Spiele im Vergleich

Alle 138 spielbaren Ausgaben: Welche Idee steckt dahinter, welche Sprachen sind verfügbar und wie viel gibt es tatsächlich zu spielen?

Deutschen Spieltest starten

Trio, Sinnsteg und Clueveil v2 ausprobieren und direkt Rückmeldung geben. Ohne Anmeldung.

Testreihenfolge für deutsche Nutzer

Acht Empfehlungen, ohne Englisch spielbar. Beginne mit Welle 1.

Welle 1 · Zuerst testen

Ohne Hilfe starten, Fehler verstehen, freiwillig weiterspielen: Das prüfen wir zuerst.

  1. Clue Trestle Trio

    Drei Brücken, jedes gewählte Wort nur einmal: klare Regeln und hilfreiche Erklärungen zu Teillösungen.

  2. Sinnsteg

    Deutsche Bedeutungswechsel mit 13 Reisen: starke Wortspielidee und viel Stoff für weitere Runden.

  3. Clueveil v2

    Vertrautes Raten über Hinweise, mit sichtbaren Hinweiskosten und verständlichen Erklärungen.

Welle 1 in der Tabelle vergleichen

Welle 2 · Planen und Knobeln vergleichen

Termpath Golf, Semantic Subway Tiles und Semantic Supernova auf verständliche Planung und Freude am Lösen von Bedingungen prüfen. Golf und Subway gleich viel Aufmerksamkeit geben.

  1. Termpath Golf

    Die Folgenvorschau erleichtert den Einstieg ins Planen. Den langen Schlag früh einzusetzen oder aufzusparen schafft eine klare strategische Entscheidung.

  2. Semantic Subway Tiles

    Enger Herausforderer von Termpath Golf. Freies Umlegen lädt zum Ausprobieren ein; die neuen Karten verlangen unterschiedliche Wegeentscheidungen.

  3. Semantic Supernova

    Vielversprechendes Logikspiel mit größerer Tiefe. Die neue Lernfolge führt von großzügigen zu gekoppelten Energiegrenzen und lässt mehrere gültige Lösungen zu.

Welle 2 in der Tabelle vergleichen

Welle 3 · Anspruchsvollere Strategien prüfen

Sense Seals und Path Auction mit Strategiefans und frischen Neulingen vergleichen: Einarbeitung, Entscheidungsreiz und Lust auf weitere Aufgaben prüfen.

  1. Sense Seals

    Deutlich stärkerer Planungskandidat: verschiedene Wortnetze, Kategorienfolgen, Verbindungswörter und Aufbau von beiden Enden. Mehrere Regeln verlangen jedoch mehr Einarbeitung.

  2. Path Auction

    Eigenständige Entscheidungen über Informationen, Ausgaben und Passen. Besonders interessant für Strategiefans; verborgene Informationen, Gebote und spätere Erträge erhöhen den Einstiegsaufwand.

Welle 3 in der Tabelle vergleichen

Vorläufige redaktionelle Testpriorität nach den Verbesserungen; Spielspaß, freiwillige weitere Runden und Rückkehr sind noch nicht durch menschliche Spieltests belegt. Mit deutschsprachigen Personen mit und ohne Englischkenntnisse testen. Die Reihenfolge innerhalb jeder Testwelle zwischen Personen wechseln, damit kein Spiel immer zuerst erscheint. Golf und Subway liegen besonders eng beieinander.

Weitere Aufsteiger außerhalb der acht: Bridgeforge und Route Motif

Bridgeforge · Zusätzlicher Kandidat für den Einsteigervergleich
Die deutschen Bauaufgaben erlauben mehrere gültige Konstruktionen und anschließend eine freiwillige Kostenoptimierung. Das rechtfertigt einen früheren Vergleich mit Einsteigern.

Route Motif · Nützlicher Lernmodus für Abdeckung und Budget
Die deutsche Ausgabe macht die Abwägung zwischen Themenabdeckung und begrenztem Budget deutlicher. Dadurch ist sie als Lernmodus interessanter geworden.

Neue Einordnung vom . Vier bisherige Favoriten und vier Aufsteiger gemeinsam vergleichen. Die Auswahl ist keine Messung des Spielspaßes; freiwillige zweite Runden und spätere Rückkehr sind noch nicht mit Testpersonen belegt. Bestehende Reifegrade und Prüfhistorien bleiben getrennt.

Diese Übersicht ist auf Deutsch. Die Sprache der Bedienung und der Spielinhalte steht getrennt in jeder Zeile. Bestehende englische Prüfbefunde bleiben in den aufklappbaren Details erhalten.

Mehrfachzuordnungen sind möglich; jede Ausgabe erscheint in der Tabelle genau einmal. Viral-Kandidaten sind eine redaktionelle Auswahl, kein Nachweis erfolgreicher Verbreitung.

Vorrat, Sprache und Bewertung richtig lesen

Vorrat zählt belegte Aufgaben, Karten, Szenarien oder andere benannte Einheiten. Ein rotierender Tagesvorrat ist keine Zusage dauerhaft neuer Aufgaben. Wiederholung und eine neue Aufgabe am selben Tag sind unterschiedliche Möglichkeiten.

Neue Einordnung: Redaktionelle KI-Einschätzung nach den abgeschlossenen Verbesserungs- und Prüfrunden; Grundlage für den nächsten Vergleich mit deutschsprachigen Testpersonen. Neu beurteilt wurden die 81 Spiele außerhalb der 18 Viral-Kandidaten. Die acht Empfehlungen sind eine Auswahl für den nächsten Spieltest, keine Rangliste aller 99 Spiele.

Reife ist eine datierte redaktionelle Bewertung von 1 bis 5. Sie belegt weder Nachfrage noch Lernerfolg oder Viralerfolg. Korrekturen erhöhen die Bewertung nicht automatisch.

Der ursprüngliche Inventarstand mit 99 Ausgaben ist vom . 15 zusätzliche Adressen gehören zu denselben Ausgaben und werden nicht nochmals gezählt. Später ergänzte Spiele haben eigene Befunde und gehören nicht zu diesen früheren Prüfrunden.

Bewertungsskala und ursprüngliche Prüfmethode (Englisch)
  1. Concept demo
  2. Playable prototype
  3. Beta candidate
  4. Limited beta ready
  5. Public release ready

Ordinal review judgments. Level 4 means suitable for a small invited beta; it does not establish public release readiness, human enjoyment, retention, production reliability or accessibility across real devices. No edition is rated 5. Dates are per row: 4 on 2026-10-05, 4 on 2026-10-09, 11 on 2026-10-10, 28 on 2026-10-11, 37 on 2026-10-13, 15 on 2026-10-15. Source repairs and refreshed technical review dates are tracked separately from historical maturity gaps; no rating was promoted by this quality pass.

Contextoid and Termpath catalog groups describe historical families. Authored graphs, ranks, temperatures, relation judgments and computer guests are designed rules, not live measured semantic evidence. Relation Alchemist and Meaning Drift Detective now start with explicit authored examples and retain optional Contextoid samples. Free Roam checks cached Termpaths first, offers seven authored routes across three English pairs on matching cache misses, and leaves other misses empty. Seventeen authored editions retain optional Contextoid or cached-Termpath modes; three more expose only static legacy modes.

Most authored games have finite repeating daily/practice decks and browser-local progress. Agent play/review does not establish unprimed human enjoyment or retention. Integrated numbered routes may require sign-in; standalone local games server behavior differs. Node/SQLite cloud copies use a separate store from the original Sites.

Fresh source hardening and automated local verification on 10 October passed 894 Java tests, 1,471 module-client tests and 397 distinct source tests across eight cloud sites, with zero skips. The standard cloud task also passed 43 checks (overlapping source tests plus two runtime checks). Browser evidence combines 332 passes from the full 342-case run with a 24-case repair rerun, followed by eight phone-panel and two final-header confirmations resolving all 10 initial failures, for 342 distinct passing cases. All 99 editions received desktop/phone startup, controls, layout and reload checks; focused suites cover specific gameplay and recovery, not every possible play path. Dated maturity judgments are retained. No human playtest, live-provider check or deployment validation is claimed. 99 of 99 editions have completed both ordered play, review, improvement and replay cycles and have explicit refreshed findings. Untouched editions keep their previous findings and maturity dates. This is source-informed local agent review; no human enjoyment, live-provider or production-readiness claim follows. Evidence: conf/tasks/games-two-round-review-20261011/queue.json. Coordinator quality pass, 13–15 October 2026: all 99 editions now have integrated, independent acceptance for invited human playtesting against the earlier improvement brief, including per-game content, ordinary play, input, recovery and replay evidence. Detailed revisions, limitations and separate pending human-feedback fields are recorded in conf/tasks/games-quality-20261013/game-quality.json. Final collection integration evidence is maintained in conf/tasks/games-quality-20261013/results/final-integration-20261015.md. This does not promote maturity ratings or establish human enjoyment, live-provider behavior or deployment.

Gesamter Katalog

18 von 138 Ausgaben Sortiert nach Testpriorität, Priorität 1 zuerst

Die Tabelle hat 11 Spalten. Testpriorität und Welle stehen beim Spielnamen. Seitlich scrollen, um alle zu vergleichen; die Spielnamen bleiben sichtbar. Details enthalten die bestehenden Prüfbefunde und Entwicklungsnotizen.

Spielausgaben nach Richtung, Sprache, Aufgabenvorrat und Bewertung. Reife wird von 1 bis 5 bewertet.
CluebraidGame 80Termpath games Spielen

Drei Spuren führen zu einem Wort. Entscheide, auf welcher Spur du den nächsten Hinweis öffnest.

Ursprüngliche Beschreibung (Englisch)

Three trails lead to one word. Choose which clues to uncover.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

18 Rätsel: zwölf in der Tagesrotation und sechs separate Übungen

Tagesauswahl aus 12 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Tagesrätsel plus sechs separate Übungsrätsel; dieselben Spuren erscheinen bei Wiederholung erneut.

Bisheriger Inhaltsbefund (Englisch)

18 authored boards (12 repeating daily + 6 separate practice)

Mehr Hinweise auf einzelnen Spuren öffnen; weniger Hinweise für eine schwerere eigene Vorgabe.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

The finite English bank contains twelve repeating daily boards and six separate practice boards; daily frames can be strongly revealing. Practice difficulty, clue usefulness, vocabulary inclusion, enjoyment and sustained return play still need unprimed human study. Progress and familiarity remain browser-local with no account or cross-device synchronization. Changed-save checks are a non-atomic preflight and do not provide a simultaneous-write transaction.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: changed saved attempts are adopted before stale actions can replace them; an optional revision distinguishes separate completed replays even when their scores and gameplay fields match. Only accepted Replay removes the reveal URL trigger, preserving other parameters and the hash. Opening a compatible older round no longer rewrites its scored save. Damaged JSON and incompatible saves are preserved, failed writes retain warned in-memory play, and delayed Copy feedback is discarded after the attempt changes. The game header now opens the complete catalog. The repaired local replays established no further defect. Independently accepted for invited human playtesting on 13 October 2026: Distinct paid final hillside clue preserves price and actual old90/content history; new90 reloads separately. Verification052 passes71 clients,12 Java and66 browser cases with native,history and recovery checks. Human difficulty,enjoyment and replay feedback remain pending.

Daten und Quellen (Englisch)Authored content

Authored three-lane polysemy clues, candidate words, staged paid clues and explanations.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed feedback on progressive clues, sense ambiguity and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Actual 75-point solve, three-miss zero and six-clue third-guess 30-point solve exercised clue costs, recovery and copying. Stale-result overwrite, reveal-URL Replay and identical-result attempt identity were repaired. Cycle one passed 33 engine/runtime checks, ten desktop/phone browser cases, focused Java checks and packaging; cycle two added two browser journeys against unchanged source. Retains Limited beta ready: the eighteen-board authored bank still needs unprimed human evidence for clue usefulness, vocabulary inclusion, difficulty, fairness and sustained return play. Independently accepted for invited human playtesting on 13 October 2026: Distinct paid final hillside clue preserves price and actual old90/content history; new90 reloads separately. Verification052 passes71 clients,12 Java and66 browser cases with native,history and recovery checks. Human difficulty,enjoyment and replay feedback remain pending.

Maturity gap: The 12-day bank plus six separate practice boards is enough for a limited beta, but difficulty, vocabulary inclusion and sustained return play still need unprimed human evidence.

The first source-informed local cycle on cv-13 explicitly replayed an existing result, checked Duty incorrectly, bought one Before-a-journey clue and restored a Charge draft on reload. Checking Charge earned 75 from two guesses and one paid clue; Copy and terminal reload retained that result. Actual ordinary two-tab play then reproduced a stale Duty selection replacing a completed 100-point solve, and a separate reveal=true URL caused a replayed draft to reload as a zero-point reveal. After repair, Replay removed only the reveal parameter; the paid-clue Charge draft, subsequent 75-point solve and copied/reloaded result survived, and another tab adopted the same result. A controlled regression also established that two completed 100-point replays need distinct save revisions. Cycle one passed 33 engine/runtime checks, ten complete desktop/phone browser cases, focused game80 and inventory Java checks, and packaging; the browser cases included 75/95-point recovery, changed-result protection and blocked storage. The second cycle on phone used cv-14: Crew, Company and Brace exhausted three distinct guesses for zero, with terminal recovery and no automatic clue charge. After Replay, all six clues were purchased; Crew and Company missed, then a Cast draft survived active reload with 30 points available. Checking Cast, Copy and terminal reload retained the third-guess 30-point solve. Two additional desktop/phone journeys passed for this loss and six-clue replay boundary. No further source change was justified in cycle two; the first-cycle checks apply to the unchanged final implementation. These are local source-informed agent results, not independent human fairness, difficulty, enjoyment or production-readiness evidence.

  • modules/games/src/main/java/io/kgard/web/slice/games/game80/ConvergenceController.java
  • modules/games/src/main/resources/games/convergence-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game80/ConvergenceSecurityWebMvcTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game80/ConvergenceRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game80/convergence.jte
  • modules/games/src/main/resources/static/js/games/convergence.js
  • conf/tasks/evidence/games-maturity-20261005/termpath-b-game-80-phone.png
  • conf/tasks/evidence/games-maturity-20261005/termpath-b-browser.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/91-convergence/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/91-convergence/round-2
  • modules/games/src/test/js/convergence.test.cjs
  • modules/games/src/test/js/convergence-runtime.test.cjs
  • modules/web-visual/playful-games-tests/convergence.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-052-convergence-forensics-followup.md
  • conf/tasks/games-quality-20261013/results/verification-batch-052-convergence-forensics.md
CluehingeGame 57Termpath games Spielen

Finde das fehlende Wort, das die Begriffe auf beiden Seiten miteinander verbindet.

Ursprüngliche Beschreibung (Englisch)

One missing word. Use the words around it to complete the connection.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

Zwölf Tagesrätsel; Übung verwendet bereits veröffentlichte Aufgaben; Übungszahl: höchstens 11

Die Tagesauswahl wiederholt zwölf Rätsel. Der Übungszugang verwendet frühere Veröffentlichungen und lässt die heutige Aufgabe aus.

Weitere Runden am selben Tag

Mehrere früher veröffentlichte Aufgaben sind am selben Tag als Übung verfügbar; sie sind kein zusätzlicher unabhängiger Vorrat.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards; 12-board repeating daily; ordinary practice excludes today’s board (11 available during this review)

Optionaler Hinweis und drei Versuche; keine kalibrierte Stufenwahl.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Twelve authored boards repeat daily; ordinary practice navigation excludes today’s board and exposed eleven choices during this review. The finite daily/practice pool does not provide unlimited new puzzles. Each board has six explained choices, one or two accepted central links, three distinct checked tries and a free hint; success and tries are reported without a points score. Authored validity is limited to the printed chain and explanations, not measured corpus proximity or unrestricted synonym acceptance. Practice Replay keeps the first result separately. Progress is browser-local without account or cross-device synchronization; changed-save protection is a non-atomic preflight. Unreadable or incompatible storage can leave a warned memory-only attempt that will not survive reload. The default route never calls the retained provider constructor. Unprimed-human fairness, return engagement, a larger difficulty-balanced schedule and public production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Cluehinge unchanged after ordinary play, both optical answers Lens/Mirror, free hints, real three-miss loss, replay and exact first-result preservation. All12 boards and72 choices were reviewed; real read-only-save recovery and native normal-motion endings passed. Game61 is a separate implementation. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored five-word chains with one central gap and six explained choices.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Hinted Tendon in two tries, explicit fresh Lens and Mirror one-try attempts, preserved first-result benchmarks and genuine three-miss loss were checked with every accepted and rejected explanation, Copy and active/terminal recovery. The older Mirror result present on arrival was excluded from fresh-play credit. Scoped save, Replay, focus, guidance, Copy and catalog repairs passed 36 fresh client checks, eighteen fresh Java checks, packaging and twelve distinct final desktop/phone browser journeys; independent review found no blocker. Retains Limited beta ready, 4. The historical finite-board, unprimed-human fairness, return-engagement and difficulty-balanced scheduling gap remains open. Local correctness and reliability do not establish human enjoyment, live-provider behavior or public production readiness.

Maturity gap: Twelve repeating boards support a limited beta; unprimed-human fairness, return engagement and a larger difficulty-balanced content schedule are not evidenced.

The mapped default route is the game57 missing_link.jte template and missing-link.js custom client, with inventory identity game-57 and persisted runtime identity missing-link. It uses an authored five-word chain with one central gap and six explained choices; no live provider is called. Twelve authored boards repeat daily. Source and actual navigation confirm that ordinary practice excludes today’s board: the original label was Puzzle 8 of 11. The earlier look-ahead assumption that all twelve boards were offered in practice was corrected without changing release policy. The first complete actual local cycle played ml-09, Movement → Muscle → gap → Bone → Skeleton. A checked Ligament miss left two tries and explained its bone-to-bone role. The free hint left tries unchanged, but native focus fell to the page. Selected Tendon, the checked miss and the hint survived active reload; Check earned Link found in 2/3 tries with Hint used. Both Tendon connection readings and all five rejected-choice reasons were reviewed, and terminal recovery retained the result. Copy exposed the preview origin, and the owning All games link opened the daily list. The original root client run passed nineteen of 33 checks, with fourteen targeted failures. All eight original desktop/phone browser journeys reached complete earned Tendon original and Replay outcomes, full explanations, recovery and first-result review before their targeted failure verdicts. The reveal-loop failure was captured before a clean full replay earned the intended result. The scoped owning repair now reads the current save before every action and Copy; adopts compatible or deleted records; preserves changed invalid bytes; and distinguishes equal-looking attempts with optional flat attemptRevision metadata. Durable writes are gated while the current save is unreadable, with warned memory play still usable. This gate also fixed a reproduced candidate-stage read-outage regression that could otherwise overwrite an unknown or changed-invalid record. Replay changes the reveal URL and flag only after acceptance and retains the original result. Native choice and explanation nodes remain stable; accepted free Hint focuses its visible explanation; obsolete guidance clears and unavailable focus is rescued after adoption. Canonical Copy uses current request, state and save checks and provides a selected labelled readonly textarea when automatic copying is denied. The owning catalog destination is corrected. The pure engine/export prefix is byte-identical; the existing nine logical state fields and normalized recovery, stored identity, authored content, three-try limit and free-hint economy remain unchanged. Independent frozen source review found no material blocker, and the static design check returned no findings. Fresh verification passed 36 client checks: nine pure-engine, six legacy VM and twenty-one DOM checks. Eighteen fresh Java checks passed: three rendered-page, eight round-service and seven inventory checks. These client and Java runs had no failures or skips. Source, packaged and served runtime hashes agreed, and packaged findings matched the then-current 27-row refreshed canonical inventory. All eight repaired first-cycle browser journeys passed in 25.6 seconds. Fresh actual repaired ml-09 Replay kept the original hinted two-try benchmark. Ordinary peer Replay cleared old Copy guidance and moved hidden Copy focus to the visible Cartilage choice. Ligament miss, free Hint with visible explanation focus, selected Tendon and active reload retained two tries and the hint. Check completed Replay: link found in 2/3 tries with Hint used. Both readings, all five rejection reasons, the first-result benchmark, canonical Copy, terminal recovery and catalog destination agreed. Root reviewed desktop and phone complete-result captures as readable and usable without overflow. The second actual cycle opened ml-12, Sand → Glass → gap → Telescope → Stars, on the phone. Arrival contained an older completed Mirror one-try, no-hint benchmark; that arrival was not counted as fresh play. Explicit Replay started a new three-try attempt. All six choices and the chain were read, selected Lens survived active reload, and Check earned Replay: link found in 1/3 tries with No hint. All four accepted left/right readings and all four rejected-choice reasons were reviewed. The older first-result benchmark remained separate, and canonical Copy and terminal recovery agreed. Review established no new scoped defect, so the verified runtime and template were retained unchanged. A fresh explicit Mirror Replay then repeated the full choice, chain, active-recovery and explanation review and earned the alternate one-try, no-hint result. The original benchmark remained separate through Copy and terminal reload. All four second-cycle desktop/phone browser cases passed in 10.4 seconds. Their isolated coverage additionally preserved an original Lens snapshot through Mirror Replay and exercised a genuine three-miss memory-only loss followed by a Mirror solve, selected labelled manual Copy and honest unsaved reload. A bounded phone capture review confirmed readable explanations, fallback and storage warning. All 36 final client checks passed again. Across both cycles, twelve distinct final browser journeys passed. Runtime SHA-256 remained 3b6cbd84a1fd328dfe78f31d22ea0cfda037f9922b9dc3098cdd119d2ea9ef8e throughout the final replay checks. This is source-informed local agent and automated evidence, with no human, live-provider or deployment validation claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: the custom client now adopts compatible or deleted peer saves and rejects stale actions without overwriting current progress or the first-result benchmark. Changed invalid saves are preserved, and durable writes wait until the current save can be read. Accepted Replay removes only the reveal parameter and clears its one-time flag; rejected Replay preserves saved progress and the URL. Native choice and explanation controls stay stable, obsolete guidance clears after adoption, and free Hint or hidden-control focus returns to visible content. Copy uses the public Contextoid URL, fences delayed feedback against a newer attempt, and offers a selected labelled readonly fallback. The owning All games link opens the catalog. Final replays established no further defect.

  • modules/games/src/main/java/io/kgard/web/slice/games/game57/MissingLinkController.java
  • modules/games/src/main/resources/games/missing-link-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game57/MissingLinkRenderedTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game57/MissingLinkRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game57/missing_link.jte
  • conf/tasks/evidence/games-maturity-20261005/termpath-a-browser-observations.json
  • conf/tasks/evidence/games-maturity-20261005/termpath-a-play-observations.json
  • modules/games/src/main/resources/static/js/games/missing-link.js
  • modules/games/src/main/java/io/kgard/web/slice/games/release/GameDailySchedule.java
  • conf/tasks/evidence/games-maturity-20261005/termpath-a-screens/game-57-390.png
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/72-the-missing-link/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/72-the-missing-link/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/72-the-missing-link/round-2
  • modules/games/src/test/js/missing-link.test.cjs
  • modules/games/src/test/js/missing-link-runtime.test.cjs
  • modules/games/src/test/js/missing-link-ui.test.cjs
  • modules/games/src/test/java/io/kgard/web/slice/games/game57/MissingLinkRoundServiceTest.java
  • modules/web-visual/playful-games-tests/the-missing-link.spec.ts
  • modules/web-visual/playful-games-tests/the-missing-link-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-011.md
Clue TrestlePublic beta v3Public Clue Trestle editions Spielen

Wähle aus sechs Wörtern die Verbindung zwischen zwei Ideen. Optionale Hinweise und Erklärungen begleiten die feste Tages- oder Übungsaufgabe.

Ursprüngliche Beschreibung (Englisch)

Choose one word that connects both ideas from six ranked choices. Optional hints, daily and practice puzzles, and explanations follow your locked answer.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

35 vorbereitete Brückenrätsel; Übung schöpft aus früheren Veröffentlichungen; Übungszahl: höchstens 34

Der aktuelle Veröffentlichungsplan enthält 35 Rätsel. Ältere Datumslinks behalten ihre ursprüngliche Aufgabe; anschließend wiederholt sich der Bestand.

Weitere Runden am selben Tag

Mehrere bereits veröffentlichte Rätsel sind als Übung zugänglich. Der freigegebene Übungsumfang hängt vom Datum ab; die heutige Aufgabe wird ausgelassen.

Bisheriger Inhaltsbefund (Englisch)

35 authored boards (35-board daily release; earlier 7-board schedule preserved)

Optionale Hinweise, Tages- oder Übungsaufgabe; angezeigte Schwierigkeit ist redaktionell.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Finite 35-board repeat cycle; quality ranking is editorial and fairness/retention are not human-validated. Browser-local progress, no cross-device account sync; observations are untrusted client events rather than unique-player statistics.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: explicit Replay removes the one-time reveal URL so a draft and paid hints survive reload without being revealed again; All games opens the full catalog. No additional defect was established in the second completed review cycle. Independent collection review, 15 October 2026: Unknown saved results survive read outages; returning durable daily progress replaces a memory-only result. Fresh60 client checks,24 browser cases,60 native transitions and actual saved-state/peer/Copy checks across both editions passed. Accepted for invited human playtesting; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored editorial deck: six candidate bridge words, two-sided path/evidence narratives, hints and assigned quality ranks.

Optionale Daten & Modi (Englisch)

No live Termpath, Contextoid or LLM scoring call in player rounds.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Run unprimed fairness and voluntary-next-puzzle sessions, then establish a reviewed publishing schedule.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed source-informed local play/review/improvement/replay cycles and final passing 30 client checks plus 4 desktop/phone browser cases. Retains Limited beta ready: actual ranked choices, hint costs and repaired replay recovery were exercised; finite editorial content, human fairness and return play still limit readiness. No public-release or production-readiness promotion.

Maturity gap: The answer remains editorial best-fit judgment;35 repeating boards and unmeasured human return play limit a release-readiness claim.

Two source-informed local cycles exercised tentative choices, locked editorial ranks, both paid hints, explanations, copied results, phone layout and reload. Actual results were 100 then 95 points on Lego/Veterinary, and 20 then 90 points on the phone River/Money practice; the first-attempt practice ledger stayed intact. The reveal-URL replay/reload defect was reproduced before repair and the same boundary passed afterward. Final local checks: 30 client tests and 4 browser cases across desktop and phone. Editorial fairness, human return play and production readiness remain unverified.

  • modules/games/src/main/java/io/kgard/web/slice/games/game85/v3/BridgeHunterPublicBetaController.java
  • modules/games/src/main/resources/games/bridge-hunter-public-beta-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game85/v3/BridgeHunterPublicBetaSecurityWebMvcTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game85/v3
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/98-public/round-1
  • modules/games/src/main/resources/static/js/games/bridge-hunter.js
  • modules/games/src/test/js/bridge-hunter.test.cjs
  • modules/games/src/test/js/bridge-hunter-runtime.test.cjs
  • modules/web-visual/playful-games-tests/bridge-hunter-public.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-066-public-trio-repair.md
  • conf/tasks/games-quality-20261013/results/verification-batch-066-public-trio.md
DREISINNCloud originalFriday cloud originals Spielen

Finde ein verborgenes Wort, das zu allen drei Bedeutungsachsen passt. Vier Versuche und optionale Hinweise helfen dir.

Ursprüngliche Beschreibung (Englisch)

Find one word that satisfies three authored semantic axes. Four guesses, optional clue, 30 daily/practice puzzles and local recovery.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

30 vorbereitete deutsche Rätsel

Die Tagesauswahl durchläuft 30 Rätsel nach Berliner Datum und wiederholt sich anschließend.

Weitere Runden am selben Tag

Neben dem Tagesrätsel ist Üben im vorhandenen Rätselbestand möglich; bekannte Rätsel bleiben Wiederholungen.

Bisheriger Inhaltsbefund (Englisch)

30 versioned German puzzles; three axes per puzzle; four guesses; daily and practice.

Vier Versuche; optionale Hinweise. Kein frei wählbarer Schwierigkeitsgrad.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo daily and practice

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Finite 30-day Berlin-time cycle; plausible unlisted answers may be rejected; no independent language-editor validation; client-side solutions visible; device-only progress. Local storage peer checks are best effort, not atomic or remote/account synchronization. Native final LEUCHTEN centre wrapped onto two lines at 686 px; full word remains in history/proofs and no CSS change was made. Controlled local desktop/emulated-phone and native laptop play does not establish unprimed human learning, physical-phone behavior, OS Share delivery or production durability.

Bekannte Probleme & Korrekturen (Englisch)

No additional unresolved reproducible defect remains in the reviewed isolated local journeys after protecting unreadable prior progress, peer adoption, queued modal focus and obsolete Copy/Share feedback. See unchanged dated maturity gaps and limitations. Independently accepted for invited human playtesting on13 October2026. Canonical German/Unicode input, expanded uppercase saved attempts and native selected replacement are repaired; compatible peer progress preserves unfinished draft/caret while stale actions remain refused. Phone labels and full native endings pass the recorded checks. Independent032/037/041 evidence covers all30boards,177 readings, genuine old receipts, storage boundaries and native input/layout. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored three-axis word associations with explicit accepted answer dictionaries and explanations; intersection across all three axes decides a win.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Browser JavaScript; browser-local saved progress.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect uncoached German-language feedback on alternate meanings, difficulty and phone readability.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on13 October2026. Canonical German/Unicode input, expanded uppercase saved attempts and native selected replacement are repaired; compatible peer progress preserves unfinished draft/caret while stale actions remain refused. Phone labels and full native endings pass the recorded checks. Independent032/037/041 evidence covers all30boards,177 readings, genuine old receipts, storage boundaries and native input/layout. Human feedback and production validation remain pending.

Maturity gap: Thirty fixed puzzles are a useful beta bank, but unexpected valid connecting words still depend on manually listed alternatives.

Static browser JavaScript; per-puzzle progress remains in this device’s localStorage, with best-effort same-browser peer adoption and no account, remote or cross-device synchronization. Optional WebMCP is feature-detected. Original tolerant restoration, version/mode/date identities, four guesses, Hint marker, authored content and spoiler-free result/challenge sharing remain unchanged. Two ordered isolated play/review/improvement/replay cycles passed 10 first-cycle browser cases and 4 second-cycle browser cases; each of the two second-cycle finite cases completed 65 whole games and all 177 authored proofs. The six final owning supplemental DOM cases, syntax check and detector passed; simulated Share contracts supplement the actual stale Copy browser proof.

  • modules/games/cloud-games/dreisinn/src/puzzles.js
  • modules/games/cloud-games/dreisinn/src/engine.js
  • modules/games/cloud-games/dreisinn/README.md
  • modules/games/cloud-games/build-static.mjs
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/resources/static/games/cloud/dreisinn/index.html
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/final-child-verification.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/round1-final-root-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/round2-before-root-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/native-round2-final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/final-packet-validation.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/1-dreisinn/round2-final-root-review.json
  • conf/tasks/games-quality-20261013/results/verification-batch-037-dreisinn-recovery.md
  • conf/tasks/games-quality-20261013/results/verification-batch-041-dreisinn-peer-draft.md
False Friends BureauGame 9Contextoid games Spielen

Vergleiche deutsche und englische Wörter in vollständigen Sätzen. Unterscheide passende Bedeutungen von falschen Freunden.

Ursprüngliche Beschreibung (Englisch)

Compare English and German words in real sentence contexts. Classify matching senses and false friends, then inspect the meanings.

Bedienung
Englisch
Spielinhalte
Deutsch / Englisch

Teilweise deutsche Inhalte

Englischkenntnisse nötig

Sprachstand im Detail

Deutsche und englische Wörter gehören zur Aufgabe; Bedienung und Erklärungen sind Englisch. Ohne Englischkenntnisse noch nicht vollständig spielbar.

English / German

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Four bilingual sense comparisons per case.

Erklärungen nach Abgabe; Englisch und Deutsch werden für die aktuellen Fälle benötigt.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Finite authored English/German sentence senses, not arbitrary translation. Dictionary links and live provider quality remain unverified; retained provider fallback is unmarked. Device-local saves are non-atomic, with no account sync. Human fairness, difficulty, enjoyment, retention and production readiness remain unverified.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted False Friends unchanged. All 48 sentence judgments and 18 bilingual pairs were reviewed; ordinary and corrected play, loss and reveal, saved results and replay passed. The finite bank and editorial contextual readings remain disclosed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored English/German sentences and dictionary-linked word-sense judgments.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Human beta feedback is needed on fairness, unprimed onboarding, difficulty and replay interest. The authored starter bank is finite.

The mapped /games/game9 route uses FalseFriendsAuthoredDeck and false_friends_beta.jte with runtime identity game9 and friends-2 rules. Twelve English/German files comprise eight rotating UTC daily boards and four separate practices. Their forty-eight case occurrences reuse eighteen distinct sentence pairs and dictionary-linked reasons. Each file asks four same/different judgments; one point per correct answer gives genuine clearance at three or four and a loss at zero through two. Free revisions replace the draft; Reveal is unscored. Recovery still returns only answers, phase and Boolean replay, tolerates extra fields, complete playing drafts and partial Reveal, and preserves the original daily replay:true compatibility. There is no paid Hint, chronological event ledger, capacity repair or new scoring rule. Original native Plans and stories completed four on desktop and three on phone, with partial and complete-draft reload, a free wrong-to-correct Arm revision, all eight sentences, four literal reasons and actual submitted judgments. Dictionary href, target and rel attributes, actual canonical Copy, terminal recovery and bounded views were inspected. Ordinary active peer edits detached Roman Same focus and kept obsolete guidance; terminal adoption left BODY focused. In a separate observed peer Replay, Copy remained focused inside the hidden result. Original clients passed eight of seventeen with nine owning failures in 737.004792 milliseconds. Original desktop/phone browser journeys passed two and failed six in 31.7 seconds; full earned outcomes preceded the deferred focus/guidance verdicts, with eight complete custom captures retained. Two cases appended after the closed baseline failed against the unchanged original in 480.25575 milliseconds. Unreadable storage with working writes overwrote an unknown genuine two-point loss during completed memory four and Replay. The regression reviewed the actual recovered state and fresh durable three/four before its captured preservation verdict. A separate durable initial Reveal first Copy already passed; that case failed only on accepted Replay focus after the subsequent complete four and recovery. Exact-key startup, scoring, valid help/outside focus and pending Copy protection remain compatibility, not newly discovered defects. The owning repair preflights every judgment, File, Reveal, Copy and Replay and gates requested effects on actual shared state acceptance, independently of durable-write success. Existing readable-save protection now prevents blind writes during unknown read outages while retaining warned memory play. Observation retains attempt identity and malformed bytes, excludes savedAt, and aligns after initialization, reconciliation and accepted writes only when unchanged recovery agrees with current memory. Native case/answer controls remain mounted with their bilingual text and pressed/disabled states; adoption clears transient counts and rescues unusable owned focus without stealing valid help or outside focus. Focus is captured before shared adoption can hide Copy. Accepted-only Replay preserves a rejected URL/save, and shared asynchronous Copy fences remain intact. Independent full source and evidence review passed. Repaired first-round desktop four and phone three repeated all sentences, four reasons, actual canonical Copy, recovery and bounded inspection. The unchanged help had been read during the original baseline and was not reopened in the repaired native round. The peer retained the same Roman Same control, terminal adoption focused ff-result-title, and peer Replay returned from Copy to the first Same judgment with current guidance. All eight first-round browser cases passed in 32.8 seconds. The second native round completed Plans zero, threshold three and fresh four on phone; an early incomplete zero draft had Roman unanswered and File disabled, was inspected and deliberately completed before the zero was counted. No cause is inferred for that incomplete draft. Desktop Devices and decisions completed three after two-choice recovery, an all-same genuine two-point loss, then fresh reverse-order four. Every completed outcome received all eight sentences, four complete reasons and submitted judgments, actual score-specific Copy and terminal recovery; bounded desktop/phone views were readable. Second-round desktop dictionary link attributes were explicitly checked only on the final four-correct report. No second-round source change was justified. Four second-round browser cases passed in 33.9 seconds. The unchanged-source rounds therefore supply twelve distinct final cases and sixteen custom captures, excluding repeated originals, failure screenshots and attachment duplicates. All nineteen final clients passed in 676.787666 milliseconds: two pure checks and seventeen owning DOM cases. Eleven Java checks passed freshly before repair at 16:35:32.096–16:35:33.489 UTC: two mapped authored, three retained controller and six retained service checks. Their unchanged-source original passes are retained without a final rerun claim. Final runtime bb6190a5e63e15358c45156ab7c5676b0e801af7f1a5e6d7ffcc7ca3e6d20c34 matched source, packaged resources and the locally served script. The immutable isolated classpath contains 596 entries and 17,930,064 copied bytes with the sixty-eight-review inventory; it is not a fat archive or deployment. Of thirty-four protected inputs, only the adapter and two appended DOM cases changed. The original fifteen-case 16,886-byte DOM prefix, 787-byte pure/export prefix, 1,399-byte terminal render, deck, Java, templates, CSS, shared code and browser fixtures remain exact. The retained provider/controller method is unannotated and is not selected by the default authored route. Injected empty/throwing providers differ from the concrete provider, which can return fabricated fallbackRelatedTerms when Contextoid retrieval fails or is unusable; the retained service does not mark that provenance. Rank overlap is not translation evidence. Dictionary URLs were not visited or independently verified, and no live provider, account synchronization, general translation quality, human fairness/enjoyment, Linux run or production validation is established. localStorage remains non-atomic. Both ordered local rounds are complete; maturity 4, its 9 October date, basis and historical human-beta gap remain unchanged. Earlier known-issue record, retained for history: The 11 October review repaired unreadable-save overwrite and stale guidance/focus during peer updates and Replay. Both local cycles passed; maturity remains 4.

  • modules/games/src/main/java/io/kgard/web/slice/games/game9/FalseFriendsBureauController.java
  • modules/games/src/main/resources/games/false-friends-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game9/FalseFriendsBureauRoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game9/FalseFriendsBureauControllerTest.java
  • modules/games/docs/games-maturity-20261009-prototype-beta.json
  • conf/tasks/evidence/prototype-beta-20261009/semantic-games
  • conf/tasks/evidence/prototype-beta-20261009/final-verification.json
  • conf/tasks/evidence/prototype-beta-20261009/final-surfaces/surface-check.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/baseline-closed.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/actual-round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/actual-round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/original-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/repaired-round1-native-cloud-report.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/original-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/extra-original-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/java-original.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/independent-path-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/independent-path-review-final.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-clients.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/final-source-preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/classpath-round1-package.json
  • conf/tasks/games-two-round-review-20261011/evidence/31-false-friends-bureau/round1-served-runtime.json
  • conf/tasks/games-two-round-review-20261011/evidence/source-baseline-inventory-31-false-friends-bureau.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • modules/games/src/main/resources/static/js/games/false-friends-beta.js
  • modules/games/src/test/js/false-friends-ui.test.cjs
  • modules/web-visual/playful-games-tests/false-friends.spec.ts
  • modules/web-visual/playful-games-tests/false-friends-round2.spec.ts
  • modules/web-visual/playful-games-tests/false-friends-support.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-009.md
KipwordCloud originalFriday cloud originals Spielen

Lies dieselben vier Wörter vor und nach einem Kontextwort. Vergleiche, wie sich deine Deutung verändert, oder erstelle eine eigene Aufgabe.

Ursprüngliche Beschreibung (Englisch)

Commit your interpretation of four words before and after one added context word. Eight groups and an author workshop record actual changes separately from intended target recognition.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

Acht vorbereitete Wortgruppen plus eigene Kontextversuche

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Andere Gruppen und die Autorenwerkstatt sind am selben Tag nutzbar. Eigene Kontextwörter sind keine zusätzlichen geprüften Grundaufgaben.

Bisheriger Inhaltsbefund (Englisch)

8 German task definitions; 753 dictionary keys; Berlin daily rotation; author workshop, immutable challenges and groups.

Aufgabengruppe wählen; eigene Kontextwörter ausprobieren. Kein kalibrierter Schwierigkeitsgrad.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo and asynchronous friend challenges

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

8 groups and 753 normalized dictionary entries limit variety; context-shift effectiveness unmeasured with humans; no account recovery after cookie loss; anonymous statistics are not verified person counts. Temporary same-tab browser backup remains best effort; actual saved drafts/publications/readings require the owning guest cookie, with no account recovery if it is lost.

Bekannte Probleme & Korrekturen (Englisch)

15 October 2026: integrated059 candidate independently accepted for invited human playtesting. Unknown optional backup reads preserve old bytes; conflicting acknowledged drafts require a choice; native next context and compact labels pass. Human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored four-word groups, alternative sense labels, one added context word, target interpretations and explanatory before/after readings; bounded author dictionary.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Spring-managed Node 24+ and per-site SQLite; anonymous cookie ownership; some drafts also use browser storage. Separate store from original cloud site.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Test first reactions and observed changes with readers, then expand groups and the author dictionary.

Bewertungsgrundlage & Belege (Englisch)

Fresh independent local full-game verification, separate from human feedback and production.

Maturity gap: Eight prepared groups and a bounded author dictionary limit novelty; whether the intended context actually changes real readers’ interpretations remains unmeasured.

Spring/privateNode24+ mapped client uses real per-site SQLite for guest-owned drafts, immutable publications, reader answers and metrics. Optional kipword-temporary-draft sessionStorage backs up untransmitted text only. Two local cycles read all8tasks/32meaningrows/64cells, all5outcomes, Berlin daily and real firstCopy→freshrecipient/group→different-task onward, partial/terminal recovery and servicecommitted reply-loss sameUUID Retry. Optional cache failure now preserves valid server work, truthful save status and preview/focus/Copy safety; phone words remain whole. PublicUUID36 and daily32hex identities/cookie path stay distinct. No live-provider, production or human-efficacy claim. Resumed independent verification:59 clients,8 API and44 distinct browser cases across both games; real current publications and independent recipients, backup recovery and newer-input safeguards pass. The four missing historical SQLite-ID fixtures were excluded explicitly, not recreated as historical proof.

  • modules/games/cloud-games/kipword/lib/game/content.mjs
  • modules/games/cloud-games/kipword/lib/game/dictionary.mjs
  • modules/games/cloud-games/kipword/lib/game/rules.mjs
  • modules/games/cloud-games/kipword/app/api/game/route.ts
  • modules/games/cloud-games/kipword/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/resources/static/games/cloud/kipword/index.html
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/7-kipword/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/7-kipword/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/7-kipword/final-served-runtime.json
  • conf/tasks/games-quality-20261013/results/verification-batch-059-resumed-rueckspur-kipword.md
Odd One OutGame 38Friday module editions Spielen

Finde in drei kurzen Runden das Wort, das nicht zu den anderen passt, und prüfe die begründete Lesart.

Ursprüngliche Beschreibung (Englisch)

Four words, one intruder. Spot the connection across three short rounds.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Optionale Hinweise; andere begründete Lesarten vergleichen.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Category fairness and ambiguity need editorial/human review; structural validation cannot establish them. Twelve English authored boards repeat8daily+4practice without calibrated difficulty progression. Browser-local saves remain best effort; local fixture checks do not establish production, cross-device or long-history behavior.

Bekannte Probleme & Korrekturen (Englisch)

No unresolved gameplay defect reproduced in the bounded repaired local checks. The corrected oo-05 edition shows a mismatch notice and starts fresh rather than resuming progress saved under its earlier content fingerprint. Independently accepted for invited human playtesting on 13 October 2026 after the full36-question review and corrected free-disclosure rules. Fifteen opening categories are free;21 retain useful paid help. Genuine historical scores and changed-edition bytes are preserved. Final delta independently checked36 prices,12 complete sets,11 history/recovery cases and nine geometry probes. One immediate320 final receipt settles within150ms; no persistent clipping remains. Human feedback and deployment remain pending.

Daten und Quellen (Englisch)Authored content

Authored category/context questions and explained intruders.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on category fairness, difficulty and replay interest.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026 after the full36-question review and corrected free-disclosure rules. Fifteen opening categories are free;21 retain useful paid help. Genuine historical scores and changed-edition bytes are preserved. Final delta independently checked36 prices,12 complete sets,11 history/recovery cases and nine geometry probes. One immediate320 final receipt settles within150ms; no persistent clipping remains. Human feedback and deployment remain pending.

Maturity gap: Familiar units and categories can feel like a school quiz; twelve repeating boards offer little difficulty progression.

2026-10-12: two ordered local play/review/improvement/replay/review rounds completed. Original31 clients23PASS/8FAIL plus separate2 cold failures and8CLI2PASS/6FAIL(10late soft assertions) are preserved with precise reached/masked boundaries. FIRST visible mixed-Reveal200 Copy was already honest before the cold guard; R1 preserves that compatibility. R1 repairs actual-state preflight/adoption, accepted-memory/cold-prior preservation, Hint/peer/rejected-Replay focus and catalog navigation; two whole cold/FIRST-Copy declarations append without changing original tests. R2 corrects only one Scissors feedback sentence. Both repaired33-client runs pass(16pure+17DOM). Browser8R1+4finalR2=12 distinct completed desktop/phone checks;before4 are separate repeats. Original9freshJava=6authored+3legacy provider units;final6freshauthored pass,not a rerun of all9. Actual native original desktop250(noReplay);R1 desktopReplay250/phoneReplay240;R2before daily desktop270 and after daily phone270 with byte-identical actual OS Clipboard. After desktop is layout of that same phone-earned result only. All native whole sets read3full category meanings beforeNext and honest summary/current-last-proof reload; R2after also selected-Ruler active reload/corrected wrong feedback. Old oo05 progress shows edition mismatch after its content correction;other11boards exact. Native fault/peer/fallback/loss coverage is not inferred from CLI/DOM fixtures. Dated maturity4/human fairness gap preserved;no human/live-provider/production/deployment claim.

  • modules/games/src/main/java/io/kgard/web/slice/games/game38/SemanticOddOneOutController.java
  • modules/games/src/main/resources/games/odd-one-out-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game38/OddOneOutAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game38
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/original-clients-reached-review15.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/independent-original-source-gate15.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/independent-round1-review15.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/round2-apply-receipt.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/round2.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/root-final-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/15-odd-one-out/independent-final-review15.json
  • conf/tasks/games-quality-20261013/results/verification-batch-017-odd-help.md
  • conf/tasks/games-quality-20261013/results/verification-batch-017-odd-disclosure-followup.md
One-Room PartyGame 20 v2Friday module editions Spielen

Gib einen Hinweis für drei ausgewählte Wörter und prüfe, wie ein Freund ihn versteht. Vorbereitete Übungen erleichtern den Einstieg.

Ursprüngliche Beschreibung (Englisch)

One clue, three words. See how well a friend reads your mind.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. 12 words and three warmup clues per board; one-clue/three-word friend challenges.

Vorbereitete Aufwärmhinweise oder eigener Hinweis; keine kalibrierte Stufenwahl.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo warmup + friend exchange

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Asynchronous link exchange, not a live multiplayer room. Browser-local saves/private backup links remain best effort, with no account or cross-device sync and no global atomic first-result guarantee. Unknown old-ID history permits only a temporary current comparison with its result link withheld; readable recovery can restore an earlier saved comparison. Social null/deletion/compared-role invalidation and long-history behavior remain unverified. Twelve repeating English boards, three manual handoffs and custom-clue/trio fairness, difficulty, enjoyment and retention still need real-player review.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted One-Room Party v2 after three bounded warmup clarifications and truthful draft/copy feedback. Comb removes pt03’s direct Spoon alternative. Native320/1440 journeys preserve genuine earlier8/9 and2/3 records with zero writes, honestly reject old links, then earn new9/9 and3/3 results with exact reload. Prior whole-bank and asynchronous exchange/recovery checks remain applicable. Accepted for invited human playtesting; actual human pair feedback remains pending. No deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored warmup word boards and clues; friend mode compares actual player-selected target triples with actual friend picks.

Optionale Daten & Modi (Englisch)

Player-authored clue and intended three-word set drawn from the current word board in friend mode.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human pair feedback on clue fairness, handoff friction, difficulty and replay interest; separate technical and human status remains in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: The friend exchange requires three manual handoffs, and authored-trio ambiguity and custom-clue quality still need observations from real players.

2026-10-12: two ordered local play/review/improve/replay/review technical rounds completed; final independent/root adoption recorded separately. Original49 clients38PASS11FAIL plus separate4 supplemental failures,8browser failures/32late soft assertions and17freshJava are frozen with reached/masked boundaries. FIRST9/initial-Reveal6/ownReplay8 and genuinezero0 scoring/Copy/privacy were already honest before later storage guards. R1 repairs preflight/adoption/focus/catalog/third-meaning display and protects unreadable main/host/friend/latest records with truthful warned memory; unknown old-ID result publication is withheld. FinalR1 fresh53PASS and8CLI PASS; actual desktopwarmup9/all3meaning views and real2-match same-browser host/friend return/reloads. Original native third meaning was hidden; attempted native390 viewport remained1280 and earns no phone credit. R2before separate6+1 yielded2PASS5FAIL after whole followups, plus4CLI PASS and actual desktopReplay8. R2 fixes host-body/pointer partial-save ordering, current-key warning recovery, delayed Copy outside focus, strict result/error focus and actual committed memory picks versus readable invite-only placeholder. Both wrong first2 returns to genuine memory0 now reject. First repaired60PASS still captured blank second error focus; one post-only strengthened seventh reproduced that late focus failure, followed by one bounded rescue refinement. Final60PASS8532.068292ms (31pure/packet+29DOM); original53+six exact, seventh adds only two focus guards/comment label. Final20browser PASS includes12inventory and8historical compatibility checks; across rounds12distinct inventory checks=8R1+4R2new, before4 separate repeats. Final50customPNGs=22inventory+28compatibility layouts/proof-rejection images, not50whole plays. Original17Java=8authored+5directcontroller+4historical provider units; no new R1/R2Java rerun. Actual R2after desktopownReplay8[3,2,3] visibly reviews all3meanings, selectedShoeFoot active reload/terminalreload, OSClipboard exactly matches before; return controls44px+/16pxgap. No nativephone/fault/social/error-retry/manual-fallback inference from fixtures. Dated maturity4/date/gap/routes/nextStep retained; no human/live-provider/production/deployment or all-bugs guarantee. Earlier known-issue record, retained for history: No unresolved defect was reproduced in the final bounded local checks. Social null/deletion handling and long-lived concurrent-storage policies remain outside the verified scope.

  • modules/games/src/main/java/io/kgard/web/slice/games/game20/v2/OneRoomSemanticPartyV2Controller.java
  • modules/games/src/main/resources/games/party-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game20/v2/PartyAuthoredDeckTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game20/v2/OneRoomSemanticPartyV2ControllerTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game20/v2/one_room_semantic_party_v2.jte
  • modules/games/src/main/java/io/kgard/web/slice/games/game20/v2/OneRoomSemanticPartyV2RoundService.java
  • modules/games/src/main/resources/static/js/games/party.js
  • modules/games/src/main/resources/static/js/games/party-links.js
  • conf/tasks/evidence/games-maturity-20261005/social-crossword-calibration.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/original-baseline-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/round1-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/independent-round1-review14.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/independent-round2-before-and-source-review14.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/round2-apply-decision.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/round2-repeat-error-focus-refinement.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/final-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/final-source-snapshots.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/final-browser-capture-manifest.json
  • conf/tasks/games-two-round-review-20261011/evidence/14-one-room-party/independent-final-round2-review14.json
  • conf/tasks/games-quality-20261013/results/verification-batch-015-party-followup.md
PlanmendCloud originalFriday cloud originals Spielen

Repariere einen gescheiterten Plan mit bis zu zwei zusätzlichen Gegenständen und acht Aktionen. Reihenfolge und Vorräte zählen.

Ursprüngliche Beschreibung (Englisch)

Repair a broken plan with at most two extra objects and eight actions. Five tasks check order/resources; keep and compare up to five checked solutions, then create constrained relay challenges.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

Fünf vorbereitete Aufgaben und 16 unterstützte Objektprofile

Tagesauswahl aus 5 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Andere Aufgaben, eigene Lösungspläne und geprüfte Staffelvarianten sind am selben Tag möglich. Die fünf Grundaufgaben bleiben der feste Vorrat.

Bisheriger Inhaltsbefund (Englisch)

5 German scenarios; 16 object profiles; up to 2 additional objects and 8 actions; notebook keeps 5 checked plans per task/relay context.

Aufgabe und unterstützte Objekte wählen; höchstens zwei Zusatzobjekte und acht Aktionen. Kein Stufenregler.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo daily, practice and relay challenges

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Five fixed tasks and bounded physical profiles; not general semantic or physics reasoning; solver provides a valid alternative, not global optimality; relay payload technically exposes solutions; unassisted human learnability/long-term replay unmeasured. Browser storage is best effort and non-atomic between writers; the delayed challenge chooser view handoff remains unverified.

Bekannte Probleme & Korrekturen (Englisch)

No additional unresolved reproducible defect remains in the reviewed local journeys after the storage, focus and late Copy repairs. Independently accepted for invited human playtesting on 13 October 2026: Replacement dialogs retain usable focus and original opener; delayed challenge cannot replace a later dialog. Genuine checked results restore visibly, yielding to newer input and preserving saved bytes. 65 client and42 browser cases pass; human difficulty,enjoyment and replay feedback remain pending.

Daten und Quellen (Englisch)Authored content

Authored object properties and capabilities, scenario goals, prerequisites/effects and resource constraints; plan execution plus bounded alternative-plan search.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Browser JavaScript; browser-local saved progress.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect human task clarity, alternative-plan and replay feedback.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026: Replacement dialogs retain usable focus and original opener; delayed challenge cannot replace a later dialog. Genuine checked results restore visibly, yielding to newer input and preserving saved bytes. 65 client and42 browser cases pass; human difficulty,enjoyment and replay feedback remain pending.

Maturity gap: Five fixed tasks and bounded physical profiles remain; simulated alternative plans and relays do not establish human unassisted learnability or long-term replay.

Static browser JavaScript with task/constraint-scoped drafts, bests, checked notebooks and ideas in whole-object localStorage on this device. Readable snapshot preflights and peer adoption preserve newer or unreadable prior progress; warned memory routes remain playable and shareable, known unchanged snapshots retain memory work, and unknown readable prior data is adopted unchanged. No account, synchronization, SQL publication or provider. Daily rotation is Europe/Berlin; actual checked URL relays carry version, prior plans and witnesses. Late Copy callbacks are fenced to their captured current share dialog. Optional external fonts remain stripped from the packaged copy.

  • modules/games/cloud-games/plan-b/src/world.js
  • modules/games/cloud-games/plan-b/src/engine.js
  • modules/games/cloud-games/plan-b/src/main.js
  • modules/games/cloud-games/plan-b/README.md
  • modules/games/cloud-games/build-static.mjs
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/plan-b/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/plan-b/round1-root-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/plan-b/round1-relay.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/plan-b/final-verification.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/6-plan-b/original-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/6-plan-b/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/6-plan-b/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/6-plan-b/final-served-hash.json
  • conf/tasks/games-quality-20261013/results/batch-053-plan-b-dialog-recovery.md
  • conf/tasks/games-quality-20261013/results/verification-batch-053-plan-b.md
Quartet TrailsGame 77Termpath games Spielen

Finde vier zusammengehörige Wortgruppen und anschließend den gerichteten Weg innerhalb jeder Gruppe.

Ursprüngliche Beschreibung (Englisch)

Find four connected groups, then discover the path inside each one.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

Zwölf Tagesrätsel; Übung verwendet bereits veröffentlichte Aufgaben; Übungszahl: höchstens 11

Die Tagesauswahl wiederholt zwölf Rätsel. Der Übungszugang verwendet frühere Veröffentlichungen und lässt die heutige Aufgabe aus.

Weitere Runden am selben Tag

Mehrere früher veröffentlichte Aufgaben sind am selben Tag als Übung verfügbar; sie sind kein zusätzlicher unabhängiger Vorrat.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (12-board repeating daily; practice from previously published boards)

Fehlversuche und Lösungshinweise; vier Gruppen und interne Wege bleiben feste Regeln.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Each board has sixteen words and four authored groups in a finite twelve-board repeating daily cycle; practice reuses previously published boards. Grouping ambiguity, fairness, difficulty, enjoyment and appetite for repeat play still need unprimed human review. Progress remains browser-local with no account or cross-device synchronization. Changed-save checks are non-atomic preflights and do not provide a simultaneous-write transaction.

Bekannte Probleme & Korrekturen (Englisch)

Resolved and locally verified 11 October 2026: a stale selection or submission now adopts a newer saved attempt instead of replacing its earned groups; separate equal-looking replays remain distinguishable. Accepted Replay removes the reveal URL trigger while preserving other parameters and the hash. Copy uses the public Contextoid puzzle link and rejects delayed feedback for an older attempt. Compatible flat version-2 saves retain their identity and are not rewritten merely by opening the page; damaged saves are preserved and failed writes keep warned in-memory play. Earned path explanations stay open when another group is found, and a four-mistake loss immediately shows finished-game guidance rather than inviting another guess. The game header now opens the complete catalog. The repaired local replays established no further defect. Independently accepted for invited human playtesting on 13 October 2026: unread saved records survive memory play and recovery; complete native/restored results and Replay controls stay visible. Verification044 covers33 clients,25 browsers,176 native frames, five genuine histories,16 guards and actual delayed peers. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored sets of sixteen words: four groups that each form an explained four-word chain.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect uncoached human feedback on grouping ambiguity, near-miss learning and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. Four-group wins with zero and one mistake, duplicate-guess recovery, and a four-mistake loss retaining one earned group exercised the actual rules, explanations, copying and recovery. Reproduced save, Replay, share-link, disclosure and terminal-guidance issues were repaired. The final source passed 31 engine/runtime checks and fourteen desktop/phone browser cases; cycle one also passed sixteen focused Java checks, and both cycles packaged successfully. Retains Limited beta ready: the finite twelve-board authored set still needs unprimed human evidence for grouping ambiguity, fairness, difficulty, enjoyment and repeat appetite. Independently accepted for invited human playtesting on 13 October 2026: unread saved records survive memory play and recovery; complete native/restored results and Replay controls stay visible. Verification044 covers33 clients,25 browsers,176 native frames, five genuine histories,16 guards and actual delayed peers. Human feedback and production validation remain pending.

Maturity gap: The authored set is finite at 12 boards and needs unprimed-player evidence for ambiguous groupings and repeat appetite before a broad release.

The first source-informed local cycle completed pc-01: Wheat → Flour → Dough → Bread, Sheep → Wool → Yarn → Scarf, Acorn → Oak → Timber → Chair, and Clay → Kiln → Brick → Wall. Active reload preserved one earned group plus four selected words; all four explanations, Copy and terminal reload retained the four-group, zero-mistake win. Actual two-tab play then reproduced a stale Wheat selection replacing a peer's complete board with zero earned groups. An explicit reveal=true URL also revealed a newly replayed selection again on reload, and Copy exposed the local preview address instead of the public puzzle URL. After repair, Replay cleared the reveal trigger, the partial board and selection recovered, and the complete four-group win survived Copy, terminal reload and peer adoption with a canonical Contextoid link. Cycle one passed 28 engine/runtime checks, ten desktop/phone browser cases, sixteen focused Java checks and packaging. The second cycle on pc-02 first completed all groups with no mistakes and observed an older earned explanation closing when another group was found. A separate replay earned Seed, Root, Stem and Flower, then submitted Egg, Caterpillar and Chrysalis with Letter, Envelope, Stamp and Mailbox in turn. Active reload at three mistakes retained the earned group and selected wrong set; the fourth distinct near-miss ended the game with one earned group and four mistakes, but initially still advised changing a word. Stable earned-path rendering and terminal-priority guidance repaired both observed issues. The repaired replay submitted Egg, Caterpillar, Chrysalis and Flower once, repeated the same and reordered set without another charge, and recovered the one-mistake selection on reload. Replacing Flower with Butterfly found the group; its explanation stayed open while the plant group was earned. Completing the letter and theatre paths, Copy and terminal reload retained four earned groups and one mistake. Complete desktop/phone loss replays also retained one earned group through four distinct misses and showed correct immediate loss guidance, copying and recovery. Final verification passed 31 engine/runtime checks and all fourteen browser cases, including the prior cycle, with packaging. Phone inspection and the scoped design detector established no further issue. These are local source-informed agent results, not independent human fairness, ambiguity, enjoyment, replay-value or production-readiness evidence.

  • modules/games/src/main/java/io/kgard/web/slice/games/game77/PathConnectionsController.java
  • modules/games/src/main/resources/games/path-connections-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game77/PathConnectionsSecurityWebMvcTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game77/PathConnectionsRoundService.java
  • modules/games/src/main/java/io/kgard/web/slice/games/game77/path_connections.jte
  • modules/games/src/main/resources/static/js/games/path-connections.js
  • conf/tasks/evidence/games-maturity-20261005/termpath-b-game-77-phone.png
  • conf/tasks/evidence/games-maturity-20261005/termpath-b-browser.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/89-path-connections/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/89-path-connections/round-2
  • modules/games/src/test/js/path-connections.test.cjs
  • modules/games/src/test/js/path-connections-runtime.test.cjs
  • modules/web-visual/playful-games-tests/path-connections.spec.ts
  • conf/tasks/games-quality-20261013/results/batch-044-path-connections.md
  • conf/tasks/games-quality-20261013/results/verification-batch-044-path-connections.md
ReplykinCloud originalFriday cloud originals Spielen

Beantworte fünf Assoziationsfragen und vergleiche deine Wörter mit denen eines Freundes. Gleiche Wörter und unterschiedliche Umwege werden sichtbar.

Ursprüngliche Beschreibung (Englisch)

Answer five prompts from one of three authored sets, privately review/revise, then seal an invitation or reveal exact matches with a friend. Reusable onward challenges retain their edition.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

Sechs unterschiedliche aktuelle Frageserien mit je fünf Fragen; ältere Annahmeregeln bleiben als Versionen erhalten

Keine Tagesrotation.

Weitere Runden am selben Tag

Mehrere Serien und Vergleiche mit anderen Partnern am selben Tag. Neue Antworten sind neue Vergleiche, keine zusätzlichen redaktionellen Frageserien.

Bisheriger Inhaltsbefund (Englisch)

3 English sets × 5 prompts; original set plus 2 practice sets with 15 supported words per prompt.

Anderes Set oder anderer Partner verändert den Vergleich; keine leichte/schwere Stufe.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Asynchronous friend challenges

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

3 finite prompt sets; original prompts allow only 9–11 words and new prompts 15; plausible outside words rejected; detour rankings illustrative; anonymous cookies are not unique-human identity; human enjoyment and compatibility not established. Browser draft preflights remain best effort and are not atomic across writers. Cookie loss can lose private access; there is no account synchronization. Controlled local checks and native browser play do not establish physical-phone behavior or production durability.

Bekannte Probleme & Korrekturen (Englisch)

15 October 2026: integrated candidate independently verified for invited human playtesting. Current context, full play, saved recovery and peer/input guards pass; human feedback remains pending. Replykin required no new application change.

Daten und Quellen (Englisch)Authored content

Authored cue/type prompt sets and closed answer banks; conservative normalized exact-word comparison; authored answer order labels shared detours.

Optionale Daten & Modi (Englisch)

Real friends can supply answers via stored invitations; this is not population association data. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Spring-managed Node 24+ and per-site SQLite; anonymous cookie ownership; some drafts also use browser storage. Separate store from original cloud site.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Observe unprimed friend pairs reviewing and revising before reveal; use their response to guide broader prompt content.

Bewertungsgrundlage & Belege (Englisch)

Fresh independent local full-game verification, separate from human feedback and production.

Maturity gap: Three finite prompt editions and illustrative shared-detour ranking remain; no human association norms, enjoyment or uncoached learnability evidence.

Spring-hosted browser client; private Node 24+ rules runtime and durable per-site SQLite; anonymous cookie ownership is separate from KGARD accounts. Original cloud databases/cookies were not migrated. Private review and individual revision precede explicit seal; creator answers hidden until recipient seals; immutable comparison per cookie identity; onward challenge and referral ancestry; unfinished draft/review local. 2026-10-13: two ordered local play, review, improvement and replay cycles completed. Round1 repairs readable-byte draft recovery, validated peer adoption, stale response/write fences, truthful unknown-read memory play, Save Again, current Copy/focus and friend-result disclosure. Round2 synchronizes only the untouched input when accepting same-progress peer raw/name changes, retains later usable focus on delayed Copy denial and prints 1 match. Service, SQL ownership, immutable first comparison, onward identity and all three authored sets remain unchanged. Original failures and setup calibrations are retained separately. Round1 passed50 owning checks and10 browser cases. Final owning54 passed, including four new complete workflows; the earlier54 candidate-only pass is separate. Final14 browser cases cover12 inventory and2 historical checks across desktop/emulated-phone layouts. Native creator/recipient rounds read all five rows, copied actual links and reloaded; final creator model4/5 and recipient1/5 with0detours were recorded. Delayed notifications and Clipboard denial were tested in controlled SQL-backed journeys, not injected into native play. Independent final and root acceptance passed. Dated maturity4/2026-10-10 and human gaps remain; no human compatibility, provider or deployment claim.

  • modules/games/cloud-games/meaning-games/lib/same-brain.mjs
  • modules/games/cloud-games/meaning-games/lib/social-service.mjs
  • modules/games/cloud-games/meaning-games/public/same-brain.js
  • modules/games/cloud-games/meaning-games/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/same-brain/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/same-brain/round1-correction-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/same-brain/round1-root-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/same-brain/round1-root-return-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/same-brain/round1-final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/same-brain/final-verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/original-baseline-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/independent-original-review10.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/round1-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/independent-round1-review10.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/independent-round2-before-review10.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/round2-before-focus-and-candidate-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/independent-round2-source-gate10-v7.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/round2-application.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/final-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/round2-final-source-preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/round2-final-source-snapshots.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/round2-final-delivery-v2.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/independent-final-review10.json
  • conf/tasks/games-two-round-review-20261011/evidence/10-same-brain/root-final-acceptance.json
  • conf/tasks/games-quality-20261013/results/verification-batch-058-resumed-meaning-games.md
RückspurCloud originalFriday cloud originals Spielen

Erschließe den Ursprung dreier Wortspuren. Eine Gegenspur hilft; eigene geprüfte Spuren lassen sich weitergeben.

Ursprüngliche Beschreibung (Englisch)

Infer a previously chosen hidden origin from three traces and six candidates. Optional countertrace, considerate explanations and persistent authored onward puzzles.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

Zehn vorbereitete Grundrätsel mit Gegen- und Vorwärtsspuren

Keine Tagesrotation.

Weitere Runden am selben Tag

Weitere Grundrätsel und eigene Aufgaben aus dem unterstützten Material können am selben Tag gespielt werden.

Bisheriger Inhaltsbefund (Englisch)

10 starter snapshots/origins; 8 forward clues per origin (80 total), 10 countertraces; six candidates per round; 217 positive alternative links from 400 agent-reviewed pairs.

Gegenspur und Erklärungen als Hilfe; eigene Spuren zusammenstellen.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo and asynchronous friend challenges

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Ten prepared origins; missing links are not negative evidence and do not prove uniqueness; human puzzle-quality calibration absent; cookie loss loses private access; production rate limiting, load, retention/deletion, outbox and full cohort analytics remain open. Optional per-tab clue caches are best effort; unsubmitted candidate choices intentionally reset on reload. Controlled local readers and current-instance links do not establish human agreement or production publication.

Bekannte Probleme & Korrekturen (Englisch)

15 October 2026: integrated059 candidate independently accepted for invited human playtesting. Unknown optional backup reads preserve old bytes; conflicting acknowledged drafts require a choice; native next context and compact labels pass. Human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Versioned AI-created demonstration association traces, countertraces and positive alternative explanations, frozen into challenge snapshots; chosen origin is fixed before play.

Optionale Daten & Modi (Englisch)

None; no graph import, large-corpus candidate search or full German morphology. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Spring-managed Node 24+ and per-site SQLite; anonymous cookie ownership; some drafts also use browser storage. Separate store from original cloud site.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Playtest ambiguous candidates and make the chosen-origin rule salient before the final answer.

Bewertungsgrundlage & Belege (Englisch)

Fresh independent local full-game verification, separate from human feedback and production.

Maturity gap: The goal is the author’s previously chosen origin, which need not be the only reasonable answer; ten prepared origins give limited lasting variety.

Spring-hosted browser client; private Node 24+ rules runtime and durable per-site SQLite; anonymous cookie ownership is separate from KGARD accounts. Original cloud databases/cookies were not migrated. Three clues plus optional countertrace; persistent authoring; irreversible answer; version/idempotency/atomic writes. Old README JVM-stack limitation describes original cloud implementation; current hosting is Spring plus original JS engine, not a Java rule port. Two isolated local play/review/improvement/replay cycles on 2026-10-12 repaired terminal409 focus and stale Copy-modal navigation; final 40 owning/client checks and 12 R1 plus 4 R2 desktop/phone browser cases passed. Rules, data, SQL ownership/idempotency and optional-cache semantics remain unchanged. Resumed independent verification:59 clients,8 API and44 distinct browser cases across both games; real current publications and independent recipients, backup recovery and newer-input safeguards pass. The four missing historical SQLite-ID fixtures were excluded explicitly, not recreated as historical proof.

  • modules/games/cloud-games/rueckspur/lib/data.mjs
  • modules/games/cloud-games/rueckspur/lib/seed-snapshots.mjs
  • modules/games/cloud-games/rueckspur/lib/game.mjs
  • modules/games/cloud-games/rueckspur/lib/api.mjs
  • modules/games/cloud-games/rueckspur/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/resources/static/games/cloud/rueckspur/index.html
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/5-rueckspur/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/5-rueckspur/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/5-rueckspur/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/5-rueckspur/round1-extra-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/5-rueckspur/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/5-rueckspur/final-child-verification.json
  • conf/tasks/games-quality-20261013/results/verification-batch-059-resumed-rueckspur-kipword.md
Semantic ForensicsGame 83Friday module editions Spielen

Entdecke das störende Wort einer Kette und ersetze es so, dass beide benachbarten Verbindungen wieder passen.

Ursprüngliche Beschreibung (Englisch)

Find the word that broke a chain, then repair both links.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Hinweise nutzen, eine Kette reparieren oder selbst einen Eindringling wählen.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Twelve authored cases limit coverage; plausible alternate repairs and semantic fairness still need human review. Browser-local storage is best effort and non-atomic, with no cross-device account sync. Native clipboard bytes were not verified, while automated canonical payload checks passed. Local scripted friend profiles and bounded viewports do not establish live provider, broad device or human validation.

Bekannte Probleme & Korrekturen (Englisch)

No further defect established in the completed local review scope. Native clipboard bytes remain unverified; original browser coverage was limited by a corrected terminal-helper assertion. Independently accepted for invited human playtesting on 13 October 2026: Accepted native endings keep complete results visible; exact former390second-win failure resolved, later intent and saved records preserved. Verification052 passes71 clients,12 Java and66 browser cases with native,history and recovery checks. Human difficulty,enjoyment and replay feedback remain pending.

Daten und Quellen (Englisch)Authored content

Authored damaged word chains, suspect positions and two-sided repair choices.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed feedback on chain diagnosis, decoy fairness and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026: Accepted native endings keep complete results visible; exact former390second-win failure resolved, later intent and saved records preserved. Verification052 passes71 clients,12 Java and66 browser cases with native,history and recovery checks. Human difficulty,enjoyment and replay feedback remain pending.

Maturity gap: Some broken words fit one neighbor, so the intended interpretation of both links must be clear; twelve cases limit the range of repairs.

Two local rounds completed on the mapped authored Semantic Forensics route and its game83 alias. The twelve boards retain eight daily and four practice cases, tolerant eight-field recovery, 100/80/60 solves, a free assisted Hint, genuine three-miss loss 0 and unscored Reveal 0. Original root desktop Picture play completed assisted 60, Tripod 80, Album 80 and clean 100 with all four link reasons, explanation, actual history and terminal recovery. Original 29 clients had 22 passes and 7 adapter failures; the separate two full-outcome cases had one cold-storage final-byte failure and one passing FIRST durable Reveal/Copy/Replay compatibility case. Only reached failures are credited. Ordinary native radio/help handling, exact-key startup and several existing shared guards were already passing. Eight fresh Java checks passed: six mapped authored and two historical direct-call cases, not live provider tests. The original browser attempt must be read with its fixture limitation. An initial sandbox attempt could not launch Chromium. The launched retry then stopped all eight cases at the first terminal helper assertion: hidden disabled radios correctly lacked accessible names despite retaining their labels. Complete terminal audits, Copy and later deferred verdicts were masked. Root corrected only that helper contract, preserving visible accessible-name checks and requiring terminal aria-label plus disabled state; no calibrated unchanged-runtime rerun is claimed. R1 added owning save observation/readable-save protection, free-action preflight, accepted action/Replay effects, focus recovery and a catalog link, with two exact appended regressions. All 31 client checks and eight browser cases passed. Root replayed assisted 60 on desktop and clean 100 on a measured 390×844 phone, including selected/Hint recovery, actual Hint focus, full link/history review, shipped Share and terminal reload. R2 native Postmarked loss exposed the hidden third miss explanation and missing terminal attempt reasons. A new seven-outcome regression completed its full outcomes/manual Copy/reloads before failing at the first final missing-reason array; later assertions were masked. The narrow repair keeps each actual submitted pair’s explanation visible only after completion, uses a station-belongs reason for wrong-station attempts, wraps those paragraphs and removes one redundant static UTC Help sentence. Rules, schema, scores, deck and active feedback remain unchanged. Final native review completed Postmarked loss 0, assisted 80 with selected recovery, phone assisted 100, Picture two-wrong-station 60 and partial Beach Reveal 0. Each included the five-word repair, four expanded link reasons, final explanation, pair/status/reason rows, actual Share and full terminal reload. Final Help was fully read. Native pixels reviewed were recovered prior Postmarked loss and fresh phone 100; no fresh final-loss screenshot is inferred. Final 32 client checks passed in 1068.669875ms. Repaired browser coverage is eight R1 cases in 30.7s and four R2 cases in 21.7s, twelve distinct checks/captures across two revisions, not twelve on the final runtime; root viewed all twelve custom images. Eight original Java passes were retained without repair-round reruns. All 30 original backups remain exact; 25 current inputs are unchanged and five declared paths changed. Pure 5251 bytes, the original 15 DOM bodies and both browser journey bodies remain exact; three full-outcome tests were appended. Final local classpath contains 18,078,185 copied bytes in 596 entries plus external cached dependencies, with canonical 78; served runtime matches e83472d. Native clipboard bytes are UNVERIFIED: original reads returned unrelated older text despite copied UI, and no fresh R1/R2 byte reads are claimed. Exact automated stub/manual payload checks are separate. No live/provider, account-sync, deployment or fresh human semantic-validation claim; dated maturity 4 and its historical gap remain unchanged.

  • modules/games/src/main/java/io/kgard/web/slice/games/game83/SemanticForensicsController.java
  • modules/games/src/main/resources/games/semantic-forensics-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game83/SemanticForensicsAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game83
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-client-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-browser-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round1-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round1-replay-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-reason-before.log
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/actual-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/original-java-results.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-original-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-path-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-round2-terminal-reasons-proposal.json
  • conf/tasks/games-two-round-review-20261011/evidence/21-semantic-forensics/independent-lower-final.json
  • conf/tasks/games-quality-20261013/results/batch-052-convergence-forensics-followup.md
  • conf/tasks/games-quality-20261013/results/verification-batch-052-convergence-forensics.md
Semantic SpectrumGame 4Friday module editions Spielen

Ordne sechs Wörter auf einer Skala ein und vergleiche deine Sicht mit der eines Freundes. Es gibt keine objektiv richtige Meinung.

Ursprüngliche Beschreibung (Englisch)

Six words, two views. Find where you and a friend agree—and where you don't.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards: eight rotating UTC daily + four separate practice. Six explicit opinions per board.

Andere Skala oder anderer Partner; subjektiver Vergleich ohne objektive Schwierigkeit.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Blind friend comparison

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Comparison requires an actual friend link exchange; no right answer, population consensus, live room or matchmaking. Saves are browser-local. Finite repeating content; human difficulty, enjoyment and retention remain unverified. Twelve English authored boards repeat8daily+4practice. Typed reads and guarded per-key writes preserve unknown bytes in recorded cases, but do not provide globally atomic saves or cross-tab/account synchronization. Per-page known invitation identity does not prove inaccessible earlier history; temporary old-history comparisons withhold result publication until history is readable. Real pair completion and manual handoff friction remain unmeasured.

Bekannte Probleme & Korrekturen (Englisch)

The13 October independent review accepted Semantic Spectrum after its private comparison focus correction. All72 word placements and12boards were reviewed. Actual isolated host/friend daily and practice exchanges, native320/1440controls, eight immediate and settled comparison events, first-result preservation, genuine read-only history and private-map backup recovery passed. Ratings remain subjective and comparison arithmetic follows the actual two committed maps. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored six-word prompts and two opinion poles; real player and friend placements on a five-point scale.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Invitation, reply and result each require a manual handoff; the friend waits for the host to finish comparison. Completion and return value with real pairs remain unmeasured.

2026-10-13: two ordered local play/review/improvement/replay/review rounds completed. Public route uses12 fixed authored opinion boards and actual six-word player/friend placements on five positions, not the retained Contextoid-provider generator. Agreements/gaps are subjective comparison measures, not points, wins or losses. Original55Node46PASS9FAIL plus combined safe2/deep6 eight3PASS5FAIL6209.386125ms retained with reached/masked boundaries; no separate subgroup timing. Original8CLI fail12late soft assertions after all whole exchanges. FIRST readable and cold invitation Copy/privacy was already truthful before late preservation failures; no FIRST defect claimed. Original17freshJava6authored+5controllercontracts+6historicproviderunits23s20tasks all executed; no freshR1/R2Java rerun or live/HTTP-provider credit. R1 actual-state reconciliation, accepted memory/focus, guarded unknown main/social history, independent body/pointer/friend writes and warnings, committed-memory reply pinning/repeated rejection, late Copy focus and catalog/Help clarification verified. Initial63 assertions PASS but runner64=63P1fileFAIL with five closed-JSDOM diagnostics; one real-busy-control teardown wait preserves every action/assertion. Initial6P2F browser failed only same-ID latest-pointer savedAt refresh; V4 known-identical body/pointer no-op preserves exact receipt. FinalR1 fresh63PASS/8CLI PASS. R2 two total-gap unit literals plus one friend-error warning selector; genuine new whole one-gap body and two late warning guards strengthen unchanged deep6 actions. Grammar-phase64PASS/20CLI PASS=12inventory(8R1+4R2)+8historic; latest warning-refined64PASS4921.278083ms and4targetedCLI PASS19.8s are repeats, not20fresh on latest source. Before grammar1FAIL and warning6=5P1F preserve whole reached outcomes/late masks; earlier absent-wrapper setup had no gameplay credit. Grammar52directPNG30inventory22historic uses corrected metadata v2; latest4PNG separate. Native original narrow2/gap5 and5/gap1; R1 narrow ownReplay2/gap5 then fresh5/gap1. R2beforeNature2/gap5 and grammar-stage freshownReplayNature2/gap5/all6rows/Back/active+returnedreload/all4OSCopies; latest wide existingreal5/gap1 result reload/OSCopyidentity confirms corrected1step, not new whole play. No physicalphone/human/nativefault/deniedClipboard/backuprestore claim. All35originalbacks and initial/finalR1/grammar copies exact; current32unchanged3changed,7552engine/record prefix/transport/all12boards/CSS unchanged. Per-key non-atomic/old-unreadable history boundaries remain explicit. Dated maturity4/date2026-10-05/human pair handoff gap/routes/aliases/nextStep retained; no account-sync, production or deployment claim. Earlier known-issue record, retained for history: No unresolved defect reproduced in the bounded repaired local checks. Unknown saved history and per-page memory remain best effort, without a globally atomic first-comparison guarantee. Broader selective old-ID/null/deletion social events remain outside the recorded journeys.

  • modules/games/src/main/java/io/kgard/web/slice/games/game4/SemanticSpectrumController.java
  • modules/games/src/main/resources/games/spectrum-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game4/SemanticSpectrumRoundServiceTest.java
  • modules/games/src/test/java/io/kgard/web/slice/games/game4/SemanticSpectrumControllerTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game4/semantic_spectrum.jte
  • modules/games/src/main/java/io/kgard/web/slice/games/game4/SemanticSpectrumRoundService.java
  • modules/games/src/main/resources/static/js/games/spectrum.js
  • modules/games/src/main/resources/static/js/games/spectrum-links.js
  • conf/tasks/evidence/games-maturity-20261005/social-crossword-calibration.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/original-baseline-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/independent-original-review12.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/round1.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/independent-round1-review12.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/round2-before-primary-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/round2-apply-decision.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/round2-friend-warning-refinement.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/final-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/final-source-snapshots.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/final-browser-capture-manifest.json
  • conf/tasks/games-two-round-review-20261011/evidence/12-semantic-spectrum/independent-final-review12.json
  • conf/tasks/games-quality-20261013/results/verification-batch-015.md
Sense JunctionGame 66Termpath games Spielen

Finde Übergangswörter, die in zwei Satzkontexte passen, und bestimme ihre beiden genauen Bedeutungen.

Ursprüngliche Beschreibung (Englisch)

Find transfer words fitting two sentence contexts and identify their two precise senses.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Kontext und Lesarten prüfen; optionale nächste Wortwahl im Staffelmodus.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Twelve finite authored English boards: eight repeating daily and four practice files, each with three sentence-pair scenes and a fixed word/meaning bank. These are polysemy exercises in authored contexts, not live multilingual graph transfer or measured semantic ranks. Progress is browser-local without account or cross-device synchronization. Changed-save protection is a non-atomic preflight rather than a simultaneous-write transaction. Human onboarding, enjoyment, clue ambiguity, English-sense familiarity across language backgrounds, difficulty, learning and repeat interest remain unverified. Local agent and automated checks do not establish production behavior or public-release readiness.

Bekannte Probleme & Korrekturen (Englisch)

The 13 October independent review accepted full gameplay and the integrated hint repair: an explicitly disclosed first connection no longer incurs a new hint charge. Historical paid chronology and scores remain valid. Complete multi-scene play, alternatives, replay and recovery passed. Accepted for invited human playtesting; human feedback remains pending. This is local technical evidence, not deployment or public-release signoff.

Daten und Quellen (Englisch)Authored content

Authored sentence pairs joined by a polysemous word; explicit sense labels on both lines.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect unprimed human feedback on comprehension, fairness, difficulty and replay interest; technical readiness and human feedback remain separate in conf/tasks/games-quality-20261013/game-quality.json.

Bewertungsgrundlage & Belege (Englisch)

Reassessed 11 October 2026 after two completed local play, review, improvement and replay cycles. All three transfers, six supported meanings, explicit accepted-review gates, committed histories, public Copy and active/terminal recovery were checked across 100, 90, 85 and 75-point wins and a three-failure zero result. Focus, obsolete guidance, rejected-action effects and long-draft continuation were repaired compatibly. Fresh verification passed 68 client checks, 15 Java checks, packaging and twelve distinct final desktop/phone browser cases; independent review found no blocker. Retains Limited beta ready, 4. The historical questions about plain-clue engagement for novice and repeat players and unfamiliar English senses remain open. Local reliability evidence does not establish human enjoyment, fairness, cross-language familiarity or public production readiness.

Maturity gap: Are the plain sentence clues engaging enough for novice and repeat players, and are any English senses unfamiliar across language backgrounds? Eight repeating UTC daily boards and four separate practice boards, authored English content and browser-local progress.

The first complete local cycle played metro-senses-09, Mail, rails and supporters. Original incomplete Inspect was free. Letter with alphabet character and written correspondence survived active draft reload, then entered an accepted review with both explanations before explicit Next transfer. Train with rail vehicle and practice a skill, then Fan with enthusiastic supporter and air-moving device completed the three transfers for 100. All six supported meanings and three committed reports, canonical public Copy and terminal recovery were reviewed. Actual peer Replay hid focused Copy and left focus on the document body; buying the first Scene Hint also disabled its focused button without a visible handoff. The hinted three-scene original attempt was nevertheless completed for 90 and its explanations, reports, Copy and recovery reviewed. The original desktop/phone suite produced two passes and six failures in 38.8 seconds. Ordinary and controlled delayed peer journeys completed full 100 and 85 outcomes before their focus and false-guidance verdicts. The capacity journey first completed a full 100, then reproduced a refused valid Inspect after 2,000 real draft and Hint actions. The shared runtime repair introduces accepted-state effects and changed-save checks, stable scene controls, current-state focus, visible Hint focus and guarded Replay/Copy. The rules compact redundant free draft runs only when adding beyond the history bound, retaining every paid and review boundary, complete inspected reports, selected meanings and word-change clearing semantics. Strict saved state, storage keys, rules version and scoring remain unchanged. Engine checks also cover the shared Bridge and Pathbridge decks; those future editions were not played. Independent source review found no blocker. Fresh verification passed 68 client checks, comprising 56 engine and 12 DOM checks, plus 15 Java checks and packaging; the design scan had no findings. All eight repaired first-cycle desktop/phone browser cases passed in 31.1 seconds. Actual repaired play again completed 100 with active draft and terminal recovery, explicit accepted-review gates, all six meanings, three reports and Copy. Peer Replay and bought Hint now handed focus to visible content. A second full hinted play earned 90 and retained its explanations, reports and recovery. The second complete cycle played metro-senses-10, Workshops, music and metal. Desktop play bought the Nail hint, inspected the reversed finger-covering/metal-fastener meanings once, repeated that report free, then used Clear without losing the failure or hint. The corrected complete Nail draft survived active reload. Accepted Nail review and Next, Organ review and Next, then File completed 75 = 100 minus 15 for the failure minus 10 for the hint. All six supported meanings, four committed reports, Copy and terminal reload agreed. Fresh phone play independently repeated the full 75; an initial rapidly batched Hint click did not register, and the observed hint was bought separately before finishing. A separate fresh phone attempt inspected three distinct wrong Nail reports, ended at zero, and reviewed all six supported meanings and three failed reports, Copy and recovery. All four second-cycle desktop/phone cases passed in 10.2 seconds. The runtime and rules remained frozen throughout that cycle, with hashes 1213b9157767c54bcef39ccd289d1919eac20a49ef11d271a0b4cefa3c31f6c7 and 266e642d12fb2179b9dd81e0b103e5a32cdc2bf6e2f426f7e7bacd4b9ee9b2f4 respectively. Eight first-cycle and four second-cycle cases give twelve distinct final passing browser cases. These are source-informed local agent plays and automated checks; no human, live-provider or deployment validation is claimed. Earlier known-issue record, retained for history: Resolved and locally verified 11 October 2026: free draft edits reaching the 2,000-event bound no longer prevent valid Inspect, Hint, Next or Reveal actions. Compaction occurs only at that bound and retains committed reports, hints, scene advancement, final drafts, neighbor-reading clearing and compatible old snapshots. Main actions check changed saves before free refusals and apply feedback or focus only to accepted state. Peer updates clear obsolete wrong-reading guidance, preserve usable native select controls, and move focus from hidden Copy or scene controls to the actual active, accepted-review or terminal heading. Bought Hint focuses its visible explanation. Rejected Replay preserves the newer attempt and URL; Copy checks the current save before acting. No additional defect or runtime change was established in the second completed cycle.

  • modules/games/src/main/java/io/kgard/web/slice/games/game66/MetroLinkController.java
  • modules/games/src/main/resources/games/metro-senses-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game66/MetroLinkAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261010-fifth-prototype-beta.json
  • conf/tasks/evidence/fifth-ten-games-20261010/link
  • conf/tasks/evidence/fifth-ten-games-20261010/final-verification.json
  • conf/tasks/games-two-round-review-20261011/queue.json
  • conf/tasks/games-two-round-review-20261011/evidence/79-metro-link/round-1
  • conf/tasks/games-two-round-review-20261011/evidence/79-metro-link/round-2
  • modules/games/src/main/resources/static/js/games/fifth-link.js
  • modules/games/src/main/resources/static/js/games/fifth-link-rules.js
  • modules/games/src/test/js/fifth-link.test.cjs
  • modules/games/src/test/js/fifth-link-ui.test.cjs
  • modules/web-visual/playful-games-tests/metro-link.spec.ts
  • modules/web-visual/playful-games-tests/metro-link-round2.spec.ts
  • conf/tasks/games-quality-20261013/results/verification-batch-005.md
TermraceGame 81Friday module editions Spielen

Finde einen kurzen Weg durch verbundene Wörter und vergleiche Schritte und Zeit mit einem Freund.

Ursprüngliche Beschreibung (Englisch)

Race through connected words. Take fewer hops, then challenge a friend to beat your run.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

12 Aufgaben: 8 in der Tagesrotation, 4 separate Übungen

Tagesauswahl aus 8 Aufgaben; danach werden bekannte Aufgaben erneut verwendet.

Weitere Runden am selben Tag

Neben der Tagesaufgabe sind 4 separate Übungsaufgaben am selben Tag spielbar. Wiederholungen bleiben bekannte Inhalte.

Bisheriger Inhaltsbefund (Englisch)

12 authored boards (8 repeating daily + 4 practice)

Weniger Schritte, danach Zeit verbessern; keine frei gewählte Schwierigkeit.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo + friend challenge

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Finite undirected authored tracks can become memorized. Hop count comes first; only reliable elapsed time breaks equal-hop ties within matching Assisted/Replay modes. Sharing is asynchronous and local persistence is non-atomic, without account sync. Scripted and own-run comparisons do not establish human fairness, broad-device or live-service validation.

Bekannte Probleme & Korrekturen (Englisch)

No further defect established in the completed local review scope. Storage remains best effort and browser-local timing is not authoritative competition. Independently accepted for invited human playtesting on 13 October 2026: restored results respect later intent; full12 graphs/141 explanations and59 routes reviewed,39 native transitions and genuine timed saves/peers pass. Human feedback and production validation remain pending.

Daten und Quellen (Englisch)Authored content

Authored undirected, unweighted word graph and explained connections; hop-count race.

Optionale Daten & Modi (Englisch)

No live data mode on the default player route.

Betrieb & Speicherung (Englisch)

Spring/JTE + browser client; packaged authored content and browser-local progress; no cross-device account sync.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Collect uncoached human feedback on timed route decisions and finite-bank replay.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest. Independently accepted for invited human playtesting on 13 October 2026: restored results respect later intent; full12 graphs/141 explanations and59 routes reviewed,39 native transitions and genuine timed saves/peers pass. Human feedback and production validation remain pending.

Maturity gap: A fixed small graph can become a memorized speed run; browser-local timing and friend benchmarks are casual rather than authoritative competition.

Two local rounds completed on the mapped authored Termrace route and game81 alias. The twelve English boards contain eight repeating daily and four practice tracks, 120 nodes and 141 literal edge explanations. The mapped game is undirected and unweighted: every move and backtrack is one hop, reaching the target on hop 10 wins and a non-target tenth hop loses. Points and the deprecated weighted service model are not mapped gameplay. The inventory’s former directed description is corrected; tolerant ten-field recovery and the strict eight-field winning challenge protocol remain unchanged. Original root desktop Snacks play completed real six-, three- and five-hop wins, covering all twelve literal edges with exact native clipboard packets and recovery. Original 47 clients had 41 passes and 6 adapter failures; the two appended cold-read declarations failed after complete memory races, Copy, Replay and actual recovery. The readable FIRST Reveal/Copy iteration already passed. Original read/write-outage DOM stopped before its terminal review; precise reached and masked assertions are retained. Original eight browser checks had 2 passes and 6 failures in 47.1s; their complete outcomes preceded final soft boundary verdicts. Thirteen fresh Java checks passed: six mapped authored-deck, four controller and three historical direct-call service cases. An earlier sandbox wrapper-lock failure had no test or game-failure credit. R1 protects unknown saves during unreadable storage, preserves accepted memory progress through unchanged durable saves and real ticks, gates requested effects on accepted state, retains usable native neighbor controls, restores focus after peer changes and corrects All games to the catalog. Two exact complete-outcome declarations were appended after the original thirteen DOM bodies. All 49 focused clients passed in 3283.05375ms and all eight R1 browser checks passed in 36.2s. Root replayed desktop Snacks wins 6/18880ms , 3/13600ms and 5/1435ms, plus a measured 390×844 phone win 5/15337ms. All chosen reasons, active and terminal recovery and actual canonical eight-field clipboard packets were reviewed. These four wins were unassisted Replay runs; no native R1 friend comparison is claimed. R2 first completed a native desktop Sky ten-backtrack loss with all ten chronological reasons, actual no-benchmark loss Copy and recovery, plus four before-change browser checks in 27.8s. Only two visible JTE paragraphs changed: movement now explicitly explains bidirectional connections and counted backtracks; benchmarks explain matching Assisted/Replay modes and reliable-time ties. Final native Sky outcomes were Assisted 3/8568ms, unassisted 6/10019ms and 5/1436ms on desktop, unassisted 6/12884ms on a measured phone, and phone partial Reveal 2. The three desktop winning routes cover all eleven Sky edges. Every final outcome received full chosen-reason and terminal-recovery review, with actual clipboard bytes verified. Root opened actual own copied benchmarks with only the origin changed locally, observing a true same-run tie, mode mismatch, fewer-hop result and equal-hop shared-faster result from real milliseconds. This is not a human-opponent claim. Final Help and both revised paragraphs were read; native final desktop/phone pixels were reviewed. The actual loss is before-change evidence; fresh final losses are automated, not claimed as another native final loss. Final four R2 browser checks passed in 27.3s. Repaired coverage is twelve distinct case/project checks and twelve custom captures across two template revisions, with the same runtime 1ef499 throughout; the four pre-change R2 checks are separate repeats. No new R2 client or Java run is claimed: the passing 49 R1 clients and 13 original Java checks remain applicable to unchanged code. All 35 original backups remain exact, 32 current inputs unchanged and three declared paths changed. Pure prefix 7181 bytes, original DOM 20079 bytes, the exact 9381-byte two-test suffix, board content, transport, CSS and browser fixtures are preserved. Final local 596-entry classpath contains 18,091,951 copied bytes plus external cached dependencies and canonical 79; served runtime and both rendered paragraphs match. Persistence is best effort and non-atomic, and browser-local timing is casual. No live provider, deployment, account synchronization, broad-device or fresh human semantic-validation claim. Dated maturity 4 and its historical gap remain unchanged.

  • modules/games/src/main/java/io/kgard/web/slice/games/game81/TermraceController.java
  • modules/games/src/main/resources/games/termrace-deck.json
  • modules/games/src/test/java/io/kgard/web/slice/games/game81/TermraceAuthoredDeckTest.java
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/java/io/kgard/web/slice/games/game81
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/baseline.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/original-client-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/original-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round1-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round1-replay-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round1-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round2-native-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/actual-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/round2-improvement.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/verification.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/preservation.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/final-browser-outcomes.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/original-java-results.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-original-reached-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-round1-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-round2-source-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/20-termrace/independent-final-review.json
  • conf/tasks/games-quality-20261013/results/batch-045-convergence-termrace-forensics.md
  • conf/tasks/games-quality-20261013/results/verification-batch-045-convergence-termrace-forensics.md
WeltentauschCloud originalFriday cloud originals Spielen

Übertrage vier Rollen in eine andere Welt, sodass ihre gerichteten Beziehungen erhalten bleiben. Mehrere passende Zuordnungen sind erlaubt.

Ursprüngliche Beschreibung (Englisch)

Map four roles to four of eight target-world cards while preserving four directed relationships. Accepts valid alternative mappings, hints and persistent onward challenges.

Bedienung
Deutsch
Spielinhalte
Deutsch

Auf Deutsch spielbar

Ohne Englischkenntnisse spielbar

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben sind auf Deutsch.

German

36 vorbereitete Aufgabenpaare aus zwölf Welten

Keine Tagesrotation.

Weitere Runden am selben Tag

Mehrere Aufgabenpaare und eigene geprüfte Zuordnungen sind ohne Tageswartezeit möglich; die zwölf Welten bleiben endlich.

Bisheriger Inhaltsbefund (Englisch)

12 worlds; 3 relation families; 36 prepared pairs; up to 1,680 four-role mappings per unrestricted task.

Zielwelt und Zuordnungen wählen; Beziehungen erklären und Alternativen prüfen. Keine kalibrierte Stufenwahl.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Solo and asynchronous friend challenges

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Bounded analogy space, no free words/relations; role meanings can feel rigid; no human difficulty or sharing validation; no production cohort dashboard or reliable unique-person measurement. Source README references a Java core/jvm folder not present in recovered module sources. Optional browser references remain best effort; ordinary multiple attempts are not guessed after pointer loss, and cookie loss loses private progress access. Controlled local recipients and sharing checks do not establish independent human agreement or production reach.

Bekannte Probleme & Korrekturen (Englisch)

No additional unresolved reproducible defect remains in the reviewed isolated local journeys after repairing unreadable draft-cache writes, exact owned published-author resume, action focus, stale share-dialog feedback and actual Atlas response/focus boundaries. See unchanged dated maturity gaps and limitations. Independent collection review, 15 October 2026: conflicting local and acknowledged server drafts require an explicit choice; failed local identity persistence no longer loses the owned ordinary Hint attempt. The complete restored result summary, including4/4, stays visible and yields to newer intent. Independent85 tests,20 browser cases,16 native transitions and real recovery/privacy/peer checks passed. Accepted for invited human playtesting; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Versioned authored worlds, disambiguated role cards, three relation families and explicit directed relationships; injective four-of-eight analogy mapping.

Optionale Daten & Modi (Englisch)

None. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Spring-managed Node 24+ and per-site SQLite; anonymous cookie ownership; some drafts also use browser storage. Separate store from original cloud site.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Observe disputed mappings and add varied relation families with explicit, player-readable contexts.

Bewertungsgrundlage & Belege (Englisch)

Latest recorded source-informed local play/review; carried forward, not a fresh human or production playtest.

Maturity gap: Role meanings can feel more rigid than everyday analogies; the 36 prepared tasks cover only three relationship families.

Spring-hosted browser client; private Node 24+ rules runtime and durable per-site SQLite; anonymous cookie ownership is separate from KGARD accounts. Original cloud databases/cookies were not migrated. Server validates all relationships, alternatives, hints, immutable published snapshots and onward branches; writes use version and idempotency checks. Historical Cloudflare architecture text is not current module runtime. Two isolated local play/review/improvement/replay cycles on 2026-10-12 repaired read-only cache outage recovery, exact cookie-owned canonical relay-author resume and visible action focus, then fenced obsolete share callbacks and actual Atlas response replacement with current Close focus. Final87 owning/client checks and12R1 plus8 finalR2 desktop/phone browser cases passed. SQL identities, expected-version/body-key/atomic receipts, directed meanings and independent recipient counts remain unchanged.

  • modules/games/cloud-games/weltentausch/data/catalog.json
  • modules/games/cloud-games/weltentausch/src/engine.js
  • modules/games/cloud-games/weltentausch/server/worker.js
  • modules/games/cloud-games/weltentausch/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-20261005.json
  • modules/games/src/main/resources/static/games/cloud/weltentausch/index.html
  • conf/tasks/evidence/games-maturity-20261005/root-browser-baseline.json
  • conf/tasks/evidence/games-maturity-20261005/root-play-observations.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/final-review.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/changed-files.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/round1-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/round1-extra-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/round2-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/final-child-verification.json
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/atlas-final-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/atlas-final-main-round2-browser.log
  • conf/tasks/games-two-round-review-20261011/partition-8-1-20261012/evidence/4-weltentausch/atlas-original-browser.log
  • conf/tasks/games-quality-20261013/results/batch-068-weltentausch-independent-corrections.md
  • conf/tasks/games-quality-20261013/results/verification-batch-068-weltentausch-corrections.md
Word RoastCloud originalFriday cloud originals Spielen

Erfinde einen Vergleich mit einem Wort, prüfe die unterstützten Verbindungen und lass andere über zwei Antworten abstimmen.

Ursprüngliche Beschreibung (Englisch)

Create one-word comparisons for four authored prompts, privately compare up to three supported trails, then publish a duel for real votes and onward replies. A lost response can be retried after reload to recover the same duel.

Bedienung
Englisch
Spielinhalte
Englisch

Spiel derzeit auf Englisch

Englischkenntnisse nötig

Sprachstand im Detail

Oberfläche, Regeln und vorbereitete Aufgaben benötigen derzeit Englisch. Die deutsche Beschreibung übersetzt das Spiel noch nicht.

English

Acht aktuelle Vergleichsthemen; vier ältere Versionen bleiben erreichbar

Keine wechselnde Tagesbank in der aktuellen Themenauswahl; das alte Monday-Thema ist keine täglich neue Aufgabe.

Weitere Runden am selben Tag

Mehrere Antworten, Duelle und Abstimmungen am selben Tag. Andere Antworten schaffen neue Vergleiche innerhalb derselben acht Themen.

Bisheriger Inhaltsbefund (Englisch)

4 English prompts (Monday, Meeting, Group chat, Commute); private shortlist up to 3 legal words; max 3-hop support trail.

Abstimmen ist der einfache Einstieg; eigene Antworten und Konter verlangen mehr.

Freunde und kleine Gruppen, die Aufgaben oder eigene Antworten miteinander teilen.

Spielmodus im Inventar (Englisch)

Asynchronous friend challenges

4 / 5Bewertet am
Bewertungsstufe (Englisch)

Limited beta ready

Ausgewählter Kandidat für Weitergabe; die Zuordnung bezeichnet eine Hypothese, keine gemessene Verbreitung.

Spielgrenzen (Englisch)

Four finite English authored prompts and a closed vocabulary can exclude funny plausible answers. Anonymous browser cookies can be reset and do not establish unique people. Publishing requires browser storage for its durable retry key. Drafts and shortlist recovery are browser-local, optimistic and non-atomic; no account synchronization. Humor, prompt fairness, human enjoyment and retention remain unmeasured.

Bekannte Probleme & Korrekturen (Englisch)

15 October 2026: compact result and new-round context repairs are integrated and independently verified, including newer-input and delayed peer guards. No critical/high defect reproduced within the tested contract; human feedback remains pending.

Daten und Quellen (Englisch)Authored content

Authored prompt/type eligibility graph; accepted one-word comparisons require a supported directed trail of at most 3 hops. Human/browser votes decide preference; graph does not rate humor.

Optionale Daten & Modi (Englisch)

Actual invited player entries and votes; labeled house entries; no simulated votes. No live KGARD Contextoid, Termpath, large lexicon, or model API connection.

Betrieb & Speicherung (Englisch)

Spring-managed Node 24+ and per-site SQLite; anonymous cookie ownership; browser-local drafts, shortlist and publication retry key. Atomic publication receipts survive runtime restart; old duel/vote identities remain valid. Separate store from original cloud site.

Reife bewertet am

Nächster Schritt (interne Planung)

Den tatsächlichen Weg vom geteilten Ergebnis zum spielenden Empfänger prüfen; keine unbestätigten Wachstumswerte ableiten.

Observe small unprimed groups choosing and voting, then expand separately versioned prompts using reviewed associations and actual feedback.

Bewertungsgrundlage & Belege (Englisch)

Fresh independent local full-game verification, separate from human feedback and production.

Maturity gap: Historical review gap remains: the finite eligibility graph constrains humor and can exclude plausible responses; automated voting tests do not establish human enjoyment or prompt quality. Lost-response duplication was repaired separately on 10 October.

Gap at the original review: The finite eligibility graph still constrains humor and can exclude plausible responses; simulated voting does not establish human enjoyment or prompt quality.

2026-10-13: two ordered local play/review/improvement/replay/review rounds completed. R1 reconciles private peer drafts before typing, removing and accepting late Try results; unknown reads preserve bytes and block destructive/publication actions. Pending raw publication receipts retain recovery. Cold warning, Save again focus, disposed listeners and current/obsolete Copy focus are repaired. R2 repairs usable focus after unreadable-publication refusal and adds thirteen explicit plural spellings for existing practice concepts, preserving four boards, all48canonical trails, types, edges and versions. Original failures and fixture calibration boundaries are retained in evidence. Final56Node checks pass, including real three-duel/three-publication/six-vote plural workflows, exact raw OTTERS lost-response retry and changed-payload conflict. Latest compiled and served combined source passes14 desktop/phone-layout browser cases (12inventory plus2historical); original5Java tests passed separately, no new Java-test credit. Native IAB GroupChat parent/child and Commute show canonical trails, exact current-order OS Copy, saved votes and reload recovery; two tabs share one browser identity. No native injected faults or physical-phone claim. The service retains atomic owner/request-bound publication receipts and immutable saved duels/votes. Local private-draft fences do not provide globally atomic saves or account sync. The dated maturity4/2026-10-10 and human humor/prompt-quality gap are unchanged. No production, live-provider or deployment claim.

  • modules/games/cloud-games/meaning-games/lib/word-roast.mjs
  • modules/games/cloud-games/meaning-games/lib/social-service.mjs
  • modules/games/cloud-games/meaning-games/public/word-roast.js
  • modules/games/cloud-games/meaning-games/README.md
  • modules/games/src/main/java/io/kgard/web/slice/games/CloudGamesRuntime.java
  • modules/games/src/main/resources/cloud-games/server.mjs
  • modules/games/docs/games-maturity-followup-20261010.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/word-roast/round1-independent-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/word-roast/round1-correction-review.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/word-roast/round1-root-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/word-roast/round1-root-return-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/word-roast/round1-final-transcript.json
  • conf/tasks/evidence/games-beta-improvements-20261009/additional-20261010/word-roast/final-verification.json
  • conf/tasks/games-autonomous-hardening-20261010.md
  • modules/games/cloud-games/meaning-games/drizzle/0002_word_roast_publications.sql
  • modules/games/cloud-games/meaning-games/tests/word-roast.test.mjs
  • modules/games/cloud-games/meaning-games/tests/social-service.test.mjs
  • modules/web-visual/playful-games-tests/word-roast-publication.spec.ts
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/original-baseline-review-v4.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/independent-original-review11.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/round1-review-v2.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/independent-round1-review11.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/round2-before-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/round2-focus-application.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/round2-plural-application.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/practice-plural-probe-calibration.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/final-round2-review.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/final-source-snapshots.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/final-delivery-manifest.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/independent-final-source-and-clients-review11.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/independent-final-review11.json
  • conf/tasks/games-two-round-review-20261011/evidence/11-word-roast/root-final-acceptance.json
  • conf/tasks/games-quality-20261013/results/verification-batch-058-resumed-meaning-games.md