evidence does not establish human enjoyment, fairness, cross-language familiarity or public production readiness.

Maturity gap: Are the plain sentence clues engaging enough for novice and repeat players, and are any English senses unfamiliar across language backgrounds? Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The first complete local cycle played metro-senses-09, Mail, rails and supporters. Original incomplete Inspect was free. Letter with alphabet character and written correspondence survived active draft reload, then entered an accepted review with both explanations before explicit Next transfer. Train with rail vehicle and practice a skill, then Fan with enthusiastic supporter and air-moving device completed the three transfers for 100. All six supported meanings and three committed reports, canonical public Copy and terminal recovery were reviewed. Actual peer Replay hid focused Copy and left focus on the document body; buying the first Scene Hint also disabled its focused button without a visible handoff. The hinted three-scene original attempt was nevertheless completed for 90 and its explanations, reports, Copy and recovery reviewed. The original desktop/phone suite produced two passes and six failures in 38.8 seconds. Ordinary and controlled delayed peer journeys completed full 100 and 85 outcomes before their focus and false-guidance verdicts. The capacity journey first completed a full 100, then reproduced a refused valid Inspect after 2,000 real draft and Hint actions. The shared runtime repair introduces accepted-state effects and changed-save checks, stable scene controls, current-state focus, visible Hint focus and guarded Replay/Copy. The rules compact redundant free draft runs only when adding beyond the history bound, retaining every paid and review boundary, complete inspected reports, selected meanings and word-change clearing semantics. Strict saved state, storage keys, rules version and scoring remain unchanged. Engine checks also cover the shared Bridge and Pathbridge decks; those future editions were not played. Independent source review found no blocker. Fresh verification passed 68 client checks, comprising 56 engine and 12 DOM checks, plus 15 Java checks and packaging; the design scan had no findings. All eight repaired first-cycle desktop/phone browser cases passed in 31.1 seconds. Actual repaired play again completed 100 with active draft and terminal recovery, explicit accepted-review gates, all six meanings, three reports and Copy. Peer Replay and bought Hint now handed focus to visible content. A second full hinted play earned 90 and retained its explanations, reports and recovery. The second complete cycle played metro-senses-10, Workshops, music and metal. Desktop play bought the Nail hint, inspected the reversed finger-covering/metal-fastener meanings once, repeated that report free, then used Clear without losing the failure or hint. The corrected complete Nail draft survived active reload. Accepted Nail review and Next, Organ review and Next, then File completed 75 = 100 minus 15 for the failure minus 10 for the hint. All six supported meanings, four committed reports, Copy and terminal reload agreed. Fresh phone play independently repeated the full 75; an initial rapidly batched Hint click did not register, and the observed hint was bought separately before finishing. A separate fresh phone attempt inspected three distinct wrong Nail reports, ended at zero, and reviewed all six supported meanings and three failed reports, Copy and recovery. All four second-cycle desktop/phone cases passed in 10.2 seconds. The runtime and rules remained frozen throughout that cycle, with hashes 1213b9157767c54bcef39ccd289d1919eac20a49ef11d271a0b4cefa3c31f6c7 and 266e642d12fb2179b9dd81e0b103e5a32cdc2bf6e2f426f7e7bacd4b9ee9b2f4 respectively. Eight first-cycle and four second-cycle cases give twelve distinct final passing browser cases. These are source-informed local agent plays and automated checks; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: free draft edits reaching the 2,000-event bound no longer prevent valid Inspect, Hint, Next or Reveal actions. Compaction occurs only at that bound and retains committed reports, hints, scene advancement, final drafts, neighbor-reading clearing and compatible old snapshots. Main actions check changed saves before free refusals and apply feedback or focus only to accepted state. Peer updates clear obsolete wrong-reading guidance, preserve usable native select controls, and move focus from hidden Copy or scene controls to the actual active, accepted-review or terminal heading. Bought Hint focuses its visible explanation. Rejected Replay preserves the newer attempt and URL; Copy checks the current save before acting. No additional defect or runtime change was established in the second completed cycle.

  • modules/games/src/main/java/io/kgard/web/slice/games/game66/MetroLinkController.java
  • modules/games/src/main/resources/games/metro-senses-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game66/MetroLinkAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/link
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/79-metro-link/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/79-metro-link/round-2
  • modules/games/src/main/resources/static/js/games/fifth-link.js
  • modules/games/src/main/resources/static/js/games/fifth-link-rules.js
  • modules/games/src/test/js/fifth-link.test.cjs
  • modules/games/src/test/js/fifth-link-ui.test.cjs
  • modules/web-visual/playful-games-tests/metro-link.spec.ts
  • modules/web-visual/playful-games-tests/metro-link-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-005.md
Six StepsGame 54Termpath games Spielen

Prüfe auf einer vollständigen gerichteten Karte, welche Wortreisen höchstens sechs Pfeile benötigen.

Ursprüngliche Beschreibung (Englisch)

Decide which six word journeys fit within six one-way arrows using a complete authored map.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe mit je 6 Entscheidungen (24 Entscheidungen insgesamt)

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe; die Grenze bleibt bei sechs gerichteten Pfeilen. · Antworten sind vor dem Abgeben frei änderbar; Karte und kürzeste Wege nach Abschluss helfen beim Lernen. · Aufdecken beendet die Runde ohne Punkte; Aufgaben der Sammlung sind wiederholbar. · Autoren können Karten, gesperrte Verbindungen und Start-Ziel-Aufträge verändern; das ist kein Regler im Spiel.

Menschen, die gerichtete Wege, Sperren und eine Grenze von sechs Schritten nachvollziehen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Six-step reachability concerns the displayed finite directed graph, not every KGARD path or measured semantic distance. Direction matters; same start and destination uses zero arrows, exactly six is inside the limit, and an unreachable destination is outside. The six-answer plan earns a rounded percentage of exact decisions, so four correct answers earn 67/100. A lower score is an honest submitted result; Reveal earns no score. Shortest-route and breadth-first layer disclosures explain only the authored graph. Twelve English boards provide eight repeating UTC daily boards and four separate practice boards. Progress is browser-local without account or cross-device synchronization, and changed-save protection remains a non-atomic preflight. Unavailable storage permits warned memory-only play. Retained legacy service checks do not establish current-route provider behavior. Human distinction between words visited and arrows used, map-handoff comfort, difficulty, enjoyment, repeat interest and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October normal-motion follow-up independently accepted authoritative Submit, Reveal, Replay and peer recovery visibility after the focused heading had remained offscreen. Instant centered reveal preserves intended focus and exact saved results. All 74 client checks, 54 browser cases and 18 independent follow-up journeys passed; prior full content/gameplay evidence remains applicable. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored complete directed word maps; bounded reachability within six arrows.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Karten mit je sechs Entscheidungen zu offenen, gesperrten und gerichteten Wegen; Grenzfälle und Begründungen geprüft. Die Seitenleiste und Navigation erhalten die deutsche Sprache. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Fresh Music 100 before and after repair, partial Space 67 and corrected Space 100 were reviewed with all directed-map facts, six committed and best answers, forty Music or thirty-three Space proof layers, canonical Copy and active/terminal recovery. The edition already inherited Hopreckon’ verified runtime improvements; a separately reproduced startup-read mismatch and the owning catalog destination were corrected. Final verification passed 72 edition client checks plus 35 additional shared-rule checks, sixteen fresh Java checks, packaging and twelve distinct final desktop/phone browser journeys. Independent source and bounded visual reviews found no blocker. Retains Limited beta ready, 4. The historical novice distinction between words visited and arrows used, map-handoff comfort, finite schedule and browser-local progress gap remains open. Local correctness and reliability do not establish human enjoyment, live-provider behavior or public production readiness.

Maturity gap: Test whether novices distinguish words visited from arrows used and find the map handoff comfortable. Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The mapped default Six Steps route uses sixsteps_beta.jte, the authored sixsteps-beta.json deck and the sixsteps mode of prediction-fifth-beta.js. Runtime identity game54 differs from inventory game-54; shared authored-v1 storage uses rulesVersion prediction-fifth-1. The default player does not request live Contextoid or Termpath data. At the start of this edition’s review, the shared runtime already included the repair verified for ordinal 74, Hopreckon. Earlier free-edit, native-focus and acceptance risks were therefore rechecked against the inherited current baseline. The first fresh Music attempt on sixsteps-09 read all thirteen words and fourteen open directed arrows, including the isolated Closed annex. Empty Submit was free. Studio to Listener was within four arrows, Phrase to itself within zero, and Motif to Listener outside at eight; active reload preserved those three planned answers. Recording to Closed annex was outside because no open directed route exists, Listener to Studio was within at six, and Listener to Recording was outside at seven. Submission earned 100/100 with six exact decisions. All six committed and best answers, six shortest-route disclosures and forty breadth-first layer rows were read. Canonical Copy and terminal recovery agreed. All 71 existing client checks passed on the inherited baseline, comprising forty pure-engine and thirty-one DOM checks, without skips. The original eight desktop/phone browser journeys all reached complete earned outcomes: six passed and two failed only the owning All games destination, with the runner reporting 1.8 minutes. Native controls, peer adoption, delayed accepted-action boundaries and completion after 250 real free edits passed on that baseline. A separate controlled DOM startup regression then reproduced a remaining observation mismatch. A compatible two-choice Music draft arriving between the owning observer’s first read and shared recovery was restored, but repeated valid controls could not complete all six cases because the observer never aligned. That focused original regression had zero passes and one failure. The minimal runtime correction aligns the observer after shared recovery and current-case initialization, without rewriting arrival bytes. The owning All games link was separately changed to the existing catalog destination. The pure engine/export prefix and all thirty-one previous DOM test bodies remain unchanged, as do the strict six-field saved-state model, point economy, breadth-first proofs, authored data and inherited free-edit repair. Fresh verification passed all 72 edition client checks, comprising forty pure-engine and thirty-two DOM checks. Sixteen fresh Java checks passed: six authored-deck, three retained service and seven inventory checks. There were no failures or skips; retained service checks are not live-provider evidence. Source, packaged and served runtime hashes agreed, and packaged findings matched the then-current 30-row refreshed inventory. Independent source review passed and the static design check returned no findings. All eight repaired first-cycle desktop/phone browser journeys passed, with the runner reporting 1.6 minutes. Fresh actual repaired Music Replay re-read all thirteen words and fourteen arrows, restored the first three selected decisions and completed all six for 100. Every committed and best answer, all six proof disclosures, all forty layer rows, canonical Copy and terminal recovery agreed. The first bounded desktop and phone visual review found the complete result and proofs readable without overflow. The second full cycle used a fresh phone Space attempt on sixsteps-10. All twelve words and fifteen open arrows were read, including the declared Model-to-Rocket shortcut. The planned answers were Within, Outside, Within, Outside, Within, Within; active reload preserved all six. Submission earned an honest 67/100 for four exact decisions. Every committed and best answer, all six shortest-route proofs and thirty-three breadth-first layer rows were inspected. The zero-, two-, four-, six-, seven- and eight-arrow distances agreed with the printed graph. Canonical Copy and terminal recovery agreed. Review found no additional scoped defect, so no further runtime or template edit was made. A fresh explicit Space Replay re-read the map and corrected the plan to Within, Outside, Within, Within, Outside, Within. The full draft survived active reload before submitting for 100/100. Every committed and best answer, six exact proofs, thirty-three layer rows, canonical Copy and terminal recovery agreed again. All four second-cycle desktop/phone browser journeys passed in 33.8 seconds, giving twelve distinct final browser passes across both cycles. The final client run passed 107 checks with no failures or skips: 72 edition checks and 35 additional shared-rule checks. The second bounded phone visual review confirmed that the partial 67 result clearly distinguished committed mistakes from exact best answers. Runtime SHA-256 remained 306b45cdf5b03cf1bf32aaea83e3b728321a71dcbce6d5b670335c1ee546868e throughout final replay verification. This is source-informed local agent and automated evidence; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: the owning save observer now aligns after shared recovery and current-case initialization, so a newer compatible draft arriving between startup reads no longer causes repeated refusal of valid controls. This alignment does not rewrite the arrival save. The owning All games link opens the catalog. Native controls, peer adoption, rejected-action protection and completion after 250 free edits already worked on the inherited Hopreckon baseline and were rechecked as compatibility coverage rather than counted as new Six Steps defects. Final replays established no further defect. Earlier known-issue record, retained for history: The 13 October independent review accepted Six Steps after Return from the map was repaired to reveal the authoritative case or result, including a newer result saved in another tab. All 72 cases were independently audited, with exact-six, zero-arrow, beyond-six and unreachable outcomes; native keyboard play, corrected replay and saved results passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff. Earlier known-issue record, retained for history: The earlier map Return repair remains integrated, but readiness was reopened after a new actual-viewport check found Reveal leaves its focused result hundreds of pixels above the viewport when the planning panel collapses. A bounded shared focus follow-up is assigned; previous full-game evidence is retained. Technical readiness is pending the follow-up; human feedback remains pending.

  • modules/games/src/main/java/io/kgard/web/slice/games/game54/SixStepsController.java
  • modules/games/src/main/resources/games/sixsteps-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game54/SixStepsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/prediction
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/69-six-steps/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/69-six-steps/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/69-six-steps/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game54/sixsteps_beta.jte
  • modules/games/src/main/resources/static/js/games/prediction-fifth-beta.js
  • modules/games/src/test/js/prediction-fifth-beta.test.cjs
  • modules/games/src/test/js/prediction-fifth-beta-ui.test.cjs
  • modules/web-visual/playful-games-tests/six-steps.spec.ts
  • modules/web-visual/playful-games-tests/six-steps-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-008.md
  • conf/tasks/games-quality-20261013/results/prediction-ending-assessment.json
  • conf/tasks/games-quality-20261013/results/verification-batch-008-visibility-followup.md
Station VeilGame 56Termpath games Spielen

Finde vier verborgene Stationen in sechs Versuchen. Paarweise Hinweise und eine feste Wortbank helfen bei der Rekonstruktion.

Ursprüngliche Beschreibung (Englisch)

Restore four hidden stations in six guesses using paired clues, a finite word bank and explained station credit.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Aufgaben, Rückmeldungen und Ergebnislinks im Starterpaket. Die ursprüngliche englische Ausgabe bleibt unter ihrer bisherigen Adresse erhalten; ihre Aufgaben und Spielstände sind getrennt.

English

6 deutsche Aufgaben · 2 neue Übungen

Die bisherigen 4 Tagesaufgaben rotieren unverändert; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Neue Übungen erweitern nicht die Tagesrotation.

Weitere Runden am selben Tag

Alle 6 Aufgaben sind heute als Übung erreichbar. Davon 2 zusätzliche Übungen außerhalb der Tagesrotation. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Hinweise und feste Wortbank; keine Stufenwahl

Menschen, die Wortnetze erkunden und Wege planen möchten.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Eigenständige Wegregel innerhalb einer möglichen gemeinsamen Sammlung; neue Wege brauchen neue Entscheidungen.

Spielgrenzen (Englisch)

Twelve finite authored English routes provide eight repeating daily boards and four separate practice boards. Four hidden stations share six committed guesses, paired clues, visible word shapes and a bounded word bank; the default route has no open vocabulary or dynamically retrieved paths. Accepted aliases normalize case, spaces and underscores. Unknown words and the same canonical word repeated at the same station are free, while using that word at a different station is a distinct paid observation. Yellow identifies an exact route word at another position; gray means outside this authored route. Neither measures semantic proximity. A station earns 200, 100, 50 or 0 points when solved on its first, second, third or later try. Reveal and exhaustion retain only earned solves and points; displayed answers add no credit. Raw drafts and progress are browser-local without account or cross-device synchronization, and changed-save protection remains a non-atomic preflight. Unavailable storage permits warned memory-only play. The retained explicit-language Termpath experiment was not played or live-provider validated in these authored cycles. Human clue discovery, difficulty, enjoyment, return interest and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: station controls now remain stable through peer updates, and current-save checks cover actions, free views and unknown/repeated-word refusals. Rejected actions adopt the actual attempt without performing the requested input or bank handoff. Rejected Replay preserves the current disclosure, saved progress and URL; accepted Replay clears earlier proof and Copy guidance. Focus returns to visible current work or the result, while valid native focus is retained. Queued alignment and delayed Copy scrolling check the current attempt and view. Independent review also reproduced and fixed a startup observation mismatch introduced in the repair candidate. Final replays established no further defect. Independently accepted for invited human playtesting on13 October2026 after the private restored-result repair. Full title and receipt clear the sticky desk across320/390/1440 and reduced-motion320; actual earned/revealed reload, native Replay, old receipts, read-only outages and interrupted arrival pass. Initial brief transients remain qualified; human feedback and production/provider validation are pending.

Daten und Quellen (Englisch)Authored content

Authored six-station chains, paired clues, aliases and finite word banks.

Optionale Daten & Modi (Englisch)

Supplying language selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Zwei zusätzliche deutsche Übungsrouten: von der Blüte zum Frühstück und vom Zeitungspapier zum Wald. Sechs Aufgaben in der Sammlung; die vier Tagesaufgaben bleiben unverändert. Bisherige Aufgaben und Tagesauswahl bleiben erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

2 Verbesserungen umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-next-ten-rounds-20261020/evidence/routes/ledger.json
Frühere weitere Prüfungen · insgesamt 11 Runden

Die Sortierung „Weitere Prüfrunden“ zählt alle nachfolgenden Prüfungen zusammen. Die ersten fünf Runden bleiben separat.

1 von höchstens 10 Runden am 2026-10-20: Fehlplatzierungen, wiederholte Prüfungen, Hinweise und Ergebniswiederherstellung geprüft. Kein zusätzlicher Fehler belegt.

  • conf/tasks/games-nonviral-further-rounds-20261020/evidence/words/ledger.json

Erste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; eine Verbesserung umgesetzt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 1 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/words/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Neue und bisherige Aufgaben mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Die neuen Aufgaben sind noch nicht durch Teilnehmer validiert.

Collect uncoached human feedback on this finite authored mechanic, phone use, difficulty and repeat interest.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Fresh Bee 700 before and after repair, sixth-guess Ocean 600, genuine partial loss 400 and fresh exact 800 were checked with every earned row, connection reading, chronological receipt, alias draft, canonical Copy and active/terminal recovery. The older result present on arrival was excluded from fresh-play credit. Original peer-action and focus defects and the separately reproduced repair-candidate startup fault were resolved. Verification passed 44 fresh client checks, seventeen fresh Java checks, packaging and twelve distinct final desktop/phone browser cases; independent source and bounded visual reviews found no blocker. Retains Limited beta ready, 4. The historical finite-route, visible-bank, word-shape, human clue-discovery, difficulty and return-interest gap remains open. Local correctness and reliability do not establish human enjoyment, live-provider behavior or public production readiness. Independently accepted for invited human playtesting on13 October2026 after the private restored-result repair. Full title and receipt clear the sticky desk across320/390/1440 and reduced-motion320; actual earned/revealed reload, native Replay, old receipts, read-only outages and interrupted arrival pass. Initial brief transients remain qualified; human feedback and production/provider validation are pending.

Maturity gap: Twelve finite English routes; visible banks and word shapes constrain challenge. Human clue discovery, difficulty and return interest remain uncalibrated.

The mapped default Station Veil route uses pathle_play.jte, the finite authored pathle-deck.json and pathle.js, with persisted and inventory identity game-56 and shared authored-v1 storage using rulesVersion pathle-1. An explicit language parameter selects a separate retained Termpath experiment; these cycles used the authored route without that parameter. An older terminal 600 result was present on first arrival and was not counted as fresh play. Explicit Replay started the original Bee-to-Pantry attempt on pl-09. The finite bank and both clues were read; an unknown word and a repeated canonical Nectar at station 1 were free. Nectar yellow at station 1 consumed one paid guess and established only that this exact route word belongs elsewhere. The raw blossom alias survived active reload and solved Flower for 100 points. Exact Nectar and Honey then earned 200 each. Reload preserved the final raw draft with two spaces, honey_JAR and two spaces; exact Jar earned 200. The complete outcome was four solved stations, five paid guesses and 700/800 points. All four earned rows, five route readings and five chronological receipts were reviewed, with canonical Copy and terminal recovery. The original root client run passed 32 of 43 checks, comprising fourteen pure-engine and twenty-nine DOM checks, with eleven targeted failures. All eight original desktop/phone browser journeys reached complete earned outcomes before their verdicts; four passed and four failed targeted ordinary-peer or delayed-boundary assertions in 18.9 seconds. Normal alias recovery and warned memory play passed. The reproduced original problems concerned detached station focus, stale free-refusal guidance, effects after rejected actions, rejected Replay disclosure changes, queued hidden focus and late Copy effects. The scoped runtime repair preserves station nodes and usable native focus, checks the current save before all actions and free/refused controls, and performs input or bank handoff only after an accepted state change. Rejected Replay retains current progress, disclosure and URL; accepted Replay resets earlier proof and Copy feedback. Queued alignment and Copy scrolling are fenced by the current state and view. Independent review then found a distinct repair-candidate startup fault: a peer save between initial observer and shared-session reads caused repeated valid-action refusal, leaving a full 700 attempt unfinished. Its focused regression had zero passes and one failure before the fix. The observer now aligns after shared initialization without rewriting the arrival save. This candidate fault is separate from the original eleven client and four browser failures. The final pure engine/export prefix and all seventeen original DOM test bodies remain byte-identical. The strict seven saved-state fields, shared session helper, template, authored data, identity, alias rules, evidence semantics and scoring economy are unchanged. Fresh final verification passed 44 client checks: fourteen pure-engine and thirty DOM checks. Seventeen fresh Java checks passed: three authored-deck, three mapped-play-route, three retained round-service, one security route and seven inventory checks. The client and Java runs had no failures or skips. All eight repaired first-cycle desktop/phone cases passed in 17.0 seconds. Source, packaged and served runtime hashes agreed, and packaged findings matched the then-current 28-row refreshed inventory. Independent final source review passed and the static design check returned no findings. Fresh actual repaired Bee Replay earned 700 again from the paid yellow Nectar, exact blossom, Nectar and Honey, and recovered raw honey_JAR alias. All four earned rows, five readings, five receipts, canonical Copy and terminal recovery agreed. The first bounded visual review inspected complete desktop 700 and phone memory 800 results; earned rows, route explanations, receipts and selected labelled manual Copy were readable without overflow. The second complete cycle used a fresh phone Ocean-to-Lamp attempt on pl-10 and read all fourteen bank terms. Turbine was yellow at station 1; raw SEA__WAVE survived reload and solved Wave for 100. Electricity was yellow at station 2; exact Turbine earned 100. Active reload retained two solved stations, four paid guesses and 200 points. Exact Electricity earned 200; raw electrical_wire survived reload and exact Wire on total guess six completed all four stations for 600. All four earned rows, five readings, six chronological receipts, canonical Copy and terminal recovery agreed. Review found no new scoped defect, so the runtime and template stayed frozen. A fresh explicit Ocean Replay used Ship, Beach and Current as three distinct gray misses. Active reload retained those three receipts and correctly warned that full restoration was no longer possible. Wave solved on station try four earned zero, then Turbine and Electricity earned 200 each. The sixth total guess ended honestly with Six guesses used, three of four stations solved and 400/800 points. Wire was shown only as an unsolved zero-point learning answer. All four earned rows, five readings, six receipts, Copy and terminal recovery were reviewed. A further fresh explicit Replay earned Wave, Turbine, Electricity and Wire first try for 800/800 in four guesses, with all four earned rows, five readings, four receipts, Copy and terminal recovery checked. All four second-cycle desktop/phone cases passed in 10.2 seconds, giving twelve distinct final browser passes across both cycles, and all 44 final client checks passed again. A second bounded phone visual review confirmed that the complete 400 loss was readable and clearly labelled the shown Wire answer as unearned. Runtime SHA-256 remained 310f23413b73a7ae8ec3ad5b3f663caec3dd142ebc4031b6ab164b8291b25a83 throughout final replay verification. This is source-informed local agent and automated evidence, with no human, live-provider or deployment validation claimed.

  • modules/games/src/main/java/io/kgard/web/slice/games/game56/PathleController.java
  • modules/games/src/main/resources/games/pathle-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game56/PathleAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game56/PathlePlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-56/round1-reviewer-source-notes.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-56/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-56/round1-root-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-56/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-56/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-56/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/71-pathle/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/71-pathle/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/71-pathle/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game56/pathle_play.jte
  • modules/games/src/main/resources/static/js/games/pathle.js
  • modules/games/src/test/js/pathle.test.cjs
  • modules/games/src/test/js/pathle-ui.test.cjs
  • modules/web-visual/playful-games-tests/pathle.spec.ts
  • modules/web-visual/playful-games-tests/pathle-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-029-route-restoration.md
  • conf/tasks/games-quality-20261013/results/verification-batch-029-route-restoration.md
Terminal TriviaGame 70Termpath games Spielen

Errate ein verborgenes Ziel aus einer Zwölf-Wörter-Bank und kaufe bei Bedarf zusätzliche Hinweise.

Ursprüngliche Beschreibung (Englisch)

Guess an authored hidden terminal from a 12-word bank, buying priced breadcrumbs within four scored guesses.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbaren Schwierigkeitsstufen und kein Zeitlimit. · Vier gültige Antwortversuche aus zwölf Listenwörtern; unbekannte und wiederholte Wörter sind kostenlos. · Bis zu drei Routenhinweise kosten je 200 Punkte; ein Fehlversuch kostet 50 Punkte, ausgehend von 1000. · Bis zu zwei eigene Vermutungen mit Bezug und Begründung helfen kostenlos beim Vergleichen; sie werden erst bei ausdrücklicher Einreichung geprüft. · Aufdecken oder vier Fehlversuche ergeben 0 Punkte; Übungen können wiederholt werden. · Redaktionell veränderbar sind Route, Wortliste und Hinweisfolge; keine entsprechende Spielerauswahl.

Menschen, die ein verborgenes Ziel mit gekauften Hinweisen und freiwilligen Notizen erschließen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite authored English files, with eight repeating daily and four practice boards. Each hidden destination, accepted alias, category, breadcrumb and twelve-word answer bank is pre-authored; arbitrary plausible associations outside the bank receive no credit. Learned answers reduce uncertainty. Optional hypotheses record literal player readings and purchased evidence, not independently verified semantic judgments, and do not spend guesses. Main progress and the separate notebook are browser-local without account or cross-device synchronization. Changed-save checks remain non-atomic preflights rather than simultaneous-write transactions. These cycles exercised the authored edition; the retained experimental custom-language cached-Termpath/provider route was not played. Unprimed human solvability, difficulty, fairness, enjoyment, learning, retention, live-provider behavior and production reliability remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: nonempty peer hypothesis saves are adopted, and delayed edits, Keep, Remove or Use cannot overwrite a newer notebook or stage a stale guess. Main actions and free refusals preflight changed progress; rejected correct Submit cannot be described as a charged miss. Replay clears hypotheses and the reveal URL only after acceptance, preserving newer main and notebook saves on rejection. Peer adoption clears obsolete miss guidance and moves hidden or disabled game focus to visible current content. Changed malformed saves retain their bytes, deleted saves remain playable, and failed writes retain warned in-memory progress for later recovery. Notebook updates arriving before newly purchased evidence or before a repeated Replay are reconciled without losing new cards or reviving unchanged old ones. Free view changes adopt delayed progress, and queued alignment is cancelled by a newer focus request or attempt. Accepted final-breadcrumb actions retain the original focused control before rendering, so native blur when it becomes disabled still hands focus to the visible clue heading. Strict engines, saved state schemas, keys, paid evidence and scoring remain unchanged. Final local replays established no additional material defect. Supplementary closure, 13 October 2026: An actual hypothesis-note get-only outage with usable set/remove previously replaced unreadable Bill/Cash notes during Keep and Replay without warning. Twenty-three failed note reads now preserve exact prior bytes at all three checkpoints with warnings; read return restores Bill and Cash, reasons, citations and submitted-versus-untested status. Whole paid 550 outcomes and Replay, then a fresh 400 result using three real terminal clues, every authored breadcrumb meaning, current manual Copy and durable cited Tip recovery completed before the preservation verdict. The bounded repair passed focused and final combined checks; simultaneous-write atomicity remains unverified. Independently accepted for invited human playtesting on13 October2026: complete restored receipts and native Replay inputs remain visible after settling, and queued Replay alignment yields to newer input/focus/navigation/peer state. Independent038 covers64clients,18browser cases,280native frames and genuine saved receipts/notes/outages. Initial motion up to702ms is documented; human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored route breadcrumbs, destination categories and finite answer banks.

Optionale Daten & Modi (Englisch)

Supplying language selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync. Cited hypothesis-note writes and Replay clearing independently require a readable note save. Unknown prior notes remain physical while current hypotheses remain usable in warned page memory; guesses, clue fees, citations and original attempt storage are unchanged.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Wortrouten mit kaufbaren Hinweisen und eigenen ungeprüften Vermutungen; abgeschlossene Versuche zeigen erzielte Punkte eindeutig. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-eighth-ten-rounds-20261022/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect uncoached human feedback on authored clue difficulty, bank guesses, paid breadcrumbs and phone comfort.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full files earned 550 and 250, and four distinct misses earned zero; priced clues, aliases, fourth-guess success, purchased citations, literal hypotheses, all route readings, public Copy and active/terminal recovery were checked. Reproduced notebook overwrite, stale guidance, focus loss and rejected-action effects were repaired, including native blur at the final breadcrumb. Fifty final client checks passed; fifteen Java checks were fresh in cycle one, eight first-cycle browser cases and four final second-cycle cases passed, and packaging succeeded. Independent review found no blocker. Retains Limited beta ready: twelve finite authored files still need unprimed human evidence for solvability, difficulty and repeat interest. Browser-local non-atomic saves, unplayed experimental custom/provider behavior and local verification do not establish public release or production readiness. Independently accepted for invited human playtesting on13 October2026: complete restored receipts and native Replay inputs remain visible after settling, and queued Replay alignment yields to newer input/focus/navigation/peer state. Independent038 covers64clients,18browser cases,280native frames and genuine saved receipts/notes/outages. Initial motion up to702ms is documented; human feedback and production validation remain pending.

Maturity gap: Twelve short three-breadcrumb files remain finite; learned answers reduce uncertainty. Human novice solvability, enjoyment and difficulty remain unvalidated.

The first completed local cycle played practice tt-09, Needle and a hidden terminal. Shelf was kept as a literal hypothesis citing the visible start, then breadcrumb one, Needle→Thread, was bought for 200 and Shelf was submitted as a 50-point miss. The raw padded CLOSET__ alias and Shelf survived active reload after buying breadcrumb two, Thread→Fabric. Wardrobe was kept citing only that purchased clue; Use staged the word without spending a guess. The restored raw Closet alias then solved the file for 550 = 1000 minus 400 breadcrumb costs minus 50 miss cost. All four full-route readings, both actually submitted hypothesis statuses, only the two bought breadcrumbs in the evidence ledger, canonical public Copy and terminal recovery were inspected. Actual peer review reproduced focused Copy falling to the page body on Replay, nonempty Shelf notes failing to appear in the other tab, and a peer Keep of Wardrobe replacing Shelf. Shelf then Box misses also left obsolete Shelf and three-guesses-left guidance after the current file had two guesses left; that secondary file was completed for 900. The scoped repair adds independent main/notebook observations and acceptance checks, preserves changed invalid bytes and failed-write memory, and gates Replay effects. Optional envelope revisions distinguish equal-looking saves without changing either strict state schema. Focus and guidance follow the accepted attempt, while paid-evidence and literal-note rules remain unchanged. Ordering regressions check new purchased-clue notes arriving before main progress, both notification orders around repeated Replay, empty and deleted saves, and unchanged old notebook bytes. Free view controls now adopt a delayed terminal before focusing its visible heading; a focus-request token prevents an older queued panel scroll. The actual repaired replay retained Shelf and Wardrobe across both tabs, cleared obsolete guidance after peer clues, recovered the raw alias and both cards, and again solved for 550. All four readings and public Copy were inspected. Focused Copy followed by peer Replay now reached the visible clue heading, cleared prior notes and Copy feedback, and a subsequent complete solve and terminal reload retained 1000. Forty-nine client checks and fifteen fresh Java checks passed in cycle one, along with packaging and a design scan with no findings. The eight complete desktop/phone browser cases passed after the repair, covering the paid 550 result, note adoption and delayed Keep, rejected correct Submit and Replay, and completed adopted results. The second completed cycle played tt-10, Coffee and a hidden terminal. Beach and Garden hypotheses cited only the start; the raw GARDENS__ alias, both notes and all three purchased breadcrumbs survived active reload. The paid ledger contained the start, three clues and purchased terminal definition. Beach was a miss, its canonical repeat was free, and Desert and Farm used two more guesses. Active reload retained 250 possible points and one guess; Use staged Garden for free, and the restored raw Gardens alias won on the fourth guess for 250 = 1000 minus 600 breadcrumb costs minus 150 miss costs. All four route readings, frozen note statuses, public Copy and terminal recovery were inspected. Actual phone Replay also exhausted Beach, Desert, Farm and Field for zero; the remaining 800 possible points were correctly labelled a benchmark, and the unsubmitted Garden hypothesis stayed untested. Copy and terminal reload retained zero, and 375 px scroll width fit the 390 px viewport. The second-cycle browser run completed all journeys but exposed desktop focus falling to the page body when the last breadcrumb disabled its button. A regression modelling native blur failed with forty-nine passes and one failure. Capturing accepted action focus before render repaired the handoff without changing the engine or scores; all fifty final client checks passed. The actual repaired phone replay bought all three clues with visible clue-heading focus, recovered a raw alias after three misses, solved on the fourth guess for 250, and inspected Copy and all four readings. All four final second-cycle desktop/phone browser cases passed, including complete in-memory loss, selected manual Copy, accepted Replay and reveal URL cleanup. There are twelve distinct browser cases across both cycles; the first eight passed before the final focused handoff change, with their client regressions still green. The fifteen Java checks were freshly run in cycle one. Independent source review found no blocker in either repair. These are source-informed local agent plays and automated checks, not human, live-provider or production validation. Supplementary closure findings, 13 October 2026. An actual hypothesis-note get-only outage with usable set/remove previously replaced unreadable Bill/Cash notes during Keep and Replay without warning. Twenty-three failed note reads now preserve exact prior bytes at all three checkpoints with warnings; read return restores Bill and Cash, reasons, citations and submitted-versus-untested status. Whole paid 550 outcomes and Replay, then a fresh 400 result using three real terminal clues, every authored breadcrumb meaning, current manual Copy and durable cited Tip recovery completed before the preservation verdict. Focused verification passed 33 Route Etcher plus 40 Terminal Trivia checks as one 73-check run, and separately two unchanged closure bodies. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment.

  • modules/games/src/main/java/io/kgard/web/slice/games/game70/TerminalTriviaController.java
  • modules/games/src/main/resources/games/terminal-trivia-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game70/TerminalTriviaAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game70/TerminalTriviaPlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-70/round1-reviewer-source-notes.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-70/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-70/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-70/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-70/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/83-terminal-trivia/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/83-terminal-trivia/round-2
  • modules/games/src/main/resources/static/js/games/terminal-trivia.js
  • modules/games/src/test/js/terminal-trivia.test.cjs
  • modules/games/src/test/js/terminal-trivia-ui.test.cjs
  • modules/web-visual/playful-games-tests/terminal-trivia.spec.ts
  • modules/web-visual/playful-games-tests/terminal-trivia-round2.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/closure-mid88-83-final-review-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/after-owning-clients-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/after-extra-clients-v1.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/runtime-candidates-v1-inverse.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/mid88-83/after-extra-wrapper-manifest-v1.json
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
  • conf/tasks/games-quality-20261013/results/batch-038-terminal-replay-input.md
  • conf/tasks/games-quality-20261013/results/verification-batch-038-terminal-replay-input.md
TermPath DailyGame 51Termpath games Spielen

Rekonstruiere eine festgelegte Wortkette mit Hinweisen zu beiden Seiten jeder Lücke. Andere Ketten dienen dem Vergleich; eigene Vermutungen können als Notizen festgehalten werden.

Ursprüngliche Beschreibung (Englisch)

Restore a three- or four-station authored chain from connection clues and a finite word bank.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Vorhanden: Sechs Fehlversuche für die gesamte Kette; ein Stationshinweis kostet 20 Punkte und keinen Versuch, jeder neue Fehlversuch 10 Punkte. · Vorhanden: Stationen frei wählen, freiwillige unbewertete Arbeitsnotizen, Aufdecken ohne Punkte und Übung wiederholen; keine Stufenwahl. · Redaktionell einstellbar: feste Kette, verdeckte Stationen, Wortbank, Verbindungshinweise und erklärte Alternativrouten.

Menschen, die Wortketten aus zweiseitigen Hinweisen erschließen möchten.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Answers come from finite authored banks and explicitly supported alternatives. Twelve English boards repeat eight daily chains and four practice chains with three or four hidden stations. Only the exact main-chain word restores a station; a word from another main-chain position or an alternate route is a yellow miss and still costs one of six lives. A completed chain earns 100 sparks per hidden station plus 60, less 10 per distinct miss and 20 per bought station hint. Six misses close the route without an earned score, and Reveal is also unscored; unknown words and repeated guesses at the same station are free. Optional literal working notes are personal hypotheses, not automatically verified semantic explanations. Progress and notes remain browser-local without account or cross-device synchronization. Main-save and independent notes preflight is non-atomic. An identical fresh replay:true state with failed remote note clearing and unchanged note bytes remains indistinguishable from an ordinary draft clear under the preserved identities. Unavailable storage permits warned memory-only play and may restore older notes after reload until a new save succeeds. Supplying language, source or target still selects the retained cached-Termpath experiment and practice fallback; that separate branch and live-provider availability were not validated by the authored cycles. Human clue discoverability, difficulty, learning, enjoyment, replay interest, retention and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: changed main attempts and independently saved literal notes are reconciled before actions; Use and Replay apply requested follow-up effects only after main-state acceptance. Notes changes detected between preflight and write reject stale edits, while post-write observers advance only for matching local notes. Incompatible saved notes remain protected, and storage failures retain warned local notes. Stable station and word-bank controls, accepted Hint focus and hidden or disabled focus recovery were repaired. The calibrated original startup check passed and remains compatibility evidence, not an original startup-stranding defect. The second cycle justified no further source change. Two limitations remain: browser preflight is not an atomic cross-tab transaction, and an identical fresh replay:true state with failed remote note clearing and unchanged note bytes cannot be distinguished from an ordinary draft clear without changing persisted identity. Independently accepted for invited human playtesting on 13 October 2026. Private terminal and guarded restoration corrections retain full result visibility, exact saved main/notebook state and existing Replay destinations. Across both route games,44 independent probes/176 samples, two read-only-main/notebook outages, six peer controls and eight restoration guards passed. Native restoration can briefly settle within154ms; no persistent clipping remains. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored word chains, alternate chains, connection clues and finite word banks.

Optionale Daten & Modi (Englisch)

Supplying language, source or target selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier festen Wortketten, beidseitigen Verbindungshinweisen und freiwilligen Arbeitsnotizen. Zehn Prüfrunden einschließlich Fehlversuchen, Wiederherstellung und 320-Pixel-Ansicht. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-seventh-ten-rounds-20261020/evidence/words/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

6 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on route reasoning, difficulty and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Full 330/360 attempts before and after repair, a four-station 400/460, a genuine six-miss loss and fresh 460/460 were reviewed with every main and alternate reading, paid chronology, working notes, canonical Copy and active/terminal recovery. Independent notes adoption, current-save acceptance, notes write-window protection and native focus were repaired. The calibrated original startup check passed; the second cycle justified no further source change. Final verification passed 48 client checks, twenty fresh Java checks and twelve distinct desktop/phone browser journeys, plus packaging, independent source review and two bounded readable visual reviews. Retains Limited beta ready, 4. The historical need for human clue discoverability, difficulty, enjoyment and retention evidence remains open. Non-atomic browser storage and the identical fresh Replay/failed remote note-clear ambiguity remain documented limitations. Local correctness does not establish human learning, custom/live-provider behavior or public production readiness. Independently accepted for invited human playtesting on 13 October 2026. Private terminal and guarded restoration corrections retain full result visibility, exact saved main/notebook state and existing Replay destinations. Across both route games,44 independent probes/176 samples, two read-only-main/notebook outages, six peer controls and eight restoration guards passed. Native restoration can briefly settle within154ms; no persistent clipping remains. Human feedback and deployment remain pending.

Maturity gap: Twelve finite English chains with three or four hidden stations; source-informed play does not establish human clue discoverability, difficulty, enjoyment or retention

The mapped default TermPath Daily route uses TermPathDailyController, termpath_daily_play.jte, termpath-daily-deck.json and termpath-daily.js. Its inventory and runtime identity are both game-51. Shared authored-v1 storage uses rulesVersion termpath-daily-1 and strict seven-field state recovery: boardId, draft, events, phase, replay, selected and version. Independent station-notes-v1 storage uses rulesVersion termpath-daily-station-notes-1 and strict boardId, notes, replay and version fields; each station note contains a candidate ID and two literal reasons. The default reads authored chains, alternate chains, clues and a finite word bank. Supplying language, source or target selects the separate retained Termpath exercise, which may use cached paths or practice fallback; day or puzzle cannot be combined with that branch. This branch was preserved, not exercised as live-provider evidence. The first actual cycle arrived at a historical 360 result and explicitly replayed it before counting a fresh zero-event original baseline. All eleven bank words, the scoring contract and printed station clues were read. A Video hypothesis with two literal reasons was Used and Checked as an alternate yellow miss; repeating it was free. The hypothesis changed to Photo, one station hint was bought, and the raw PHOTOGRAPH__ draft, both reasons, the miss and the hint survived active reload. Exact Photo restored station 1. An Album hypothesis and two reasons were parked at station 2. After selecting station 3 and drafting Story, Use on the saved station 2 hypothesis selected that station and replaced the draft without checking it. Checking Album and Story completed 330/360 with three exact answers, one miss, one hint and five chronological events. All four main-edge clues, three alternate readings, both checked/frozen note records, canonical Copy and terminal recovery agreed. The original client run reported 34 passes and thirteen targeted failures across 47 checks: twelve pure, eighteen existing DOM and seventeen new runtime checks. The calibrated exact-main-key startup check passed on the original single-read runtime by allowing the first genuine Check to adopt current state; original startup stranding was not established. All eight original desktop/phone browser journeys reached complete 330 or 360 outcomes before their final verdicts. Two passed and six targeted cases failed in 54.5 seconds, confirming independent notes nonadoption and overwrite, rejected Replay ancillary clearing, false Use effects and native focus problems. A subsequently appended notes write-window check failed on both the original runtime and the first repair candidate; it was an additional one-case regression, separate from the original 47-check totals. The repair compares the current main save and independent literal notes before actions. Use switches station or drafts a candidate only after acceptance; Replay clears notes and changes presentation only after acceptance. Notes-only adoption and rejected edits preserve the newest compatible notes and exact protected saves. A second notes check detects changes between preflight and write, and the post-write observer advances only when the saved notes match the local values. Incompatible notes remain protected, and failed persistence retains warned local notes rather than pretending storage succeeded. Stable station and word-bank nodes preserve valid native focus; accepted Hint moves focus to the purchased clue, while hidden Copy or newly disabled controls hand focus to the actual active station or result. The new observer is aligned after shared recovery as compatibility protection. Pure scoring and exports, strict seven-field main recovery, strict four-field notes recovery, existing identities, paid event chronology and the optional custom branch remain unchanged. Save acceptance remains distinct from persistence success. The repaired actual replay repeated the fresh tp-09 session: Video alternate miss, free repeat, Photo hypothesis, Hint and raw PHOTOGRAPH__ active recovery; parked Album with literal reasons; station 3 Story draft replaced only through explicit Use at station 2; then exact Album and Story. The complete result again earned 330/360 with three exact answers, one miss, one hint and five events. All four main and three alternate explanations, both checked/frozen notes, canonical Copy and terminal recovery agreed. The bounded desktop review found readable score, actions and evidence. Final verification passed all 48 client checks with no skips: twelve pure checks, eighteen existing DOM checks and eighteen new runtime checks. Twenty fresh Java checks passed with no failures, errors or skips. All eight repaired first-cycle desktop/phone journeys passed in 45.4 seconds. The second actual cycle used the four-station tp-10 chain on a phone. Station 4 clue-only reasons survived reload; a Slice hypothesis was Used and checked first. Window was a gray miss and a repeated Window was free. Batter was an alternate yellow miss. Dough and Oven hints were bought, and the raw BREAD__LOAF draft survived active reload. The restored route earned 400/460 with four exact answers, two misses, two hints and eight chronological events. All five main readings, four alternate readings and the checked/frozen Slice note were inspected; canonical Copy and terminal reload retained the result. Different chain length, out-of-order solving, both miss kinds, alias normalization, independent notes and score arithmetic agreed. Review found no further defect, so no second-round source change was justified. A fresh Replay then checked six distinct wrong words at station 1: Window, Scarf, Cloud, Map, Pan and Pancake. The first four were gray misses and the last two were alternate yellow misses. Six lives were exhausted with zero of four stations restored and no score earned; Copy and terminal reload preserved the honest loss. Another explicit fresh Replay restored Dough, Oven, the bread alias and Slice for 460/460 with no misses or hints and four exact events. All five main and four alternate readings, canonical Copy and terminal recovery agreed. The bounded phone review found readable wrapping and accessible actions. Four second-cycle desktop/phone browser journeys passed in 19.3 seconds, giving twelve distinct final browser journeys across both rounds. Independent final source review passed, and the static design detector returned no findings. Source, packaged and served runtime hashes agreed; the package matched the then-current canonical inventory with 33 completed reviews. Final runtime SHA-256 is 2527b925d21fc610ef68cd88c31a76367c2a07f2e329281c485724a37ad4b0a6. Remaining limitations are explicit: browser storage preflight is not atomic, and identical fresh replay:true state with failed remote note clearing and unchanged note bytes is ambiguous without changing persisted identity. This is local source-informed agent and automated evidence, not human, custom/live-provider or deployment validation.

  • modules/games/src/main/java/io/kgard/web/slice/games/game51/TermPathDailyController.java
  • modules/games/src/main/resources/games/termpath-daily-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game51/TermPathDailyPlayRouteTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game51/TermPathDailyAuthoredDeckTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-51/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-51/round1-source-inventory.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-51/baseline-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-51/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-51/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-51/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/66-termpath-daily/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/66-termpath-daily/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/66-termpath-daily/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/66-termpath-daily/round-2
  • modules/games/src/main/java/io/kgard/web/slice/games/game51/termpath_daily_play.jte
  • modules/games/src/main/resources/static/js/games/termpath-daily.js
  • modules/games/src/test/js/termpath-daily.test.cjs
  • modules/games/src/test/js/termpath-daily-ui.test.cjs
  • modules/games/src/test/js/termpath-daily-runtime.test.cjs
  • modules/web-visual/playful-games-tests/termpath-daily.spec.ts
  • modules/web-visual/playful-games-tests/termpath-daily-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-023-route-terminals.md
TermraceGame 81Friday module editions Spielen

Finde einen kurzen Weg durch verbundene Wörter und vergleiche Schritte und Zeit mit einem Freund.

Ursprüngliche Beschreibung (Englisch)

Race through connected words. Take fewer hops, then challenge a friend to beat your run.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Weniger Schritte, danach Zeit verbessern; keine frei gewählte Schwierigkeit.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Finite undirected authored tracks can become memorized. Hop count comes first; only reliable elapsed time breaks equal-hop ties within matching Assisted/Replay modes. Sharing is asynchronous and local persistence is non-atomic, without account sync. Scripted and own-run comparisons do not establish human fairness, broad-device or live-service validation.

Bekannte Probleme & Korrekturen (Englisch)

No further defect established in the completed local review scope. Storage remains best effort and browser-local timing is not authoritative competition. Independently accepted for invited human playtesting on 13 October 2026: restored results respect later intent; full12 graphs/141 explanations and59 routes reviewed,39 native transitions and genuine timed saves/peers pass. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored undirected, unweighted word graph and explained connections; hop-count race.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect uncoached human feedback on timed route decisions and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026: restored results respect later intent; full12 graphs/141 explanations and59 routes reviewed,39 native transitions and genuine timed saves/peers pass. Human feedback and production validation remain pending.

Maturity gap: A fixed small graph can become a memorized speed run; browser-local timing and friend benchmarks are casual rather than authoritative competition.

Two local rounds completed on the mapped authored Termrace route and game81 alias. The twelve English boards contain eight repeating daily and four practice tracks, 120 nodes and 141 literal edge explanations. The mapped game is undirected and unweighted: every move and backtrack is one hop, reaching the target on hop 10 wins and a non-target tenth hop loses. Points and the deprecated weighted service model are not mapped gameplay. The inventory’s former directed description is corrected; tolerant ten-field recovery and the strict eight-field winning challenge protocol remain unchanged. Original root desktop Snacks play completed real six-, three- and five-hop wins, covering all twelve literal edges with exact native clipboard packets and recovery. Original 47 clients had 41 passes and 6 adapter failures; the two appended cold-read declarations failed after complete memory races, Copy, Replay and actual recovery. The readable FIRST Reveal/Copy iteration already passed. Original read/write-outage DOM stopped before its terminal review; precise reached and masked assertions are retained. Original eight browser checks had 2 passes and 6 failures in 47.1s; their complete outcomes preceded final soft boundary verdicts. Thirteen fresh Java checks passed: six mapped authored-deck, four controller and three historical direct-call service cases. An earlier sandbox wrapper-lock failure had no test or game-failure credit. R1 protects unknown saves during unreadable storage, preserves accepted memory progress through unchanged durable saves and real ticks, gates requested effects on accepted state, retains usable native neighbor controls, restores focus after peer changes and corrects All games to the catalog. Two exact complete-outcome declarations were appended after the original thirteen DOM bodies. All 49 focused clients passed in 3283.05375ms and all eight R1 browser checks passed in 36.2s. Root replayed desktop Snacks wins 6/18880ms , 3/13600ms and 5/1435ms, plus a measured 390×844 phone win 5/15337ms. All chosen reasons, active and terminal recovery and actual canonical eight-field clipboard packets were reviewed. These four wins were unassisted Replay runs; no native R1 friend comparison is claimed. R2 first completed a native desktop Sky ten-backtrack loss with all ten chronological reasons, actual no-benchmark loss Copy and recovery, plus four before-change browser checks in 27.8s. Only two visible JTE paragraphs changed: movement now explicitly explains bidirectional connections and counted backtracks; benchmarks explain matching Assisted/Replay modes and reliable-time ties. Final native Sky outcomes were Assisted 3/8568ms, unassisted 6/10019ms and 5/1436ms on desktop, unassisted 6/12884ms on a measured phone, and phone partial Reveal 2. The three desktop winning routes cover all eleven Sky edges. Every final outcome received full chosen-reason and terminal-recovery review, with actual clipboard bytes verified. Root opened actual own copied benchmarks with only the origin changed locally, observing a true same-run tie, mode mismatch, fewer-hop result and equal-hop shared-faster result from real milliseconds. This is not a human-opponent claim. Final Help and both revised paragraphs were read; native final desktop/phone pixels were reviewed. The actual loss is before-change evidence; fresh final losses are automated, not claimed as another native final loss. Final four R2 browser checks passed in 27.3s. Repaired coverage is twelve distinct case/project checks and twelve custom captures across two template revisions, with the same runtime 1ef499 throughout; the four pre-change R2 checks are separate repeats. No new R2 client or Java run is claimed: the passing 49 R1 clients and 13 original Java checks remain applicable to unchanged code. All 35 original backups remain exact, 32 current inputs unchanged and three declared paths changed. Pure prefix 7181 bytes, original DOM 20079 bytes, the exact 9381-byte two-test suffix, board content, transport, CSS and browser fixtures are preserved. Final local 596-entry classpath contains 18,091,951 copied bytes plus external cached dependencies and canonical 79; served runtime and both rendered paragraphs match. Persistence is best effort and non-atomic, and browser-local timing is casual. No live provider, deployment, account synchronization, broad-device or fresh human semantic-validation claim. Dated maturity 4 and its historical gap remain unchanged.

  • modules/games/src/main/java/io/kgard/web/slice/games/game81/TermraceController.java
  • modules/games/src/main/resources/games/termrace-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game81/TermraceAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game81
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/original-client-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/original-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round1-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round1-replay-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round2-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/actual-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/original-java-results.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-original-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-round1-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-round2-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-final-review.json
  • conf/tasks/games-quality-20261013/results/batch-045-convergence-termrace-forensics.md
  • conf/tasks/games-quality-20261013/results/verification-batch-045-convergence-termrace-forensics.md
TrailspliceGame 24Termpath games Spielen

Finde einen Weg um gesperrte Stationen und vergleiche die angegebenen Fahrtkosten.

Ursprüngliche Beschreibung (Englisch)

Construct a directed route around closed stations, then compare the printed leg fares. Every legal open route is accepted; the minimum fare earns the best score.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Spielerauswahl: vier Übungskarten; kostenloses Zurückgehen erlaubt den Vergleich verschiedener Wege. · Optionaler Kostenhinweis zeigt Minimum und einen passenden Startpfeil; einmalig 10 Punkte Abzug. · Vom Inhalt vorgegeben: gerichtete Verbindungen, Sperrungen und Kosten; kein frei einstellbarer Schwierigkeitsgrad.

Menschen, die Umwege um gesperrte Stationen planen und Kosten vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating daily and four practice boards. Directed arrows, closures and printed fares are puzzle rules, not measured semantic distance or live graph search. Every legal open route is accepted: a minimum-fare route earns 100, another legal route earns 70, and a purchased fare report deducts 10. Retrace is free and refunds the removed leg fare. There is no exhausted-loss mode or move deadline; dead ends can be retraced, and Reveal is an unearned 0. At the history limit, valid new actions preserve the effective route and bought Hint while discarding redundant free-excursion history. The displayed committed journey is the banked route, not every removed excursion. Progress is device-local without account synchronization. Readable-save protection preserves unknown durable bytes during read outages, but localStorage preflight cannot serialize simultaneous writers atomically. Failed saving permits explicitly warned memory continuation. The mapped route serves authored content with no live data mode. Human route discovery, willingness to optimize higher fares, unprimed onboarding, difficulty and replay interest remain unmeasured. Live-provider, deployment and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted this edition unchanged. All12 directed maps have three legal routes, with varying minimum route shapes and tied optima where appropriate. Full ordinary play, closed-branch refusal, retracing, a higher-fare70 result and optimal100 replay passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored directed word graph with closed stations and printed leg fares.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Karten mit unterschiedlichen Sperrungen, Wegkosten und gültigen Alternativen. Kostenloses Zurückgehen, ein einmaliger Kostenhinweis und ein nachvollziehbarer Vergleich mit dem günstigsten Weg; Speicherwarnungen stehen sichtbar beim aktuellen Spielstand. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-ninth-ten-rounds-20261022/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Retains Limited beta ready, 4, and the historical need to test route discovery and willingness to optimize a higher-fare solution. Two completed local cycles verified original/repaired Dog 100, hinted Stars 60 and fresh minimum-fare 100, with all thirteen meanings, three alternatives and the actual journey reviewed per outcome. Active/terminal recovery and canonical Copy were verified. Save acceptance, native focus, reachable history-cap completion and readable-save protection repaired reproduced defects; cycle two changed only scoped return spacing. Final evidence comprises 73 clients including eighteen prior Weight Duel compatibility cases, twelve fresh Java checks, twelve distinct owning desktop/phone browser journeys and four earlier Weight Duel browser compatibility journeys, all with zero skips. Authored content, scoring and strict five-field recovery remain preserved. Finite scenes, non-atomic storage and human evaluation gaps remain; no live-provider or deployment claim is made.

Maturity gap: Test route discovery and willingness to optimize a higher-fare solution. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The mapped player is game24 Trailsplice at /games/game24, using detour_beta.jte, detour-beta.json and the Trailsplice branch of network-fourth-beta.js. Inventory game-24 and persisted runtime game24 remain distinct. The authored-v1 envelope retains network-fourth-3. Recovery is strict over version, boardId, events, phase and replay; daily replay is rejected, event legality is replayed, and stored histories above 2,048 events are invalid. There is no side store or live data mode. The twelve boards comprise eight repeating daily and four practice boards. Original actual Dog detour-09 used a 1280 by 720 desktop viewport. Root read the full help and all thirteen directed fare meanings. Clinic cost 4 and reached a dead end with closed Veterinary practice; Retrace refunded the fare. Collar to Prescription survived active reload at fare 4, Medicine arrival survived reload at fare 5, and explicit Bank earned 100. All three alternatives, the actual banked journey, canonical Copy, terminal recovery and a bounded desktop view were reviewed. Original runtime SHA-256 was 6aa62bed92ff0d77f8ecbda7571dea1805fe0ffb8205e9819dbf989f08ba60c4. The original 54 client checks passed 45, failed nine and skipped none in 1514.471334 milliseconds; all 37 mixed pure checks passed. Eight original anchored desktop/phone browser journeys passed two, failed six and skipped none in 34.9 seconds. Root read the full logs after exit one. Completed outcomes and finite audits preceded targeted stale-action, native-control, focus, rejected Replay/Copy and catalog verdicts. A real-control capacity journey completed its initial 100, then 1,022 free Clinic/Retrace pairs, a paid Hint and three optimal moves reached 2,048 events; Bank was genuinely blocked. That original trapped attempt is not credited with 90. One appended original-runtime cold-read-only regression failed with zero skips in 372.014625 milliseconds. With reads unavailable and writes permitted, a free Collar move overwrote an unknown peer 100 and hid the warning. The fixture completed memory, recovered and fresh 100 outcomes before asserting byte preservation. Already passing original delayed actions, memory 90, inside-save peer Reveal and calibrated startup remained compatibility coverage. Original baselines closed before implementation edits. The pure transition change is limited to valid new Trailsplice actions at the 2,048-event boundary: it retains the bought Hint and effective directed route, then appends the accepted event. Refused actions do not compact. Strict literal old 2,048-event recovery and rejection of stored 2,049-event histories remain unchanged. Scoring, fares, content, identifiers and saved fields are preserved; shared Ladder and Weight Duel rule branches are unchanged. Owning Trailsplice observation, savedAt-free fingerprints, current-save preflight and actual-state acceptance now gate local effects. Cached outgoing buttons preserve native focus. Adoption clears stale messages and rescues invalid game focus. Rejected Replay preserves newer bytes and URL state. Trailsplice enables the existing requireReadableSave option after the outage reproduction; the helper and default policy are unchanged. Hub Sheriff, Path Sorter, Mirror Paths and Trailsplice are the four opt-in callers at this review. The owning catalog link now targets /games/catalog. All 73 final first-cycle client checks passed with zero skips in 2454.300667 milliseconds: 55 owning-plus-family checks, comprising 37 mixed pure and eighteen Trailsplice DOM cases, plus eighteen earlier Weight Duel DOM compatibility cases. The seventeen prior Trailsplice DOM bodies remain intact; only the outage regression was appended. Twelve fresh Java checks passed at 09:38:42.818 UTC, packaging passed in thirteen seconds and independent full source/diff review passed. Runtime SHA-256 is 4150af6f790aa71322d6af4296458c56516852d8154d048e180e7d80ce3b4588; template SHA-256 is fc5e0d160933f90f7daa53880b8e24a42e3b91e11bef814ee97b7430cc94dcb2; DOM SHA-256 is 4872969d7f5b45c036a5d1ab8cb488f26fc63dee63caa6060c4c58b3b8fcdc49. Immutable package and served source matched source and the 49-review canonical inventory. Actual repaired desktop Dog Replay repeated the closed Clinic excursion, free refund, Prescription draft reload and Medicine arrival reload, then banked 100. All thirteen meanings, three alternatives and the journey were reread, followed by canonical Replay Copy and terminal recovery. The owning link opened the full catalog. Twelve first-cycle browser cases passed with zero skips in 43.3 seconds: eight owning Trailsplice and four earlier Weight Duel compatibility journeys. The second actual baseline used Stars detour-10 at a verified 390 by 844 phone viewport. Root read all thirteen fare meanings and bought the fare report. The knowingly higher-fare Night/Museum/History route survived Museum reload at fare 12 with the Hint, then banked fare 19 for an honest 60. All three alternatives and the actual journey were read, with canonical Copy and terminal recovery. Every legal route was correctly accepted and 70 minus 10 was correct; no loss mode exists. The phone result exposed touching Try another board and Replay labels. All four before-follow-up browser journeys passed with zero skips in 19.3 seconds. The only second-cycle source change added a Trailsplice-scoped wrapping flex return row with a 0.75rem gap. Runtime, pure rules, deck, template, storage, scoring and fixtures remained unchanged. Packaging passed in nine seconds. Final CSS SHA-256 is a408f0efcb6338eb301baa2bb38b5c7d034f3db7513aa8209eb3a2808caf4d70. Actual final phone Replay repeated the hinted fare-19 route for 60, recovered Museum and terminal states, and reviewed all thirteen meanings, three alternatives, the journey and canonical Copy. The return controls were distinct. A fresh Replay recovered Navigation/Exploration at fare 5, reached Archives/History at minimum fare 9 and banked 100. All finite meanings, alternatives, journey, Copy and terminal recovery were reviewed again. Page and viewport widths both measured 390 pixels, with all result rows within 374 pixels. All four final second-cycle browser journeys passed with zero skips in 19.8 seconds; root read the complete final log. The final owning total is twelve distinct journeys, eight first-cycle and four second-cycle, plus four earlier Weight Duel compatibility cases reported separately. Before-follow-up reruns are not counted again. Earlier 73-client and twelve-Java results remain applicable because only scoped CSS changed in cycle two. Both actual local cycles are complete and no further defect was established. These engineering and bounded visual checks do not establish human play quality, live-provider behavior or production deployment. Earlier known-issue record, retained for history: Locally repaired through two completed review cycles on 11 October 2026: Trailsplice preflights current saves before free, refused and committed actions and applies local feedback, focus, Copy and Replay effects only to the state actually accepted. Rejected actions and Replay retain newer saved progress and URL state. Native outgoing buttons retain identity, obsolete guidance clears on adoption, and invalid game focus moves to the actual station or result. A reachable 2,048-event history previously prevented Bank after legal free excursions. Valid new Trailsplice actions now compact only at that boundary, retaining the effective route and purchased Hint; literal valid 2,048-event saves still recover unchanged and stored 2,049-event histories remain invalid. An original unreadable-save outage with working writes could overwrite an unknown peer 100 with a free Collar move. Trailsplice now opts into the existing readable-save protection, allowing warned memory play while skipping the durable write during a read outage. The owning catalog link was corrected. Cycle two corrected touching return controls with scoped wrapping and spacing. Final 60 and 100 replays established no further defect. Passing original delayed actions, memory scoring, inside-save peer Reveal and calibrated startup remain compatibility evidence, not new defects. Browser preflight remains non-atomic.

  • modules/games/src/main/java/io/kgard/web/slice/games/game24/DetourController.java
  • modules/games/src/main/resources/games/detour-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game24/DetourAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/network
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/50-detour/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/50-detour/runtime.diff
  • modules/games/src/main/java/io/kgard/web/slice/games/game24/detour_beta.jte
  • modules/games/src/main/resources/static/js/games/network-fourth-beta.js
  • modules/games/src/main/resources/static/js/games/playful-session.js
  • modules/games/src/main/resources/static/css/games/network-fourth-beta.css
  • modules/games/src/test/js/detour-ui.test.cjs
  • modules/games/src/test/js/network-fourth-beta.test.cjs
  • modules/web-visual/playful-games-tests/detour.spec.ts
  • modules/web-visual/playful-games-tests/detour-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-007.md
Trailsplice DailyGame 67Termpath games Spielen

Vergleiche Umwege anhand sichtbarer Spielpunkte, Knotenpunktkosten und Reiseaufwand. Plane in der deutschen Übung zusätzlich zwei Wege innerhalb eines gemeinsamen Fahrtbudgets.

Ursprüngliche Beschreibung (Englisch)

Choose the route with the highest value after printed fees. Four practice files also offer a separate two-route dispatch under one shared travel budget.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Einzelweg vergleichen und in der Sammlung zusätzlich zwei Lieferwege unter einem gemeinsamen Budget planen. · Lieferplanung getrennt zurücksetzen, vergleichen und aufdecken; diese Aktionen ändern das Ergebnis des Einzelwegs nicht. · Zwischenpunkte, Fahrtkosten und Lieferbudget sind festgelegte Aufgabenwerte; es gibt keinen freien Regler für leichte oder schwere Werte.

Spieler, die Umwege, Knotenpunktkosten und gemeinsame Aufwandsbudgets vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

3 / 5Bewertet am
Bewertungsstufe (Englisch)

Beta candidate

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite authored English route files, with eight repeating daily and four practice boards. The core selects the numeric maximum among three or four printed routes; optional practice dispatches compare three or six fixed pairs under a shared budget, including two simpler budget cases. Credits, hub fees and travel are assigned game inputs, not measured rarity, semantic quality or graph distance. Main progress and optional dispatch use independent browser-local saves with no account or cross-device synchronization. Changed-save protection is a non-atomic preflight rather than a simultaneous-write transaction. The retained custom-language cached-provider/fallback experiment was not exercised in these cycles. Unprimed human onboarding, arithmetic difficulty, engagement, fairness, learning, replay interest and production behavior remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The pilot protected unknown saved attempts in both main and dispatch play. Independent ordinary/end/replay, compact layout and recovery checks passed. Technical readiness and human feedback are tracked separately in conf/tasks/games-quality-20261013/game-quality.json; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored routes with assigned game credits, hub fees and travel costs.

Optionale Daten & Modi (Englisch)

Supplying language selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Aufgaben mit erklärten Wortwegen und unterschiedlichen Punkte- und Budgetentscheidungen. Die Sammlung bietet zusätzlich je eine getrennte Planung für zwei Lieferungen. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-seventh-ten-rounds-20261020/evidence/strategy/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

4 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Invite unprimed human playtesting and assess the recorded limitations; implement observed problems through bounded repairs with independent verification.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Main files earned 121, 90 and 181, and independent dispatches banked 204, zero and 312, with every association statement, score calculation, pair audit, public Copy and active/terminal recovery reviewed. Reproduced stale planning overwrites, rejected-request effects and focus loss were repaired while preserving strict snapshots, storage identities, scoring and independent resets. Forty-four client checks passed, fifteen Java checks were fresh in cycle one, eight repaired first-cycle and four final second-cycle desktop/phone browser cases passed, and packaging succeeded. Independent source review found no blocker. Retains Beta candidate, 3: technical reliability does not resolve the historical numeric-maximum core, limited finite pair choices, semantic-construction gap or unverified human engagement. Unprimed human difficulty, fairness and repeat-interest evidence remains necessary; browser-local non-atomic checks and unplayed custom-language providers do not establish live semantic quality or production readiness.

Maturity gap: Daily core still chooses one numeric maximum over3/4 printed routes; four optional dispatches contain3/6 finite pairs and two simpler budget cases. Semantic construction and human engagement remain limited or unvalidated.

13 October coordinated quality acceptance: The pilot protected unknown saved attempts in both main and dispatch play. Independent ordinary/end/replay, compact layout and recovery checks passed. Human feedback is pending; no production or live-provider validation is claimed. The historical maturity rating remains unchanged. Earlier finding: Resolved and locally verified 11 October 2026: changed-save checks adopt ordinary unfinished dispatch choices and review states instead of allowing a stale tab to overwrite them. Main and dispatch actions use independent acceptance checks; rejected Replay and dispatch Reset preserve newer saved attempts, URLs and the other save scope. Stable route and audit nodes retain usable focus and opened explanations. Peer adoption and malformed-save notifications hand focus from hidden Copy fields to the visible current state without disturbing valid controls in the other scope. Delayed alignment and both Copy paths are fenced against obsolete requests. Unreadable side saves on arrival remain preserved during warned memory-only play; changed malformed bytes block overwriting. Failed writes and resets retain local work and the last observed durable save. Strict snapshots, envelope identities, keys, content, scoring and independent resets remain unchanged. No further runtime defect emerged in the second completed cycle. Four final second-cycle browser cases passed after the harness moved its focus assertion before audit clicks; that correction required no runtime change. The first complete local cycle played practice dd-09, Camera to Album. Original main Replay correctly retained its separate old dispatch. Preview C survived active reload with five association statements and value 111. Selecting D and Lock earned 121: 195 intermediate credits minus forty for the five-credit Image hub and thirty-four travel fee. All four score calculations and sixteen association readings were reviewed, followed by canonical public Copy and terminal reload. Explicit dispatch Reset preserved main 121. B plus C, with travel 630 plus 810, survived active reload and Review; Lock banked the best feasible 204 at the exact 1,440 budget. All six pair comparisons, its separate Copy and terminal recovery agreed. Actual peer play then reproduced main Copy focus falling to the body after Replay. After a fresh dispatch Reset, keeping B in one tab was not adopted by the other; the stale tab kept C and erased B. Reload confirmed only C remained. The original eight desktop/phone browser cases passed the two normal full 121 plus 204 journeys but failed six targeted cases after complete outcomes. A delayed dispatch Reset deleted a newer 194 receipt while leaving main 93 exact; rejected main Replay also attempted obsolete focus. The repair adds separate semantic fingerprints and changed-save checks, accepted-state effects and Replay gating. Both strict snapshot schemas and existing save identities remain unchanged. Nonempty planning, review, terminal and deleted arrivals are adopted. Stable main route and score-audit nodes preserve valid focus and disclosures; actual-state focus and queued alignment guards avoid hidden targets. Unreadable dispatch arrivals retain their bytes while permitting warned in-memory play. Newly damaged saves refuse overwriting, and failed dispatch Lock or Reset retains local work without re-adopting the unchanged older durable receipt. Copy checks run before and after asynchronous clipboard work. Focused manual-copy fields are captured before notifications can hide them, including malformed main arrivals where the shared helper does not call the adoption callback. Narrow regressions modeled native blur and proved the focus repairs. The collection explanation gained a missing space. Forty-four focused client checks, comprising ten unchanged engine cases and thirty-four UI cases, fifteen fresh Java checks, packaging and a design scan with no findings passed. Independent source review found no blocker. All eight repaired first-cycle desktop/phone browser cases passed. The actual repaired replay again earned 121 after active draft recovery and reviewed every score, all sixteen readings, Copy and terminal reload. Cross-tab dispatch planning now adopted B while leaving focused main Copy usable; adding C, Review and Lock retained both routes for 204. All six pair audits, public Copy and phone reload recovered main and dispatch independently. The second complete manual cycle played dd-10, Bee to Breakfast. B survived active draft recovery, then Lock earned 90: 141 credits minus forty for Toast and eleven travel fee. All four calculations and sixteen readings, Copy and terminal reload were reviewed. Explicit Replay and A then earned 181, with 195 credits minus fourteen travel fee and no hub. Separate A plus D Review recovered and warned that travel 1,540 exceeded the 1,450 budget by ninety. Lock banked zero despite a printed pair value of 321. All six pair audits, Copy and terminal reload preserved that consequence. Explicit dispatch Reset left main 181 untouched; A plus C used travel 1,390 and earned the best feasible 312. Every pair comparison, public Copy and terminal reload recovered main 181 plus dispatch 312. Actual phone play independently repeated B90, Replay to A181 and a fresh A plus C312 dispatch, with all sixteen association readings, six pair audits and separate recovery. No additional runtime change was justified. Initial second-cycle browser verification produced two passes and two failures because the harness inspected audit summaries before asserting the earlier Lock focus. The assertion was moved before those clicks, and all four complete final desktop/phone cases passed in 10.8 seconds against the unchanged runtime. The two incomplete main cases from the initial run are not counted. Eight repaired first-cycle plus four final second-cycle cases give twelve distinct browser journeys; Java checks were fresh in cycle one. Technical reliability improved, but the finite numeric-selection core, limited pair choices and unverified semantic construction and human engagement retain maturity 3. These are source-informed local agent plays and automated checks, not human, live-provider or production validation. Supplementary closure findings, 13 October 2026. The complete dispatch-only get outage passed on the unchanged runtime. Seventeen failed dispatch reads preserved the actual 204-value / travel-1440 prior dispatch through real main Replay, an actual over-budget dispatch lock and independent dispatch Reset, with warnings. The separate main result remained 121. Temporary memory dispatch genuinely earned zero at travel 1750; read return restored actual prior 204, followed by readable Reset and a new durable 204 dispatch. All six printed route-pair meanings, manual Copy and reload were reviewed. The selected fixture opens actual disclosures before its final durable Copy; no Trailsplice Daily runtime repair is credited. The final combined local run passed the eight original suites, 251/251 checks with zero skips in 4141.056708 ms, and separately the same nine closure bodies, 9/9 with zero skips in 2017.653167 ms. These supplementary regression checks follow the existing two cycles and earn no extra cycle or maturity credit. Local save protection is optimistic and non-atomic. These DOM fault journeys do not establish native fault behavior, physical-device access, human enjoyment or production deployment.

  • modules/games/src/main/java/io/kgard/web/slice/games/game67/DetourDailyController.java
  • modules/games/src/main/resources/games/detour-daily-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game67/DetourDailyAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game67/DetourDailyPlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-67/round1-reviewer-source-notes.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-67/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-67/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-67/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-67/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/80-detour-daily/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/80-detour-daily/round-2
  • modules/games/src/main/resources/static/js/games/detour-daily.js
  • modules/games/src/test/js/detour-daily.test.cjs
  • modules/games/src/test/js/detour-daily-ui.test.cjs
  • modules/web-visual/playful-games-tests/detour-daily.spec.ts
  • modules/web-visual/playful-games-tests/detour-daily-round2.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/80-detour-daily/round-2/browser-final
  • conf/tasks/games-quality-20261013/results/verification-pilot.md
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/before-nine-extras-correct-jsdom.log
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/wrapper-manifest-v2.json
  • conf/tasks/games-two-round-review-20261011/evidence/source-proposals/closure-80-dispatch-get-only-v5.cjs
  • conf/tasks/games-two-round-review-20261011/evidence/common-closure-prepared/root-after-seven-combined-review-v1.json
Trailsplice ProGame 34Termpath games Spielen

Sammle Besuchspunkte auf einer gerichteten Karte innerhalb eines Reisebudgets. Plane frei und bestätige dann einen Weg.

Ursprüngliche Beschreibung (Englisch)

Collect visit points on a directed authored map within a travel budget; plan freely, then submit one detour.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben, Rückmeldungen und Ergebnislinks. Die englische Ausgabe und ihre Aufgabenkennungen bleiben separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt 4 feste Aufgaben; Wiederholung nach 4 Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle 4 Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine wählbare Schwierigkeitsstufe

Neugierige Spieler, die weitere Varianten und Experimente ausprobieren möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Als spielbare Variante erhalten; derzeit keine eigene Ausbau- oder Wachstumslinie vorgesehen.

Spielgrenzen (Englisch)

The twelve finite English place maps use four small graph profiles, with eight repeating daily scenes and four practice scenes. Directed walkway costs and visit points are authored game values, not semantic distance or measured human preference. A stop cannot be revisited within a tour, travel must stay within budget, and a valid submitted tour visits at least two intermediate stops before the destination. Free Undo refunds route travel and points; typed unknown stops and impossible moves are free refusals. A high-point unfinished dead end earns nothing, and Reveal is explicitly unearned. Results show the committed route audit, three highest-scoring alternatives and the numeric map register; this evidence is endpoint, cost and point data rather than narrative association readings. The optional notebook holds at most two complete unsubmitted tours. Recall stages one as the current unsubmitted tour and clears the typed draft; only Submit commits points. Main progress and the notebook have separate browser-local saves, with warned memory-only play when storage fails and no account or cross-device synchronization. Local save checks are non-atomic. The preserved notebook replay boolean cannot disambiguate an equal-looking already-fresh remote Replay with a failed notebook clear from ordinary same-replay editing. The optional mapped Termpath experiment selected by language, source or target was not exercised. Unprimed human difficulty, discoverability, fairness, enjoyment and retention remain unmeasured, and live-provider and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: ordinary notebook changes are adopted without rewriting the current tour; stale Keep, Remove and Recall reconcile the latest notebook and reject their pending effects. Rejected Replay preserves the newer current result, notebook and URL. Accepted Replay clears only its accepted attempt notebook, with both notification orders covered and honest warnings when local clearing or saving fails. Same-arrival route controls remain connected, removed or hidden in-game focus returns to the actual visible tour or result, and peer adoption clears obsolete guidance. Free refusals, view changes and Copy now check the current save before effects. Original main terminal guards, pending Copy, calibrated startup and failed-storage memory behavior already passed and remain compatibility evidence rather than newly established faults. The second cycle required no further source change; final replays established no further defect. Save checks remain non-atomic, and the unchanged notebook replay boolean cannot distinguish an equal-looking already-fresh remote Replay whose notebook clear failed from ordinary same-replay editing. Independently accepted for invited human playtesting on 13 October 2026. Private terminal and guarded restoration corrections retain full result visibility, exact saved main/notebook state and existing Replay destinations. Across both route games,44 independent probes/176 samples, two read-only-main/notebook outages, six peer controls and eight restoration guards passed. Native restoration can briefly settle within154ms; no persistent clipping remains. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored directed place maps, visit points and travel budgets.

Optionale Daten & Modi (Englisch)

Supplying language, source or target selects the retained Termpath experiment: Games Data API cached paths with rank/weight/node dimensions, falling back to practice data.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Deutsche Ausgabe mit vier Plänen, verständlichen Reisekosten und Besuchspunkten, zwei ungesicherten Vergleichswegen im Notizbuch sowie Wiederaufnahme und Ergebnistext auf Deutsch. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-fourth-ten-rounds-20261020/evidence/strategy/ledger.json

Nächste 20

Neue Prüfrunden: 5 / 5

Fünf weitere Prüfrunden abgeschlossen; dabei kein zusätzlicher Fehler belegt.

Neuer Prüfstand:

Prüftiefe und Belege

5 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json
  • conf/tasks/games-nonviral-five-rounds-20261020/evidence/routes/ledger.json

Reife bewertet am

Nächster Schritt (interne Planung)

Die deutsche Ausgabe mit deutschsprachigen Ersttestern vergleichen: Verständnis, strittige Antworten, genutzte Hilfen und freiwillige weitere Runde beobachten. Menschliche Rückmeldung steht noch aus.

Collect unprimed human feedback on route reasoning, difficulty and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual Garden results earned the tied 13 points before and after repair; phone Dock outcomes earned nine and then the fresh optimum of eleven. An 18-point unfinished dead end remained unearned. All numeric map arrows, notebook receipts, committed audits, highest-scoring alternatives, canonical Copy and active/terminal recovery were inspected. Notebook peer adoption, stale edits, accepted Replay ownership and native focus were repaired without changing the pure engine, schemas, template, deck or scoring. Final verification passed 43 client checks, fifteen fresh Java checks and eight distinct desktop/phone browser journeys, with independent source review and bounded desktop/phone visuals. The second review required no further source change. Retains Limited beta ready, 4. The historical finite-content, unaided difficulty, discoverability, enjoyment and retention questions remain open. Local correctness does not establish human fairness, atomic cross-tab storage, live/custom-provider behavior or public production readiness. Independently accepted for invited human playtesting on 13 October 2026. Private terminal and guarded restoration corrections retain full result visibility, exact saved main/notebook state and existing Replay destinations. Across both route games,44 independent probes/176 samples, two read-only-main/notebook outages, six peer controls and eight restoration guards passed. Native restoration can briefly settle within154ms; no persistent clipping remains. Human feedback and deployment remain pending.

Maturity gap: Twelve finite English maps use four small graph profiles; source-informed play does not establish human difficulty, discoverability, enjoyment or retention

The default mapped player is DetourProController.playableDetourPro, DetourProRoundService.generatePlayableRound, detour_pro_play.jte, detour-pro-deck.json and detour-pro.js. The inventory and persisted game identity remain game-34. The authored-v1 main save uses detour-pro-1 and exactly six state fields: version, boardId, path, draft, phase and replay. The independent notebook-v1 save uses detour-pro-notebook-1 and exactly four fields: version, boardId, paths and replay. Main recovery validates a legal directed, budget-respecting, non-repeating route and normalizes daily Replay as before; notebook recovery accepts at most two distinct complete legal paths matching the current replay flag. Supplying language, source or target intentionally selects the retained mapped Termpath experiment and its separate template; mixing those settings with day or puzzle is rejected. These local authored cycles do not validate that custom/provider branch. The first actual desktop cycle used dp-09 after explicit fresh Replay. Root read the rules, all eight stop records and all fifteen directed numeric arrows. Unknown typed input was free. Gate → Orchard → Pond → Workshop → Meadow → Greenhouse collected 13 points at cost 10, was kept unsubmitted and had all five notebook legs reviewed. After free Undo to Gate, Gate → Herb bed → Seed library → Pond → Workshop → Greenhouse collected the tied 13 points at cost 11. That tour was also kept and its five legs reviewed. Both notebook entries and the raw spaced seed library draft survived active reload. Recall tour 1 cleared the draft without submitting it; Submit then earned 13 of 13 points at cost 10. Root reviewed the five committed legs, all three displayed best tours and the full numeric map, copied the canonical result and recovered it after terminal reload. The bounded original desktop result was readable. The pristine original root client run passed 30 of 43 checks with thirteen targeted failures and zero skips in 926.9 milliseconds. All fifteen pre-existing DOM checks and eleven pure checks passed. The original main terminal guards, failed-storage memory progress, pending Copy and calibrated startup were already passing compatibility behavior. Some new nested Remove, Recall and receipt-focus cases stopped first at missing notebook adoption, so thirteen failing checks are not thirteen separately observed defects. The original anchored browser run passed two of four desktop/phone journeys and failed two in 39.4 seconds. Both targeted peer journeys completed full tied and best 13-point outcomes and finite evidence review before final soft verdicts. Ordinary notebook notifications were ignored, stale Keep replaced the peer tour, peer Replay retained old notebook contents, native choice buttons detached and useful in-game focus was lost. A rejected Replay preserved the newer main result but deleted its independent notebook and focused the generic title. Normal two-tour planning, raw draft recovery, Recall and scoring already worked. Only detour-pro.js changed. Main actions, free refusals, view selection and Copy reconcile changed saves before requested effects. Recall requires actual accepted main state; Replay uses the shared acceptance signal before notebook clearing or URL effects. Failed durable writes retain usable warned memory progress. A separate notebook fingerprint supports ordinary changes and deletion, stale-action rejection, a second check before writing and equality-checked observation after a successful write. Incompatible notebook bytes remain protected. A notebook event arriving before its matching main Replay is held pending until the main attempt is adopted; both main-first and notebook-first delivery preserve a changed new notebook. Failed clear keeps a fresh empty local notebook and an honest warning, without readopting the unchanged old durable bytes on ordinary local actions. Same-arrival choices remain connected, static map lists are built once, and unchanged kept-tour disclosures stay connected. Adoption clears transient guidance while preserving still-valid native or outside focus; hidden Copy and removed in-game controls hand focus to the actual current tour or result. The pure engine and export prefix, six-field main schema, four-field notebook schema, scoring, authored maps, shared helper and owning template are byte-identical to the original. No capacity or scoring change was needed. Independent read-only source review passed on the exact frozen runtime, including full diff, both notification orders, memory behavior, acceptance and focus. The repaired actual desktop replay repeated both Garden tours, all fifteen numeric arrows, both five-leg kept receipts, raw draft recovery and Recall. Submit again earned 13 of 13 at cost 10; the complete audit, three alternatives, canonical Copy and terminal recovery were checked. A bounded final desktop view was readable. Root final verification passed all 43 client checks with zero skips in 1,021.2 milliseconds. Fifteen fresh Java checks and the isolated preview build passed at 06:20:44 UTC. All four anchored first-cycle desktop/phone browser journeys passed in 24.1 seconds with no skips, completing full 13-point results before peer, native focus and rejected Replay verdicts. The second actual cycle used dp-10 on a phone. Root inspected all eight map rows and fourteen directed numeric arrows. Ferry → Pier → Aquarium → Lighthouse → Museum collected a valid nine points; it was kept and its four numeric audit legs reviewed. Undo returned to Ferry, then Market → Courtyard → Boathouse → Pier → Aquarium created an unfinished 18-point draft at cost nine. Both onward arrows exceeded the budget, Submit remained disabled and typed Museum was refused freely. Those 18 draft points were never earned. Undoing two stops allowed Museum from Boathouse for a second complete 11-point tour, which was kept with four reviewed legs. Both entries and a raw spaced boathouse draft survived active reload. Recall tour 1 cleared the draft; removing tour 2 preserved the current recalled tour. Submit earned the valid lower nine of eleven points. Root inspected its four committed legs, three displayed best tours and the full map, copied the canonical result and recovered it after terminal reload. The dead-end warning, free Undo, honest lower score, phone views and notebook recovery worked, so the second review justified no additional repair. An explicit fresh phone Replay removed only reveal while preserving dp-10 and the dock hash. Ferry → Market → Courtyard → Boathouse → Museum survived active arrival reload and then earned all eleven points at cost eight. Root reviewed all four legs, the three highest-scoring alternatives and all fourteen numeric arrows, copied and recovered the result, and inspected the bounded phone view. Four anchored second-cycle desktop/phone browser journeys passed with zero skips in 26.4 seconds. They completed lower nine, best eleven and warned memory/manual Copy outcomes, and explicitly distinguished an unfinished 18-point draft Reveal from earned points. The two rounds therefore provide eight distinct passing owning browser journeys: four in each round, not twelve. No source changed during the second cycle. Final runtime SHA-256 is 804d1fb6d2e54e97efa6a7b46c694be87d54a4f2ccee2ac248fa4953c0463c8f; unchanged template SHA-256 is 0f5051dc5b6fc2938d2ffdddb2ef7dcf4ff9a228c4ac92e8e909dc039e5873b3. This is local agent gameplay, automated verification and source review. It establishes neither atomic cross-tab storage nor account synchronization, unprimed human enjoyment or fairness, live/custom-provider quality, deployment or public production readiness.

  • modules/games/src/main/java/io/kgard/web/slice/games/game34/DetourProController.java
  • modules/games/src/main/resources/games/detour-pro-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game34/DetourProAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game34/DetourProPlayRouteTest.java
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-34/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-34/round1-source-inventory.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-34/baseline-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-34/final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-34/final-play-checks.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/game-34/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/60-detour-pro/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/60-detour-pro/client-repair.json
  • conf/tasks/games-two-round-review-20261011/evidence/60-detour-pro/client-repair.diff
  • conf/tasks/games-two-round-review-20261011/evidence/60-detour-pro/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/60-detour-pro/round-1-after
  • conf/tasks/games-two-round-review-20261011/evidence/60-detour-pro/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game34/DetourProRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game34/detour_pro_play.jte
  • modules/games/src/main/resources/static/js/games/detour-pro.js
  • modules/games/src/test/js/detour-pro.test.cjs
  • modules/games/src/test/js/detour-pro-ui.test.cjs
  • modules/web-visual/playful-games-tests/detour-pro.spec.ts
  • modules/web-visual/playful-games-tests/detour-pro-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-023-route-terminals.md
Weight DuelGame 28Termpath games Spielen

Vergleiche vier Wegpaare anhand ihrer angegebenen Kosten und Umstiege. Auch ein exakter Gleichstand ist eine mögliche Antwort.

Ursprüngliche Beschreibung (Englisch)

Compare four route pairs by adding their printed leg fares and transfer charges. Choose route A, route B or an exact tie, then review the arithmetic.

Bedienung
Deutsch / Englisch
Spielinhalte
Deutsch / Englisch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Deutsche Bedienung, Regeln, vorbereitete Aufgaben und Rückmeldungen. Die englische Ausgabe bleibt separat erhalten. Menschliche Sprach- und Spieltests stehen noch aus.

English

4 deutsche Aufgaben in der neuen Ausgabe

Die deutsche Tagesauswahl nutzt vier feste Aufgaben; Wiederholung nach vier Tagen. Wechsel um 00:00 UTC. Keine Zusage täglich neu geschriebener Inhalte.

Weitere Runden am selben Tag

Alle vier Aufgaben sind heute als Übung erreichbar. Tagesaufgaben und Übungen nutzen denselben Vorrat. Die Gesamtzahl zählt jede Aufgabe einmal.

Zusätzliche englische Ausgabe

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Keine Stufenwahl und kein Hinweisabzug. Vier Vergleiche mit festgelegten Abschnittskosten und Umstiegsgebühren; 25 Punkte je richtigem Vergleich, Aufdecken 0.

Spieler, die Fahrtkosten, Umstiege und Gleichstände anhand sichtbarer Zahlen vergleichen möchten.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Neu aus den weiteren Spielen für den deutschen Vergleich ausgewählt. Als Variante dieser Richtung prüfen; Nachfrage und eigenständiger Ausbau sind noch nicht belegt.

Spielgrenzen (Englisch)

Twelve finite English authored boards comprise eight repeating daily boards and four separate practice boards. Each board contains four route comparisons. Total weight is the sum of printed leg fares plus the declared transfer fee multiplied by the printed transfer count; each correct A, B or exact-tie judgment earns 25 points. Four wrong judgments honestly complete at 0. Reveal ends for 0 rather than banking partial correct answers. These assigned values teach rule arithmetic and finite association readings, not measured KGARD path weights, live transport costs or a live graph. All route meanings must be read during the four active duels; the final review preserves arithmetic, actual answers and points, not the hidden route panels. An uncommitted vote is intentionally local and unsaved; confirmed answers and intermediate review/Next state recover. A normal full match uses four answers and three advances, so the shared engine limit is not a reachable free-edit capacity problem for this edition. Progress is browser-local, with warned memory-only continuation when saving fails, no account or cross-device synchronization and no atomic multi-tab transaction. The annotated default route is authored only; the retained unannotated legacy source/target provider method was not exercised. Unprimed human comprehension, fairness, onboarding and whether four taught comparisons remain enjoyable after initial mastery are unmeasured. Live-provider, production and public-release readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted this edition unchanged. All48 comparisons were independently calculated, including nine ties and eleven answers changed by transfer fees. A real durable75 survived a read-only outage with zero durable writes; memory100, recovery and deliberate durable100 replay passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored route pairs, leg fares and transfer fees.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Zehn weitere Runden abgeschlossen

Weitere Prüfrunden: 10 von höchstens 10.

Vier deutsche Aufgaben mit je vier Kostenvergleichen, Umstiegsgebühren und möglichen Gleichständen. Ergebnisse erklären beide Rechnungen. Wortverbindungen und Kosten sind festgelegte Spielinhalte. Die englische Ausgabe bleibt erhalten. Sprachliche Fairness und gefühlte Schwierigkeit brauchen menschliche Rückmeldung.

Weitere Verbesserungen und Belege

Eine Verbesserung umgesetzt. Die Höchstzahl ist kein Soll; eine begründete frühere Beendigung bleibt sichtbar.

Stand: . Browserprüfungen belegen keine menschliche Spielerfahrung.

  • conf/tasks/games-nonviral-sixth-ten-rounds-20261020/evidence/learning/ledger.json

Weitere Kandidaten

Frühere technische Prüfung vorhanden; für diese fünf neuen Runden nicht ausgewählt.

Neuer Prüfstand:

Prüftiefe und Belege

3 frühere Prüfeinträge · 0 in diesen Runden behobene Befunde.

Prüfeinträge können unterschiedliche Tests und Nachprüfungen enthalten. Ihre Anzahl ist keine Qualitätsnote. Eine Runde umfasst Review, Änderung oder begründeten Verzicht, Spielen und erneuten Review. Automatisierte Browserpartien ersetzen keine menschlichen Spieltests.

Stand:

  • conf/tasks/games-quality-20261013/game-quality.json
  • conf/tasks/games-nonviral-five-rounds-20261020/selection.json

Reife bewertet am

Nächster Schritt (interne Planung)

Mit deutschsprachigen Ersttestern Verständnis, strittige Antworten, genutzte Hilfen und eine freiwillige weitere Runde beobachten. Mit anderen Varianten derselben Richtung vergleichen; menschliche Rückmeldung steht aus.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Original and repaired full 100, deliberate 25, genuine completed four-wrong 0 and fresh 100 replays were reviewed with all 28 finite route meanings per full match, every intermediate and terminal arithmetic row, active/terminal recovery, canonical Copy and bounded desktop/phone inspection. Current-save, native-disclosure and focus repairs preserve the pure engine, strict five-field save contract, authored content and score economy. The second review corrected a scoped return-control spacing defect without changing gameplay. Final verification includes 55 passing client checks, thirteen fresh Java checks before the CSS-only follow-up and twelve distinct passing desktop/phone browser journeys, with independent source review. Retains Limited beta ready, 4, and the historical need to test whether four taught arithmetic comparisons remain enjoyable after initial mastery. Human comprehension, fairness, sustained interest, measured semantic weights, live-provider success, atomic storage and production readiness remain unverified.

Maturity gap: Test whether four taught arithmetic comparisons remain enjoyable beyond initial mastery. Eight repeating UTC daily boards and four separate practice boards, authored English content and device-local progress.

The mapped player is WeightDuelController.playable, WeightDuelAuthoredDeck, weight_duel_beta.jte, weight-duel-beta.json and the duel branch of network-fourth-beta.js. Inventory game-28 and persisted runtime game28 remain distinct. The authored-v1 envelope retains rules version network-fourth-3 and exactly version, boardId, events, phase and replay. Recovery replays legal events, rejects extra fields and incorrect board identity, and preserves the existing daily replay restriction. The pure engine/API prefix, authored deck, scoring and original 37 shared pure checks are byte-identical. New runtime behavior is scoped to the duel kind; this pass does not repair or verify future Rank Ladder or Trailsplice editions. The retained unannotated weightDuel(language,source,target,reveal) method remains separate from the annotated authored route. Original actual desktop duel-09 earned 100 with right, right, left and right. Root read the help, all eight route-meaning disclosures and all 28 directed meaning paragraphs before voting, then all three intermediate arithmetic reviews and four terminal arithmetic/answer/point rows. Active reload after the first and third committed comparisons preserved the exact review and Next state. Canonical Copy, terminal reload and a bounded desktop view preserved 100. Actual review observed that voting rebuilt and collapsed both opened route-meaning panels and the owning All games link led to Daily. The original root client run passed 44 of 54 checks and failed ten, with zero skips in 759.003458 milliseconds. All 37 shared pure checks, including twelve dedicated duel declarations, passed. Full 100, 25, completed 0, memory, calibrated startup and inside-save acceptance cases provided compatibility evidence. Ten targeted failures established native disclosure/focus loss and delayed free/refused Replay, invalid-save and deferred-Copy boundaries. The original eight anchored browser journeys passed two and failed six, with zero skips in 42.6 seconds. Root read the full 475-line log in bounded chunks. Complete earned outcomes and all 28 available route meanings preceded the protected-boundary verdicts; both warned-memory cases passed. No scoring, reachable capacity or original startup defect was established. The repair observes the owning save through a savedAt-free fingerprint and current recovered-state guard. Free, refused, paid and Copy controls preflight current saves. Actual accepted state is distinct from durable-write success, so rejected actions preserve peer bytes and URLs while failed writes retain warned memory play. Observation aligns after initialization, shared reconciliation, accepted saves and initial Reveal. Native route panels and vote controls are cached per duel and their container is minimally updated; open meaning panels survive selection and the same-duel confirmation review. Adoption clears obsolete transient selection/message state and rescues only invalid in-game focus to the actual current duel, arithmetic review or terminal result. Useful native route/help and outside focus remain intact. Accepted Replay effects use the shared acceptance signal. The first repaired 54-client run passed in 770.573 milliseconds. A later owning regression exposed an observation mismatch after the candidate initial Reveal followed immediately by Copy. It was corrected with observer alignment and must not be reported as an original initial-Reveal defect. The appended test raises the final suite to 55 checks; the earlier 17 DOM bodies and 37 pure checks remain unchanged. Final root client verification passed all 55 with zero skips in 674.346084 milliseconds. Thirteen fresh Java checks passed at 08:20:32 UTC and the build passed in fourteen seconds. Independent final source review passed without test execution. The isolated immutable package and served runtime matched final runtime SHA-256 6aa62bed92ff0d77f8ecbda7571dea1805fe0ffb8205e9819dbf989f08ba60c4 and the packaged 45-review inventory. Actual repaired desktop duel-09 Replay again earned 100 with the same four comparisons. Root confirmed that all eight opened route panels remained connected and open after voting and same-duel Confirm; arithmetic review focus stayed visible. First and third committed-review reloads recovered exact Next state. All 28 meanings, three intermediate reviews and four terminal arithmetic/answer/point rows were inspected, followed by canonical Replay Copy, terminal reload and a bounded readable desktop view. The corrected owning catalog link was checked. All eight final first-cycle desktop/phone browser journeys passed with zero skips in 36.8 seconds. A bounded return-control view exposed Try another board and Replay directly abutting, carried into the second cycle as a small observed layout issue. The second actual phone baseline used duel-10 and deliberately chose left, left, left and right, earning 25. Stars tied at 25/25 but A was chosen; Coffee at 11/15 correctly chose A; Music tied at 20/20 but A was chosen; Robot tied at 20/20 but B was chosen. Root read all eight native panels and 28 meanings before choices, all intermediate reviews and all four terminal arithmetic/answer/point rows. Active reload after Coffee retained two answered duels and exact review state. Canonical Copy, terminal reload and a bounded phone view preserved the honest 25. All four second-cycle browser journeys passed before the layout follow-up, with zero skips in 20.8 seconds. These complete 25/100/0 and partial unearned Reveal boundaries establish compatibility; they do not themselves validate the subsequent CSS change. The only second-cycle implementation change adds display:flex, wrapping and a .75rem gap to .nf-duel .bh-return, with a one-rem top margin. Runtime, template, scoring, save schema, deck and every fixture remain unchanged. The final CSS SHA-256 is 9a5c0227baa39fe380d6b91a2dd443f20ed7105a76dcd524ba2f56ab2a5b2956. Final packaging passed in ten seconds. Actual final phone duel-10 Replay earned 100 with tie, left, tie and tie. All 28 meanings and every review/outcome row were read; active reload at the second review, canonical Copy and terminal reload preserved the result. A bounded phone screenshot confirmed a visible return-control gap. Actual final duel-09 desktop play then deliberately chose left, left, right and left across all four comparisons, honestly completing at 0. Root read all 28 meanings in eight route panels, all three intermediate arithmetic reviews and all four terminal arithmetic/answer/point rows. Active reload at the second review, canonical Copy and terminal reload preserved the completed zero. Explicit accepted Replay then chose right, right, left and right and completed a fresh 100, again reading all 28 meanings and every review/outcome row. Active reload at the third review, canonical Copy and terminal reload preserved 100. Those initial duel-09 screenshots were 1280 by 720 desktop captures; they are not counted as phone evidence. Root subsequently performed an actual 390 by 844 phone duel-09 Replay with four wrong answers, completing a genuine 0 after reading all 28 meanings, eight panels, three reviews and four terminal rows. Active reload at the second review, canonical Copy and terminal reload preserved the outcome. The bounded phone screenshot showed readable arithmetic and separated return controls. All four final anchored post-CSS second-cycle desktop/phone browser journeys passed with zero skips in 22.6 seconds; root read the complete log after the process exited successfully. The eight first-cycle and four final second-cycle journeys provide twelve distinct passing cases. The four pre-CSS second-cycle passes overlap that coverage and are not counted as additional distinct cases. The runtime and template hashes remained unchanged through the second-cycle CSS correction. Final owning DOM SHA-256 is 033934630da3c5890c26b66c9757fb95a82b6803cdf9b5a093c29f7c5b53d50e and final template SHA-256 is 78ebd23fa9911f2cc5f19b6ef7df45adb564afe4fcfe994dfb951ca9db967235. Both actual cycles and durable queue/verification records are complete. Final reviews established no further gameplay or layout defect. Existing maturity 4 and its historical human replay-interest gap are retained. These local checks do not establish measured semantic weights, live-provider success, atomic storage, human enjoyment or deployment readiness. Earlier known-issue record, retained for history: Locally repaired in the completed first cycle on 11 October 2026: owning observation and preflight now cover free, refused, paid and Copy actions. Feedback, focus and Replay effects depend on actual acceptance, preserving newer saved bytes and URLs and accepted memory-only progress after failed writes. Route panels and vote controls stay native per duel, preserve open meanings through voting and the same comparison review, and retain useful focus. Adoption clears stale transient vote/message state; removed or hidden in-game controls move focus to the actual duel, arithmetic review or final result. The owning All games link opens the catalog. A candidate-only initial-Reveal observation mismatch was found in one appended regression and repaired; it is not an original startup defect. The second review found adjacent return controls with no useful gap; a Weight Duel-only wrapping flex row now spaces them. Final actual desktop and phone zero-point completions, fresh 100 replays and post-CSS browser verification passed; final review established no further defect. Storage preflight is not an atomic transaction across simultaneous writers.

  • modules/games/src/main/java/io/kgard/web/slice/games/game28/WeightDuelController.java
  • modules/games/src/main/resources/games/weight-duel-beta.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game28/WeightDuelAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fourth-prototype-beta.json
  • conf/tasks/evidence/fourth-ten-games-20261010/network
  • conf/tasks/evidence/fourth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-1-before
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-1-final
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-2-before-followup
  • conf/tasks/games-two-round-review-20261011/evidence/54-weight-duel/round-2-final
  • modules/games/src/main/java/io/kgard/web/slice/games/game28/weight_duel_beta.jte
  • modules/games/src/main/resources/static/js/games/network-fourth-beta.js
  • modules/games/src/main/resources/static/css/games/network-fourth-beta.css
  • modules/games/src/test/js/network-fourth-beta.test.cjs
  • modules/games/src/test/js/weight-duel-ui.test.cjs
  • modules/web-visual/playful-games-tests/weight-duel.spec.ts
  • modules/web-visual/playful-games-tests/weight-duel-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-007.md